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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
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安定 āndìng - settle*+ Q, U4 y9 q+ m

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B
$ J: m* B* i3 g% a+ n6 o8 }4 A白 bái - white*6 ^" j3 q0 P" U" ~! g
白方 bái fāng - white player*
4 Q" {3 `: R( S) ]败 (敗) bài - failure*/ O: w6 t0 j/ E: {
败着 (敗著) bài zhāo - losing move! t, c+ Y- Z+ W8 D* k" \; }- y
扳 bān - hane
/ R, c+ k6 E/ D9 x6 c; K' z$ v8 R扳断 bān duàn - hane through4 I7 t% |4 l6 K
板六 bǎn liù - rectangular six
9 {( J5 e0 R, h9 @( ^6 n半劫 bàn jié - half-point ko
5 \. |1 m9 h- ]% `* ?* @; w4 @$ k棒接 bàng jiē - pole connection5 }7 `# V% S* O. f0 K
包围 (包圍) bāo wéi - surround*/ j! g) h5 d( v5 q9 f, r6 `3 n
薄 báo - thin*
) ]. O- @7 U' {6 M0 t保留 bǎoliú - retain; preserve*
8 C0 q! P8 X; T) P8 X2 s2 P抱吃 bào chī - capturing technique by atari0 U8 d8 i' B( m& e6 H6 p! C
本身劫 běn shēn jié - local ko threat
6 c+ c' n6 M* R7 c, i9 N本身劫材 běn shēn jié cái - local ko threat
0 |$ o8 U/ C, O% P6 T9 d本手 běn shǒu - proper move
4 V* v2 @1 u, p. t# m( m# x笨重 bèn zhòng - heavy*. r' S  @  @7 t7 Z2 ^6 A9 l9 {- z
崩 bēng - collapse*
$ O+ A" ~9 {) q6 a崩溃 (崩潰) bēng kuì - collapse*2 n% R) |# v- {7 o/ t, v' X: U7 A
逼 bī - checking extension. P' s" O. J' u5 |* _5 e6 v' E
鼻顶 (鼻頂) bí dǐng - nose tesuji
5 b2 e7 h- {5 K1 g) ^5 _比气 (比氣) bǐ qì - capturing race- h$ ^- S5 n) H/ `0 h
比赛 (比賽) bǐ sài - tournament*
9 A: F1 a: t/ h5 |: p边 (邊) biān - side*/ t) c& w+ o6 _; |. @* s
变化 (變化) biàn huà - variation*( q' \+ z) w" z  Q
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening0 F6 I9 h4 w6 q" i9 a' _
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening2 y) O3 x! z; @4 x4 p7 W7 z" L
变着 (變著) biàn zhāo - unusual play
0 E+ \" s$ l6 p  z- n/ `6 [- i并 (並) bìng - horizontal stretch
) [! B: z) Y0 j. P  J+ N步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)  Z& r4 l2 P/ X
补强 (補强) bǔ qiáng - reinforce*
! B$ q  H7 S& \- f2 l' o布局 (佈局) bù jú - opening( a& e0 O+ Q" W+ W
不利 bù lì - disadvantageous*
" D2 v# S# L7 E! y+ q. K不入 bù rù - suicide: X+ E7 i4 B+ W; }' p( ]" b
不入子 bù rù zǐ - suicide, N( {4 m) ]" ^' L0 r, o& Q
不提三目 bù tí sān mù - three points without capturing
% r3 g% H& e4 r5 m# g$ J不提五目 bù tí wǔ mù - five points without capturing. b" I. T7 {. @" G( g3 w3 l

% r: U- }* a0 R" ^7 ~7 q$ v
- h/ q: `% i" y, K/ D! x$ D* _C5 |* z9 V8 k1 ?# l) o- c
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)8 H% ^/ a2 ]' E) @# j- s
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
$ V, i7 N. n* Q5 v参考 (參考) cān kǎo - reference*
8 v8 y2 h" h: A* H残忍 cánrěn - bloody or merciless*
+ A3 X" S+ i; A6 X- a5 [拆 chāi - extension% ^+ l8 w1 C4 @. _' Z
拆逼 chāi bī - checking extension  }" Q% t: d( Q  o6 S
拆二 chāi èr - two-space extension
/ J( M- t9 e) |5 D6 V1 ?拆三 chāi sān - three-space extension8 l0 ]/ j" }8 c: L4 M; y6 \
拆四 chāi sì - four-space extension3 ?- M% w3 ~( t
拆五 chāi wǔ - five-space extension. ?) D6 L) {4 U7 J
拆一 chāi yī - one-space extension% n$ |, c" E$ `7 p
缠绕 (纏繞) chánrǎo - harassment technique
6 L. F) u2 Z2 Z' ~9 i  @长 (長) cháng - stretch' B# N1 T3 M; X5 C- M2 v
长考 (長考) cháng kǎo - think for a long time
4 x6 I3 j1 ]9 o" v5 j长气 (長氣) cháng qì - increase liberties
- {: D$ Z( u% I$ w$ v3 V: _长生 (長生) cháng shēng - eternal life
; ?2 f; I0 N  X) }# I场合定式 (場合定式) chǎng hé dìng shì - situational joseki
) L8 k' M0 ]1 E1 D* ]超大飞 (超大飛) chāo dà fēi - very large knight's move/ Y4 ]8 h/ x/ o# k, J2 w
超高目 chāo gāo mù - 4-6 point
' }* Y. m" ^/ Z, t超时负 / 超时 (超時) chāo shí fù  - lose by time6 E* l% l7 \) z- @2 E
超时胜 chāo shí shèng - win on time
4 U# Q0 R. V  T' n3 r成功 chéng gōng - success*
) Z  L, @! I5 i0 c成立 chéng lì - possible*: n* g7 l% x" M1 Q, `4 ~. G
秤砣 chèng tuó - two-stone edge squeeze9 N4 [$ b% ?& {+ o8 a5 ]5 t: \* P) y
吃 chī - capture. R- |3 K5 d5 j, W
吃亏 (吃虧) chī kuī - loss*
( D6 X) q+ D4 n5 `7 |  c7 z持棋 chí qí - jigo  K: s! O8 q5 N" z( @% D
冲 (衝) chōng - push through
$ C' ]. `( f8 |) P5 u0 h重复 (重複) chóng fù - overconcentrated' a) {" K% |6 I2 ^+ e+ X
初段 chū duàn - 1 dan
, H% }& C: ?! ?1 s5 H初级 (初級) chū jí - beginner level*
: [4 _5 Z( |$ v! ?2 }出头 (出頭) chū tóu - getting ahead2 e# O( H: l, y$ K
刺 cì - peep
0 h! e3 g% u1 }8 f, Q( I- R次序 cì xù - sequence*
& q  e* a0 [, w. c! E/ S错误 (錯誤) cuò wù - mistake*
+ W/ n" {- |2 Y& \- ^9 Z5 i错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
1 d, A3 I. Q- U' j
* i3 K, F  a5 ]3 {/ B* D0 O% t
& b9 n5 z* P: M- ^; S4 dD, x, D- q$ {' t% Y' D
搭 dā - attach
* E. f0 E" ~) ^. c2 w# s4 p/ h打 dǎ - atari7 ~) J: I& E- B/ L, x+ n4 ?1 f/ p
打吃 dǎ chī - atari. c, }/ U$ S& e6 L, V! j. H) d: h
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
" ~& c' N1 i" T/ P; X打挂 (打掛) dǎ guà - adjourn game
2 P+ |3 J- ?. Q; I/ |打劫 dǎ jié - ko9 O" Q% \) @; H& K
打入 dǎ rù - invasion- v, h6 v' h& f$ F
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one  e% N& y8 F7 x, F6 S! c
大 dà - large*
