 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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B
2 `5 w% y- ], R2 L; H5 T白 bái - white*
5 X/ C+ x9 n, {) |5 E8 T白方 bái fāng - white player** W, \* m1 X7 N; _& d2 i
败 (敗) bài - failure*( o* U: D% a0 Q$ q2 G2 m! f8 ]
败着 (敗著) bài zhāo - losing move$ x4 J, H+ g, ?' W7 z. L1 I
扳 bān - hane
# O! s) O0 h! d1 r1 {. U7 [扳断 bān duàn - hane through
- c ]' M' S* M9 f+ \$ V, `板六 bǎn liù - rectangular six
* W3 Z) o3 i$ K: Q半劫 bàn jié - half-point ko
# V# ]8 w n `! p+ D: T# \棒接 bàng jiē - pole connection
; p8 B& n: [/ U) i4 z/ [+ m$ R包围 (包圍) bāo wéi - surround*: `0 P2 @9 @: u& U
薄 báo - thin*$ x' |0 \6 |& ?5 V2 M& I3 @/ d
保留 bǎoliú - retain; preserve*
; Y5 m" w9 q/ A& b2 j. a. A! ^抱吃 bào chī - capturing technique by atari9 a0 k3 Y: Y. P- U+ S( p) U9 a/ z
本身劫 běn shēn jié - local ko threat
4 `+ D5 ?3 l7 M3 s' C# w1 c0 m本身劫材 běn shēn jié cái - local ko threat
: s8 n; E' ~% z" Y$ r& a+ ~本手 běn shǒu - proper move
9 R- x1 {& E2 r9 c9 a- A* \ f* F笨重 bèn zhòng - heavy*
7 i9 t: I9 l0 z* d2 z/ v' m崩 bēng - collapse*& j+ Y" H9 s* f6 h
崩溃 (崩潰) bēng kuì - collapse*3 J6 ]7 a+ P8 y) q f9 k
逼 bī - checking extension6 ~ r; z( ?7 l5 Z8 z. J/ B1 m
鼻顶 (鼻頂) bí dǐng - nose tesuji
7 v& X( Y* n, {: P- S比气 (比氣) bǐ qì - capturing race
$ T, j: s* A. X- b比赛 (比賽) bǐ sài - tournament*
# S( i: A Z! X* D边 (邊) biān - side*; K+ m" q- q# z( M
变化 (變化) biàn huà - variation*
; T/ Q+ O, z$ P" g+ K6 B% v# C变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
" L; l/ P/ O, w% a# U变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
: F8 x. d9 F/ P2 ?4 }7 @& C变着 (變著) biàn zhāo - unusual play; E% z Q. f) C1 G8 d% P
并 (並) bìng - horizontal stretch
: L( x3 C$ q# R* g步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
: s& E, L% X# P- ~. I/ a- s补强 (補强) bǔ qiáng - reinforce*1 o% d* I' h7 y0 D6 r/ K
布局 (佈局) bù jú - opening, N/ p* b% d8 V3 \" x8 k& F
不利 bù lì - disadvantageous*
/ m- W8 M! |* _& l, Z7 B4 N不入 bù rù - suicide5 J) l( [) B0 i2 u) V
不入子 bù rù zǐ - suicide& ^# f) c$ ^3 K# D& v2 t% B* L
不提三目 bù tí sān mù - three points without capturing
- e( F: b+ B% C$ ~不提五目 bù tí wǔ mù - five points without capturing3 I8 L( f4 D- a' ]) O7 }# k
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猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
a8 } V( ?0 }( O k猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)8 U) N; k7 ]8 [& `( N$ M& c
参考 (參考) cān kǎo - reference*8 u" E6 c$ B8 U) _: ^
残忍 cánrěn - bloody or merciless*
" d& {# J$ z/ b5 s9 D9 g拆 chāi - extension. Y! K! b; c" U U: I( }% ]- O
拆逼 chāi bī - checking extension2 [/ Q" G4 f# u7 m' e
拆二 chāi èr - two-space extension
: K( R3 `% j, y5 R! @# B拆三 chāi sān - three-space extension2 Z! `& u! Y0 O, c
拆四 chāi sì - four-space extension
