 鲜花( 152)  鸡蛋( 1)
|
A# G& r5 j0 a$ j+ P5 c: |3 x- N
安定 āndìng - settle*, Q: L" \5 s( m- ]6 ^( N) g0 x: f
K8 U3 T- E5 b8 {
, }+ Y# T4 D- ~
B- Y0 f/ H8 x3 t
白 bái - white*
0 ^* P% Y# e3 A6 y6 R白方 bái fāng - white player*
* ]" k. U4 }6 t% E1 X9 s1 h败 (敗) bài - failure*
: b) V" o; ]" F9 s. t8 ?& h败着 (敗著) bài zhāo - losing move4 M! n; m# z4 @& ?3 q7 R' n
扳 bān - hane9 J, l* z2 c5 I3 l
扳断 bān duàn - hane through
, K. c( X! G% F9 \! v) k& p" t板六 bǎn liù - rectangular six( Y X! Y+ N+ f; S# A; w
半劫 bàn jié - half-point ko
" Y& {8 F4 ?; u+ G1 E棒接 bàng jiē - pole connection
0 H, u. k$ v; E- }包围 (包圍) bāo wéi - surround*4 T$ m% [3 @3 i, D! B
薄 báo - thin*
) x1 I x" \& R% z/ r- |保留 bǎoliú - retain; preserve** j. H1 G- Y' T
抱吃 bào chī - capturing technique by atari1 D. h: Q! j8 A4 m3 G$ t
本身劫 běn shēn jié - local ko threat
4 q( _# t0 Q, X本身劫材 běn shēn jié cái - local ko threat
( N$ C0 z, p$ C' o本手 běn shǒu - proper move$ [! r% {. `. C+ L
笨重 bèn zhòng - heavy*! H3 r) t' Q" [/ w9 u
崩 bēng - collapse* Z, ^% p" j' L) s
崩溃 (崩潰) bēng kuì - collapse*4 V2 R, W# V A8 j5 }5 H# U u5 Y0 t
逼 bī - checking extension
- f2 x: x0 `- h1 _- P) f; F鼻顶 (鼻頂) bí dǐng - nose tesuji3 ?, ]* w. S6 I A, d. |
比气 (比氣) bǐ qì - capturing race6 \& C% i/ O# B5 a
比赛 (比賽) bǐ sài - tournament*
2 F1 g! E. ?% [( h" d0 S7 t边 (邊) biān - side*
) w7 P8 U/ y/ e/ x& p- {8 \变化 (變化) biàn huà - variation*( C& C+ k# @! e, S( s& e
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening$ R) d( {3 M: _* U2 j k) G
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
8 C4 W: ~+ N9 K) ~/ E/ n& Z0 D1 z变着 (變著) biàn zhāo - unusual play& Z; ]3 Q' y& W0 d# i5 B! S
并 (並) bìng - horizontal stretch8 c: I, [1 X3 S. L- f* l
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)8 z$ ]7 y; G% S2 I) |3 @ |
补强 (補强) bǔ qiáng - reinforce*
: p2 z h( o" j' `0 j/ H+ R: K布局 (佈局) bù jú - opening
0 k. ^7 ]8 W: L7 i不利 bù lì - disadvantageous*
1 B( D+ `# E0 L" X& D不入 bù rù - suicide7 K" a5 S5 R: j( q
不入子 bù rù zǐ - suicide
- b. {5 M; A2 [3 g不提三目 bù tí sān mù - three points without capturing5 u" w6 J* i1 i7 H1 I4 \
不提五目 bù tí wǔ mù - five points without capturing
* ]; Q! q. M% U& O& r! q9 d
3 L/ W0 j, q; g: E! [( Q( S: I- K8 Y1 O) l
C
' {8 c( S; A0 O4 |6 M猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
' ?+ A$ z; {& t/ y, I猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)4 e ]9 M1 h/ ^; D' m* a. E
参考 (參考) cān kǎo - reference*
6 l* w8 l2 j, E/ `8 y J残忍 cánrěn - bloody or merciless*
/ Z. W( M0 x5 {5 _4 \' S9 b6 {+ W拆 chāi - extension
5 ^9 {9 J* h" a& q5 i% N拆逼 chāi bī - checking extension
; h R0 U$ @2 ]$ s. B拆二 chāi èr - two-space extension, x5 E6 m5 d% t0 M7 T
拆三 chāi sān - three-space extension
( E) _: u$ [* n. x2 \8 H拆四 chāi sì - four-space extension
+ \7 C% b( N* c- G- K拆五 chāi wǔ - five-space extension
7 o. d# J3 C" w' V- }% }/ L拆一 chāi yī - one-space extension5 ]2 v3 ~, }. {8 `" Z. {
缠绕 (纏繞) chánrǎo - harassment technique
2 M6 `* L3 r- e, m3 m, {长 (長) cháng - stretch
: k3 T$ S; ^6 T/ }长考 (長考) cháng kǎo - think for a long time c! n6 Q' k4 k. p5 j" S- q! A% ^
长气 (長氣) cháng qì - increase liberties
- L( z7 S# N3 |, f" E长生 (長生) cháng shēng - eternal life
+ N4 @6 s+ X, V! [2 c场合定式 (場合定式) chǎng hé dìng shì - situational joseki* P' @4 o9 f. W8 |3 n6 a) {- R6 \
超大飞 (超大飛) chāo dà fēi - very large knight's move
% V3 J0 y% l: Y Z, H超高目 chāo gāo mù - 4-6 point% g6 l2 y9 [1 q! K9 [
超时负 / 超时 (超時) chāo shí fù - lose by time
! ^7 i( {5 ` [+ [2 l% j4 t, T超时胜 chāo shí shèng - win on time
) g7 t8 {3 k* E& C0 B" t' Y7 c" k成功 chéng gōng - success*
# e3 l# G- {. \ h, I) [成立 chéng lì - possible*3 @- Q0 H5 ^5 \, z" Z8 K. E) s1 r
秤砣 chèng tuó - two-stone edge squeeze
/ q7 q5 z- r/ v z3 m7 S, l吃 chī - capture
@% u8 E$ b# i# s @ j吃亏 (吃虧) chī kuī - loss*: y4 q# m! f, R; D/ Z% i3 W2 N2 _
持棋 chí qí - jigo
1 V' P" [7 X+ D1 a: U& @冲 (衝) chōng - push through3 K: ~2 ` F% l3 g' J+ w) {8 [
重复 (重複) chóng fù - overconcentrated5 k# s; u- c0 m7 b
初段 chū duàn - 1 dan
0 U* ?0 g1 O0 q* w0 H( i& Q初级 (初級) chū jí - beginner level*% V& T: m3 r# M5 G# i# B) S6 j( {
出头 (出頭) chū tóu - getting ahead
8 o6 {, D1 I2 z5 n x$ Y! {刺 cì - peep0 Y3 C. f" i2 e1 Q; D
次序 cì xù - sequence*+ X0 ]6 P) z6 ~6 L3 J# G
错误 (錯誤) cuò wù - mistake*
' t6 N; b& K/ Q# G# \0 M错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points2 c: t2 e) J; I, |
3 J/ Q9 j# N" F! \) H& G
4 J" B3 v5 q1 w& J# V
D2 i. u& M2 Q* ~5 u! O6 B' D% M! G
搭 dā - attach
; ^; V- d: e! u打 dǎ - atari: C) z/ m! b3 }. K+ ?
