 鲜花( 152)  鸡蛋( 1)
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A
" E) W8 m* `' d5 |( h1 r; u安定 āndìng - settle*
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白 bái - white*
$ ^' a. F3 d: F& U5 `7 k, ]白方 bái fāng - white player*
7 f4 {* l' M) v h* _) }败 (敗) bài - failure*+ S- t+ G$ K* P; S; z: n, ~- ~" m
败着 (敗著) bài zhāo - losing move8 ], `0 M! I4 Y) \( C
扳 bān - hane' A% |6 N6 }% k
扳断 bān duàn - hane through7 \( c# U. d% w
板六 bǎn liù - rectangular six
3 j" o$ W% O7 x4 Y! v7 f1 S半劫 bàn jié - half-point ko
' j( v* X: _; b' @4 p8 |棒接 bàng jiē - pole connection9 G: Q' B( m) N
包围 (包圍) bāo wéi - surround*# |( {) F0 b3 I+ o! U& G, P& \$ h
薄 báo - thin*
% c1 g5 }' q0 V, [# H1 O保留 bǎoliú - retain; preserve*
) j+ |* N* Q7 N" T/ C5 q' h1 {! ^抱吃 bào chī - capturing technique by atari
" O& H6 _$ X3 ^. _本身劫 běn shēn jié - local ko threat g1 F! _* [9 Q: o) G! \! v2 `9 }
本身劫材 běn shēn jié cái - local ko threat# H; K5 E: U7 B; s
本手 běn shǒu - proper move" C- X4 r- l# k4 y
笨重 bèn zhòng - heavy*/ T6 Q- B1 [: l1 o4 }
崩 bēng - collapse*
% \: w: ]+ i2 h3 w: ~3 d崩溃 (崩潰) bēng kuì - collapse*
% d9 i6 B0 f: ?2 A逼 bī - checking extension
. F- L) U# N7 p8 d4 D鼻顶 (鼻頂) bí dǐng - nose tesuji
" O- ?0 D$ d. K# N: G" \6 j7 x比气 (比氣) bǐ qì - capturing race$ @# f$ ?9 l3 p4 c) Z; b" M4 l& L
比赛 (比賽) bǐ sài - tournament*
3 F" Z0 P% R# {8 ]" P" j2 J边 (邊) biān - side*, M. E9 o- ?2 b8 ?" m! s
变化 (變化) biàn huà - variation*
. f$ T8 [2 C D+ _) ~( ^4 b; O" ]变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening+ v" O) `; ?0 d% F+ Y
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening) Q n" G! N/ |* p$ J& q4 R3 I1 x
变着 (變著) biàn zhāo - unusual play( y$ Y. _6 I% p; N
并 (並) bìng - horizontal stretch! p8 A- b: q0 g6 g
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
, f0 X% T) l3 s B补强 (補强) bǔ qiáng - reinforce*
5 j x4 A1 a1 r6 w布局 (佈局) bù jú - opening6 Y, @5 a; r5 z; U3 w4 y' X
不利 bù lì - disadvantageous*8 y: ?# W1 j5 M* ]+ [
不入 bù rù - suicide. P) C# L9 L! ^5 N# r$ Z' W2 `3 e4 h
不入子 bù rù zǐ - suicide' t7 m5 {$ ? X) E7 ~* X: M
不提三目 bù tí sān mù - three points without capturing
2 \5 `4 i& v; m3 [不提五目 bù tí wǔ mù - five points without capturing/ p2 B' ^, V/ D- z0 w
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/ I8 T0 z$ B: [ a猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
~+ D, V& o+ r, I' s* u猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)7 p) W, Q2 n$ _, S5 q4 O9 |
参考 (參考) cān kǎo - reference*/ ^- O; w, t( F# X
残忍 cánrěn - bloody or merciless*/ P& ]9 g/ @$ v$ \; T V
拆 chāi - extension0 j( k. T- q9 t! J8 m" d
拆逼 chāi bī - checking extension
. }: O4 n1 e! G& o6 I! c拆二 chāi èr - two-space extension
0 n; U# H- U# {& W拆三 chāi sān - three-space extension
; G' e/ {3 K4 y+ S) T6 b拆四 chāi sì - four-space extension
) t! a: g+ K4 U/ g( F8 r: \拆五 chāi wǔ - five-space extension) C3 h( Q R* W2 K6 w- R3 a
拆一 chāi yī - one-space extension$ d- p. E% r) [& Z! ]0 J
缠绕 (纏繞) chánrǎo - harassment technique9 {- C/ f3 Y0 @# X! E
长 (長) cháng - stretch# W9 N2 V( o& X9 U2 F
长考 (長考) cháng kǎo - think for a long time8 i5 B) K ~- {/ i1 K, U
长气 (長氣) cháng qì - increase liberties) X1 n! V* O1 C: i8 _1 F3 A1 h
长生 (長生) cháng shēng - eternal life$ x* @( A# Y o& M2 S% P/ r
场合定式 (場合定式) chǎng hé dìng shì - situational joseki' }9 R% {% w7 L4 f, j
超大飞 (超大飛) chāo dà fēi - very large knight's move# r& l5 W+ ?3 Q1 b# i S8 q
超高目 chāo gāo mù - 4-6 point6 A; _, H( Y% t0 g. G% w
超时负 / 超时 (超時) chāo shí fù - lose by time
/ J/ o- ` [) ]0 ~3 t超时胜 chāo shí shèng - win on time
: F: e5 U2 z/ X" [" n# |成功 chéng gōng - success*$ K3 A S8 _2 J# @6 V F5 O
成立 chéng lì - possible*9 H/ D( L- e; ]" v) c5 h
秤砣 chèng tuó - two-stone edge squeeze$ K+ T9 F% W _' _4 L3 Q% K
吃 chī - capture6 V( h. v% J! F/ _( r2 j
吃亏 (吃虧) chī kuī - loss*/ b; _% Q) D. O, z& N/ _+ z
持棋 chí qí - jigo
& q. L* @( q9 I. H% d冲 (衝) chōng - push through3 Q8 Z# l) f P
重复 (重複) chóng fù - overconcentrated
2 W1 Y+ g/ I6 \初段 chū duàn - 1 dan: U8 [ ^6 E2 I
初级 (初級) chū jí - beginner level*
, s& n- x0 p" [4 l5 N出头 (出頭) chū tóu - getting ahead
9 E' ~* b7 N7 q2 F2 ?, H3 R刺 cì - peep" G% g+ O$ \) I7 l0 B. j
次序 cì xù - sequence*. O: Q- e7 @: ]7 u$ z2 u
错误 (錯誤) cuò wù - mistake* R' t! T) h+ K1 A8 y' }1 |
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points7 _. O/ P- F7 X5 J) V% F, z4 U
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搭 dā - attach0 o% t! X8 b7 E
打 dǎ - atari9 C5 }7 D/ P6 Y7 d, C: c; X+ ?+ V0 ]
打吃 dǎ chī - atari
3 g' l; h- [7 k1 F; U/ Z打二还一 (打二還一) dǎ èr huán yī - capture two recapture one$ S% x0 j7 g: p; z3 P! R* H: c9 d
打挂 (打掛) dǎ guà - adjourn game
6 D1 K2 y# \; t( z" m打劫 dǎ jié - ko# u/ O2 g9 N# z* |5 ]- }+ M! X' \
打入 dǎ rù - invasion) `6 V" l3 H: n. h* t
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one1 _3 Y9 C; U9 L/ V! b0 T
大 dà - large*
D$ U7 `" r: L6 a大场 (大場) dà chǎng - big point) a. o" T8 Z: f# j
大飞 (大飛) dà fēi - large knight's move
. z, t! l" Y( ^, W大局感 dà jú gǎn - whole board thinking
, c3 q$ F% Q C' D* c' E6 u8 h; B7 V大龙 (大龍) dà lóng - dragon*