7 h7 I( d, o6 @: i8 P% m拆五 chāi wǔ - five-space extension# K1 O4 M: D( U6 `% H: v' B$ I
拆一 chāi yī - one-space extension
4 T9 w0 B: H( m1 F: g缠绕 (纏繞) chánrǎo - harassment technique
$ _0 M/ K& f- ~% q长 (長) cháng - stretch+ O% ?/ a4 {1 {, Q5 i7 V5 T6 k
长考 (長考) cháng kǎo - think for a long time
8 f& l- r7 A$ [- Q长气 (長氣) cháng qì - increase liberties. f5 i# v `7 T! s# |# h: Q. E4 D
长生 (長生) cháng shēng - eternal life/ I/ U5 |5 R9 H0 k/ k
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
+ k' o5 J, ~, \4 V1 a6 V超大飞 (超大飛) chāo dà fēi - very large knight's move; M# A+ _( Q" v; `! ^2 I+ q
超高目 chāo gāo mù - 4-6 point
- K4 n7 J& m5 k7 y2 q; a( U超时负 / 超时 (超時) chāo shí fù - lose by time
4 H6 `, u( h9 @. B超时胜 chāo shí shèng - win on time* ~9 L" I8 r" O$ }! l! p1 N
成功 chéng gōng - success*" C! P1 S, e. V' X/ p; ]' S
成立 chéng lì - possible*+ i/ L+ z' b f6 d
秤砣 chèng tuó - two-stone edge squeeze
" ~" U& |9 m; [0 X- P吃 chī - capture$ a( F6 s4 E5 z5 `9 P' w
吃亏 (吃虧) chī kuī - loss*
! [+ I% v. G k持棋 chí qí - jigo
: x/ T5 g- R! A# `9 T% E/ ~" P& q$ G冲 (衝) chōng - push through
* k5 _1 x# S% |; m) @3 y3 e: X: x重复 (重複) chóng fù - overconcentrated
% _( r/ D& h* b2 W6 j1 U8 G& ^初段 chū duàn - 1 dan
. y! U! J4 B8 ^" |& n+ E. }, q, P初级 (初級) chū jí - beginner level*4 B( f! r& B/ b4 H' V- C5 l
出头 (出頭) chū tóu - getting ahead
! O, Z4 H8 i2 X s& |刺 cì - peep
% X3 t) m0 @# H- i3 C B次序 cì xù - sequence*
+ v6 ~ M" q% N错误 (錯誤) cuò wù - mistake* G4 Y, K2 P+ }2 E2 s* |; S* y! C
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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搭 dā - attach
B h1 A- y/ `$ a2 u! H) m打 dǎ - atari
& O+ {/ X; Y) U* W0 K' V: a8 i打吃 dǎ chī - atari4 u! H; B3 \! S4 d- Z* M( G
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
* j o0 f$ V4 }5 j. q0 O$ f1 T- I打挂 (打掛) dǎ guà - adjourn game
( i7 m9 j4 `4 R" M8 X8 Q打劫 dǎ jié - ko
0 E& ?) K0 o+ `: @: U4 Q. d( \打入 dǎ rù - invasion
/ e3 N& `8 t j* ?6 w$ n/ z/ D0 Z打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
5 p: {- Z" Z, N, s8 q# w5 P# B大 dà - large*
; p0 l$ W6 _: X4 J: p( N) f大场 (大場) dà chǎng - big point
0 m( r" `9 `/ j0 `0 w- L大飞 (大飛) dà fēi - large knight's move
$ X9 Q; f8 H; t Z; u& H& r大局感 dà jú gǎn - whole board thinking0 ?; r% ]: A: }% S0 X; ?4 Q
大龙 (大龍) dà lóng - dragon*
9 ^! l! S& f9 X9 P3 H* n大模样 (大模樣) dà mó yàng - large-scale framework3 u: V }6 u0 e/ E6 S( `5 G
大盘 (大盤) dà pán - large board (19x19)
7 }- [! o' f2 t, R# U; v' o+ W大棋盘 (大棋盤) dà qí pán - large board (19x19)
) P2 c5 Y5 }# @# H3 E大伸腿 dà shēn tuǐ - large monkey jump
. v" @2 ?: M! q m6 k% x- y- ], a大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze9 L R) g, s ^2 R* a: m- F2 }
大雪崩 (da4 xue3 beng1) - large avalanche* J# _/ Y( }; Q8 b4 S K9 Y/ Z