6 F. c$ R; i3 B* f* w) ?大场 (大場) dà chǎng - big point
) P, [& w' x' ], }+ y( O2 k( y大飞 (大飛) dà fēi - large knight's move
+ h6 o1 i, K4 [! a" Y大局感 dà jú gǎn - whole board thinking
3 P/ f' y' [3 z& [大龙 (大龍) dà lóng - dragon*# r9 Q( p: C3 ^# m
大模样 (大模樣) dà mó yàng - large-scale framework
6 R1 y9 W" C  Y大盘 (大盤) dà pán - large board (19x19)
+ K9 K( [. B* W$ |) B0 w大棋盘 (大棋盤) dà qí pán - large board (19x19)0 h# H) T, m0 x6 K! n$ e
大伸腿 dà shēn tuǐ - large monkey jump/ C$ J$ `, O% l
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
: V6 ]! K! T  r$ E' L大雪崩 (da4 xue3 beng1) - large avalanche5 }* c( Q8 v, U: O. F$ j- R
大压梁 (dà yā liáng) - Da Ya Liang* X3 @9 V: `* T7 {& G
大眼 dà yǎn - eye with two or more spaces! t" ^# D9 e- v( y
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
. d* e6 p7 \/ e* z% }带钩 (帶鈎) dài gōu - long l group8 w) R8 \/ n% {/ U
单关 (單關) dān guān - one-space jump) r$ Y5 y( h4 Z: ]
单官 (單官) dān guān - neutral point+ j+ {3 l. w: G0 J  v# U- [  x! y
单劫 (單劫) dān jié - half-point ko
. F% x& S3 J! D$ X6 T" E  O( g单行道 (單行道) dān xíng dào - one-way street*! \6 R2 o3 `* _# J
挡 (擋) dǎng - block*2 F% T! F5 g8 x" h! V
刀把五 dāo bǎ wǔ - bulky five* q4 t( H/ B. M( W; I# y" `
刀板五 dāo bǎn wǔ - bulky five
; c' b2 ?$ u2 V4 E$ s3 J* A( H刀柄五 dāo bìng wǔ - bulky five
7 c) Q! t) L. [3 z* T刀五 dāo wǔ - bulky five1 s3 ], E8 e" [
倒扑 (倒撲) dào pū - snapback
# F. z4 Z3 S% W2 z$ @' q  L9 D倒贴 (倒貼) dào tiē - reverse komi4 }3 m2 o! J; q% G/ R& P
倒脱靴 (倒脫靴) dào tuō xuē - under the stones+ u; d$ J# ?0 t+ Q
低 dī - low*! D: m, b# u) V: z6 T7 `
敌 (敵) dí - enemy*: [$ Y7 v/ [( w# x* N' S$ s, m
抵 dĭ - hold up; push against, to support, to resist*
7 J0 U% t; w5 x抵抗 dǐkàng - to resist; resistance*2 J* R" w. m3 _7 b8 |
敌人 (敵人) dí rén - enemy*
0 a; L& _" B6 S1 K4 K  V  s, }地 dì - territory*
; ]2 O8 W6 Z, g, N地盘 (地盤) dì pán - territory*
2 k' L4 X/ g( ?! n地域 dì yù - territory*0 k3 y( p! i: u: l) s8 l5 r! s9 A
点 (點) diǎn - placement; point' H. a/ V  l9 Q6 K, q$ U! s
点方 (點方) diǎn fāng - eye-stealing tesuji; X" y+ B4 u# i/ R7 l$ y7 Y0 L4 F0 Z
点角 (點角) diǎn jiǎo - corner invasion) C" d  d' Q, W: a7 n
点目 (點目) diǎn mù - counting
, r6 O/ D/ q# X点眼 (點眼) diǎn yǎn - placement inside opponent's eye. a8 ]8 s& s& m& U8 l6 ~
调子(調子) diào zi - choshi
6 N5 O' m$ {" U8 f* A0 x8 E& K丁四 dīng sì - farmer's hat; pyramid four0 m5 i$ `& s) ]
顶 (頂) dǐng - bump
" i3 l4 M; g8 p0 v定式 dìng shì - joseki$ ^. \9 p/ l8 T. U$ _
定型 dìng xíng - settle
) y: T! v7 A8 `* a0 k) u5 c& d& {( i* `东坡棋 (東坡棋) dōng pō qí - mirror go3 n) a2 J) l) L5 ^5 r  w$ p* V
斗方 (鬥方) dǒu fāng - carpenter's square
) L3 w. ^" v6 N4 I; ^4 t) R: f读秒 (讀秒) dú miǎo - byo-yomi
( a4 {* S. f. X5 e7 C渡 dù - bridge under- U* ?5 A8 H7 e3 H& i: _7 t
断 (斷) duàn - cut*! L7 `5 [0 C# u+ s' m
段 duàn - dan5 j: w  a: ^( q9 N( C
对策 (對策) duìcè - countermeasure*2 ^6 C8 E" Z6 q! `! t
对局 (對局) duì jú - play game*1 o5 O; |, S1 N+ W/ _% ], l8 f$ |
对杀 (對殺) duì shā - capturing race8 Z3 |' \/ W6 C- [8 c6 i% F+ L' a
对弈 (對弈) duì yì - play game*
5 k. n0 G/ X; E+ @$ K遁 dùn - to escape, flee (逃遁 táodùn); (disappear)** y7 N! `8 f7 P4 a
多元劫 duō yuán jié - multiple ko
$ C" L, N7 r* g+ j' R
4 |- L5 A  y7 B" t+ M& H% c  Z1 i
3 u6 f. G! S& O  ]6 vE6 Q- `- _$ A- o, Z8 Y
恶手 (惡手) è shǒu - bad move
. E& `& u5 F! y' h/ w二间拆 (二間拆) èr jiān chāi - two-space extension5 S5 g5 l, h# D4 V1 O5 K
二间跳 (二間跳) èr jiān tiào - two-space jump
# B7 T$ P" q: T# s3 A" r8 r二连星 (二連星) èr lián xīng - ni ren sei4 s) Z: [0 z* w. w$ p) y
二手劫 èr shǒu jié - two-step ko
4 u: O0 s4 c: q* S& g: m$ P# i; @
6 f. ~6 W3 u. F: J
F
& M$ a  L; J' z3 A2 W- F  p$ o发展 (發展) fā zhǎn - develop*% ?) m! `# _& ?
法 fǎ method, way (also 下法 xiàfǎ)*: k3 ~' b6 P% j% K
反扳 fǎn bān - counter hane- s! U; C& N) R( n4 U2 q
反打 fǎn dǎ - counter atari
1 ?* c- G2 Y( Y+ ~7 V3 x0 Y反攻 fǎn gōng - counter attack
$ m7 R1 h" v6 I2 E! z$ y反击 (反擊) fǎn jī - counter attack
8 w- y& l9 g5 D, Y, C; L0 e反夹 (反夾) fǎn jiā - counter pincer' i: z- D* D% {  E: r
反提 fǎn tí - recapture, g) X+ N0 t2 |. _& r+ k
方法 fāng fǎ - technique*
  g8 |; z2 ^. _* n2 X方四 fāng sì - square four
3 }: S2 f9 K; R* X方向 fāng xiàng - direction*
7 m- ]: t: z/ P方形 fāng xíng - mouth shape
) ~# k3 j4 B$ E0 c% M防 fáng - defend*
$ h. d+ ]) B3 s$ [# _防守 fáng shǒu - defend*4 Z0 k9 v& c5 o7 D+ ^/ [3 C# [
飞 (飛) fēi - knight's move/ e1 f6 g6 U, v
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
! W7 p9 o& T) m飞压 (飛壓) fēi yā - press4 o0 Z" C" ?2 A1 B9 p0 h8 Y
废着 (廢著) fèi zhāo - useless move
/ ~5 z1 F% {: {/ k废子 (廢子) fèi zǐ - useless stones
2 `& Z+ u  r% ^% m/ d分投 fēn tóu - splitting move5 T; T, j+ d# L1 d2 K8 l7 Z; R) U
分先 fēn xiān - even game
& h0 N" D. I1 c+ F# V& j封 fēng - seal in*) w5 ^4 E, `4 d- q7 o* m% M( g8 B
封手 fēng shǒu - sealed move% S# c3 X' O$ E3 X" x
封锁 (封鎖) fēng suǒ - seal in*
0 H" r' i: V3 S" c8 H浮棋 fú qí - floating stones
* |2 U8 Z* p) V* z浮子 fú zǐ - floating stones
, v8 S/ B* Y+ g2 s负 (負) fù - lose*/ X5 R( s9 X: F* U5 b# ]' g
复盘 (復盤) fù pán - game review1 q; P3 `' w% z" `& ~5 I9 d! ?