打吃 dǎ chī - atari6 {+ N5 k1 V8 E/ I( m' O
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one0 M0 V" e5 q1 p. B( I% Q
打挂 (打掛) dǎ guà - adjourn game
) W: r' j! f/ I3 }* }' F. r打劫 dǎ jié - ko# P6 w' ]) r, e, t, ^
打入 dǎ rù - invasion1 G1 f3 h8 Y$ }/ w8 U8 L3 p
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
8 W; l V9 ^( i3 R: u- ~大 dà - large*
' O* D e9 x& P3 O( B2 P大场 (大場) dà chǎng - big point6 Y' c1 G& K- ]3 W- ]
大飞 (大飛) dà fēi - large knight's move; g* n% ?2 I& I0 z! D
大局感 dà jú gǎn - whole board thinking3 O# ~( d: B" @+ H; O$ J, k
大龙 (大龍) dà lóng - dragon*4 Q$ q! O: Z& Y- ~
大模样 (大模樣) dà mó yàng - large-scale framework* h' B& @! ]( E' u6 u! M3 v
大盘 (大盤) dà pán - large board (19x19)
$ s1 a* n% R" @' x大棋盘 (大棋盤) dà qí pán - large board (19x19)/ C( x( q2 j m3 O
大伸腿 dà shēn tuǐ - large monkey jump
- @% z+ A6 N( M' u; A5 f大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze, o1 w3 ~: F! G9 S: j
大雪崩 (da4 xue3 beng1) - large avalanche; V% G* T0 o' h6 E* t) u
大压梁 (dà yā liáng) - Da Ya Liang
$ U/ e4 a. M9 `' a; S0 D. J8 Y大眼 dà yǎn - eye with two or more spaces
9 B0 b! k. A1 }) h3 ~大猪嘴 (大豬嘴) dà zhū zuǐ - j group
: V2 t& d2 A! B2 O' y& N% M带钩 (帶鈎) dài gōu - long l group7 C% f- J8 |0 J2 c/ q
单关 (單關) dān guān - one-space jump
% i- d5 r3 c5 S8 w4 t单官 (單官) dān guān - neutral point% t) U) q, s2 P9 n
单劫 (單劫) dān jié - half-point ko
9 s6 D& Z U. i单行道 (單行道) dān xíng dào - one-way street*7 F E: H( B. a' `' U' c
挡 (擋) dǎng - block*6 K! E) Z7 `' A
刀把五 dāo bǎ wǔ - bulky five
0 C$ F& k/ D/ U+ y8 n刀板五 dāo bǎn wǔ - bulky five4 @+ |$ ` f) ]9 y" {, A: Q
刀柄五 dāo bìng wǔ - bulky five
; V( Y+ N9 y2 f& d刀五 dāo wǔ - bulky five
- i% U$ e) J. F- p倒扑 (倒撲) dào pū - snapback8 b; w! `" f* r2 }7 o, \) z4 p' a
倒贴 (倒貼) dào tiē - reverse komi( T$ }, Y% o; o* \/ K+ F
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
& i! H; i, x2 B/ V) A4 m低 dī - low*
( y7 O h7 d: f' {6 p/ j! V敌 (敵) dí - enemy*
6 u# }+ H4 t8 A y o抵 dĭ - hold up; push against, to support, to resist*
8 c2 k# n! ]7 }$ _3 K抵抗 dǐkàng - to resist; resistance*
, k( b) ]3 o, J7 Z1 b2 y$ E0 R4 ^敌人 (敵人) dí rén - enemy*0 f7 u. Z6 _2 w; \ O, r$ Z
地 dì - territory*
5 @& |* [6 i ~1 _& U# B, s9 i地盘 (地盤) dì pán - territory*0 ^ U- N- \. v
地域 dì yù - territory*+ A& _$ o s. T' s2 ]
点 (點) diǎn - placement; point6 n* `, c, A% v% e7 ?! J+ _
点方 (點方) diǎn fāng - eye-stealing tesuji% [0 M- r# z! L
点角 (點角) diǎn jiǎo - corner invasion1 Z, {$ K; G1 y2 B5 n
点目 (點目) diǎn mù - counting/ u. G* Y8 K; O6 R( Y$ k
点眼 (點眼) diǎn yǎn - placement inside opponent's eye! x' g' B8 S" ?& F% O& P
调子(調子) diào zi - choshi- @5 A- D6 K4 g' i; w
丁四 dīng sì - farmer's hat; pyramid four
' J5 H5 R5 z. T: B) p顶 (頂) dǐng - bump
4 E' S) X9 }' J8 l, y8 l5 z1 j* e4 C定式 dìng shì - joseki6 B$ f2 k F2 W( G' `# p6 ?+ f
定型 dìng xíng - settle
3 F. _) v7 b0 l" c0 I3 F; r东坡棋 (東坡棋) dōng pō qí - mirror go5 ~' i4 U% R1 i
斗方 (鬥方) dǒu fāng - carpenter's square4 v* a) w% y% |7 s* a* o
读秒 (讀秒) dú miǎo - byo-yomi
& j6 {5 }, T' I1 q1 ~渡 dù - bridge under6 P5 X. i, ~9 W f$ u4 l/ R/ I1 J: w
断 (斷) duàn - cut*2 _( u j. B) o/ A3 Y
段 duàn - dan
. E$ Q$ Q5 |2 B& ]7 _: J对策 (對策) duìcè - countermeasure*
* P5 b! A: _3 T) c* a对局 (對局) duì jú - play game*1 M( V1 j$ ?1 | E6 R, j
对杀 (對殺) duì shā - capturing race
/ h) \7 U. q+ ]+ ^6 |8 i# h, ~对弈 (對弈) duì yì - play game*
P$ p3 G$ @) G1 l1 t遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*0 V2 y' j; s# ~
多元劫 duō yuán jié - multiple ko6 a; X" k0 O# X2 B) l% ?* d H2 q
/ R( B8 i+ Y* Y' N
' P2 r0 q# r$ iE
8 o, u; u' b ^4 q9 H. m1 h恶手 (惡手) è shǒu - bad move4 d8 h* c; S* C+ ?
二间拆 (二間拆) èr jiān chāi - two-space extension
- m X3 x/ {. G7 k: o& ^二间跳 (二間跳) èr jiān tiào - two-space jump
# U) x* X- ]; `) W$ D0 d; c4 ^二连星 (二連星) èr lián xīng - ni ren sei, ?5 u( Q3 d* H( j( V
二手劫 èr shǒu jié - two-step ko6 Z5 b! u" q& ~, V& f
6 X; n# R% z5 T1 l4 m9 Y( j; H4 K/ C7 }8 U: a7 h3 o: P q
F
3 A* T2 z2 i5 y H( _6 @; O发展 (發展) fā zhǎn - develop*+ u/ r8 S$ A. j+ z8 O
法 fǎ method, way (also 下法 xiàfǎ)*
# H# e# `( h: n2 U. u反扳 fǎn bān - counter hane$ m0 }$ u2 X6 N$ z
反打 fǎn dǎ - counter atari4 n5 E, J6 L5 _0 E" }
反攻 fǎn gōng - counter attack. d4 b% W' u, P
反击 (反擊) fǎn jī - counter attack
. A5 r- m8 d8 o1 o8 }# I反夹 (反夾) fǎn jiā - counter pincer
% }2 a2 J. k* e3 |, x% a7 }6 z0 G反提 fǎn tí - recapture
' Q8 z+ k8 \2 a3 m: i, \+ u方法 fāng fǎ - technique*