大压梁 (dà yā liáng) - Da Ya Liang
" j5 J$ G- R5 M# `( n8 H3 W大眼 dà yǎn - eye with two or more spaces' t4 n' {- f3 C `1 u% _) o
大猪嘴 (大豬嘴) dà zhū zuǐ - j group" {+ k; j; ]9 l7 K1 j2 c* i
带钩 (帶鈎) dài gōu - long l group( E p! K$ C1 W: j
单关 (單關) dān guān - one-space jump
\9 v- j. E; D9 a: B单官 (單官) dān guān - neutral point. M! v, l7 ]: u' [
单劫 (單劫) dān jié - half-point ko/ @/ L& j7 Q v) O2 f
单行道 (單行道) dān xíng dào - one-way street*; Y+ R/ u; n) K- Q( u
挡 (擋) dǎng - block*) W0 S8 ]* ^* O8 b
刀把五 dāo bǎ wǔ - bulky five
# X7 F, Q- H9 k0 u9 Z3 W7 _刀板五 dāo bǎn wǔ - bulky five
" F: }8 z$ g# h9 Q/ m! i) ~刀柄五 dāo bìng wǔ - bulky five
, b, u) f+ J' L/ l! Q: J/ l刀五 dāo wǔ - bulky five
! n4 S* G: J. I" ^5 ~倒扑 (倒撲) dào pū - snapback8 n* D8 i; O. [! H2 Q3 b7 Y
倒贴 (倒貼) dào tiē - reverse komi
3 W' F# Y7 t+ I5 L; R倒脱靴 (倒脫靴) dào tuō xuē - under the stones
: T7 [/ n9 E# a4 c9 f低 dī - low*
6 r4 O8 i1 _6 n) Y V敌 (敵) dí - enemy*
0 b8 x/ [6 v; i- L* u抵 dĭ - hold up; push against, to support, to resist*# G6 {% j Y. Y# s
抵抗 dǐkàng - to resist; resistance*
) O: ^& B3 r, o! B敌人 (敵人) dí rén - enemy*
, ]/ X) q( f7 b( Q地 dì - territory*
& f+ P2 [ Z: r地盘 (地盤) dì pán - territory*
4 c- Z0 c( a8 V; f Z地域 dì yù - territory*
$ y5 o' t3 A- p; C点 (點) diǎn - placement; point6 Q$ x7 a! \6 {/ a- v0 n Q9 e
点方 (點方) diǎn fāng - eye-stealing tesuji
0 f) n5 [1 ~& x( J! r8 ]点角 (點角) diǎn jiǎo - corner invasion
5 x* l( ?+ I( f( I点目 (點目) diǎn mù - counting
. Z1 p' S& s+ L; T! W6 L4 B点眼 (點眼) diǎn yǎn - placement inside opponent's eye
/ B* ^$ F7 s( t: c6 |' s* u调子(調子) diào zi - choshi
: B# m, X! B) e6 V8 Z丁四 dīng sì - farmer's hat; pyramid four% r/ h8 ]4 e7 u
顶 (頂) dǐng - bump4 Q5 u, H( v) t! P& q0 _2 |
定式 dìng shì - joseki4 [9 l; P- { ~' ~ B( q
定型 dìng xíng - settle# r& I$ ]. f' q; W* ?- X/ s2 e
东坡棋 (東坡棋) dōng pō qí - mirror go% D, Z$ V2 f/ o" p1 U
斗方 (鬥方) dǒu fāng - carpenter's square
4 p1 Q w0 @& e. C1 j! u- b7 O读秒 (讀秒) dú miǎo - byo-yomi# \4 N. r5 G$ U3 j9 ~# [/ i
渡 dù - bridge under
1 G$ r _0 o$ L1 F& z3 H断 (斷) duàn - cut*
0 ^7 H5 i! y5 f5 d- l, t' ~段 duàn - dan F3 l# b% x7 a6 w1 X8 n/ H2 r
对策 (對策) duìcè - countermeasure*
% @1 N4 \2 p. `, q对局 (對局) duì jú - play game*! U1 F5 ?# b, ^. O" _8 {
对杀 (對殺) duì shā - capturing race. P; L! }0 X( b$ k8 X4 Y
对弈 (對弈) duì yì - play game* ` q( a' W) S
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
' d& Z; q( n5 a1 s B m# V多元劫 duō yuán jié - multiple ko3 U! L* W. @; R1 j& h! S- e
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恶手 (惡手) è shǒu - bad move, Q( s9 \, n+ D/ I K
二间拆 (二間拆) èr jiān chāi - two-space extension
2 v9 q9 D$ ?+ ?! p二间跳 (二間跳) èr jiān tiào - two-space jump
6 H# R4 a8 E3 l! \9 K/ [0 O i$ D' b二连星 (二連星) èr lián xīng - ni ren sei
3 M2 ^- m0 e. a3 D二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop*