6 A3 d; z0 S( ]/ N$ M- N2 I1 I- {' ?- k* @7 ^+ r% q
G
+ Q4 ^; s& G8 t4 T: B( d概念 gài niàn - concept*
0 M/ w' _  r- L$ I; Y0 x9 `* N感觉 (感覺) gǎn jué - feeling*5 n3 g7 @& F- T0 ~4 b8 \$ V
高 gāo - high*( G4 Z# X1 D/ W- V( Z% e) E$ f
高级 (高級) gāo jí - advanced level*4 {7 U% K& @1 P' S7 j9 Y: T. L( o
高目 gāo mù - 4-5 point
) m6 ], f, ]3 F7 A* ~5 A1 {根据 (根據) gēn jù - base*. f4 i5 E* x; j* D# f
根据地 (根據地) gēn jù dì - base*
# {6 P8 r% i0 U4 ^9 w. V' y) p攻 gōng - attack*
% N( H. A2 [& n攻击 (攻擊) gōng jī - attack*& P5 x3 m5 R. ^, e7 f; l5 S7 U/ N3 F
共气 (gòngqì) - shared liberty/ H: t" l/ I, A3 ~
公气 (公氣) gōng qì - shared liberty
% ^* _3 Z3 y, D0 t% s攻守 gōng shǒu - attack and defence*+ s9 @9 K4 O6 U# ~4 j' f
共活 gòng huó - seki, d% v' z% X3 O: G7 e! f
孤棋 gū qí - floating stones
+ w! z4 `: `9 u8 m9 R挂角 (掛角) guà jiǎo - corner approach# N) X  h5 u( D0 L
拐 guǎi - bend*
: r) A, m$ z' M  P) G& i& @3 h% l: o怪着 (怪著) guài zhāo - ghost move) g8 `, R+ e1 Y/ K5 L) E( `9 m
关 (關) guān - one-space jump- [$ Q1 T" I% ?! D5 H7 H
官子 guān zǐ - endgame* w# Y  s2 v* Q, M( M! e+ V; H0 D
龟甲 (龜甲) guī jiǎ - tortoise shell1 a! K2 I1 O0 {, m( D
规则 (規則) guī zé - rules*- Y$ o/ d3 R/ z! a  @' J
鬼手 guǐ shǒu - ghost move9 K! T# n) |. C- J5 S! B' I
滚包 (滾包) gǔn bāo - squeeze
, W- n9 I: @) r; ?滚打 (滾打) gǔn dǎ - squeeze
' _, |. a* I3 u8 [/ a% L0 }滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze: C& A  \9 Z1 r6 u# W/ f. V: E% ~
过分 (過分) guò fèn - overplay
/ \2 v2 ^: l  q# z7 w$ ]1 U' R国手 (國手) guóshǒu - national champion*2 g. Z3 I3 U* a8 {
# @  q/ r. F) t, `

) u( z: [, [- sH7 e6 b9 o0 U; q, V# m6 J: M4 N
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki4 ^$ _8 W/ S9 C  |  j! S$ }
好点 (好點) hǎo diǎn - good point% e; x0 n: j5 B2 a& A8 w
和棋 hé qí - draw*+ s! u" x* O+ g6 q
黑 hēi - black*
7 |5 Y7 |7 d7 P- a5 c7 j$ O  E* z黑方 hēi fāng - black player*
/ O+ D1 \# S3 x& o. n  B黑先 hēi xiān - Black plays first*" q* F* x$ g4 G. B: N! c- {
猴子脸 hóuzǐ liǎn - Sake bottle shape9 w* y+ d/ o% W
厚 hòu - thick*
3 Q+ u' G* F$ ^; M: l后悔 (後悔) hòu huǐ - regret*
( Z( o/ z. k- ]7 m后面推车 (後面推車) hòu miàn tuī chē - pushing from behind3 H8 E  d2 i  l! J
厚实 (厚實) hòu shí - thick*
* U: \2 x# [4 T& g7 Z* J厚势 (厚勢) hòu shì - influence*
% ]( J$ P1 ?5 `+ L( }  t后 (後) hòu - after; later*
9 [2 z7 x) |- ^! ]% ^后手 (後手) hòu shǒu - gote: S  S) \" H; x2 L* W/ x0 f/ n: s
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture7 l/ _+ [0 X/ ~' M
后续手段 (後續手段) hòu xù shǒu duàn - follow-up* t% d+ S4 O1 ], a, {  t
后中先 (後中先) hòu zhōng xiān - gote with hidden sente' I& _0 h& a' f* j0 u  w& z" k
虎 hǔ - tiger's mouth
4 W3 h. d1 m: z% y虎口 hǔ kǒu - tiger's mouth
4 {/ Z3 h6 s5 U1 J& K+ B互破 hù pò - mutual damage, ^! q5 D% ?6 l
互围 (互圍) hù wéi - mutual surrounding of territory1 i- z2 O, R1 t" U5 n  q7 k
花见劫 (花見劫) huā jiàn jié - picnic ko
$ |, c! b; Q" |; ]4 S% j花六 huā liù - rabbity six
8 l/ `" Y0 n( J: @; ?9 N花五 huā wǔ - crossed five
" J7 e/ ?2 h% \! N还原 (還原) huán yuán - transposition$ @7 T+ b# y& X* `* b, L, Z
缓 (緩) huǎn - slow*
( Q. H8 t$ ?5 A) }5 c& }缓慢 (緩慢) huǎn màn - slow*6 w( W( G# z# K1 Z% A
缓气劫 (緩氣劫) huǎn qì jié - approach ko
$ Y% c6 K) E! r缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
1 |6 n& T6 I# N! ]8 v. |8 N缓手 (緩手) huǎn shǒu - slow
' J7 n$ M$ Q/ O1 H% [- @' W缓征 (緩徵) huǎn zhēng - loose ladder
  n2 M, Z  A) b, {2 v- h缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder" M6 b- `$ M3 {: G6 z
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique: K& U+ R4 S8 y2 R" s
回手 huí shǒu - take back*1 s4 G: h7 D/ l
回提 huí tí - recapture+ u1 |$ F9 s9 x  x
悔棋 huǐ qí - take back*: L# u  S, p% P/ c/ a% ^) Q6 X4 V  s
活棋 huó qí - living group+ q% B& x' s; s- m- M% a# r
) [) G/ c% S2 l, _7 T

6 M( i7 N* F% HJ1 f( D  E! i1 h* d* x* R
急 jí - urgent*
9 ~; ?9 j+ ?0 u* Z( c5 E# m级 (級) jí - kyu
% |5 a! l; Q1 a* m: y急所 jí suǒ - urgent point8 ~% f- A7 e: \2 j* C) N6 ?; q
挤 (擠) jǐ - bump into diagonal; choke; atekomi' \: ?- y, A& n8 X* W
技巧 jì qiào - technique*
" ?1 c' }# H; F$ U% f) _计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
$ p: A. h$ z0 h0 z, c  I: D佳 jiā - excellent*
, V/ H: _) Z, q4 l( P/ j( M7 O夹 (夾) jiā - clamp; pincer
) p, p% O- t& S& k' J枷 jiā - net( M9 M2 I. Q) `. Q9 p$ d
枷吃 jiā chī - net
3 |) G$ ~; ^, X4 N- D# M夹攻 jiā gōng - pincer; C/ O. W; W* A9 d2 |7 S
假劫 jiǎ jié - false ko threat- U0 C& G1 `7 P" d3 Q
假双活 (假雙活) jiǎ shuāng huó - false seki* a: r. Y; n9 _, \. L1 F1 g
假眼 jiǎ yǎn - false eye7 i( i7 {$ y" ^2 h
假眼活 jiǎ yǎn huó - two-headed dragon
- q% P# k+ ?( W& I! Z: e, @尖 jiān - diagonal
/ A8 S) m) K) U3 D$ A) C尖冲 (尖衝) jiān chōng - shoulder hit
3 P& Y3 i  M1 E. @3 Z" A1 Q尖顶 (尖頂) jiān dǐng - diagonal attachment! e3 c& P! v' f, q
坚实 (堅實) jiān shí - solid
0 Q# D" I) u( O见合 (見合) jiàn hé - miai" s# r5 z; e. b% T4 c* f0 f
教 jiāo - teach*6 i& n: i8 b$ X$ x+ q$ Y/ @" s
交叉点 (交叉點) jiāo chā diǎn - point
2 y- e' A! {" t. A3 D9 q# R, A5 Z交点 (交點) jiāo diǎn - point, J# o, L5 A( t$ o% M5 L
焦点 (焦點) jiāo diǎn - focal point*
  k, z; h4 ^2 M0 d$ D* O交换 (交換) jiāo huàn - exchange*4 p2 N9 T5 D0 j3 W) i9 L) e; W2 i% F
角 jiǎo corner (angle, horn-shaped)*& R9 G" F9 V% r# i9 k* h5 x
叫吃 jiào chī - atari
0 g; f, }8 f% x7 W) c( @1 Q教师 (教師) jiào shī - teacher*
  Q/ S! d; X: a: n教室 jiào shì - classroom*7 d& J2 R! J' A: @6 v
基本功 jī běn gōng - fundamentals*3 u+ C: A* }% C. n3 J, ^5 I
接不归 (接不歸) jiē bù guī - connect and die: ?- y- t' }$ v. {" K/ E
劫 jié - ko
+ d- W6 P; q- {; v7 C. B劫材 jié cái - ko threat2 H/ M% R  v- _* Z$ O3 P
结果 (結果) jié guǒ - result*
# L5 N3 n- x- _劫活 jié huó - live by ko
  h2 a: e- ^0 q诘棋 (詰棋) jié qí - life and death problem
" T4 ^3 Y" ^+ [劫杀 (劫殺) jié shā - kill by ko
8 N* O3 e# ~4 M1 q7 R劫争 jié zhēng - ko fight( B9 Z3 ]0 F/ u9 D% Z
解答 (jiě dá) - answer, solution*
8 D1 F% w# v$ b金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
2 e# L, [7 G6 K9 c' z; |! a金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
6 P2 }- Q& N# o2 U( S9 S) i; m紧 (緊) jǐn - tight*
! R% ^2 M+ h4 Q7 L紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties, w% V; y. b  d, R
紧劫 (緊劫) jǐn jié - direct ko
6 t; c7 o% m0 a( F6 X0 H1 t- F紧气 (緊氣) jǐn qì - reduce liberties
* w9 V/ ?1 W' w紧气劫 (緊氣劫) jǐn qì jié - direct ko3 c( G1 d! E/ c. u
禁着点 (禁著點) jìn zhāo diǎn - illegal point% v& G  \, c  U( o) U5 b3 C8 C
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
0 g' H# @# }7 O2 m: Y$ {: p净活 (淨活) jìng huó - unconditional life
6 \7 j+ m/ B' G1 @4 A( C9 G/ L净杀 (淨殺) jìng shā - unconditional death% f. ~2 }3 ^8 Y
净死 (淨死) jìng sǐ - unconditional death1 G5 ]! a7 G; K8 o5 T" ?