2 |7 c9 E; Q! U {7 |! D方四 fāng sì - square four- d" p# e# ]; G- Y* M, R* l; \
方向 fāng xiàng - direction*2 M# N& m0 i% _# C! a4 m
方形 fāng xíng - mouth shape: X! v; l! G7 r( _2 m
防 fáng - defend*
+ k5 x; x5 W" k$ K; p4 {* K! s防守 fáng shǒu - defend*5 L( V% b, E @% O# h
飞 (飛) fēi - knight's move% q/ U, x1 n5 Z3 i: N
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
. y! b; E! h0 e/ m- ^飞压 (飛壓) fēi yā - press
2 n0 w* Z8 u# D7 E' P0 \% e废着 (廢著) fèi zhāo - useless move
; Q; F# e# j; q1 u4 D废子 (廢子) fèi zǐ - useless stones5 Z* M; t$ ?* k. f; q' S
分投 fēn tóu - splitting move+ }$ Y, z" A. T- c& g. z6 n
分先 fēn xiān - even game
; b7 ]/ f* }. G7 }3 G' w) o封 fēng - seal in*
1 ~3 T* m. ^& G8 S封手 fēng shǒu - sealed move" ~& V6 V. U. z5 Q+ p. h0 R! O' R
封锁 (封鎖) fēng suǒ - seal in*
. u3 q2 H4 x, ?$ y) H2 ^- t( G浮棋 fú qí - floating stones; k5 N( S& Y7 P1 Y+ y3 w
浮子 fú zǐ - floating stones
f; R. k: {( o负 (負) fù - lose*5 a* a( \# M9 v7 {9 A! L) Z+ _
复盘 (復盤) fù pán - game review1 f/ L( _. x$ D4 |% Z0 `. @. F
$ @/ ^4 R2 i n3 P1 Y/ |/ W" ~ i7 g7 Z
G- _. D% P5 [# Z" L8 F3 p
概念 gài niàn - concept*0 g9 O4 r; z2 z( @0 N6 a
感觉 (感覺) gǎn jué - feeling*
R) f, C0 u4 H6 y" i7 J高 gāo - high*
1 N' n3 O- S3 Z9 a/ y高级 (高級) gāo jí - advanced level*6 H9 i* |" a- D) X; _9 `1 r* X4 D
高目 gāo mù - 4-5 point
1 v) |1 [& i+ n% P; m2 _3 Y根据 (根據) gēn jù - base*5 T% z" R3 V: b( W: v. P3 K$ g
根据地 (根據地) gēn jù dì - base*. E3 f% R- O: n
攻 gōng - attack*
9 |- V: ^' D# {攻击 (攻擊) gōng jī - attack*1 O5 @% |% R1 D( {
共气 (gòngqì) - shared liberty4 l+ f# T9 i) Q! w1 d1 G7 K3 w
公气 (公氣) gōng qì - shared liberty
/ D r* L7 m' X攻守 gōng shǒu - attack and defence*
9 e8 A) m* t! C) w& c T共活 gòng huó - seki
& ?0 u9 X; C- k( Z2 C/ Z, v孤棋 gū qí - floating stones
! |( O8 y0 y. V1 `挂角 (掛角) guà jiǎo - corner approach6 D7 ]% t+ C. H3 s4 A; {
拐 guǎi - bend*( _. I+ z0 b( h' u: ?# W
怪着 (怪著) guài zhāo - ghost move
$ d/ S) l% Y, C% [1 _关 (關) guān - one-space jump
, H$ p) F5 s+ |官子 guān zǐ - endgame
* C2 A4 `# i' T9 g* ]$ B$ E( Z8 M9 M龟甲 (龜甲) guī jiǎ - tortoise shell
3 j; T9 w0 U6 v6 P0 o规则 (規則) guī zé - rules*9 K% S$ A# T4 T$ Q/ a" C5 [
鬼手 guǐ shǒu - ghost move
( }0 r- h! }, E, p# z6 }7 P/ }滚包 (滾包) gǔn bāo - squeeze
_- b) R: X" P3 B. j& ^6 Q滚打 (滾打) gǔn dǎ - squeeze
5 n: T: v0 O: k' e滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze0 ~) ?- e8 [5 n( Y7 j3 X- O
过分 (過分) guò fèn - overplay
- `. o2 v% v/ G# O( I* N" k S! ]国手 (國手) guóshǒu - national champion*% u8 x5 \& N& n; g
9 t. J+ n" t. e5 {6 p1 @) @* `( |0 J5 ]* _) I' f9 w
H
! \2 g+ f/ A2 x+ y# B5 i韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
! ]" @7 Z" {$ n i3 L好点 (好點) hǎo diǎn - good point
8 A4 X6 I2 t2 y* y3 S1 V6 J和棋 hé qí - draw*0 T4 P& W! }% ?2 B
黑 hēi - black*
2 s# Q! Y' U8 F( R4 }( o黑方 hēi fāng - black player*
. w8 X8 N) x( v. G2 Y黑先 hēi xiān - Black plays first*3 Y! [# U; \7 E+ ?
猴子脸 hóuzǐ liǎn - Sake bottle shape, r: v) i" Q! {! y
厚 hòu - thick*; o$ R- d! @: J7 k
后悔 (後悔) hòu huǐ - regret*8 ^4 j8 O- X! e" \
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind2 S6 J0 q4 Y0 }/ c4 r* p8 A
厚实 (厚實) hòu shí - thick*, N) D: k# I6 K: e0 z
厚势 (厚勢) hòu shì - influence*
% D) A! N, h: V/ J/ p后 (後) hòu - after; later*# N5 u, {+ u" C0 {( z- _ S; O& P
后手 (後手) hòu shǒu - gote
' i+ I2 D7 ?/ B8 E后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture% G0 F g& n `4 s. ^: \2 o7 ~1 @
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
4 q+ Q2 S4 m) `3 p c8 e( l后中先 (後中先) hòu zhōng xiān - gote with hidden sente6 a: d" o- x/ F" a z+ z5 e
虎 hǔ - tiger's mouth# q8 Z, [5 [* [4 B: K
虎口 hǔ kǒu - tiger's mouth' x" m, Z+ N! \8 z
互破 hù pò - mutual damage
, Y+ E% y; j" `8 v' f互围 (互圍) hù wéi - mutual surrounding of territory( Q% n5 w& H: G7 P: _
花见劫 (花見劫) huā jiàn jié - picnic ko
( }, o0 t7 W, ^1 r花六 huā liù - rabbity six
/ S# w# [, a3 H/ ]6 m0 q) O; @花五 huā wǔ - crossed five
9 n/ V; q0 H) X/ Z" U& U8 Q$ y还原 (還原) huán yuán - transposition4 s; {# e, W0 z, M: c/ P
缓 (緩) huǎn - slow*$ h. v2 e9 i7 ~5 Y
缓慢 (緩慢) huǎn màn - slow*& _! J$ U" G- H0 G) H0 z5 a
缓气劫 (緩氣劫) huǎn qì jié - approach ko
- P% J8 @9 [8 I" J& Y% f' S缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
/ O8 s* ]* Z! g2 ?缓手 (緩手) huǎn shǒu - slow4 v3 K' ~3 ^+ b# O: X7 e: \
缓征 (緩徵) huǎn zhēng - loose ladder
' E/ X3 _6 X7 K缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder( c, }* t, G8 q7 `/ E9 L