" Z& v) l* G' @( R. a9 B/ W大模样 (大模樣) dà mó yàng - large-scale framework
2 ]5 o) C, n6 ]( N# d8 V) a大盘 (大盤) dà pán - large board (19x19)
$ {6 a. V$ m4 L. L* m: Z大棋盘 (大棋盤) dà qí pán - large board (19x19)
( d+ q( l) D& e大伸腿 dà shēn tuǐ - large monkey jump; X0 `2 M% V. g4 S% s: h9 x# K
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
$ I9 C2 y9 q# e大雪崩 (da4 xue3 beng1) - large avalanche
0 R! W, C+ f' |* r( K' _大压梁 (dà yā liáng) - Da Ya Liang! J( S) |; j/ y' E
大眼 dà yǎn - eye with two or more spaces; B `/ c* j0 E% b
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
" ?; m# X+ O6 j4 w" c1 b带钩 (帶鈎) dài gōu - long l group
m( e9 Z5 ?- Q7 g' j单关 (單關) dān guān - one-space jump
# a2 s: L1 U5 a& T单官 (單官) dān guān - neutral point
% X. T& r, M* I3 C单劫 (單劫) dān jié - half-point ko
7 {" ~4 n4 A9 A- M. U: r0 V单行道 (單行道) dān xíng dào - one-way street*& {' z8 [: z4 c
挡 (擋) dǎng - block*& q; w& u; q! L1 I6 Y* o
刀把五 dāo bǎ wǔ - bulky five
1 t6 G/ q% @% z6 M$ n刀板五 dāo bǎn wǔ - bulky five
" t* m) c5 x; n2 B5 N& v+ Z刀柄五 dāo bìng wǔ - bulky five9 G6 q8 Z) j& ]2 J! c
刀五 dāo wǔ - bulky five- U9 m5 a9 Y+ W: |. g
倒扑 (倒撲) dào pū - snapback
/ V+ N8 J6 D' K4 U倒贴 (倒貼) dào tiē - reverse komi I) ^8 i z! O# [# P$ }8 S- {9 W
倒脱靴 (倒脫靴) dào tuō xuē - under the stones' b: ^9 f9 \8 H% {4 b1 F9 I1 v2 f. C2 A
低 dī - low*, ]/ z( x: U* f/ f L' D" `* e
敌 (敵) dí - enemy*
- u' K$ z6 |$ f* p: N抵 dĭ - hold up; push against, to support, to resist*
4 S) |- _ |1 J- @抵抗 dǐkàng - to resist; resistance*
6 r# v+ ^ a9 |+ V敌人 (敵人) dí rén - enemy*
) v- _+ g. M1 K地 dì - territory*
, Q- n. Q8 c, N& ~4 _; s& K$ Q7 D地盘 (地盤) dì pán - territory*
! U( w( I! U$ k5 A& y地域 dì yù - territory*9 ]% x c. E* k6 J! z
点 (點) diǎn - placement; point& d. K1 a/ }3 W4 w: {
点方 (點方) diǎn fāng - eye-stealing tesuji
! K$ V3 z3 V( D0 ]3 ^9 I, \- `点角 (點角) diǎn jiǎo - corner invasion
/ J- k! j( w* q5 y6 ]点目 (點目) diǎn mù - counting1 |1 K, \- W& ~5 Y6 v% j4 {+ O- D
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
3 `3 _' w. Y+ \# E( [调子(調子) diào zi - choshi
! J- j- e" [3 j, y; A0 L3 K5 \丁四 dīng sì - farmer's hat; pyramid four' P$ h$ u3 f$ [2 e% y6 J
顶 (頂) dǐng - bump
6 x" X+ A( [& E1 v8 |1 G定式 dìng shì - joseki. }* Y6 W( o* [3 A
定型 dìng xíng - settle4 b" I- _. B7 ]- [
东坡棋 (東坡棋) dōng pō qí - mirror go; t# Q5 s) b1 ]2 n& G }
斗方 (鬥方) dǒu fāng - carpenter's square
/ |% ?4 e1 i6 ~2 n% `* g+ G4 [读秒 (讀秒) dú miǎo - byo-yomi$ t5 F' a0 Z% H, b% w) }
渡 dù - bridge under. {; J& F* a2 X
断 (斷) duàn - cut*
" b) |. v1 Q2 L) \; N段 duàn - dan
4 [) d" ^; u. Y. U0 @. y对策 (對策) duìcè - countermeasure*/ O" f& L& ~4 S% z& O3 y- }0 B
对局 (對局) duì jú - play game*( ?. s3 V# z. E3 C# J
对杀 (對殺) duì shā - capturing race& k+ H+ ~! K) A+ Q: Y: s5 G
对弈 (對弈) duì yì - play game*! Z) \+ X: `' ?+ p: ?( K
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
- z6 S% \8 X( M8 \( o4 k8 {多元劫 duō yuán jié - multiple ko! }- _) F* Y: k( Z1 E/ o- z
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E) a8 S' j, [) y4 j4 f( @# P1 `
恶手 (惡手) è shǒu - bad move- h* h' ]; _& h( q8 C1 _( u
二间拆 (二間拆) èr jiān chāi - two-space extension N) d, u7 g, a9 M" f* S: d
二间跳 (二間跳) èr jiān tiào - two-space jump8 l/ f6 \2 C" I6 N m
二连星 (二連星) èr lián xīng - ni ren sei
0 [+ x _( h( N' E. Y7 f, _二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop* b) U; [/ E# |6 ?0 Q: d- z
法 fǎ method, way (also 下法 xiàfǎ)*9 {2 Y% R8 l* o6 q- |* y& a, {
反扳 fǎn bān - counter hane @3 W. o$ k: R; [
反打 fǎn dǎ - counter atari
2 R$ y" ^) w- K- U反攻 fǎn gōng - counter attack
! J0 Q( l2 l2 N' O4 m反击 (反擊) fǎn jī - counter attack8 ?7 A! l# e6 N* ?' R# f
反夹 (反夾) fǎn jiā - counter pincer* }% j Y* c- W
反提 fǎn tí - recapture& k2 U) g1 ~" @. e, s9 Y3 [- ^
方法 fāng fǎ - technique*% e/ g; w" B0 n& i2 T, k8 K
方四 fāng sì - square four
/ }8 g6 q' c- v+ f( Y方向 fāng xiàng - direction*. f! q9 t' E2 _& [; W* Q
方形 fāng xíng - mouth shape
/ ~% a; ^. g1 z' r防 fáng - defend*- w. n0 a8 Q. A6 r3 \5 L
防守 fáng shǒu - defend*
7 f6 C0 M+ K1 H8 u- z! p* [飞 (飛) fēi - knight's move
/ U8 w( F) l4 h: m飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
8 @1 j& U$ v! G6 v飞压 (飛壓) fēi yā - press0 a9 Z( O2 e9 h5 ? F" Y- t) X" p/ l
废着 (廢著) fèi zhāo - useless move! J4 x! }( z& B) S8 M2 r
废子 (廢子) fèi zǐ - useless stones1 M, Z8 h8 d& C9 z3 d! i% _ Q$ Q
分投 fēn tóu - splitting move5 [ }" p4 x' v: M/ u0 R. j; r
分先 fēn xiān - even game2 o* ^, n' G8 c$ B
封 fēng - seal in*/ y" u' B3 f) l2 c2 ]! H# T
封手 fēng shǒu - sealed move4 I; Z, R9 S. N2 [
封锁 (封鎖) fēng suǒ - seal in*
+ Z" }( h" v0 W* q. |0 r3 |浮棋 fú qí - floating stones! A: N; l# I0 \0 e- t% b7 i
浮子 fú zǐ - floating stones: K1 p% `+ F# @2 \& _9 J' [
负 (負) fù - lose*$ W6 E6 R0 D! {/ ?3 m) Q; N
复盘 (復盤) fù pán - game review
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+ F. X, N$ L( ]( w, I概念 gài niàn - concept*2 M* b4 }. Q* m. w* e$ Y0 h6 t
感觉 (感覺) gǎn jué - feeling*0 J2 [1 @* [; l. x
高 gāo - high*4 ?- z+ v u+ r) G6 g
高级 (高級) gāo jí - advanced level*$ b8 h9 m$ ^3 k: U z; v1 [+ @