救 jiù - rescue; save*3 {, r' e2 e% C$ b& F
聚 jù - placement inside opponent's eye
$ b& Y. V3 F( n0 p2 K$ I# F俱乐部 (俱樂部) jù lè bù - club*
# C- Q; [, f" P5 I  _2 L3 }聚六 jù liù - six-space killable eye shape
2 a, f7 K# H# h$ C聚三 jù sān - three-space killable eye shape1 x- w0 H2 }5 Y3 ]- |/ K3 d! z
聚四 jù sì - four-space killable eye shape/ w' ?, }: p( f+ N
聚五 jù wǔ - five-space killable eye shape
$ T  Q5 h' b2 P6 U* U  W2 X$ K$ G' I决战 juézhàn - decisive battle*
& x" L1 L7 S- \5 ]' }" c诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*4 {, {% e+ M/ W) \, P; e1 d, O

! f% K0 O& t' i" [% c& ^  @9 p" u
1 S) w  E4 f) W; H. M7 w  l' dK
0 l! X9 M4 ~8 @' o! A  R( _卡眼 kǎ yǎn - falsify eye
8 T' J& i8 o6 `; s* G开拆 (開拆) kāi chāi - extension! T8 t0 H; ]  J6 v# [4 r; @
开花 (開花) kāi huā - ponnuki4 h) M+ X, @5 v& Z- r( l
开劫 (開劫) kāi jié - create ko
( V% |, u4 C" v9 B$ N6 J1 D) m3 _开局 (開局) kāi jú - opening( p' f: S% G% x7 G& ~6 c0 I
看花劫 kàn huā jié - picnic ko
! W% K6 F8 q: \* B2 f; W抗 kàng - to resist, fight; to oppose to defy*+ r5 Z( I: i' c1 {  \
靠 kào - attach one line higher than enemy stone
7 c1 B1 y8 W" C' J! g) @3 M4 \空 kōng - empty*
$ z+ ]! U1 w2 X空间 (空間) kōng jiān - space*1 `/ R9 h9 W8 u& m3 D
空三角 kōng sān jiǎo - empty triangle1 a( F  X- V. c# R
空 kòng - territory*# Z, {2 ^8 [6 X7 ]6 v% J
跨 kuā - attach at waist of knight's move4 u, b  h  J% U
跨断 (跨斷) kuā duàn - waist cut* b& H5 m# r2 x* I& w2 S  r( h% }
快 kuài - fast*
- ?( B5 V1 T% e7 M9 U6 r5 |快棋 kuài qí - blitz game2 U' }$ [8 B! l+ [
宽 (寬) kuān - loose; wide*
2 {" d) n9 a4 @8 g宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties! ^4 u" S7 f3 B: x+ T# v
宽气 (寬氣) kuān qì - increase liberties( u! i- v7 v$ K- d$ \1 h( x3 Q
宽气劫 (寬氣劫) kuān qì jié - approach ko
1 V/ U# |. M' r! q0 _" c亏 (虧) kuī - loss*; Z. `: M8 N8 e, ~' Q2 J" e+ s) t
亏损 (虧損) kuī sǔn - loss*
* R, c! r, t1 d: z: @2 M  x* P扩大 (擴大) kuò dà - enlarge; expand*
+ ~6 Q: ^1 V% E" D8 @扩张 (擴張) kuò zhāng - enlarge; expand*" r4 g: g7 F0 v& X! a" y
[edit]  S  d+ h# o* [4 e: M( q) Z
L
4 }; ?  @9 `5 K, G0 t赖皮劫 (賴皮劫) lài pí jié - many move approach ko
4 r# c- Z. p' z# u: q% c; y6 V拦 (攔) lán - checking extension; prevent opponent's advance*/ h3 |& U) h6 b1 n( {% z( Y7 {
拦逼 (攔逼) lán bī - checking extension# Y* w9 G5 q& V) l' {/ x, l8 J3 ^
烂柯 (爛柯) làn kē - ranka3 P- w6 I+ x4 V0 @) i  ~/ A9 R
老师 (老師) lǎo shī - teacher*
; S3 ^' s2 D: D" J% D* _* y老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil7 b' n" V$ w- h7 K' m7 X
类型 (類型) lèixíng – pattern, type*# i- m0 A: x: `2 Z2 I* A" |
冷着 (冷著) lěng zhāo - unexpected move& u# b, x4 q0 ^6 s. L% N# Y8 P
利 lì - profit*+ j5 d! g. V& b
立 lì - descent; stand, O2 h( v& j  I* v4 q! r
利用 lì yòng - make use*& m+ E, `% }5 H
连 (連) lián - connect; continuous*2 h4 r# j  t/ Z# s) C, e1 i
连扳 (連扳) lián bān - double hane4 q+ n( c9 a3 l/ q
连环劫 (連環劫) lián huán jié - double ko0 C" J7 _. V4 @* s" v
连接 (連接) lián jiē - connect*$ N. K0 j$ Y; w5 [* ]
联棋 (聯棋) lián qí - pair go
) E- W( O7 r+ j: H# v" Q恋子 (戀子) liàn zǐ - reluctance to sacrifice
& w& B* P! A& d6 Y* k/ D. N2 i" d4 X两分 (兩分) liǎng fēn - equal*
7 B, D) L7 a9 s两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")7 `; A6 I: g0 N, c- k
劣势 (劣勢) liè shì - inferior*
# J9 D0 P& }9 {' g* @裂型 (裂型) liè xíng - split shape
! E5 B4 x$ G2 J2 g: B; y龙 (龍) lóng - dragon*# E6 }/ S9 Q& c" C
漏着 (漏著) lòu zhāo - oversight$ r' [0 N% F  ]: s# e
落子 luò zǐ - playing stone on board
: I0 R  L, o  K- K
! R0 A! T( p3 I6 s& r, W
' A, D8 |% M  j% q. t3 dM9 P* ~3 K* n4 r+ r/ B
满意 (滿意) mǎnyì - satisfied*
7 [% m* C/ J7 \- B慢 màn - slow*2 W& @( s' E: ^5 J
盲点 (盲點) máng diǎn - blind spot
+ w7 a( S; @5 t( d梅花六 méi huā liù - rabbity six- {. r9 G6 ~: _) [4 m
梅花五 méi huā wǔ - crossed five' u6 |) Y3 P9 g. E; e
门吃 (門吃) mén chī - capturing technique by atari* \8 O4 r6 B- v3 g
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening- ]" j( c4 W! r5 t
妙手 miào shǒu - excellent move* z& Y/ s" W2 h4 v
妙着 (冷著) miào zhāo - excellent move
* J" l# l" ~) U& i6 ?% m模仿棋 mó fǎng qí - mirror go, ^! U# @& \- Y- Z# e
模样 (模樣) mó yàng - territorial framework
$ G+ ]" L& f2 V) g/ n; x目 mù - point of territory
; r) V  I! o& b7 U6 O目外 mù wài - 3-5 point
; n% J+ s# p. E: `8 Z& t
/ [  U( o% k# r9 B) s  J' ~: T9 ]9 R0 W' w1 q
N/ b: N/ h" h! [. z- ~# X5 u% A
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
3 E$ |) K% R% f2 o$ a逆官子 nì guān zǐ - reverse endgame move
* q, O  M9 z' @3 r逆先 nì xiān - reverse sente
: S/ j* q) d$ n6 D$ a逆先手 nì xiān shǒu - reverse sente" d, N# L8 V' Z) b
逆转 (逆轉) nì zhuǎn - overturn game
- A" @7 m3 n3 j- @+ ]$ q粘 nián - connect*4 s/ P3 o; [. }) R2 x) o4 X
凝形 níng xíng - overconcentrated shape
% Z7 I7 S4 C1 l! m4 j扭断 (扭斷) niǔ duàn - crosscut# e' z2 I% {) a' @* \0 d# j1 J% _8 t