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique! T/ e% R1 Z+ A
回手 huí shǒu - take back*
. E9 N y* b" V0 L4 U回提 huí tí - recapture
7 C0 P: f' U( M" _" G/ j/ t a悔棋 huǐ qí - take back*/ ^/ x: k3 Z' M
活棋 huó qí - living group7 N; `- v' C! f. Y5 g Z# @
/ A" a- M4 ]! N4 X0 m
4 ]- R) {2 X! P2 U8 ~5 e7 eJ
! @5 w( U# }) g; a2 q [急 jí - urgent*5 K7 q1 N5 ~5 Z1 z2 j
级 (級) jí - kyu
: I; @- s6 f: W6 X急所 jí suǒ - urgent point
9 A3 |. y8 d! F$ n. _$ m挤 (擠) jǐ - bump into diagonal; choke; atekomi
, U8 O, v, f. t4 I技巧 jì qiào - technique*+ z1 o/ u$ b0 s4 f% u' u: X r
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
4 L4 @* Z m3 p, ?- R7 T4 G7 `佳 jiā - excellent*$ n0 h3 p4 ^7 Q
夹 (夾) jiā - clamp; pincer* j, A3 c6 J( s' F& N1 J
枷 jiā - net% r) m! ^* E' d
枷吃 jiā chī - net
9 \2 z/ T1 d$ @( j4 M/ A9 z夹攻 jiā gōng - pincer
" `) y! o1 H% M假劫 jiǎ jié - false ko threat
4 C( L' _7 N! }1 O假双活 (假雙活) jiǎ shuāng huó - false seki
4 Q8 R* v8 |9 Y* S4 l假眼 jiǎ yǎn - false eye# o! i" F8 i( {& ?
假眼活 jiǎ yǎn huó - two-headed dragon
+ K- L3 \# t' C) S9 h尖 jiān - diagonal
F$ ]2 S- N* ]" `$ L0 j尖冲 (尖衝) jiān chōng - shoulder hit
1 l+ U3 V$ w6 S, i: N尖顶 (尖頂) jiān dǐng - diagonal attachment
5 o" `: B& a$ F坚实 (堅實) jiān shí - solid7 R4 h0 |' y* v+ ~/ ?! J \3 v
见合 (見合) jiàn hé - miai
. F8 f3 x! r; v0 f# C# c: R教 jiāo - teach*
# X9 @9 W% R, I* F, A H4 x9 Z交叉点 (交叉點) jiāo chā diǎn - point
0 k4 H% V0 J+ \交点 (交點) jiāo diǎn - point% c1 [6 D% m7 j: m* A
焦点 (焦點) jiāo diǎn - focal point*
/ n3 f8 y2 u1 `* w9 q% {& |交换 (交換) jiāo huàn - exchange*7 w. o9 H9 R3 N* D" S
角 jiǎo corner (angle, horn-shaped)*+ ^9 m1 x& s$ J" R: @' P
叫吃 jiào chī - atari
: R) W# `1 P* L9 B1 u B教师 (教師) jiào shī - teacher*
0 `1 b7 Y! \+ m: b# d教室 jiào shì - classroom*
: A8 W. }8 u0 c* T基本功 jī běn gōng - fundamentals** n: j* O1 }2 ~+ `9 ^6 j
接不归 (接不歸) jiē bù guī - connect and die# V: W8 e" f \. H t" O8 E
劫 jié - ko! I: E3 q. ^6 E* r7 Z5 h
劫材 jié cái - ko threat/ t! A0 z9 W* E0 L' X3 a
结果 (結果) jié guǒ - result*
. C9 F4 j9 L9 l A- L& x劫活 jié huó - live by ko
) I6 m% L* v2 h, e! p/ z+ q诘棋 (詰棋) jié qí - life and death problem
: M0 O2 V) p7 y* z: o& s& Z劫杀 (劫殺) jié shā - kill by ko
- u4 |- e; w3 I C6 K/ K劫争 jié zhēng - ko fight
( ~; G2 } c3 u5 q* b' M解答 (jiě dá) - answer, solution*
3 @% h2 ^# r& e' O9 |' }金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
6 b! N" V3 l7 F9 }0 u s3 V金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
1 E# \6 ?3 I3 N8 n紧 (緊) jǐn - tight*
: T# y" B9 C; \) f, |紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties; H% H( }( g- F) c- A* K0 @
紧劫 (緊劫) jǐn jié - direct ko
6 a3 N- q0 t3 o2 F4 w3 E4 n9 _紧气 (緊氣) jǐn qì - reduce liberties
8 K- n# e0 [& }# ?0 n% K1 W6 e紧气劫 (緊氣劫) jǐn qì jié - direct ko5 R- c+ p+ M* M' X
禁着点 (禁著點) jìn zhāo diǎn - illegal point) T/ x7 v- v0 P6 k7 W, y E
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)' _3 U9 ]# q* C. ]4 C
净活 (淨活) jìng huó - unconditional life
* c+ B2 B' e6 I% X* U2 o! n净杀 (淨殺) jìng shā - unconditional death8 e x6 H0 v+ h7 R
净死 (淨死) jìng sǐ - unconditional death
) m3 C7 o! n* I6 Q) {, ^救 jiù - rescue; save*
8 u4 w4 f+ D/ X聚 jù - placement inside opponent's eye/ W1 v. f. j) x$ U7 b( @$ j
俱乐部 (俱樂部) jù lè bù - club*9 m! D8 m- w8 W4 f5 S7 G; [# d
聚六 jù liù - six-space killable eye shape
" y& x# e4 K) \$ ~/ I7 d, O* |聚三 jù sān - three-space killable eye shape6 l+ X( R* O! l& a4 F7 x
聚四 jù sì - four-space killable eye shape
: @ g: a2 U! [6 ~# A聚五 jù wǔ - five-space killable eye shape
p+ {( Z, f+ w! ^& ]2 d决战 juézhàn - decisive battle*
' a$ ~0 e+ ^ M: |' e8 K诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
( X6 ~- B& A' N6 f
, `$ f r4 D0 W0 j2 m
/ Y, E2 G1 z S4 J( ]+ ZK" ]/ P3 O$ p) v3 I$ V
卡眼 kǎ yǎn - falsify eye+ D3 H0 u1 u5 M$ ~6 p& {+ I& `9 H3 m
开拆 (開拆) kāi chāi - extension
# u( p- n- s# s开花 (開花) kāi huā - ponnuki# |7 v. J, b3 b% A3 Z
开劫 (開劫) kāi jié - create ko. f4 E2 ]' w$ z/ C! i
开局 (開局) kāi jú - opening
( f0 T& n+ `* _0 w看花劫 kàn huā jié - picnic ko
+ ~( M) F. j E6 E6 G抗 kàng - to resist, fight; to oppose to defy*
. Q1 k% k* d- F& |( ]& `$ E靠 kào - attach one line higher than enemy stone5 y3 ?5 f5 s" X5 t
空 kōng - empty*
: K9 f, O3 d6 M" O# I8 }5 ?! P" d空间 (空間) kōng jiān - space*
" `$ [* g- S2 c空三角 kōng sān jiǎo - empty triangle
) c2 W* R* c4 p9 j/ c空 kòng - territory*
/ J- H' Y) J! W% D6 n跨 kuā - attach at waist of knight's move0 h o$ {. ?* \/ U+ R
跨断 (跨斷) kuā duàn - waist cut
, @# B; M: i0 V2 g% @快 kuài - fast*& d. u( |" j' O! C* F# B) u: T
快棋 kuài qí - blitz game
l* v' z9 Z7 `7 `1 V g宽 (寬) kuān - loose; wide*
( P$ {7 N) `7 `* k宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
) u4 z2 n$ d, a( N$ o宽气 (寬氣) kuān qì - increase liberties
: {# X8 o, s: p7 a7 b8 ^' O7 W/ z宽气劫 (寬氣劫) kuān qì jié - approach ko. n1 g0 {+ |8 y, h
亏 (虧) kuī - loss*2 G3 ], K6 \ `$ \- K1 a. I
亏损 (虧損) kuī sǔn - loss*$ C. p3 h" z) p5 W- u
扩大 (擴大) kuò dà - enlarge; expand*
! D$ t8 R) e+ ]) _# s扩张 (擴張) kuò zhāng - enlarge; expand*, D5 ~* z0 @, t' U
[edit]1 h- l) {# `' r8 C4 w2 v: y- \
L5 t9 T- J/ V2 @, b* ?: @
赖皮劫 (賴皮劫) lài pí jié - many move approach ko# {! N1 u/ d& e
拦 (攔) lán - checking extension; prevent opponent's advance*( ]4 k( r6 q3 M
拦逼 (攔逼) lán bī - checking extension
" @, A3 E1 J+ c: v* T a烂柯 (爛柯) làn kē - ranka- J+ _- g' p2 I4 R! I' a. S7 h; O
老师 (老師) lǎo shī - teacher*7 @2 l, m, g, o3 e; i
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
. Z; a% I- S; h9 M' X1 m类型 (類型) lèixíng – pattern, type*' {( z+ r: M' d0 c5 e* A3 @; o& E
冷着 (冷著) lěng zhāo - unexpected move
" F8 d* w& [+ v- m4 p. O' z利 lì - profit*
, X6 y9 V& h' V2 y% |立 lì - descent; stand$ b6 J4 W- I% Q/ A( N+ s2 N% ]' w
利用 lì yòng - make use*/ U" d7 I) b0 h+ K2 j3 X: e
连 (連) lián - connect; continuous*
% m% z( d$ e0 v& z连扳 (連扳) lián bān - double hane& G/ G# v c$ p% T# D3 t$ }, _
连环劫 (連環劫) lián huán jié - double ko
0 K$ s8 h5 n3 z% W6 B2 i- H连接 (連接) lián jiē - connect*7 g* v ?- \) e# d6 y
联棋 (聯棋) lián qí - pair go8 ?2 A: j' L- c$ {+ w3 C
恋子 (戀子) liàn zǐ - reluctance to sacrifice% A5 B0 {% h Q
两分 (兩分) liǎng fēn - equal*
% @+ h# V) K4 C9 H5 _3 m, P' f两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake") E3 v. d3 x: D" b& f9 q
劣势 (劣勢) liè shì - inferior*3 c, s0 N* I1 ^2 T
裂型 (裂型) liè xíng - split shape
, a- j3 ?. e6 e9 k& V龙 (龍) lóng - dragon*
$ `% B6 z7 i- d5 W3 q漏着 (漏著) lòu zhāo - oversight2 Z: ^: K$ D! O/ U( _3 ~
落子 luò zǐ - playing stone on board
- m3 \. u, s1 }9 V! _- ~' ?2 d0 @" Q3 e4 @7 U
% o1 v& S8 x. k# W
M. ]$ q* H: y& Y6 ~, Y
满意 (滿意) mǎnyì - satisfied*
1 p& R; v0 r$ H慢 màn - slow*
1 Y7 c! F+ @. E' j9 g盲点 (盲點) máng diǎn - blind spot: o2 C9 o) U1 Q+ v+ J i$ C
梅花六 méi huā liù - rabbity six j o. t; F" q4 E L
梅花五 méi huā wǔ - crossed five& x0 s- Z1 {, ]: r
门吃 (門吃) mén chī - capturing technique by atari
5 n9 x$ W4 Z' n( z P" I8 J迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
! J; h& G: C9 [0 ^妙手 miào shǒu - excellent move. C. ~! W6 r* L. h
妙着 (冷著) miào zhāo - excellent move+ Z* ?! [7 }/ A8 Q
模仿棋 mó fǎng qí - mirror go. r! `) M* `: W0 ?( l8 F$ G
模样 (模樣) mó yàng - territorial framework
( |, g: n# p- o) Y* h9 C4 u目 mù - point of territory
% F0 j$ T0 h) n/ B' q目外 mù wài - 3-5 point
9 k; s2 Q7 u9 d" Y! B4 Q' p3 ~( {$ e8 J) R
6 f: f3 h/ |5 H
N
9 V( r6 R# a/ |内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones8 m6 t& G/ I s# ]
逆官子 nì guān zǐ - reverse endgame move+ |+ L3 g# [( ]0 ]8 \ h. q: T
逆先 nì xiān - reverse sente) X4 k9 i# ~+ y# c5 u8 V6 O1 G
逆先手 nì xiān shǒu - reverse sente( d, M8 J# G0 m7 c6 L! x
逆转 (逆轉) nì zhuǎn - overturn game; J3 V3 _" x* G0 q! x2 S+ r
粘 nián - connect*
5 K6 u7 k6 z* j( G$ b. x" B凝形 níng xíng - overconcentrated shape
0 j& L/ g Z) K, S6 J3 C扭断 (扭斷) niǔ duàn - crosscut
' J V3 \1 F0 x( \2 C扭十字 niǔ shí zì - crosscut# Y2 g4 O& M1 k4 R' o% J$ G
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
+ M6 d J( m: W8 y7 N. s ]9 y扭羊头 (扭羊頭) niǔ yáng tóu - ladder
7 M. ? t8 s5 O& B2 u
; Z7 C% b9 F$ N0 Q2 H7 l z4 t; Q# c: A$ U, F7 |
P) P, ~$ b. Y, n ^% I
爬 pá - crawl*) K1 l4 e2 F: \+ Y/ T. ]$ m4 S
盘渡 (盤渡) pán dù - bridge under: M% b' X, W4 `4 |- T4 ] e
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner3 n, C3 ~. a2 V0 Q' r
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
0 l3 D' D4 z* e# c% u. S抛劫 (拋劫) pāo jié - throw-in ko
6 o, g# Z. G1 r( a5 x5 j5 T5 G配合 pèi hé - coordination*$ ]) S0 V9 A ?