高目 gāo mù - 4-5 point6 c7 y, ?: q x# `) F& P; g7 U; w
根据 (根據) gēn jù - base*- C( C0 ^; u" Z5 ~4 ]
根据地 (根據地) gēn jù dì - base*
2 H. |7 c2 L7 T0 t: I7 U3 A攻 gōng - attack*/ I, t% g F5 `5 ]
攻击 (攻擊) gōng jī - attack*) e* h6 `) k) Q
共气 (gòngqì) - shared liberty6 w' h3 |0 e% z {; _" ^& e
公气 (公氣) gōng qì - shared liberty6 u( U) } G$ y3 t. t
攻守 gōng shǒu - attack and defence*
) Q5 _1 A$ W4 y) M% q q, o0 q共活 gòng huó - seki
+ ?! Q! G8 ~, N3 J& q孤棋 gū qí - floating stones f. ?$ D) C6 ]8 ]
挂角 (掛角) guà jiǎo - corner approach6 ~% V/ X% ~( Y z5 y
拐 guǎi - bend*$ @; A$ [7 I. P+ M( n$ ~ s8 z
怪着 (怪著) guài zhāo - ghost move
3 r9 W5 o' [4 h. B# z+ N l$ b关 (關) guān - one-space jump
7 S5 D7 i0 y# F/ O! ~: f" _! }官子 guān zǐ - endgame
. m2 {$ K9 o) A1 g龟甲 (龜甲) guī jiǎ - tortoise shell
' n+ ~0 S. M' d规则 (規則) guī zé - rules*
. T- l8 c! X; B5 ?; l" U鬼手 guǐ shǒu - ghost move. q* w+ y, q* g: l' v7 f8 ^
滚包 (滾包) gǔn bāo - squeeze
" z) d4 `- O, @5 s( p! p$ m滚打 (滾打) gǔn dǎ - squeeze" i/ H7 x& z) j, _3 n- ~. R
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze6 q( w, e$ t2 o; m) N+ c" b
过分 (過分) guò fèn - overplay
# i7 M o) }+ N$ }0 B. }& q国手 (國手) guóshǒu - national champion*5 f7 P6 W+ Y* V& ]1 y# Z
7 Z- e3 q; w2 @ l7 j6 o S) ~" }+ a. C$ F- T
H0 Q8 w% h6 m$ L3 M- ~* X+ A! ?5 _
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki8 r, [' C R0 H8 S6 i
好点 (好點) hǎo diǎn - good point
. \- X. M) A; {) e! @- D和棋 hé qí - draw** T' F2 i" C7 C+ j- O
黑 hēi - black*0 B, J2 ]7 x/ a
黑方 hēi fāng - black player*" L, c4 K' I) ~/ ^ B; G" z6 I6 E
黑先 hēi xiān - Black plays first* a. M/ l( r9 a: O
猴子脸 hóuzǐ liǎn - Sake bottle shape" P( h2 \7 [4 ?, b/ B4 J
厚 hòu - thick*
. m+ O' _: F. P, r5 J: }后悔 (後悔) hòu huǐ - regret*5 O0 R2 \- k/ l
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind0 `; x9 M8 P" h/ M( q8 g( ~
厚实 (厚實) hòu shí - thick*
4 j% o. h" W7 N( }9 @: {: B厚势 (厚勢) hòu shì - influence*, u0 A) |9 @" ^+ z |
后 (後) hòu - after; later*3 Y/ V7 Q/ S% k9 e4 x% ^7 H. a' }
后手 (後手) hòu shǒu - gote
3 v `0 X/ Q$ t后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture& j4 y& g: g. t% b3 U. B7 V9 U8 b
后续手段 (後續手段) hòu xù shǒu duàn - follow-up- D3 E0 E6 }7 f* p# }; o+ r
后中先 (後中先) hòu zhōng xiān - gote with hidden sente6 l9 P& O/ ~$ G
虎 hǔ - tiger's mouth) m; E4 Q W* a# t; A
虎口 hǔ kǒu - tiger's mouth" l2 @) z6 m/ S% m3 G
互破 hù pò - mutual damage2 z- r1 K0 f x
互围 (互圍) hù wéi - mutual surrounding of territory6 e4 ?, n: I3 U9 n" A
花见劫 (花見劫) huā jiàn jié - picnic ko
6 O8 B- z9 d. P: b9 r花六 huā liù - rabbity six* c8 Q' S7 ?) Y" @5 F B# b
花五 huā wǔ - crossed five! J( O) u9 [/ j: A
还原 (還原) huán yuán - transposition% I4 {) o$ ^+ z9 |
缓 (緩) huǎn - slow*
1 @$ \2 ?- d2 k ^% Y5 `- x缓慢 (緩慢) huǎn màn - slow*
1 h0 h# D8 u9 x1 R缓气劫 (緩氣劫) huǎn qì jié - approach ko
7 \3 G" t. Y& U) W/ s$ m( ?缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)+ Z+ b# s# b9 m3 d- h
缓手 (緩手) huǎn shǒu - slow
! B, p! S/ C% ~+ O' s+ D8 }" z& |+ L- H缓征 (緩徵) huǎn zhēng - loose ladder% Z' j1 W, X5 i0 X% p
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
; K$ Q8 h7 `5 ~/ W( W5 R5 [黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
2 i6 S6 L3 f [, t5 V6 k回手 huí shǒu - take back*
7 [0 j* W8 L F, g回提 huí tí - recapture: |' }2 p) a D, ~6 p2 [( V' d6 r9 j
悔棋 huǐ qí - take back*1 i2 y$ _6 y: X: } A1 w
活棋 huó qí - living group
% ?& s1 q. @$ E6 {+ Y K
+ x% u; a+ k" }3 `7 ^& D7 H
( B( ?$ G, y8 y( V% hJ
9 u- m" |) {6 P1 d/ ?' W5 z7 ]. O急 jí - urgent*
9 C, k2 _+ \. R/ ]级 (級) jí - kyu% i0 w1 v/ J4 C! F/ k$ b6 r
急所 jí suǒ - urgent point* b# B2 ^; }3 o% {/ {& a
挤 (擠) jǐ - bump into diagonal; choke; atekomi
: ?/ _3 i- A- M# b7 |+ w技巧 jì qiào - technique*
- N- L- c% \) o# `4 h+ I: y计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*; Y( C I9 p* H1 G+ {6 G
佳 jiā - excellent*
" \% x$ {$ \3 m' _8 Q7 {夹 (夾) jiā - clamp; pincer5 I. f# H3 D ]& L+ n7 S+ W! j0 g
枷 jiā - net. W# @1 t" _) G2 A! N9 n; K
枷吃 jiā chī - net. c2 x5 V9 }( c
夹攻 jiā gōng - pincer5 A' v. H5 e1 |- A
假劫 jiǎ jié - false ko threat/ [0 V2 r5 H" l9 m
假双活 (假雙活) jiǎ shuāng huó - false seki9 P1 B2 X/ r! R: {+ S/ |
假眼 jiǎ yǎn - false eye0 D# ]/ C5 L m' e; {
假眼活 jiǎ yǎn huó - two-headed dragon/ m S4 ~1 {# a8 L3 N
尖 jiān - diagonal
4 D! _ ~: }' d8 J: F3 [尖冲 (尖衝) jiān chōng - shoulder hit. l2 s# B1 v$ @& U0 j0 c
尖顶 (尖頂) jiān dǐng - diagonal attachment
# `3 z) l& s; r' X: Q% X- r/ }坚实 (堅實) jiān shí - solid
; s2 J- u/ t6 |7 w5 M2 b见合 (見合) jiàn hé - miai
1 V. m9 S4 q" X1 ?$ ~教 jiāo - teach*3 R8 L# @$ V! U- A: o
交叉点 (交叉點) jiāo chā diǎn - point$ P' t2 Q' g. k* ^7 Z! [
交点 (交點) jiāo diǎn - point. k+ a. \; ?0 H$ P8 R$ \- B
焦点 (焦點) jiāo diǎn - focal point*' f7 Z# S4 ?7 h0 A
交换 (交換) jiāo huàn - exchange*
0 M R- i1 w) T4 X1 N; u/ q1 w, O角 jiǎo corner (angle, horn-shaped)*# l( S+ L) Y ~3 m- R
叫吃 jiào chī - atari
2 K! j4 H9 ~4 `; a+ C7 D教师 (教師) jiào shī - teacher*
7 f/ q# e9 T# m g) H0 f, ?教室 jiào shì - classroom*" Z/ j7 K/ P" z$ D
基本功 jī běn gōng - fundamentals*
3 n$ Q [! D2 X. P接不归 (接不歸) jiē bù guī - connect and die, N0 y/ u1 N7 z% M- ^9 T. O% N