扭十字 niǔ shí zì - crosscut
3 B6 ^& y% g. v: U# y6 w扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
6 ?0 [" C9 \7 i扭羊头 (扭羊頭) niǔ yáng tóu - ladder' k$ G2 y: B2 `. D. y* J* s
% d/ a# k" F+ J

" t& W% H0 D9 p* k' FP
5 c1 e. o& ~* r爬 pá - crawl*
* C: d1 B" q5 K8 p盘渡 (盤渡) pán dù - bridge under) y$ W% Q, B7 y) v
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner5 J2 J6 V! \( O. N  S6 p+ ?( d  }4 l
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner7 B- n0 T, T2 N8 `* l8 }) J+ U' I
抛劫 (拋劫) pāo jié - throw-in ko
3 r9 K' F' w: U4 N- d配合 pèi hé - coordination*
  b* E5 W& t& W9 R# f/ L# k碰 pèng - attach to the side4 D/ w6 ]! m, O, D( Y
便宜 pián yí - profit*: a# e% d1 L3 \
骗着 (騙著) piàn zhāo - trick play, hamete
0 K+ g' [- Q+ w0 t% R; Y, z2 ]平衡 píng héng - balance*
6 O$ n( E+ X9 T7 l/ I% h  @0 W/ U* {破 pò - break*
7 U3 ]5 S* d' f2 ]$ {* I! @0 {7 s剖析 - pōuxī dissection / self-analysis0 s. `! U' I# i( `5 U
破解 pòjiè - solution, answer to a problem*
0 m- A- L& x0 L3 w' O* @$ B" @) A扑 (撲) pū - throw in
' T3 N3 T5 T3 Q7 F葡萄六 pú tao liù - rabbity six
; m( I2 k. Z6 ~谱 (譜) pǔ - game record9 `7 o: y- b* G4 N. _) c: l
普通 pǔ tōng - common*+ g4 M* h! e% O- Z
[edit]
/ D; m$ m, r1 v1 N9 e7 r  O2 ^7 xQ
/ r$ C! `' X: [3 t$ [5 C欺着 (欺著) qī zhāo - trick play, hamete
  \0 Y  N8 c4 _8 Y棋板 qí bǎn - go board
2 R0 q5 w; h- o+ Y( R/ w棋风 (棋風) qí fēng - playing style
$ Y# e; G. n+ Z; ~3 E% U棋盒 qí hé - stone container! W/ C9 T8 r4 Q- \- J! F$ L
棋筋 qí jīn - key stones' K4 y6 P8 a2 _/ _$ ]  b) O) f+ \
棋精 qí jīng - key stones. d! H0 ?) b. s; N+ P6 Y
棋理 qí lǐ - go theory
2 i' a  F$ z% r7 w+ O; |; E$ ^% O' u棋力 qí lì - strength in go
# J$ j5 X! R- k& T+ Q$ O% S棋盘 (棋盤) qí pán - go board+ p0 K3 g" n0 A& \1 g$ ?+ y; A
棋谱 (棋譜) qí pǔ - game record6 e/ ]( Q" H1 p% k& g8 a
棋石 qí shí - stone5 N& j8 {; y1 v, _
棋手 qí shǒu - player*
& o, ?/ i; U8 ^0 R; J! w* P7 |棋书 (棋書) qí shū - go book% f$ Y  B% l- R
棋院 qí yuàn - go institute" a. h# T* o; G
棋形 qí xíng - shape3 M2 a. C! W8 I* W! v* ^8 n9 b- [; g, M
棋钟 (棋鐘) qí zhōng - clock*6 a9 @, s6 I: w: m
棋子 qí zǐ - stone
6 Z- J, ~; I. E' q# x弃 (棄) qì – abandon, to discard, throw away& h# k3 z$ X+ \: T3 |: E2 m8 D
弃子(棄子) qìzǐ - sacrifice& Q* W6 ~; D" P; o9 M& z
气 (氣) qì - liberty
; t; R: a/ c( {% S) q气合 (氣合) qì hé - fighting spirit2 O- v$ o, \) Q* g
气紧 (氣緊) qì jǐn - shortage of liberties
6 ?6 y, k) G2 {# {4 [% f# p2 _9 O前 - in front, before*
7 B5 Q4 X2 `, T2 H& q/ M浅消 (淺消) qiǎn xiāo - erasure
$ P+ L) [" d# L& ~6 a! P# B5 n墙 (牆) qiáng - wall*
* o0 R/ t/ _: l. T  E强 (強) qiáng - strong
9 b+ \& b4 v8 X1 H2 ^1 F* {墙壁 (牆壁) qiáng bì - wall*
3 w: B0 T6 l7 M, V1 O5 ~强棋 (強棋) qiáng qí - strong group
3 s$ `7 ^# ?; i& J) |巧手 qiǎo shǒu - clever move
( [! c/ L  p' L" A巧着 (巧著) qiǎo zhāo - clever move5 d( [2 Q6 ~0 ?. H) ^0 A0 h
切断 (切斷) qiè duàn - cut*1 G; |7 {$ N6 q9 }
侵消 qīn xiāo - erasure
) o1 H9 w0 V6 J& W* w* d轻 (輕) qīng - light*- _5 H% l0 u3 S5 @* W
侵入 qīng rù - invasion
) \4 S8 m% v  w轻盈 (輕盈) qīng yíng - light*% _0 o$ \" ]- K5 k0 S& R2 F5 s; l) A
求活 qiú huó - make life* A! _4 r+ I3 y+ s" E4 Q1 e; ^
曲 qǔ - bend( r# q2 v. S& T: T# a8 \) T
曲尺 qǔ chě - carpenter's square( f) x% r3 x/ i! c, A
曲三 qǔ sān - bent three" G" z. r! L5 Y$ K
曲四 qǔ sì - bent four
4 F* @. m% A' D2 v6 K觑 (覷) qù - peep  @1 f; G! G" E2 B
权利 quán lì - privilege
8 e7 Q4 s% D4 a* Z: R% h确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*+ K# u6 M% B& r( Y7 A8 t

0 ~9 t7 ~" ]$ S# v% d
: f# v. B1 E' r$ YR) s5 @% x# O' v& B
让子 (讓子) ràng zǐ - handicap$ l9 Q8 N) m3 Z5 P
让子棋 (讓子棋) ràng zǐ qí - handicap game" F7 z- P- Q& {. C% c% A
认输 (認輸) rèn shū - resign*
) h7 n3 d. g2 f% k4 l弱 ruò - weak*
0 M; e: `; ]3 ?弱棋 ruò qí - weak group
% d( ^' ~' i* y. G7 f
% Q2 i, _  r! c: b  y
% |% H! l, P" l( ^& qS
: P" Z& Z! \9 T% A$ C三间拆 (三間拆) sān jiān chāi - three-space extension
  z7 O# |/ y" c4 g$ ]2 d3 y三间跳 (三間跳) sān jiān tiào - three-space jump
& J7 A/ T9 Z. V  X/ a7 y三劫 sān jié - triple ko: |/ ~/ U. K4 v2 E0 _8 y
三劫循环 (三劫循環) sān jié xún huán - triple ko# O1 v* P2 n# e# t/ p( u4 o8 b
三连星 (三連星) sān lián xīng - san ren sei7 ]3 b9 i5 p' d1 `9 f, d
三目正中 sān mù zhèng zhōng - center of three stones
1 K" W6 ~5 P$ j- [, j  B+ z4 |+ @三三 sān sān - 3-3 point
! n3 s5 w, p2 s' t! M  d三手劫 sān shǒu jié - two-move approach ko6 i1 {( Y! \6 U& u
三子正中 sān zǐ zhèng zhōng - center of three stones
' l. E6 S4 J/ Y* u* O杀 (殺) shā - kill*2 Y( `3 c7 X" f% h
杀棋 (殺棋) shā qí - kill
# ?7 J0 B) l5 e( V; B$ V) ~杀气 (殺氣) shā qì - capturing race0 z: K& ~% l1 s9 o) k/ V+ Q
上 shàng - upper*
8 W7 _5 m6 i" g上级 (上級) shàng jí - advanced level*" h5 A) }0 ]$ X$ w
上下同形 shàng xià tóng xíng - symmetrical position
- [$ S5 E0 P) C" X" R稍 shāo - somewhat; a little*