' @: @6 X/ |$ |- W' z法 fǎ method, way (also 下法 xiàfǎ)*- f* D" I- ?& p6 A4 s
反扳 fǎn bān - counter hane
6 J; ?) A# y" R+ |" w6 D) k反打 fǎn dǎ - counter atari
( _7 m5 i, X6 c' S& z; I反攻 fǎn gōng - counter attack
' i/ m0 @& N, u. t7 b& J' P S D反击 (反擊) fǎn jī - counter attack) r% k4 d/ l5 p9 r- N8 `2 W
反夹 (反夾) fǎn jiā - counter pincer+ m: C/ b9 n" D* j
反提 fǎn tí - recapture+ s8 K' g) t; r
方法 fāng fǎ - technique*; F- S" Q& I6 ~9 l/ i
方四 fāng sì - square four
9 p2 w# ~+ E( z! g3 t E方向 fāng xiàng - direction*
5 k3 M! @" }1 D/ P% P* l方形 fāng xíng - mouth shape3 ?% g2 i4 V5 z' D
防 fáng - defend*
2 `6 D0 V1 d3 k* C% d7 f3 N防守 fáng shǒu - defend*
F- `2 y$ M7 C& P) a飞 (飛) fēi - knight's move
, r* }8 S1 B5 N: l5 E飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete& f$ D( ^+ y1 V4 f1 g: Y/ V
飞压 (飛壓) fēi yā - press
9 L! Q, V* Z; R3 j B3 d# H废着 (廢著) fèi zhāo - useless move
. r4 o2 {4 x/ S/ B& h6 x. C5 P废子 (廢子) fèi zǐ - useless stones
2 W8 \3 G: E7 T! ?) z分投 fēn tóu - splitting move
1 r, v; S- a0 G# z9 H4 w1 U分先 fēn xiān - even game2 z) l2 [( T6 m p' f* P+ A
封 fēng - seal in*, `7 T. I. V ^. J$ X4 [
封手 fēng shǒu - sealed move
' Z2 o8 r4 D( @" b( [$ y封锁 (封鎖) fēng suǒ - seal in*
3 u$ q4 o: t, m9 h; I/ j0 {浮棋 fú qí - floating stones% e( |- l9 ?6 A! J: h1 x) z& L% |
浮子 fú zǐ - floating stones
$ q7 U* ~7 R6 |1 d* x1 M负 (負) fù - lose*
. ]; q! q& b$ C- X( ?* ^) W4 ]0 H' T, P复盘 (復盤) fù pán - game review, M5 d0 }6 H7 c- L- \. ?5 }
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概念 gài niàn - concept*- L+ ?- z5 P9 |( i7 A
感觉 (感覺) gǎn jué - feeling** x% k3 y' Y+ G% J3 L4 a [
高 gāo - high*$ {* Y. ]% B' I1 `
高级 (高級) gāo jí - advanced level*
* y8 ~" V$ Q$ O- t) w高目 gāo mù - 4-5 point
+ k* Q, G& x& e l$ Z) [根据 (根據) gēn jù - base*3 x* P" ~' x m$ v$ @. u
根据地 (根據地) gēn jù dì - base*
. u+ G# }0 ? I; u攻 gōng - attack*: N" N0 Y9 e9 B# h) S
攻击 (攻擊) gōng jī - attack*
1 X+ o& \! G Z/ r4 l4 V$ |5 N共气 (gòngqì) - shared liberty% K/ S& B1 f- B0 `4 i+ Y0 F N
公气 (公氣) gōng qì - shared liberty5 ?7 q5 h7 h' x; _, ]
攻守 gōng shǒu - attack and defence*
4 g$ h" m3 E1 B4 a- g+ P3 H% d% R6 R k共活 gòng huó - seki5 H+ y& ^% F' Z, h" a) q
孤棋 gū qí - floating stones
0 u) A* p& _& {- z挂角 (掛角) guà jiǎo - corner approach; q& ^( V: D' G- ]$ c: |2 m
拐 guǎi - bend*
" O) {* W; i6 `, g6 K% F/ f1 P8 s' k怪着 (怪著) guài zhāo - ghost move$ `7 c! U+ P' N7 l% }9 }
关 (關) guān - one-space jump
/ C% i# I: m+ k, w, Y官子 guān zǐ - endgame
4 k0 A: S% y; o* ~* |( Y/ Q龟甲 (龜甲) guī jiǎ - tortoise shell
z5 y) a6 m8 {6 J; w* M% f规则 (規則) guī zé - rules*3 `: _& S* b. h* P: Y0 g
鬼手 guǐ shǒu - ghost move
+ x* ]# i8 {, [1 z: f1 s滚包 (滾包) gǔn bāo - squeeze% C" o i& f( g) i- {
滚打 (滾打) gǔn dǎ - squeeze
9 Z9 `) @/ A7 Y2 ~' g8 T滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