劫 jié - ko* i* G7 w; I7 ~, n4 F6 Y( z5 J
劫材 jié cái - ko threat' \ F. d+ e5 U: q. v( I
结果 (結果) jié guǒ - result*& L! e3 F! \$ X
劫活 jié huó - live by ko
+ B% `6 F# k8 X诘棋 (詰棋) jié qí - life and death problem
% D% e5 F m4 n W- Y8 T5 C& i劫杀 (劫殺) jié shā - kill by ko
& B M5 U* b: n2 D! u4 z劫争 jié zhēng - ko fight
h/ y9 p# u; d- m" ?* n' e解答 (jiě dá) - answer, solution*, w/ I! ~, {: z: F) B
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
: l3 j& H4 [6 Y/ f& D1 x金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
- \) ^; q; X, l1 ]紧 (緊) jǐn - tight*/ ^$ @- }! D. J% R6 O% ?) w
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
- E4 i: T: O, K( D! n紧劫 (緊劫) jǐn jié - direct ko
! B' T g# V* V; E. u5 c- }紧气 (緊氣) jǐn qì - reduce liberties; Y) H% x! `' M b I0 Q( l8 b
紧气劫 (緊氣劫) jǐn qì jié - direct ko; N" `/ t9 q: f: F0 P, D" B
禁着点 (禁著點) jìn zhāo diǎn - illegal point" c' @$ P2 g! M
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)+ N# j: ?$ z$ g* O' K
净活 (淨活) jìng huó - unconditional life
/ i$ k0 T# L$ v) }净杀 (淨殺) jìng shā - unconditional death
$ X1 n. i+ U+ z净死 (淨死) jìng sǐ - unconditional death$ @3 f. y* @+ U6 f
救 jiù - rescue; save*
! I6 x2 p r; m( j聚 jù - placement inside opponent's eye
, \# I" v1 r( P0 C2 _; k俱乐部 (俱樂部) jù lè bù - club*8 O) C) E, Z, \7 T
聚六 jù liù - six-space killable eye shape
g6 @2 W: L3 P聚三 jù sān - three-space killable eye shape
/ L j- ~8 B/ R聚四 jù sì - four-space killable eye shape
( @2 c4 j' A: Y聚五 jù wǔ - five-space killable eye shape- w4 R% m7 f+ Z. `' o D
决战 juézhàn - decisive battle*: f2 E7 e4 ?; s! k
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
1 _( T1 | ^% U$ q0 ?1 a6 e. P6 `5 _( D+ i' F) z" h9 I
3 u$ V# O H3 U
K
3 o& z1 w: F. _9 x% k卡眼 kǎ yǎn - falsify eye1 C7 ^$ S! J, B! v5 R
开拆 (開拆) kāi chāi - extension) N! }( M. Z0 c
开花 (開花) kāi huā - ponnuki) N% w8 u' q+ \2 M$ d
开劫 (開劫) kāi jié - create ko% Q! y& Z$ w; }) f, Y4 W. k
开局 (開局) kāi jú - opening
' \4 G9 m0 Y G% l) g) D- v" E看花劫 kàn huā jié - picnic ko/ B7 L: s. K; a) l" X) {
抗 kàng - to resist, fight; to oppose to defy*4 ]% c8 n6 {& A% G
靠 kào - attach one line higher than enemy stone
7 Z% q, W q7 o空 kōng - empty*
$ Z7 j! c: h$ Q- h空间 (空間) kōng jiān - space*
- ]1 a. f' n3 N' ]空三角 kōng sān jiǎo - empty triangle
* n, S4 h6 p/ h/ M空 kòng - territory*
+ q! s4 t9 x# g% X- F- X, T' U$ ?跨 kuā - attach at waist of knight's move9 }# E% c# M0 q
跨断 (跨斷) kuā duàn - waist cut, {" S+ B7 n2 E* W% c& @
快 kuài - fast*
, o" c' @0 z9 n( z快棋 kuài qí - blitz game
5 I! Q/ d m1 f& ?$ ]; ?宽 (寬) kuān - loose; wide*. j( b" P4 w% Z
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties7 G/ Z! g* \2 v) c* i5 M
宽气 (寬氣) kuān qì - increase liberties
' m( N. a i8 t. b+ Z宽气劫 (寬氣劫) kuān qì jié - approach ko. h. v+ y6 A7 l7 @" G, L
亏 (虧) kuī - loss*7 o/ ]2 i e/ B/ n y$ l
亏损 (虧損) kuī sǔn - loss*
+ H& Z( D- U2 Q! S$ l扩大 (擴大) kuò dà - enlarge; expand*7 s8 f& n. O- G- o# G
扩张 (擴張) kuò zhāng - enlarge; expand*8 Q! Q# N! h g1 k w; ?; |; R7 @
[edit]
7 U. q5 A0 M" {) I2 u) jL3 L u& M( I9 ^6 O2 |
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
& q" n- U0 P. z4 K6 a! m# N& ~( }拦 (攔) lán - checking extension; prevent opponent's advance*
`7 {4 g5 D+ b# d0 w' v% ]7 s0 S1 h+ X拦逼 (攔逼) lán bī - checking extension+ z7 M" C: r# \% T R
烂柯 (爛柯) làn kē - ranka! E. [. C% F# A. z2 d& y5 ]
老师 (老師) lǎo shī - teacher*
) l( |6 Z# b& N- c- b老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
2 G9 Z% N7 J. I7 i, p) ]类型 (類型) lèixíng – pattern, type*2 Z7 W" ]* ^' N+ ^, a
冷着 (冷著) lěng zhāo - unexpected move
" S# R# q. U1 G, H) r利 lì - profit*
$ s0 H g* V# s6 F) @立 lì - descent; stand) I' P7 n: y$ P# r/ f( ~! A; f
利用 lì yòng - make use*- D- k. g3 h9 c7 m2 Z) k
连 (連) lián - connect; continuous*
5 l7 M7 K* B7 o& g0 I连扳 (連扳) lián bān - double hane
0 r# `" n' U# I4 Q) {3 v$ E连环劫 (連環劫) lián huán jié - double ko
: a$ {: S- o3 I# u) I+ B( _连接 (連接) lián jiē - connect*! ]$ F$ b. K1 [2 ]! h$ X1 H& w: l
联棋 (聯棋) lián qí - pair go
9 H1 o8 V4 a9 w4 q! y& g/ D恋子 (戀子) liàn zǐ - reluctance to sacrifice
% X$ H7 l: l8 \* Q- E两分 (兩分) liǎng fēn - equal*
! O( V8 \" d$ Y+ ] C两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")# P: {- E+ }9 w( f
劣势 (劣勢) liè shì - inferior*
% r, s9 e! }9 ^5 X& D& k# f裂型 (裂型) liè xíng - split shape1 g" e% e4 a0 d" f% `
龙 (龍) lóng - dragon*
0 Q/ [+ D/ D6 q/ i0 P' j7 y漏着 (漏著) lòu zhāo - oversight
8 d2 `+ q+ W4 p6 [' I6 D- g0 A. W落子 luò zǐ - playing stone on board
) \3 Z- c' t: Y! m' l0 {
/ c4 d* J4 G n7 G
9 h( ~$ P% J3 ?3 o0 g* \, Q6 PM$ X8 M' u9 o7 ^% T! V* G( f0 o
满意 (滿意) mǎnyì - satisfied*
& L0 E( I# S$ i- ^$ |/ b慢 màn - slow*
2 Q e7 T5 ^; G6 u& `) v盲点 (盲點) máng diǎn - blind spot
0 n( X& j( _4 x: C6 F( f( }梅花六 méi huā liù - rabbity six
4 V2 e1 k5 L4 W) f0 ]梅花五 méi huā wǔ - crossed five
. R: _3 K, w+ M1 e) M9 X6 `门吃 (門吃) mén chī - capturing technique by atari
% f: p7 j1 W, @& u" \9 V迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
! Y+ d: w9 ], |+ z+ m( F4 k妙手 miào shǒu - excellent move6 a5 i) q) E1 \) E9 n