# n, t! M; [) w1 p4 G& W$ x伸气 (伸氣) shēn qì - increase liberties
8 ~* a- f1 t8 h5 [- B, w$ e% _伸腿 shēn tuǐ - monkey jump2 P1 M0 T# V# @8 `: P
生死劫 shēng sǐ jié - all-dominating ko& |7 K1 B! i# L3 K7 w9 n" J
胜 (勝) shèng - win*. O" q' y# u" Y$ K2 L( ]# V
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
  w( {! y1 Q5 y1 W3 w+ J, n胜着 (勝著) shèng zhāo - winning move
$ _; e- N# F9 K; l4 R失败 (失敗) shī bài - failure*+ S( ^; Y; G7 I& s
实地 (實地) shí dì - solid territory' N* M3 T2 v, r4 K% K& I/ D3 _$ w
十番棋 shí fān qí - ten-game match! S2 }, ]! s7 T$ p0 H4 R/ \
实接 (實接) shí jiē - solid connection
3 X) H- O/ H+ {# s% [' Z石塔 shí tǎ - two-stone edge squeeze* Q4 m9 Y4 U, M2 |
实战 (實戰) shí zhàn - actual game situation' X; B" a( N* M# \! Y" }* x
实战手 (實戰手) shí zhàn shǒu - situational move
) q% `8 h5 b. ^势 (勢) shì - influence*% T% M. o! @$ v. P3 e# m7 ]
室 shì - house; room*7 t8 t$ m7 u. i/ K4 l
势力 (勢力) shì lì - influence*+ v3 w9 c% ]2 d- i5 n. q
试应手 (試應手) shì yìng shǒu - probe$ ^" o+ P: S5 b+ T) W
收官 shōu guān - play endgame! u% R# S% p5 V# a% d0 A* A
收官子 shōu guān zǐ - play endgame
' h3 u' P  ?* o收后 (收後) shōu hòu - last play
6 k  M8 p4 U9 U( p收气 (收氣) shōu qì - reduce liberties7 P' r6 g0 `5 Y$ X9 O8 N( N, R
守 shǒu - defend*$ n; g& D, g( v4 R
手 shǒu - move
0 I; n# W* {. T! x  x: K- Q手段 shǒu duàn - technique*
: ?: M. b, s5 B" K+ T0 }手割 shǒu gē - reorder sequence
9 m6 v& j4 T& V5 e守角 shǒu jiǎo - corner enclosure$ Z  i& t, z( Y1 G7 H
手筋 shǒu jīn - tesuji# \4 h% s6 d* t% c7 V. i
手顺 (手順) shǒu shùn - sequence
+ J' P5 p: F. n; a, L" t% m手谈 (手談) shǒu tán - hand talk
" G, ?9 V) T- w/ E$ y, ]授先 shòu xiān - one stone handicap
% s0 q( L) ~  N3 s- d授子 shǒu zǐ - handicap
8 ]. j+ f7 a! I6 N授子棋 shǒu zǐ qí - handicap game; ?+ u& E* Y' M! H" o
书 (書) shū - book*
+ F9 O7 ?3 D5 S7 e/ P' V7 I输 (輸) shū - lose*
4 z; [) h! K6 `" v" T书本 (書本) shū běn - book*) ~* L, s9 Q9 O  O: r; u
数目法 shǔmùfǎ - territory scoring
3 Q. C' h8 V* E. x数子法 shǔzǐfǎ - area scoring
" z" f/ j( B9 ]. [梳形 shū xíng - comb formation
0 X+ o6 P, p5 e6 b. g3 T; b( _梳形板六 shū xíng bǎn liù - comb formation
- k$ ~9 y. F2 C" {( K& S) d) c& K! S9 a0 r双 (雙) shuāng - bamboo joint7 t: s6 z3 d; P" L; S0 @
双吃 (雙吃) shuāng chī - double atari" h' Q8 Y5 u! o
双打 (雙打) shuāng dǎ - double atari. |  g' a6 L% ~
双打吃 (雙打吃) shuāng dǎ chī - double atari
" ~, h4 s3 d2 O' H- B' i( Z( ?. h双倒扑 (雙倒撲) shuāng dào pū - double snapback
7 Z; e) x. A4 C双方 (雙方) shuāng fāng - both sides*
8 S8 w; |) ]. Y双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
0 ]; U% {8 }0 z双挂 (雙掛) shuāng guà - double approach
4 D: a$ ~. }$ h9 f) D0 L双虎 (雙虎) shuāng hǔ - trumpet connection' ~+ ?! |0 @4 A: m1 K3 [9 z
双活 (雙活) shuāng huó - seki$ M4 q. V% L2 x! t' V& _3 Q
双叫吃 (雙叫吃) shuāng jiào chī - double atari1 p& a/ E9 S7 k- @  d# `- b- ~
双劫 (雙劫) shuāng jié - double ko" m; t7 {/ d0 J$ ]. @5 K% o
双征 (shuāng zhēng) - double ladder7 U1 Y, Q- u* X0 Z
顺序 (順序) shùn xù - sequence*
' i2 f. q0 X3 A; d& }死活 sǐ huó - life and death4 d+ W. k6 Y! T/ r+ N2 @
死活题 (死活題) sǐ huó tí - life and death problem3 ?* b. V# A4 a# U& S! K0 ~' w* T; T
死棋 sǐ qí - dead group
9 O- A7 v9 x9 W% ]死子 sǐ zǐ - dead stone- g( A# G6 g& {; B
四间拆 (四間拆) sì jiān chāi - four-space extension/ ]$ @$ W5 \' e9 M/ T. x' r
四角穿心 sì jiǎo chuān xīng - occupying four corners and center& W, u, O! L0 T1 r
四劫 sì jié - quadruple ko( _3 t3 ~+ _2 h9 n
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
4 h' m7 i* k$ _8 n四连星 (四連星) sì lián xīng - yon ren sei+ i2 |7 g+ N0 s! N3 E" R9 p# ]
松 (鬆) sōng - slack** A& x. H- Q3 r; d2 r
松气 (鬆氣) sōng qì - increase liberties
6 L% W7 h0 @7 y7 [: k松气劫 (鬆氣劫) sōng qì jié - approach ko3 Z5 W7 _' @  I, z/ M
俗手 sú shǒu - crude move
2 {1 V0 U2 ~* E- ^+ ^3 ~4 p随手 (隨手) suí shǒu - hasty move
" J: e4 D# A$ g2 s# u9 P7 Z随手棋 (隨手棋) suí shǒu qí - hasty move% i* Y5 N8 h( f. G7 }+ R, \
损 (損) sǔn - loss*% A' I8 r. M* K8 Q6 J$ e4 k0 t0 o
损劫 (損劫) sǔn jié - losing ko threat0 C9 e& E4 _% \! W% W3 {
损失 (損失) sǔn shī - loss*
) q% j5 ~% q+ d- m顺序 (順序) sùn xù - sequence*
/ J( B9 _' }6 @6 z8 X6 P  |/ G6 |4 U; ~* X$ _. l
2 ?* [1 J; y4 ?( O3 b0 ^* E
T# D. u+ x2 k8 P4 c+ p
台象 tái xiàng - Tower# r( z; l- o1 x3 j2 {) a
弹性 (彈性) tán xìng - flexibility*, H; x7 `, Y0 u  O2 f
搪 táng - block*
4 J! }! E" ]6 ~) n套劫 tāo jié - two stage ko& C" a# s- K$ ~
逃 táo - escape*
3 y) d, ~6 L5 ]4 O& j- }# m# j& b逃遁 táodùn - to escape, to run away, flee*4 a, g- D8 W+ `: h0 d/ `
逃生 táo shēng - escape*- L. q/ w1 C) r
腾挪 (騰挪) téng nuó - sabaki" D4 O1 o5 j: `6 [& Z
提 tí - remove from board# g2 _# f' a/ W  j. S; A* M% E. z
提劫 tí jié - taking the ko! h$ v* \" v) k4 O" J
提子 tí zǐ - remove from board. `  `: s/ M1 e0 d5 f
天王山 tiān wáng shān - tennouzan
6 v# E$ U+ B% \& U! g/ p天下大劫 tiān xià dà jié - all-dominating ko
' D4 X% c! D2 U: s4 Y+ d7 P5 v天下劫 tiān xià jié - all-dominating ko