碰 pèng - attach to the side
1 s2 I4 ]3 ~7 M5 _% g. _便宜 pián yí - profit*$ r3 b1 A7 \! S* W5 j% D
骗着 (騙著) piàn zhāo - trick play, hamete% |, e5 Y, E1 ]7 U8 `
平衡 píng héng - balance*/ [1 h+ g ~# E% i+ }5 K4 w# f/ v
破 pò - break*
q! [' O. O1 j8 f: r剖析 - pōuxī dissection / self-analysis) k& x- i4 O" L* I" L! B V( s: c( M
破解 pòjiè - solution, answer to a problem*
; ?5 H% w; j* s4 B3 R扑 (撲) pū - throw in% L J% d" ?& l P1 |' C
葡萄六 pú tao liù - rabbity six
$ T O; B9 {4 z- ^' {5 F谱 (譜) pǔ - game record+ y# b7 s/ F$ l, r- Q( ?
普通 pǔ tōng - common*% G* |9 s, D7 K$ W& K7 S
[edit]2 U# }( E6 e& Z! \* X
Q
" V3 W% d% x/ }6 b. W欺着 (欺著) qī zhāo - trick play, hamete
8 R7 U! v( d1 p( e3 B棋板 qí bǎn - go board
0 M$ n3 U& l) e/ f0 ~5 Q棋风 (棋風) qí fēng - playing style! J( L0 z' x0 M7 Y5 ?/ j5 v
棋盒 qí hé - stone container, x$ Z y& C, M! j" U! {; a
棋筋 qí jīn - key stones
9 B4 Q/ ~/ |3 q4 Q, Z4 w棋精 qí jīng - key stones1 m9 K& R$ p; K/ f6 f3 ?5 C. z
棋理 qí lǐ - go theory; O: L9 `! ]% A6 L- p
棋力 qí lì - strength in go
+ S3 B" o6 T# J# l7 {4 N$ m棋盘 (棋盤) qí pán - go board
6 N: n" l' n; v; X* W3 y) `* n棋谱 (棋譜) qí pǔ - game record
$ S! V! s: C; d+ K( Q9 J) t# U H棋石 qí shí - stone* A% d; ?' z9 _( p+ r& \9 J7 O
棋手 qí shǒu - player*
3 d/ Q% d2 T; A6 D2 H棋书 (棋書) qí shū - go book
; {$ C5 K9 m) ?7 \; c- p+ u棋院 qí yuàn - go institute
1 Z* `* a0 C) Q+ ^. |2 N棋形 qí xíng - shape3 P( [8 E" a+ b. d' c
棋钟 (棋鐘) qí zhōng - clock*( J1 y2 T4 x* A7 B, a* d2 g
棋子 qí zǐ - stone
; s% A+ v" ]0 Q2 H- |! t弃 (棄) qì – abandon, to discard, throw away! `" d7 X. E$ V* t
弃子(棄子) qìzǐ - sacrifice B& Q7 C" y$ O) H; O$ N
气 (氣) qì - liberty+ k: }9 N" ~3 d' k% H! w2 _
气合 (氣合) qì hé - fighting spirit
- k% z: ]# L$ Y% F2 Z4 d& C气紧 (氣緊) qì jǐn - shortage of liberties% J+ y: J0 j. \
前 - in front, before*! x1 b) C& Y) r. n: Z# U/ {
浅消 (淺消) qiǎn xiāo - erasure+ Y% g- O$ K5 X2 x( C
墙 (牆) qiáng - wall*+ v8 S w" _, V3 H
强 (強) qiáng - strong/ f4 H4 \0 y& @9 o
墙壁 (牆壁) qiáng bì - wall*( V$ u. k( M8 i ~4 ]# i8 `6 {
强棋 (強棋) qiáng qí - strong group
; ~, _; J! E. R/ `, [' E巧手 qiǎo shǒu - clever move- a0 w4 r& r: w7 L$ g, Q7 I
巧着 (巧著) qiǎo zhāo - clever move6 ^8 s$ q: X% ?0 l# ~+ S
切断 (切斷) qiè duàn - cut*' @" w- y# x8 Q3 v& h7 ]7 p
侵消 qīn xiāo - erasure4 d1 F+ m: ], r
轻 (輕) qīng - light*
, O" U9 g5 L! r( P- ~% G+ j侵入 qīng rù - invasion4 e( E5 K0 A( H$ E1 X3 h5 w
轻盈 (輕盈) qīng yíng - light*$ M0 P$ x! d8 b+ h- D
求活 qiú huó - make life
: W0 ?* f) L; T; w# U曲 qǔ - bend& D; i. O; M: D4 t( i! c2 @
曲尺 qǔ chě - carpenter's square$ C* r* L( Y9 {4 Q- d+ M2 x4 p. K
曲三 qǔ sān - bent three
! G) x; J4 X( m/ K4 H; U曲四 qǔ sì - bent four( x: H& }) n) M2 i; c9 J
觑 (覷) qù - peep
- a. m( r0 q6 m6 j* @ c8 I权利 quán lì - privilege
' s& u m, C. p3 {$ a! V% s确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
' W/ U9 {1 W3 }* }$ o4 Y& A8 _9 a9 }8 {2 p" _! i* v" D
: B" e% b6 F! P2 hR
+ y6 w; |/ B. `0 @3 ^让子 (讓子) ràng zǐ - handicap( S) |6 J* o7 ^! t
让子棋 (讓子棋) ràng zǐ qí - handicap game
& q- ?! f' }- u( Q认输 (認輸) rèn shū - resign*' X9 X( K$ m' n$ I# x9 l
弱 ruò - weak*
' l9 i- i* g1 }弱棋 ruò qí - weak group
* _$ @* F }' A' o% L' o1 H k. [/ m: D7 k; }0 ^/ X9 @
) a+ k- \0 x( c9 C2 e" iS
( q) F6 F# }4 r: Y7 s三间拆 (三間拆) sān jiān chāi - three-space extension
* {+ c# W4 N) x" k' W5 I三间跳 (三間跳) sān jiān tiào - three-space jump* ^% Y$ k; R& a0 f
三劫 sān jié - triple ko7 |7 y O! h9 Q5 R9 Y8 V6 ~
三劫循环 (三劫循環) sān jié xún huán - triple ko" A+ E) z2 C& @% v
三连星 (三連星) sān lián xīng - san ren sei
5 O( e& b- x$ q9 A三目正中 sān mù zhèng zhōng - center of three stones
; T/ }; U" |" i/ p3 D$ j% |三三 sān sān - 3-3 point
) }/ O9 q3 K7 f0 h三手劫 sān shǒu jié - two-move approach ko7 E8 z# ~9 p% D2 h* b
三子正中 sān zǐ zhèng zhōng - center of three stones( |7 e+ c$ m, t7 f2 k9 U. e
杀 (殺) shā - kill*5 Q: }: O$ c& _: l9 L+ \
杀棋 (殺棋) shā qí - kill
$ r0 j) S, D# U4 M1 W" ], l杀气 (殺氣) shā qì - capturing race) e" R% N4 H" @$ }* S; [" A' Q
上 shàng - upper*5 D, n2 o: x. i) T ?