妙着 (冷著) miào zhāo - excellent move, t3 Z1 L0 U! L5 L- ~
模仿棋 mó fǎng qí - mirror go
5 [# o/ ?9 x9 ~. k; e模样 (模樣) mó yàng - territorial framework
6 {3 X% i9 r! {7 Y, s O" z, J目 mù - point of territory
- a9 M. C9 ?( E/ v# P ` H$ n6 {目外 mù wài - 3-5 point
2 N5 x2 S7 V T
; G& }! o" [: i# U% R- |. i0 k- r. k% ^
N
z; a8 t9 c, G内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones7 A& P9 Y5 |/ L6 y0 D. B, O
逆官子 nì guān zǐ - reverse endgame move% J& {4 \' |9 [
逆先 nì xiān - reverse sente
, Y% ]: m' z: T$ g6 x逆先手 nì xiān shǒu - reverse sente, w! d8 H, \9 ^% A
逆转 (逆轉) nì zhuǎn - overturn game0 i& Z1 s" m7 Y/ N" M% z
粘 nián - connect*
1 Z/ y* I- M2 V/ {凝形 níng xíng - overconcentrated shape0 C9 m+ k4 a9 f, L! U
扭断 (扭斷) niǔ duàn - crosscut
( v1 D+ ]# C6 n4 O扭十字 niǔ shí zì - crosscut5 J* Y& Y8 N6 L! ~# l& A# }* b
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut- O* N; N L: d4 P
扭羊头 (扭羊頭) niǔ yáng tóu - ladder" W) [* F3 {1 L G6 F# D
$ \5 ~3 N8 o6 ~
m3 S) g" B6 M5 P8 d9 H. K: uP, M3 S& L' l" S2 _- z8 R
爬 pá - crawl*
2 @: o4 s* C( O: q盘渡 (盤渡) pán dù - bridge under( j0 G& I! \1 C$ I- N; F
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
( ] J$ { Q0 Y. M盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
, r- s3 D2 ^9 d抛劫 (拋劫) pāo jié - throw-in ko
+ C/ q$ L6 f R& }3 S% L配合 pèi hé - coordination*
9 B" w- Z5 b! v+ M1 R碰 pèng - attach to the side% C. M/ Q% v0 e9 @2 d1 m
便宜 pián yí - profit*
: r1 @& w& K% b1 s) b, ?骗着 (騙著) piàn zhāo - trick play, hamete
( l: ?/ x' @& \0 J$ d# p平衡 píng héng - balance*3 u: }, v% X) t: O9 _8 j! {, @) d
破 pò - break*. w) L" Y) ]$ n5 z. }! t
剖析 - pōuxī dissection / self-analysis
; L2 w7 V8 H: q1 N9 u破解 pòjiè - solution, answer to a problem*: N& S; \' y" f' G# A* N6 F3 Y+ B+ [
扑 (撲) pū - throw in- y5 ? c5 A; r9 @
葡萄六 pú tao liù - rabbity six) I* ^/ E W: b0 q& E8 J* S
谱 (譜) pǔ - game record7 D4 V9 b/ {3 G% v+ B7 \
普通 pǔ tōng - common*; q* i. \ W8 k( ?* B
[edit]
2 M3 z# H. e* H' u: oQ4 Y+ L' R, l% d9 e8 F$ {
欺着 (欺著) qī zhāo - trick play, hamete6 a4 t0 J: J! Q3 x) C
棋板 qí bǎn - go board
% D5 H! M/ A9 m9 I棋风 (棋風) qí fēng - playing style
' s, Z6 k. R+ [8 M4 f. r& Z棋盒 qí hé - stone container
7 E: g$ C1 p7 b. {$ m( o0 v% c! q棋筋 qí jīn - key stones2 w& k9 q: b& S0 {6 m8 |2 Y
棋精 qí jīng - key stones
4 Q) l" w5 e) S& S9 |) Y8 U棋理 qí lǐ - go theory
# J6 S& R1 v: `# ]+ t$ X棋力 qí lì - strength in go9 R3 w! K4 G! y' C) C4 Y/ a: ^
棋盘 (棋盤) qí pán - go board7 W) h) i! u* X' W- X9 i% q
棋谱 (棋譜) qí pǔ - game record
( B# ~8 c! O1 A2 W/ J; |棋石 qí shí - stone2 z- D& @) ?( e) ]
棋手 qí shǒu - player* t" }: Z! k) Z8 F
棋书 (棋書) qí shū - go book$ _/ L$ A7 n- n# _
棋院 qí yuàn - go institute- z; P9 N! \1 C) ?6 ^+ A
棋形 qí xíng - shape
! ^6 u- q: G9 H' j棋钟 (棋鐘) qí zhōng - clock*0 }0 p0 L8 P9 W. [& X( I
棋子 qí zǐ - stone
3 [$ F6 Y, i3 J) I X弃 (棄) qì – abandon, to discard, throw away
1 L0 X/ X/ E S* V# D' k* G7 y弃子(棄子) qìzǐ - sacrifice+ [- m, o: r- f4 w2 Y" F: I( P
气 (氣) qì - liberty1 ^: [6 ]+ F6 V3 @' J3 Q
气合 (氣合) qì hé - fighting spirit% H9 j# D7 H( Z% V6 a6 v
气紧 (氣緊) qì jǐn - shortage of liberties7 l8 Q& U, v7 F
前 - in front, before*" ^8 p* s& w- t0 ]- q% \& p
浅消 (淺消) qiǎn xiāo - erasure
. D8 Q2 Y: E9 N墙 (牆) qiáng - wall*& o( f T* W1 @' n a7 s0 P( g
强 (強) qiáng - strong
# y, y C4 p1 h& m9 K% E) ~/ w墙壁 (牆壁) qiáng bì - wall*7 G# B! _$ t' b! ~! v2 |8 G
强棋 (強棋) qiáng qí - strong group" d; N, ^) j, g+ B* E
巧手 qiǎo shǒu - clever move
2 [( x1 @. G4 v" W) [$ H9 W" A! g巧着 (巧著) qiǎo zhāo - clever move2 ]- c! a2 h7 E) H p
切断 (切斷) qiè duàn - cut*
1 J M; O, h+ W3 `: @1 G侵消 qīn xiāo - erasure, d0 K5 A1 P( U8 M6 Y- D8 k1 q" }
轻 (輕) qīng - light*' S6 g- o; s2 H& b) T
侵入 qīng rù - invasion: m! N9 A4 e' N5 O; O) M
轻盈 (輕盈) qīng yíng - light*9 f, |* O6 Q) D% O2 x) {2 K
求活 qiú huó - make life% W. x" Y i% ~; r0 d
曲 qǔ - bend! F7 J$ q; n, s) U& _5 y
曲尺 qǔ chě - carpenter's square" d1 m0 Q$ L) H* J. w+ @ t
曲三 qǔ sān - bent three. J2 C- K, y& d/ B
曲四 qǔ sì - bent four
* a7 \) k/ b/ T' G9 _觑 (覷) qù - peep0 P- m3 \' c3 e0 c8 w# g, L
权利 quán lì - privilege5 X% A6 l3 @! m% u* M
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*4 T- F: e7 Y6 p; k
- d- d+ C% h$ y8 O
+ j% }9 h2 L" `4 [' DR
" Y2 r5 b! d# i3 J6 z# ^9 L# J让子 (讓子) ràng zǐ - handicap
# i& T# Z4 a: e4 @# g让子棋 (讓子棋) ràng zǐ qí - handicap game' G* m: l! a4 O; y, h$ _$ i. M. L
认输 (認輸) rèn shū - resign*4 A) {& B9 o, c
弱 ruò - weak*4 Q( Z* o5 ?4 x
弱棋 ruò qí - weak group
3 U8 K M- @2 n1 x; U3 Q! F' ~4 }, {3 m3 S3 B- Q, M! }; j& l$ S
1 p8 Y3 P7 i+ R G8 s
S. v% \/ Q: w5 y3 |7 Z! Y# V
三间拆 (三間拆) sān jiān chāi - three-space extension
; m% [4 {& K2 ]- x8 N# ]三间跳 (三間跳) sān jiān tiào - three-space jump p& {( p/ ~/ e5 @! G$ B7 \
三劫 sān jié - triple ko2 }( A0 t% c4 }! F. w
三劫循环 (三劫循環) sān jié xún huán - triple ko1 O; L! m! ]; G" F. p8 L
三连星 (三連星) sān lián xīng - san ren sei: e9 ?! D1 [" ~. i- i( p& \( n5 C i
三目正中 sān mù zhèng zhōng - center of three stones8 D" R# r* y7 A# {6 V% N
三三 sān sān - 3-3 point. j" B* ^( ~' @ H
三手劫 sān shǒu jié - two-move approach ko