6 s+ Z, \6 c' L3 H" d, }7 K天元 tiān yuán - tengen0 L5 [" I1 C0 _) {
跳 tiào - jump*
6 P0 d( V; s" p) P4 C5 b贴目 (貼目) tiē mù - komi
9 S) L* W' y, h. a: `/ F% @3 N4 {铁柱 (鐵柱) tiě zhù - iron pillar*! F" s; s* Y+ v. n9 C4 D' I+ m# T
挺 tǐng - push up; stand*
7 h* Z7 X5 _9 v) Y: Q  H6 m1 \( U) d投降 tóu xiáng - resign*
/ ^. |' F9 ~- k3 i投子 tóu zǐ - resign3 F' i4 w2 f7 g3 P) _" D' t
透点 (透點) tòu diǎn - placement
8 T9 A) d( Y) {8 V图 (圖) tú - diagram*5 ^+ @; K) b+ r4 X2 k  C% c
退 tuì - pull back
1 S) ?& p1 ~( e托 tuō - underneath attachment! _+ T' G) u8 S4 S
脱出 tuōchū - escape, break out( K' D+ K8 f3 y0 N  j2 q# O
脱骨 (脫骨) tuō gǔ - under the stones7 _- P  F6 |! y# E. P. Z  S
脱先 (脫先) tuō xiān - tenuki
$ D- j+ ^7 l' k, p. d* U& l9 @3 E8 S1 X: N4 q0 G
/ q$ I! ?6 k, U$ ^8 Y7 g
W
2 ^' X8 F9 @, F, c8 X挖 wā - wedge
" `) _( @  }& A外目 wài mù - 3-5 point
) D% s+ A9 h# n2 Z外气 (外氣) wài qì - outside liberty
, z/ W- E, |0 s7 Y6 a7 H弯三 (彎三) wān sān - bent three% q& E- K2 V7 J3 y$ M+ D0 ]" E
弯四 (彎四) wān sì - bent four8 y8 C& u9 H2 D- j2 k
万年劫 (萬年劫) wàn nián jié - ten thousand year ko: j5 V9 B% b4 v9 S# W
围 (圍) wéi - surround*4 n; Q2 V0 B; X( u
围棋 (圍棋) wéi qí - go
. x+ P3 ^" B" `" O尾巴 wěi bā - tail*1 X1 m! f+ i2 g& o1 Z+ _; y  y& w
味道 wèi dào - aji
. M% Q0 {* o6 t  O- s文凭 (文憑) wén píng - diploma8 h1 W8 A$ R: m+ A5 g+ w
稳当 (穩當) wěndang - stable; firm*7 h5 _1 I8 H. J7 H
问应手 (問應手) wèn yìng shǒu - probe' d3 t9 ^) B, h! }
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest" ~1 X, t" c, X' {+ u4 ~! f
无理 (無理) wú lǐ - overplay
, l7 Z" c" J& p$ N+ Q" G无忧劫 (無憂劫) wú yōu jiě - picnic ko% T( x& m8 T) q6 Q. t1 B
五子棋 wú zǐ qí - gomoku narabe
4 [5 O$ _0 j/ d' M8 n五间拆 (五間拆) wǔ jiān chāi - five-space extension# o9 c- F. R+ d; L  S- d
五连星 (五連星) wǔ lián xīng - go ren sei$ x( n0 }, Y$ T. Q6 ?" Z+ l! r9 }0 Q4 Q
五五 wǔ wǔ - 5-5 point" ?" P% l" ^" Y

& d1 `& \7 e0 Y, l, c1 T  \$ ^- k2 }( ]
X
, G/ ^) \& `# D# q2 C& Y: Y# ^6 R& w细棋 (細棋) xì qí - close game8 u3 @, P8 q8 V& t: t% Y/ h4 b
瞎劫 xiā jié - false ko threat
- f" {2 [3 Q; u, P; ?, h- Y+ q下 xià - lower*/ o9 N9 t* w8 s" ^7 R/ m" Z
下法 xiàfǎ - method*. h$ w' V8 w8 U) v3 q
先 xiān - before; first*5 F, o$ l$ C4 H
先手 xiān shǒu - sente! O4 Q6 p  k. Y# n; z
先手劫 xiān shǒu jié - a ko in which the player makes the first capture7 D: k& }" N: a$ b
先手利 xiān shǒu lì - forcing move
) ?' _+ x+ Q4 ~2 h5 C( o6 c先中后 (先中後) xiān zhōng hòu - sente with hidden gote
2 C4 V: }2 c; U* [9 r陷阱 xiànjǐng - a trap*$ X3 k" V+ L% Z8 x3 m
象步 xiàng bù - elephant's move6 [+ n. s5 n7 A3 ^" o6 R
象步飞 (象步飛) xiàng bù fēi - elephant's move6 O1 D9 b4 ^+ N$ F# T
象飞 (象飛) xiàng fēi - elephant's move
) n5 }7 \# \$ U$ E: O7 z0 n向小目 xiàng xiǎo mù - facing 3-4 points- `; d5 d8 o4 Z+ O( q' P. t
象眼 xiàng yǎn - center of elephant's move" Z% M. P; J6 ]# ?. ?; d
消劫 xiāo jié - ending the ko
0 G- q- ^7 R. R4 A6 f2 h$ h9 `小 xiǎo - small*
: |0 ?6 A1 r$ x9 O' F小飞 (小飛) xiǎo fēi - knight's move* O: l3 p8 G& y; n3 _( ~: n  [
小尖 xiǎo jiān - diagonal
- S& W1 P7 P9 D5 B' N- N小林流 xiǎo lín liú - kobayashi opening
/ ~" w3 s7 x1 e+ I( s9 T小目 xiǎo mù - 3-4 point8 p' K+ ^2 i( Q( w6 E
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
& V& v8 t% n, z小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
" C) h9 a/ b% C( E7 p; h6 ]小伸腿 xiǎo shēn tuǐ - small monkey jump# {7 i9 G/ X9 F& P
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
" k/ Q! _: Q" N效果 xiào guǒ - effect; result** q  a' O8 ^- b: ]5 F  M, [9 i
效率 xiào lǜ - efficiency*
2 @+ N# J: l; ^) O9 ~3 g新布局 (新佈局) xīn bù jú - new opening* ]6 G3 `6 n4 H
新手 xīn shǒu - new move1 b2 S$ \0 v, ^9 X+ N- y
星 xīng - star point3 r2 _3 [, j6 C
星位 xīng wèi - star point7 \2 B; i6 b0 d" d+ h  n3 \
形 xíng - shape*
$ Q" H0 B0 u. r- M; @: j* W3 _形势 (形勢) xíng shì - situation*
7 [. j4 g: H. x* X形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement+ M! I' t! [& z: x
形状 (形狀) xíng zhuàng - shape*
9 w0 ?- p, ]/ |0 `: K0 p秀策流 xiù cè liú - shusaku opening
, H# e8 S- G7 l9 {! Q: r* N# s虚手 (虛手) xū shǒu - pass
' T6 Y/ }( C8 f虚着 (虛著) xū zháo - pass6 L* N# O0 x7 m3 _$ S3 H+ {# E
序盘 (序盤) xù pán - opening( u; D2 `3 y. v9 a, s. L" y
学生 (學生) xué shēng - student*
: P0 b6 |: n- w- F* u! x" z. ]雪崩 xuě bēng - avalanche*
6 z4 A3 J- s; |, I' f5 n  ]4 R; ~循环劫 (循環劫) xún huán jié - double ko
- W4 X2 B" G3 `: ^( V- o! F  M
' t7 I, w. @4 `8 S0 h9 [  E
2 ]; u+ _% b, W* I% k: U8 hY: K. y( m9 N% W9 E& n
压 (壓) yā - push down*9 A- ?8 G- `+ A9 ]
压力 (壓力) yā lì - pressure*
' }; _0 M, _) m+ P4 v4 u延气 (延氣) yán qì - increase liberties2 @0 |2 g7 v: h; E7 e
眼 yǎn - eye*1 w8 ?: z% ~2 b- w2 I2 I( S$ L
眼位 yǎn wèi - eye potential; eye space
$ v* E0 Z8 o8 X- }1 e7 _. a  m眼气 (yǎn qì) - eye liberties0 x1 H% `* P  _& D
眼形 yǎn xíng - eye shape; eye space3 B. d) n/ X; m* p( I