上级 (上級) shàng jí - advanced level*# W& \7 `5 {1 f+ \9 K+ F
上下同形 shàng xià tóng xíng - symmetrical position" Q9 ^) ]0 c6 E: }4 n" X
稍 shāo - somewhat; a little*4 F7 o) V# P" u, E$ K8 s- h
伸气 (伸氣) shēn qì - increase liberties
W9 ?+ b8 e& l+ j- K# V+ C5 e# E- a伸腿 shēn tuǐ - monkey jump' `! ^2 l, D* `$ H9 O
生死劫 shēng sǐ jié - all-dominating ko! S. e9 L# J3 }
胜 (勝) shèng - win*
% U, Q% q+ S ?& U$ p7 j6 L胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
% a( c4 r, U, N* C! `6 K; |1 L胜着 (勝著) shèng zhāo - winning move( c. i6 U: `# Q3 C( H3 I
失败 (失敗) shī bài - failure*
1 T" ~+ _; M$ W- Z( w8 W0 k实地 (實地) shí dì - solid territory5 \& N0 |; q6 R3 S8 a. [0 y
十番棋 shí fān qí - ten-game match, |4 h7 E- O0 H! o$ H- K# v
实接 (實接) shí jiē - solid connection
% I" h0 |$ N' V石塔 shí tǎ - two-stone edge squeeze
% \- g. W1 l6 b8 E! o实战 (實戰) shí zhàn - actual game situation
5 _; r! C4 h( ^0 k$ ^实战手 (實戰手) shí zhàn shǒu - situational move
2 t# G% j' m, w; c5 g7 ?# [& q2 ^/ L势 (勢) shì - influence*
6 \2 A8 j. N7 g6 i室 shì - house; room*
2 X& d4 r2 U, e% G0 t/ Q9 k势力 (勢力) shì lì - influence*: p: n# Q% W" q( M) m+ i
试应手 (試應手) shì yìng shǒu - probe
7 Y6 U7 Y6 T7 L0 N3 R2 d收官 shōu guān - play endgame+ e. W2 \0 c! }: x) v
收官子 shōu guān zǐ - play endgame$ k, {1 W( p3 S, e: n
收后 (收後) shōu hòu - last play7 ~9 U# w$ s7 h% I- ?% ~* |
收气 (收氣) shōu qì - reduce liberties+ T- @+ q" T0 U3 m
守 shǒu - defend*
3 P% U1 Z* `4 \$ A" _6 H b9 R手 shǒu - move
2 ?- d7 a) Z. ^8 z L1 h% ~1 `- W; _手段 shǒu duàn - technique*
! [$ ], v" N3 K% y手割 shǒu gē - reorder sequence
) O5 y: R; d0 H3 Y$ D* `: N守角 shǒu jiǎo - corner enclosure
: [5 ^* M3 P9 L5 z2 F. N2 B) `手筋 shǒu jīn - tesuji
8 N: ?. _0 B6 I" z i+ N6 e$ r2 \手顺 (手順) shǒu shùn - sequence# s) [: S; U% T
手谈 (手談) shǒu tán - hand talk& M8 i+ s5 V5 B" k
授先 shòu xiān - one stone handicap8 } w) y! v0 f- t* c* N8 U0 W
授子 shǒu zǐ - handicap
1 W! m( Y( g9 b$ q4 H授子棋 shǒu zǐ qí - handicap game; R" n3 P, f( p9 b" i) _8 G) y: H% R
书 (書) shū - book*9 H' E4 F8 y1 j) m8 Z2 b5 E, z
输 (輸) shū - lose*8 Q) W" h, }& p
书本 (書本) shū běn - book*
9 j p& f! p% u. r/ H数目法 shǔmùfǎ - territory scoring, R2 d' X+ J& O7 V2 N5 a& s
数子法 shǔzǐfǎ - area scoring
* O5 I6 {# H1 X; c梳形 shū xíng - comb formation) C1 Q: D( O. m$ ^/ b, O
梳形板六 shū xíng bǎn liù - comb formation
; L& \0 u! v3 h, X7 w双 (雙) shuāng - bamboo joint
3 u& M; y/ U% s双吃 (雙吃) shuāng chī - double atari3 [# ?/ o$ W o8 L" ^; a
双打 (雙打) shuāng dǎ - double atari' ~3 h4 Z+ C# ~ V+ m$ a! F, t4 N
双打吃 (雙打吃) shuāng dǎ chī - double atari2 w1 D: k4 }. a( {+ _% |
双倒扑 (雙倒撲) shuāng dào pū - double snapback
1 Z# G4 {- [, p# ^. a, r/ w1 d z双方 (雙方) shuāng fāng - both sides*
x) B6 g, K! ^1 H) @双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
& k# R$ f; g7 t1 k3 u& d双挂 (雙掛) shuāng guà - double approach
9 a2 W( V1 ]6 u8 y8 N$ C双虎 (雙虎) shuāng hǔ - trumpet connection
: T# h7 t; k, e双活 (雙活) shuāng huó - seki; e8 q j, @5 H2 i0 _
双叫吃 (雙叫吃) shuāng jiào chī - double atari
6 q! P o, s Y" E双劫 (雙劫) shuāng jié - double ko
4 e9 b+ t5 _6 o* j双征 (shuāng zhēng) - double ladder
7 a( @: M' {, R, s/ k" C0 @$ x顺序 (順序) shùn xù - sequence*
) `) }" v& ?5 p: m, J! E死活 sǐ huó - life and death
/ T5 q0 s+ f5 o9 i! z) V# l死活题 (死活題) sǐ huó tí - life and death problem
6 }* G/ x4 `- }7 a% |) H& {+ N死棋 sǐ qí - dead group
0 X) s7 ~% Y3 f2 T5 [$ p7 u死子 sǐ zǐ - dead stone' Y+ V9 h1 S t5 r5 r x S
四间拆 (四間拆) sì jiān chāi - four-space extension6 K/ C, }: c' p& }* d$ P3 p8 x
四角穿心 sì jiǎo chuān xīng - occupying four corners and center W) t5 F* g4 P/ Q. v/ C
四劫 sì jié - quadruple ko0 p: V7 _4 ?( c- ^8 N
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
9 H$ J4 R! E/ A& f四连星 (四連星) sì lián xīng - yon ren sei
. Z7 T, X: F/ V/ {1 @松 (鬆) sōng - slack*3 }9 v: V/ e- H7 T" {5 b
松气 (鬆氣) sōng qì - increase liberties
! p9 A2 h5 d, h松气劫 (鬆氣劫) sōng qì jié - approach ko
% D0 y$ `- U% K9 G8 K$ U俗手 sú shǒu - crude move
' [2 h" | n/ B7 y, M随手 (隨手) suí shǒu - hasty move
( A5 J6 I$ ^% }1 _随手棋 (隨手棋) suí shǒu qí - hasty move
- v8 P0 e$ q: _- X" Q, I b损 (損) sǔn - loss*% Y* z3 B# F, v$ T2 T) D; K
损劫 (損劫) sǔn jié - losing ko threat
3 V3 B5 d) Y5 ?: [损失 (損失) sǔn shī - loss** w: T0 ^1 p- v" T3 n7 ?! `
顺序 (順序) sùn xù - sequence*
C$ B( U0 @7 f/ W K5 Q+ u1 a) _( P9 `; e$ S
; z( _& u# s& V& [$ T' y4 ?T9 Y; j \9 r2 G( n5 \# R
台象 tái xiàng - Tower B8 ]1 X2 G9 r% D8 n
弹性 (彈性) tán xìng - flexibility*! z* Y% K6 O$ k4 _$ i: s" \
搪 táng - block*
: a6 I k7 @3 i$ O- X# J0 m套劫 tāo jié - two stage ko+ g5 j% [: S1 T
逃 táo - escape*! _. R1 y. l N# k2 `$ V3 H2 s( r
逃遁 táodùn - to escape, to run away, flee*$ L" S Q) i0 _$ m, t4 G
逃生 táo shēng - escape*7 \4 ]5 i- N4 ]: e4 l
腾挪 (騰挪) téng nuó - sabaki+ ?. @# q& h3 i+ _- f! t+ H/ t+ [
提 tí - remove from board0 p2 o I# w0 j2 c! C/ n
提劫 tí jié - taking the ko2 U$ q: z4 x* X