% o3 D0 u: h! J三子正中 sān zǐ zhèng zhōng - center of three stones
3 U* o, @6 j! Q+ `/ Z3 \杀 (殺) shā - kill*
- \9 R7 \# @% E) i2 k& s n杀棋 (殺棋) shā qí - kill
0 }( a8 X( ~* b! D. A杀气 (殺氣) shā qì - capturing race
) q$ q9 b# N; Y; u: E c! O! u! E上 shàng - upper*
% N' V/ R, D1 j上级 (上級) shàng jí - advanced level*
8 ^9 ]- O$ S/ d- `- z4 F上下同形 shàng xià tóng xíng - symmetrical position; c# R1 _( f) G0 M) G7 `: E
稍 shāo - somewhat; a little*# |+ h! u7 B- N" K3 p1 L# B4 J. p
伸气 (伸氣) shēn qì - increase liberties4 o S7 T2 f. V4 v" ~
伸腿 shēn tuǐ - monkey jump& p* j& Q( M& q* k5 l$ v' h7 }3 W
生死劫 shēng sǐ jié - all-dominating ko
2 |" }" x( U! E3 V( A: A# a, a胜 (勝) shèng - win*
: p' f9 `) d M胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
7 j6 x4 M4 R* ^6 `; q) s胜着 (勝著) shèng zhāo - winning move
2 [+ C- k3 K% ^( f" ]/ ^失败 (失敗) shī bài - failure*
* s4 C, f7 p- i x/ J o实地 (實地) shí dì - solid territory
$ i' D. i E3 z# X$ v十番棋 shí fān qí - ten-game match
+ S# S* S6 `/ B, N$ R0 B$ e实接 (實接) shí jiē - solid connection) U* r" j1 a) _7 L- z
石塔 shí tǎ - two-stone edge squeeze8 W) ?5 t2 F, y3 E* X
实战 (實戰) shí zhàn - actual game situation/ v& f. ^$ F2 B( @( V
实战手 (實戰手) shí zhàn shǒu - situational move
* N/ y$ o3 D; \! N7 z势 (勢) shì - influence*
( j7 K8 e& U" d$ A室 shì - house; room*
+ l3 b6 O3 C+ }+ h% ?1 C# h势力 (勢力) shì lì - influence*9 f$ s% J# ^1 ]6 ^# L
试应手 (試應手) shì yìng shǒu - probe
% T% {6 i$ c; I- \收官 shōu guān - play endgame
) v& a h! W# {! i, X" I收官子 shōu guān zǐ - play endgame, f( d- @2 ]- A2 O! P5 u
收后 (收後) shōu hòu - last play
( w+ b5 C, b4 ]* C- ]收气 (收氣) shōu qì - reduce liberties5 [5 W* i. M- Q! T: d! x
守 shǒu - defend*1 k- w$ m- r8 e1 T, ~8 V/ g
手 shǒu - move6 p+ ?5 S. y1 W+ x9 D
手段 shǒu duàn - technique*+ D- p4 t4 G! Z) Z: r4 P: I
手割 shǒu gē - reorder sequence% {7 N( P" \/ B# [- X. [+ [% k
守角 shǒu jiǎo - corner enclosure8 e% l2 R) W0 X6 \
手筋 shǒu jīn - tesuji* r& \1 I3 e+ N8 c3 j/ F! h$ V
手顺 (手順) shǒu shùn - sequence+ {: ?, ]; O0 D5 f4 W. N
手谈 (手談) shǒu tán - hand talk R* I+ w/ C* \/ I0 T0 L/ r
授先 shòu xiān - one stone handicap
2 v1 l$ a8 }) t# N. s9 a0 B) q授子 shǒu zǐ - handicap
7 Q/ u& c9 ^9 j( j$ m授子棋 shǒu zǐ qí - handicap game
9 c i0 i; z; ^- F# A$ X书 (書) shū - book*
3 B9 H$ h4 q. l9 N6 s4 c) a0 q" n3 X输 (輸) shū - lose*
# }, b6 G5 s6 c: b书本 (書本) shū běn - book*
: O' F( W3 H: R9 S9 L数目法 shǔmùfǎ - territory scoring8 H4 |/ n2 }! S1 Y% X; M' A2 o
数子法 shǔzǐfǎ - area scoring* x0 x: b( [( b5 t7 {
梳形 shū xíng - comb formation
; n6 X) ~3 [8 @/ j2 |0 Z梳形板六 shū xíng bǎn liù - comb formation4 r5 N! F' A6 ^- `0 i2 Z0 e$ {( I
双 (雙) shuāng - bamboo joint
K# d5 t; k r& f) u) e" [双吃 (雙吃) shuāng chī - double atari$ N+ `7 F/ R. S% m3 g7 S& N
双打 (雙打) shuāng dǎ - double atari
6 T; {- t5 C. |) N% W双打吃 (雙打吃) shuāng dǎ chī - double atari" A3 C" W) J$ T9 S
双倒扑 (雙倒撲) shuāng dào pū - double snapback
" J1 u. {( _9 y8 E) m$ g双方 (雙方) shuāng fāng - both sides*
* o* U) Y2 F6 ~双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
{2 x1 g# B' g1 _, S9 [. p双挂 (雙掛) shuāng guà - double approach
8 D4 V" P6 p, H& W2 {; i4 v* p& C双虎 (雙虎) shuāng hǔ - trumpet connection; v E" B1 {! R; G, T0 }
双活 (雙活) shuāng huó - seki: |6 O4 T9 I# R- |- h8 J$ k
双叫吃 (雙叫吃) shuāng jiào chī - double atari
) f# j% F) ~6 e3 [; d: c双劫 (雙劫) shuāng jié - double ko
/ ?& g9 |* u# c4 I1 J双征 (shuāng zhēng) - double ladder
. w# Z% w0 P. Z4 W. P8 ?. d顺序 (順序) shùn xù - sequence*
- T M( u0 t) y2 v' R+ j! Z死活 sǐ huó - life and death
8 k+ v ?# [1 g* i7 k死活题 (死活題) sǐ huó tí - life and death problem4 h: A+ {& U- o" l ], T( T+ u& ?; Z
死棋 sǐ qí - dead group
/ ]5 J4 p: Q& |4 W4 W死子 sǐ zǐ - dead stone
- B8 H; }, Y+ h" a( R5 ^四间拆 (四間拆) sì jiān chāi - four-space extension
9 V$ E: P' E4 `: v9 r" O四角穿心 sì jiǎo chuān xīng - occupying four corners and center
# X$ |* r6 }8 m; k t" k四劫 sì jié - quadruple ko3 F2 [+ V7 @; x# W
四劫循环 (四劫循環) sì jié xún huán - quadruple ko5 [; k" e- Y' f
四连星 (四連星) sì lián xīng - yon ren sei# x3 C# H' v$ l5 Q3 E/ H
松 (鬆) sōng - slack*7 L$ ~6 X4 q) ~. \- c
松气 (鬆氣) sōng qì - increase liberties
# E1 p! E* f, C0 @3 r7 {5 L松气劫 (鬆氣劫) sōng qì jié - approach ko
/ |8 S& Q; ~4 @6 `$ p+ v) f俗手 sú shǒu - crude move- L9 C! [( R% ]) _# S
随手 (隨手) suí shǒu - hasty move
+ D \6 G) ^4 Z3 w3 F随手棋 (隨手棋) suí shǒu qí - hasty move
( o/ W- R) F( h8 v6 k损 (損) sǔn - loss*& D4 Y* M+ m+ o+ A9 K0 o5 m
损劫 (損劫) sǔn jié - losing ko threat
9 w" j1 Q T/ L损失 (損失) sǔn shī - loss*
; k2 b0 t1 u6 X6 I' x- d顺序 (順序) sùn xù - sequence*
b7 z) N& m; {: K/ D: o4 V5 {& ]: `5 Z/ m' X; a
) t x9 n/ s" X8 t. V& G
T a$ u/ ?) b/ s+ [/ _
台象 tái xiàng - Tower
2 R' {1 ~# r' A弹性 (彈性) tán xìng - flexibility*5 x4 a* l5 o9 g
搪 táng - block*
7 ~- K% x- n7 f套劫 tāo jié - two stage ko
8 `6 Q, e+ `8 q% |" g- A逃 táo - escape*
: O: x2 C0 z; O逃遁 táodùn - to escape, to run away, flee*
, H2 d5 @- T8 V# i逃生 táo shēng - escape*. n1 A( {0 Q, u3 j
腾挪 (騰挪) téng nuó - sabaki$ z$ _) B C i+ X8 z3 c
提 tí - remove from board3 ? r! ]$ A4 G) N3 H
提劫 tí jié - taking the ko3 |4 J# V/ ~! l. c% ?