妖刀 yāo dāo - magic sword
0 L3 n8 o/ i! C8 B# x" E摇橹劫 (搖櫓劫) yáo lǔ jié - double ko+ Z+ X3 s9 {1 r+ v
要点 (要點) yào diǎn - vital point
9 u0 j0 m* y- o要子 yào zǐ - key stones
: e( u( Y' }( U% }, z* Z业余 (業餘) yè yú - amateur*5 B! X  F5 D6 e% ]1 t
一方地 yī fāng dì - one-sided territory& |; e% y8 s2 l) ~: o
一间拆 (一間拆) yī jiān chāi - one-space extension' L0 ]# }; q- X
一间跳 (一間跳) yī jiān tiào - one-space jump
: J+ o" }$ O6 }- L6 Z一手劫 yī shǒu jié - direct ko
4 n4 A6 ^) i- t+ G5 Q一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
7 k; ~: w& R8 M6 Q2 R! T6 m疑问手 (疑問手) yí wèn shǒu - questionable move/ V3 p4 P! I$ O. H6 {' x
弈棋 yì qí - play game*
" j6 _& X/ }* I引征 yǐn zhēng - ladder breaker
" ?3 d. Y- c* b* l) E4 [赢 (贏) yíng - win*
! a/ d3 J- V- L1 `4 g  V/ q0 C应氏 (應氏) yìng shì - ing's* z! l7 _9 {9 N
硬腿 yìng tuǐ - first line descent
+ q8 o! t7 h# n) t' i) l1 `% T$ N9 x2 P优势 (優勢) yōu shì - superior*
* m. }: T& l! o# N有利 yǒu lì - advantageous*
" f8 C2 A$ {4 c5 o% D有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye9 H' j! R$ [& p1 n
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye* `9 w. Z+ E# ^4 g$ x. o, i3 A
右 yòu - right*' l& g( a5 U+ t& l1 _! O: A, e# j
余味 (餘味) yú wèi - aji
- C! M9 N2 J. j9 q愚形 yú xíng - dumpling shape
$ s5 ?. S( b+ `3 g宇宙流 yǔ zhòu liú - cosmic style! x$ O3 P8 U9 U; k1 M
原则 (原則) yuán zé - principle*
1 S. W# R' }( e, Z8 |- _8 j院生 yuàn shēng - insei* _" l# }+ P# O4 z* y
! K  Y+ V6 t$ ~( q2 X( U
- ^% u1 ^7 q% Z$ f1 e' a1 ~6 V
Z
5 `- y0 E' i0 K0 w枣 (zǎo) - jujube (Chinese Date Wood)*. I) o& d- X" [% v
扎钉 (扎釘) zhá dīng - iron pillar*
1 y2 D' I  }0 O* i: x长 (cháng) - stretch
: x  d* }) b. D$ K; a# z; c2 b3 }胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi% ]( _) n7 u, r$ x4 P- [6 H
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi1 x, Z  L6 O  ~/ C$ G2 h9 {
着 (著) zhāo - move* V5 U( |8 r  W' E* _+ O
真眼 zhēn yǎn - real eye$ M: I( R4 K, x  O8 \
镇 (鎮) zhèn - capping play
4 U% }) e/ `# z! g* t" W镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker/ R0 E  i$ ~% @, r; e* _8 E
镇头 (鎮頭) zhèn tóu - capping play( Z5 w+ Q/ v* `5 K$ a
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
- U8 q0 x, h* I. O, f5 O) q征 zhēng - ladder
1 `& w0 t, \/ t( m1 B" W争棋 (爭棋) zhēng qí - official challenge match$ K" e; ~4 _- r5 `: v+ z
征子 zhēng zǐ - ladder
. j7 m9 d  K6 N# W; p9 P( o3 x征子劫 zhēng zǐ jié - ladder ko7 H0 p* l# O% I, Z
整体 (整體) zhěng tǐ - chain
* S+ p7 t8 O5 t2 a7 {3 R. J整型 zhěng xíng - settle
0 u; D5 |4 m3 B4 h% X9 B- M. V正解 zhèng jiě - solution*
/ q  t; [+ G) f& F正确 (正確) zhèng què - correct*5 h7 k( {  |! v' J8 i& m
证书 (證書) zhèng shū - certificate*
3 U' F+ K; g+ v. e: s% q! n正着 (正著) zhèng zhāo - proper move
% C. `+ P. e! v9 ^4 m! f+ m! q指导棋 (指導棋) zhí dǎo qí - teaching game$ ]2 v1 b4 T/ J) x) d6 B1 G" B6 K
直二 zhí èr - straight two& S1 ?1 j- c) k/ T
直三 zhí sān - straight three
4 z, v/ `  X& c0 W直四 zhí sì - straight four) o3 l; z" c1 i* \
职业 (職業) zhí yè - professional*
( I" C  j/ T3 J- u' T8 Q" d只此一手 zhǐ cǐ yī shǒu - only move$ S1 u: q! \' \2 V& }
治孤 zhì gū - managing isolated weak group
* A: _8 {3 e, R6 L中 zhōng - center*
$ G+ I6 C" D" V' m  M) _钟 (鐘) zhōng - clock*
2 K* I# r- ?! Q- u1 T中腹 zhōng fù - center*
8 ]8 @. R. b& G中国流 (中國流) zhōng guó liǔ - chinese opening
; e7 g$ y7 L# W中级 (中級) zhōng jí - intermediate level*2 ]) B/ s4 z/ O2 h& F: I$ N
终局 (終局) zhōng jú - end of game
: I  e: E" b6 M" N7 t" f中盘 (中盤) zhōng pán - middle game* z" }( `( \( j
终盘 (終盤) zhōng pán - endgame% c2 L& n, G) ]) `
中心 zhōng xīn - center*
$ ]0 \" O7 a6 k+ R3 S+ `* X中央 zhōng yāng - center*
- q; k1 x& P$ f5 j6 o% p& G中原 zhōng yuán - center*
2 w$ P# J5 A! r' `- q5 V重 zhòng - heavy*$ p" G+ y/ `8 k5 y$ \+ U2 L
主动 (主動) zhǔdòng - (to take the) initiative*
8 A* `9 x) {5 q& Q4 j0 T专业 (專業) zhuān yè - professional*0 O6 E3 H  o* A: O% Q4 M. t' H
转换 (轉換) zhuǎn huàn - exchange*
4 i# G' \$ i  X' h: [# B# |装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
. K( O" t* u& a* x装劫 (裝劫) zhuāng jié - a move that threatens a ko
& H" R7 q/ Y: T% F6 ]6 A: J" P" C撞气 (撞氣) zhuàng qì - reduce self liberties: }/ {% e  M# z9 ?5 Q& U
追 zhuī - chase*  `8 G( i% K6 A# P- Z
追捕 zhuī bǔ - chase*
9 E$ W5 A+ X: }% |* ?: M! r9 @子 zǐ - stone; unit in chinese counting' d3 i! k# ^) I* ]
自然流 zì rán liú - natural style' x* S" x. \6 }4 _5 D, h
自杀 (自殺) zì shā - suicide*
- b3 E1 E# y' g4 m. g左 zuǒ - left*) f* ^% X; a( L* _0 I4 l
左右同形 zuǒ yòu tóng xíng - symmetrical position  n7 ^: q# r; y7 z: f; L' N
做活 zuò huó - make life) G( c* U4 [' A( D, Z" C& N) C- H& b# S
做劫 zuò jié - create ko- j9 i5 j' J, t" Y( A: v
作战 zuòzhàn - combat*" z7 Z, w0 `  m5 C8 W" e
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
1 U, c( w2 f$ r: R6 H/ V2 ~
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