提子 tí zǐ - remove from board( a J9 f2 c2 _ N, k
天王山 tiān wáng shān - tennouzan1 I# A2 D3 d% M6 z' [
天下大劫 tiān xià dà jié - all-dominating ko
, _' f0 D& G( d% }& s+ ~* N天下劫 tiān xià jié - all-dominating ko
4 I4 k3 T0 ^/ O6 ^天元 tiān yuán - tengen2 Y7 I/ r0 W. V; l0 [- g! Q! w# r
跳 tiào - jump*$ s6 Q3 ~( u7 c0 [% @4 ?9 l+ u: Z
贴目 (貼目) tiē mù - komi" f. @9 d" \6 X! x' W" Q
铁柱 (鐵柱) tiě zhù - iron pillar*
: r6 F1 w! x% Y% i, O. m; o; i, O2 n挺 tǐng - push up; stand*7 a4 i( o" I. s2 b9 U4 S
投降 tóu xiáng - resign*
. \3 @* {( J" h( O ~) h投子 tóu zǐ - resign; j) H* K: [' g
透点 (透點) tòu diǎn - placement
7 \+ J4 [( o4 D% `3 Q2 ]# _4 k$ K' W' j1 m图 (圖) tú - diagram*
! z. Q! ?* D7 X& ^7 k Z8 Z* c退 tuì - pull back1 e/ y- ^! x* i# O" Z
托 tuō - underneath attachment/ K( R; R9 ~2 c# E, s
脱出 tuōchū - escape, break out4 U- _6 g; u) r- s0 ~
脱骨 (脫骨) tuō gǔ - under the stones
* l9 q( e {( i5 m脱先 (脫先) tuō xiān - tenuki9 O( C2 ~- g1 H4 Y4 o. X
, c+ s% @# R4 u7 F0 p0 y c& M! D
+ K+ k V4 n m# g+ X# f
W8 u! i. H* Q! v, P* T6 O
挖 wā - wedge
1 @! O! m5 s8 f, a& w外目 wài mù - 3-5 point1 N( O3 C) N- d) d
外气 (外氣) wài qì - outside liberty- n4 N2 q1 V/ s2 L
弯三 (彎三) wān sān - bent three3 d/ B; h$ P8 ^( G- v6 n
弯四 (彎四) wān sì - bent four
! k* E! L' y/ J( }8 p万年劫 (萬年劫) wàn nián jié - ten thousand year ko
8 S" g- X4 m, `& X N: j围 (圍) wéi - surround*
; B" F9 q7 v9 v3 Y( g7 p围棋 (圍棋) wéi qí - go; _/ _0 ]0 N3 k; b
尾巴 wěi bā - tail*
% k: n% B3 d; Y味道 wèi dào - aji
0 Y% ?# W5 ^7 R7 i文凭 (文憑) wén píng - diploma
' M+ @" T& r. g" Y* G2 m' K' j3 j稳当 (穩當) wěndang - stable; firm*& C6 J9 m' ^4 K( `% U5 r E
问应手 (問應手) wèn yìng shǒu - probe
8 _4 e0 k; Y$ c4 i! W2 \( L- D乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest# Q8 K$ g" i; j3 y9 C, R
无理 (無理) wú lǐ - overplay
3 f& q: ^! h8 v( v+ x8 a' p1 {无忧劫 (無憂劫) wú yōu jiě - picnic ko: G- f% i9 c6 e& y; ~6 M k d- U. m
五子棋 wú zǐ qí - gomoku narabe
. U s F% B' o' B2 @& n% K五间拆 (五間拆) wǔ jiān chāi - five-space extension
& p$ y I$ ?2 ^; k F五连星 (五連星) wǔ lián xīng - go ren sei- H; k9 F/ y7 n, n" e: b) |
五五 wǔ wǔ - 5-5 point! i Z7 ]* b: E; C; N
0 a6 k; S0 U, O6 U9 Y/ o
" n0 s! r; W5 y& ~% k- t! Y, NX7 W/ T/ a, A. {" i, _
细棋 (細棋) xì qí - close game, x9 R$ b8 M5 ~9 S0 P/ u: ?+ I$ c1 q
瞎劫 xiā jié - false ko threat) d7 p2 P: L. n% ]. E: j
下 xià - lower*
$ O6 S4 J% }+ @( G下法 xiàfǎ - method*
' j/ l9 p9 O2 H先 xiān - before; first*+ `7 N/ ^' T" E: D
先手 xiān shǒu - sente+ R/ j+ X6 J. p" u
先手劫 xiān shǒu jié - a ko in which the player makes the first capture' x. e5 N! |3 O# }& N) b
先手利 xiān shǒu lì - forcing move
; f2 }# R+ `7 L2 }! ]; R先中后 (先中後) xiān zhōng hòu - sente with hidden gote
) t1 Z3 r- T1 G$ U6 @. H8 W陷阱 xiànjǐng - a trap*: E( Q$ @# f# y+ H9 J8 l
象步 xiàng bù - elephant's move
: V0 r, o( E' [ {% A象步飞 (象步飛) xiàng bù fēi - elephant's move/ ?, R0 R: m- L' G$ Y7 L6 }8 ?
象飞 (象飛) xiàng fēi - elephant's move3 k, h5 |# [' g' c6 r
向小目 xiàng xiǎo mù - facing 3-4 points+ S. i5 J* Q0 ~$ G! i
象眼 xiàng yǎn - center of elephant's move$ o: z. }: r6 g' r
消劫 xiāo jié - ending the ko
+ @4 l! S. g6 k6 S& Y小 xiǎo - small*. c3 Y% U9 `/ x1 w# a
小飞 (小飛) xiǎo fēi - knight's move O, z5 u' t$ U# f( m; [5 K
小尖 xiǎo jiān - diagonal
; @7 H- P5 b9 Q小林流 xiǎo lín liú - kobayashi opening
3 Z: T% [6 E8 b* [, y7 g小目 xiǎo mù - 3-4 point
$ D, M! }) P R' |+ I5 B小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
: c! P" N u+ M# O# ~+ H0 m3 |小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
& t" `0 m# r. D小伸腿 xiǎo shēn tuǐ - small monkey jump
: j" J# R! } s* G1 [, h% H小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg' W0 A0 `) H3 I8 V5 z' O% H
效果 xiào guǒ - effect; result*
7 Z/ R, I. i( \# B& J+ d' V0 ^9 b效率 xiào lǜ - efficiency*
& e6 }" k8 H2 V! i c9 I新布局 (新佈局) xīn bù jú - new opening; T e& S: _ n7 V9 s R8 g e
新手 xīn shǒu - new move& N6 ~# n" h: P
星 xīng - star point
7 @$ ]3 A# Q# e4 [* Y星位 xīng wèi - star point" ?2 D1 d. x# l+ J
形 xíng - shape*
0 {% J0 h8 I) I0 m( P形势 (形勢) xíng shì - situation*: P# c2 g5 q$ z2 {! S
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
* u+ ?2 S' Z* r- F形状 (形狀) xíng zhuàng - shape** H& ?/ N' L8 D) R5 W
秀策流 xiù cè liú - shusaku opening
. U4 s: k5 L( r8 g虚手 (虛手) xū shǒu - pass
2 |7 i4 K; [% O$ c( x. j, U虚着 (虛著) xū zháo - pass
7 v4 Z* {: g# @1 l序盘 (序盤) xù pán - opening
5 P! X: P, a. z) H$ |7 e8 r9 F0 M学生 (學生) xué shēng - student*, r2 l3 D) ^7 ^. |$ C
雪崩 xuě bēng - avalanche*
) Q/ m$ g; O# ?% Z& m% e循环劫 (循環劫) xún huán jié - double ko8 \ P& H) F3 m$ K n
( n q! k8 Y6 P; z! Z% R+ d! H0 x/ N' k9 }5 h" N4 C- p
Y
' l1 u: s. w; R/ R压 (壓) yā - push down*, F+ y1 W0 n( Q. w }
压力 (壓力) yā lì - pressure*
9 [" v* Y+ @; s延气 (延氣) yán qì - increase liberties
4 } Q1 q# A5 D2 [7 _3 m眼 yǎn - eye*( i }3 \' s7 z: r
眼位 yǎn wèi - eye potential; eye space; X* [+ l! V% `1 L
眼气 (yǎn qì) - eye liberties8 i( e7 @/ `0 ], g- _