提子 tí zǐ - remove from board
4 }, L6 @) z1 ]: j/ {% ^天王山 tiān wáng shān - tennouzan
: t, t! x7 E( _* U3 A0 k8 y1 J9 z天下大劫 tiān xià dà jié - all-dominating ko; s) d1 d6 g6 E6 Y
天下劫 tiān xià jié - all-dominating ko
- `9 @- m* @6 X7 {# x/ V$ b! h天元 tiān yuán - tengen: y$ u( ]5 M; q5 N* e1 F+ Z
跳 tiào - jump*) g# k" r: F) v& J
贴目 (貼目) tiē mù - komi
- }1 P- M: l7 I铁柱 (鐵柱) tiě zhù - iron pillar*9 M* l" x5 B$ v) ^3 ?* x
挺 tǐng - push up; stand*/ E% G( h) Z7 ?% q; Q
投降 tóu xiáng - resign* H$ g& ?5 d v4 Y, Z
投子 tóu zǐ - resign
; e" ?. D5 J6 Z i1 ^/ ^透点 (透點) tòu diǎn - placement6 t& A, e7 \; O6 E0 e
图 (圖) tú - diagram*
. D/ x8 o9 L2 l H1 H( p( w, p退 tuì - pull back
# X1 c* J: ?% h! a) p托 tuō - underneath attachment
' a% Q/ _; N- v5 r; K% N) f! X6 q# U脱出 tuōchū - escape, break out! [9 x+ ~8 z b; ^+ Y0 f6 K
脱骨 (脫骨) tuō gǔ - under the stones# L5 D: z1 q1 `$ _1 U4 r. D
脱先 (脫先) tuō xiān - tenuki
" Y2 v: Q; _+ _& j( g
# ~! Y! h" L' `3 [8 C( J! T( ^. {; P. _8 \" L: c& _5 K
W
$ o, Y5 G7 `$ ?挖 wā - wedge: c- h) m! L% L* i; H5 K9 n
外目 wài mù - 3-5 point
8 C4 C3 J# t' m& T# x外气 (外氣) wài qì - outside liberty8 v% _0 W% b- p4 p4 R1 B' q1 z
弯三 (彎三) wān sān - bent three& n4 k$ j- Q- a! @7 m/ O$ J1 U
弯四 (彎四) wān sì - bent four) c0 v- t) u4 A! H: n
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
. s M7 b k6 r& ]1 |/ V围 (圍) wéi - surround*
5 [( C2 E4 X+ D( J8 D围棋 (圍棋) wéi qí - go
: w" }( U& q1 y, r( @尾巴 wěi bā - tail*6 v; R; N+ O$ v1 M/ o/ `0 n( k
味道 wèi dào - aji9 ^9 q; v1 i3 O$ `+ E! J! y
文凭 (文憑) wén píng - diploma" ~3 a- V" k! F, z. u+ i4 \9 i5 G2 P$ }
稳当 (穩當) wěndang - stable; firm*' Q/ ^8 z! @+ {. C' {8 k5 \2 P
问应手 (問應手) wèn yìng shǒu - probe2 q g4 k @6 `! W
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest9 w0 K5 |- z4 Q
无理 (無理) wú lǐ - overplay
* ]7 Z4 Z5 z$ f( @5 O, Y无忧劫 (無憂劫) wú yōu jiě - picnic ko
1 B0 T: Q% z! P2 x3 P: s五子棋 wú zǐ qí - gomoku narabe
5 F+ t3 u) G6 [2 b五间拆 (五間拆) wǔ jiān chāi - five-space extension
4 x9 l) S; s" o' A2 w- P3 U/ T4 |五连星 (五連星) wǔ lián xīng - go ren sei
: d1 i3 k+ a* ?; `. [五五 wǔ wǔ - 5-5 point
2 s* D. g% U6 Y% z9 p
: Q' O K8 u7 n( T( h" O
0 [& r4 w2 L' U. n( R1 x- w$ lX" o1 Q* F! t+ ]$ L$ S0 p
细棋 (細棋) xì qí - close game
! R( L) ~3 Q! J- @瞎劫 xiā jié - false ko threat' c! T) ?7 `7 i$ F
下 xià - lower*" |& T+ i* V: J" a+ Q
下法 xiàfǎ - method*
& @) u5 w. V/ a$ I/ j先 xiān - before; first*4 ?% ]' n5 |$ {( v: O: S4 q9 O
先手 xiān shǒu - sente2 R& f2 @2 H8 j, x9 o5 w
先手劫 xiān shǒu jié - a ko in which the player makes the first capture2 m( C! Q7 L* J
先手利 xiān shǒu lì - forcing move
; |3 P5 d* a1 Z5 L/ c先中后 (先中後) xiān zhōng hòu - sente with hidden gote3 ?8 W: | g/ [6 M! \
陷阱 xiànjǐng - a trap*
; w# M, W6 J* {4 `' Z象步 xiàng bù - elephant's move
a3 r' l2 j! ~! l h象步飞 (象步飛) xiàng bù fēi - elephant's move; l2 H: E6 m" b7 S3 c" F
象飞 (象飛) xiàng fēi - elephant's move! w- a( y. _* l- q4 M! x
向小目 xiàng xiǎo mù - facing 3-4 points2 H; m @. z! U. }
象眼 xiàng yǎn - center of elephant's move
' Q- F0 x1 g$ l- E( d7 h$ q消劫 xiāo jié - ending the ko( T8 W6 h G' o
小 xiǎo - small*
t# ]! L' T9 W8 Q Y小飞 (小飛) xiǎo fēi - knight's move/ J% s4 F K8 g" q, [
小尖 xiǎo jiān - diagonal
* v8 b u6 j# o( K* |, B" r小林流 xiǎo lín liú - kobayashi opening
) J! f5 a; w+ z6 X) T小目 xiǎo mù - 3-4 point
" G( _5 X" t) D, t5 z8 _ r7 {! O0 W小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
( y0 G) B, X' H: \小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)- C9 ^( y2 Y+ |/ L4 d
小伸腿 xiǎo shēn tuǐ - small monkey jump
* i' s1 V8 K: ]; L* \小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg8 ^: Z6 g: G7 Q# e
效果 xiào guǒ - effect; result*
, J! `: n# T5 v# q) F; q2 c效率 xiào lǜ - efficiency*
* [/ A1 Q B# I8 }) f. v2 ^; G+ I* Y, ~新布局 (新佈局) xīn bù jú - new opening
- g' Z, F7 @# J) f新手 xīn shǒu - new move0 ?, i" Q9 ^& U
星 xīng - star point" {( ^6 }9 ]0 M- X5 T
星位 xīng wèi - star point
+ e2 `! ]) Y/ [$ h形 xíng - shape*" [$ J$ w; q- h
形势 (形勢) xíng shì - situation*
P+ g$ F% G5 B v- e. ^形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement. ~ G( ?( f" [5 u. P2 p
形状 (形狀) xíng zhuàng - shape*
4 f( m5 f. n. f秀策流 xiù cè liú - shusaku opening# j& \- o9 y& r) W0 }. X0 |5 O
虚手 (虛手) xū shǒu - pass
5 t0 `; a$ y1 i& h. I- V' a虚着 (虛著) xū zháo - pass
* H1 H) I" T- h6 ~序盘 (序盤) xù pán - opening% E! ?( x. }3 v1 P/ x( U- R/ T
学生 (學生) xué shēng - student*% a* Z4 D' k* v. Y
雪崩 xuě bēng - avalanche*2 g% j/ y) T7 E0 y
循环劫 (循環劫) xún huán jié - double ko
( _& p& c5 a9 M5 P: L, u k
* \; A, }' s) Y6 `1 ]$ |: j- p+ \ H) ]8 Y/ m4 \
Y, y& V( P9 k' H5 t
压 (壓) yā - push down*
9 `( K) ?' T7 N% n压力 (壓力) yā lì - pressure*# j* h! D& W( \. j2 ]: }% G4 c1 Q3 b
延气 (延氣) yán qì - increase liberties
3 E+ u7 v% ^( I. [5 A- Y) `眼 yǎn - eye*
% }9 M P$ v/ `4 `眼位 yǎn wèi - eye potential; eye space1 g! M3 L2 H, j6 t: E& h% s6 |
眼气 (yǎn qì) - eye liberties
- K+ K1 [9 H- e7 |) z眼形 yǎn xíng - eye shape; eye space
' |/ ~6 K& q- i' L* c8 e& C# n妖刀 yāo dāo - magic sword
+ n" \7 u+ I, y- L; K/ B( S摇橹劫 (搖櫓劫) yáo lǔ jié - double ko% h2 `/ C) U8 @, B3 [! `
要点 (要點) yào diǎn - vital point
1 W v1 }8 l6 C: m0 e要子 yào zǐ - key stones
9 @2 t* B6 r) ^业余 (業餘) yè yú - amateur*1 o: [3 ]( d A! }! J; h# C( P
一方地 yī fāng dì - one-sided territory; c+ \' m* q& F5 O- J7 [; N
一间拆 (一間拆) yī jiān chāi - one-space extension4 r8 e! R& u! n+ o. }1 M! X: z
一间跳 (一間跳) yī jiān tiào - one-space jump
; @6 E. w' ^0 d$ T5 F7 n一手劫 yī shǒu jié - direct ko$ \, n! b5 ~; I6 R
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker+ _1 q6 ?! ~ L" ^* Y
疑问手 (疑問手) yí wèn shǒu - questionable move
3 Z! m* x- k0 Y# r1 {$ c# J" _弈棋 yì qí - play game*" h7 p# r# i- y0 p
引征 yǐn zhēng - ladder breaker
# {! N6 K! _8 F$ A/ n/ @赢 (贏) yíng - win*. r+ q$ w: d) j$ K6 j$ N2 q
应氏 (應氏) yìng shì - ing's
4 K+ Q5 A/ P9 _' C. I& t/ b硬腿 yìng tuǐ - first line descent
B" i/ p& m) y+ w9 w优势 (優勢) yōu shì - superior*
) }- V N V- b' \有利 yǒu lì - advantageous*
3 J t7 G4 ?4 ^& [6 w有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye/ @1 W" m' C" e4 i: a
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye& T/ e& l2 w5 U; a2 l+ [
右 yòu - right*
& J. Z1 G; ^+ @! i# l& Q$ v余味 (餘味) yú wèi - aji
2 o1 Y# Q. I8 O: V( q愚形 yú xíng - dumpling shape: o8 U$ E5 ] R( m9 K' N0 z' H) g% w
宇宙流 yǔ zhòu liú - cosmic style: K/ v4 w3 n+ @2 _
原则 (原則) yuán zé - principle*7 n. }: h- J4 M! x, K
院生 yuàn shēng - insei
0 b4 Q: T) E; ] T+ A4 O4 t# t7 k0 v+ ~. ~! H: [: h4 u
" C# W9 O2 c- ?6 } p0 |
Z
. r4 e" l' x9 ]3 A. p/ ]枣 (zǎo) - jujube (Chinese Date Wood)*
$ \. G, K4 A% I7 i9 g! m扎钉 (扎釘) zhá dīng - iron pillar*
8 ^- D2 j- d9 K* |# x长 (cháng) - stretch
4 |5 t2 i9 e/ f6 o) E; H* H胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi& c" m" q- z' {0 m# E9 l
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi; \& j: W8 n% J" i" M5 N2 Q: Q
着 (著) zhāo - move
9 `4 ]8 x; `3 Q/ W真眼 zhēn yǎn - real eye
+ M; S6 K8 K& ]: v/ D" O镇 (鎮) zhèn - capping play2 G; n' a% @0 |0 a& s
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
8 I: w. E( T; ]6 I镇头 (鎮頭) zhèn tóu - capping play
4 y, L5 o% }' h7 {' a% f/ U证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
}9 x* I4 F9 M+ K; u5 ], }4 G征 zhēng - ladder5 c+ k: _/ M% t1 \$ M* R9 Q
争棋 (爭棋) zhēng qí - official challenge match
& x6 S! G9 X! {& S" b4 j) R! }- P征子 zhēng zǐ - ladder
; T3 b& o0 K/ C0 H& X3 J9 ^8 s征子劫 zhēng zǐ jié - ladder ko1 I+ K4 |# j+ i* M* }& M# l' ]. ^
整体 (整體) zhěng tǐ - chain
) h3 f) z, O! M( m4 ~8 l; [整型 zhěng xíng - settle4 F. b L9 L3 N9 E9 L" b
正解 zhèng jiě - solution*
* w Y$ F1 U7 z1 C0 z) R% a0 n% {5 E正确 (正確) zhèng què - correct*
8 f1 U. ]* a% Q# F5 `0 Q证书 (證書) zhèng shū - certificate*
; d# U, G0 r; Z( E! _3 L/ S) b. Z正着 (正著) zhèng zhāo - proper move
, e; G1 j# s6 K. `( y, @指导棋 (指導棋) zhí dǎo qí - teaching game& P4 j& M6 b1 b0 v8 d- g
直二 zhí èr - straight two" l- u" N" \( @" N
直三 zhí sān - straight three
6 l6 M0 L" J3 @. A2 |. h直四 zhí sì - straight four4 O0 U6 \* g( J: [4 u
职业 (職業) zhí yè - professional*4 I% N0 c, ~ J
只此一手 zhǐ cǐ yī shǒu - only move8 P/ @# x# w, ?( |
治孤 zhì gū - managing isolated weak group l! P E5 X3 j
中 zhōng - center*; h8 Q4 L8 [, w; Z1 ~; A
钟 (鐘) zhōng - clock*
" J) P' q3 W. L中腹 zhōng fù - center*
+ k+ Q, \4 @% `% }& z2 }# L9 Q中国流 (中國流) zhōng guó liǔ - chinese opening) C3 o* K6 ^* E. O2 B
中级 (中級) zhōng jí - intermediate level*% Q) o) L9 @8 _% l* d; L
终局 (終局) zhōng jú - end of game
$ }! h( _0 Y9 n* }中盘 (中盤) zhōng pán - middle game: x4 N* R D* D
终盘 (終盤) zhōng pán - endgame
$ J! c: e8 r) S. Z2 y- p中心 zhōng xīn - center*
* R1 e; D6 [& v* k, r- B中央 zhōng yāng - center*9 {# d& R! {: {% n1 M5 k1 `" _
中原 zhōng yuán - center*5 F5 j9 t$ R5 q. w0 a" I; A
重 zhòng - heavy*; L) r1 B. C4 Z$ l1 x9 L' _
主动 (主動) zhǔdòng - (to take the) initiative*
5 S( D' }' O b专业 (專業) zhuān yè - professional*+ c& c6 h/ x& }! g2 p1 z$ C& c
转换 (轉換) zhuǎn huàn - exchange*
8 I% Q: v) U2 I1 U+ l装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback# o6 ~( e& \, ~4 l, }
装劫 (裝劫) zhuāng jié - a move that threatens a ko: D. ]2 _- }' g4 _; z; ]
撞气 (撞氣) zhuàng qì - reduce self liberties! O8 u' U/ l8 j* M! n5 T! y
追 zhuī - chase*
# m1 a5 U/ N, _2 G2 O追捕 zhuī bǔ - chase*9 k/ v4 M" c8 F; b
子 zǐ - stone; unit in chinese counting7 H. Z. R# `" q {# @; m* |2 v0 D! |
自然流 zì rán liú - natural style
- X+ ]2 i( O6 g# g5 h9 ^; t自杀 (自殺) zì shā - suicide*
) u" a q( B+ M) N左 zuǒ - left*7 S" G# N! \$ k# [! n1 r7 W4 ]
左右同形 zuǒ yòu tóng xíng - symmetrical position
1 t' H C4 P: Y. c做活 zuò huó - make life' `% |, m! |+ _) N" J. h* e
做劫 zuò jié - create ko
& a+ }5 h8 R2 ?* c: ~2 U作战 zuòzhàn - combat*
, I1 h: x! v; t. a$ v k做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
, K: l! D- v1 P1 h |
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