眼形 yǎn xíng - eye shape; eye space) O+ i* [0 D2 ~
妖刀 yāo dāo - magic sword
0 y' E: U3 N5 l: z% l摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
) p0 k0 q. Y/ L1 D, E5 t/ S' g要点 (要點) yào diǎn - vital point$ [" |* H1 U+ c2 \
要子 yào zǐ - key stones
$ Z( K* \# v1 W: X9 E: c& T7 G3 |: y业余 (業餘) yè yú - amateur** b/ }2 N$ a$ k; {+ v7 I
一方地 yī fāng dì - one-sided territory% e7 o9 y) k$ V$ A @9 U( }
一间拆 (一間拆) yī jiān chāi - one-space extension
& Q; O! v. c. @8 ]: H一间跳 (一間跳) yī jiān tiào - one-space jump# D3 b [1 z5 B; \# ~
一手劫 yī shǒu jié - direct ko' }8 |3 Q+ V( I
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
9 n7 w" {! X6 n: e1 s4 h& {$ ?疑问手 (疑問手) yí wèn shǒu - questionable move% L" r3 d9 |/ O4 @; m6 e4 I
弈棋 yì qí - play game*
( k# Z( d1 n- v8 Q引征 yǐn zhēng - ladder breaker! g1 B8 W% ~1 h3 v/ _
赢 (贏) yíng - win*. h8 q" ~: @$ l C# b& E
应氏 (應氏) yìng shì - ing's
* J: y H$ P6 |7 K R$ P硬腿 yìng tuǐ - first line descent* Z% o( \) l2 I* r* o7 U9 w9 U
优势 (優勢) yōu shì - superior*, E* P9 M' g% Z, v
有利 yǒu lì - advantageous*$ C/ `$ k" Q# k1 J2 ~0 G) w* J! s
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye! k' s1 |8 L! I3 \8 }
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye. O$ ~" b% V3 T+ J' z
右 yòu - right*0 F6 w$ c8 Y% c! N( {% X4 y
余味 (餘味) yú wèi - aji
7 l/ u1 [- D6 g$ P8 K愚形 yú xíng - dumpling shape; u+ z" e& q. {- L: x2 r& }
宇宙流 yǔ zhòu liú - cosmic style5 g# @# @' |/ I) `% B/ E" X* L# q$ K
原则 (原則) yuán zé - principle*+ F8 T* K5 v: f" Q. X- b( i
院生 yuàn shēng - insei: Z6 }8 |# p1 B4 ]4 @2 @. s
! W$ }+ Y& Y, d; F7 @
( i( B/ d7 ]: K9 o% ?
Z
; s2 U* ~- ^2 C. ~% Z! D枣 (zǎo) - jujube (Chinese Date Wood)*) T3 }: k3 f9 k2 j% P7 Y# s) M
扎钉 (扎釘) zhá dīng - iron pillar*
Y$ t% s! o* I! f& O/ g' s# p长 (cháng) - stretch+ C7 t9 y3 g& Z3 O3 I/ U! N5 B* w
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi! S; e7 |' `1 G' C0 Y
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi! \, z) {4 j) j d5 w4 j
着 (著) zhāo - move
; t7 G8 e' w; W4 d6 R真眼 zhēn yǎn - real eye
5 ~8 {: Z" v' s镇 (鎮) zhèn - capping play
/ J4 H; [) `+ M2 C镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker: J6 i" O) J- e! @- ]& {
镇头 (鎮頭) zhèn tóu - capping play
) ?3 q4 M# o g; @+ _: Y证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma, O4 O" K3 K+ d/ w0 E: I2 z' C
征 zhēng - ladder3 f m5 R9 g* g% ]. s/ u
争棋 (爭棋) zhēng qí - official challenge match
6 {( t- V' {/ U征子 zhēng zǐ - ladder/ A' `/ z. I: @5 ]1 O& B' b
征子劫 zhēng zǐ jié - ladder ko" K4 ~9 _. Y& ]3 y9 |* q1 _5 |0 w0 a
整体 (整體) zhěng tǐ - chain5 v) N+ A9 [1 U. j8 _
整型 zhěng xíng - settle! ~4 i) _ {4 H" c
正解 zhèng jiě - solution*) | [) D) y% _; M. n5 c3 }( s. E
正确 (正確) zhèng què - correct*
# o) O! |" a9 t: G+ I证书 (證書) zhèng shū - certificate*
* c6 U% L5 f1 Z* Z正着 (正著) zhèng zhāo - proper move
! U) C K3 {" q5 ^指导棋 (指導棋) zhí dǎo qí - teaching game% N9 ]7 i1 q9 B0 i8 C
直二 zhí èr - straight two
& P3 f% s6 T4 ^% U% m. G9 O( K7 ~直三 zhí sān - straight three
' f w3 J7 t7 C* ]4 h( r直四 zhí sì - straight four
2 ]( z, u3 S4 v6 h7 B) _; v7 l" S职业 (職業) zhí yè - professional*
& I# _& S2 v: k( q8 k( u只此一手 zhǐ cǐ yī shǒu - only move, e/ Z$ U R3 a6 R& u0 J! r
治孤 zhì gū - managing isolated weak group
* s# v& r" Z& G/ j% P# _中 zhōng - center*9 |6 n% q5 k9 t9 `- r
钟 (鐘) zhōng - clock*
! g7 K4 o+ D; b/ P% T5 ?! D中腹 zhōng fù - center*
( m$ G2 q1 g$ T1 n2 c, s中国流 (中國流) zhōng guó liǔ - chinese opening2 a' g( V g& \: ]# W/ O
中级 (中級) zhōng jí - intermediate level*
5 ]- @ ?( d8 J, n. X( x2 Y终局 (終局) zhōng jú - end of game
4 S9 I/ [' Z3 g; V' t# Q中盘 (中盤) zhōng pán - middle game
) Z l, V% } ^- T9 `终盘 (終盤) zhōng pán - endgame
+ i, n6 r, E; F+ B" I- \中心 zhōng xīn - center*
- n) b7 r( ]' M# L中央 zhōng yāng - center*9 t/ G! ~1 p: k) ]8 o7 t U
中原 zhōng yuán - center*- L0 r4 a2 D) a5 J
重 zhòng - heavy*+ j& h- e# L) I
主动 (主動) zhǔdòng - (to take the) initiative*
" ?+ K/ K& m; i# w: n' K* n专业 (專業) zhuān yè - professional*
2 }/ j; n+ Q1 v2 D6 S转换 (轉換) zhuǎn huàn - exchange*
d( y& b+ q% @( x0 V装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback) R% c! G; \2 b
装劫 (裝劫) zhuāng jié - a move that threatens a ko- X, f2 H9 M. d! z! v
撞气 (撞氣) zhuàng qì - reduce self liberties
- v6 o; V+ I! t3 p6 t m6 g) q追 zhuī - chase*+ `# R8 i3 N( p+ W3 ?2 m
追捕 zhuī bǔ - chase** |! H+ j) P: C& ^
子 zǐ - stone; unit in chinese counting0 R! n9 F4 P8 T7 V6 y, _- o. i
自然流 zì rán liú - natural style/ |' _9 {1 }( m+ J! R+ O# k
自杀 (自殺) zì shā - suicide*
l& w4 \1 O- x0 }2 J左 zuǒ - left*7 r/ _0 E( m8 r# q( b: e
左右同形 zuǒ yòu tóng xíng - symmetrical position
$ V6 _+ n7 k% w; Y7 |做活 zuò huó - make life6 J! G/ M% [& W$ ^3 O1 s
做劫 zuò jié - create ko1 `6 w5 [, j; t8 {; e
作战 zuòzhàn - combat*
+ s+ Y4 s: b& c4 H3 M/ {! @5 t做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)8 _6 X/ b7 ?! }, |6 T" k
|
|