9 E( a4 r( y* f& ~1 ~- @过分 (過分) guò fèn - overplay
3 g- E/ }3 M0 U5 f国手 (國手) guóshǒu - national champion*5 I2 x: U( B0 z7 l: Z
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韩国流布局 (Hánguóliúbùjú) - Korean Fuseki$ ?* y" x% P# Y A0 ?) m! p* z+ d2 c
好点 (好點) hǎo diǎn - good point; ]6 Y3 D# K( _2 D& {
和棋 hé qí - draw*) l7 j3 m3 @$ X9 y$ ]* X
黑 hēi - black*9 K/ _& z4 H( K" N+ x
黑方 hēi fāng - black player*
+ s# a7 e) S# Q6 |黑先 hēi xiān - Black plays first*' \8 }4 G4 T% M; T4 E+ J% [
猴子脸 hóuzǐ liǎn - Sake bottle shape$ w* ?" A) U6 O* |1 c- C
厚 hòu - thick*
$ ]8 I2 y, `1 v; ^& ]- G后悔 (後悔) hòu huǐ - regret*
) z% |6 S" d* [后面推车 (後面推車) hòu miàn tuī chē - pushing from behind3 v4 A' z! c% _
厚实 (厚實) hòu shí - thick*
8 I% i9 M8 ?2 _! a& K& c* q: J5 T5 c厚势 (厚勢) hòu shì - influence*
0 c- d1 w6 ]: A7 c, h后 (後) hòu - after; later*
/ s& V3 W1 i! I3 J4 t$ ?: I后手 (後手) hòu shǒu - gote$ X; @ f' x* G
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture7 A# f% L4 G. {% i
后续手段 (後續手段) hòu xù shǒu duàn - follow-up
4 o4 q; L2 v! A% R4 S后中先 (後中先) hòu zhōng xiān - gote with hidden sente
& q( j3 U8 o$ f9 a虎 hǔ - tiger's mouth2 W0 `4 I" O1 }8 v) c: p
虎口 hǔ kǒu - tiger's mouth: i4 {. v D( J4 p
互破 hù pò - mutual damage
$ J$ g4 L% G- q2 K# I互围 (互圍) hù wéi - mutual surrounding of territory
" X9 j: o) R& _, J' N花见劫 (花見劫) huā jiàn jié - picnic ko3 {8 o7 S, [, \9 M5 R% P
花六 huā liù - rabbity six
' `9 z& d3 Z4 P: Q4 r% e& Q- I8 ?花五 huā wǔ - crossed five7 T( l% ?) M0 s% B& K* t
还原 (還原) huán yuán - transposition
/ J3 O$ ] I( e" s$ B4 g缓 (緩) huǎn - slow*
4 S" F' z6 |* ?2 q7 H5 K) K L缓慢 (緩慢) huǎn màn - slow*
8 \1 z6 I1 j8 O缓气劫 (緩氣劫) huǎn qì jié - approach ko# Y6 F0 D% m4 o! h2 Z9 z
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)9 [ l: y% S X) r3 |* D
缓手 (緩手) huǎn shǒu - slow
4 w: w1 y( ?- a" c; E4 [( U T# @缓征 (緩徵) huǎn zhēng - loose ladder4 ?' L% n" v9 e2 s& e
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder& z, C; _4 _* j+ i- ^
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique5 A4 S& B( O: l, o
回手 huí shǒu - take back*
* q: ~; h8 B& c回提 huí tí - recapture
7 n: q8 j: \) U3 v+ W( y! j# A悔棋 huǐ qí - take back*$ A1 x( n) A6 W+ L
活棋 huó qí - living group3 N& H9 l* \, L8 Z
: y; A! V6 m1 ~3 R, o9 P0 L
$ ?( W2 U, W4 c* m0 n) p
J9 d* p$ u% n& H7 I# g$ r# m) `
急 jí - urgent*" q1 v( J, |6 Q% Q# H2 z( [3 {
级 (級) jí - kyu
( I/ [% \( }; C/ x! ~( F急所 jí suǒ - urgent point3 O/ _9 B8 K+ ~' ^- ^
挤 (擠) jǐ - bump into diagonal; choke; atekomi
* Y) e; H# e, z! E技巧 jì qiào - technique*1 H$ P, A ^0 F% [
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*( r1 l1 s& _$ j* R8 R
佳 jiā - excellent*
# K2 }# |0 X3 i- a夹 (夾) jiā - clamp; pincer
7 f7 \1 _0 [+ E- P% t* O p枷 jiā - net/ ?9 ]1 ~$ c8 H$ A; O
枷吃 jiā chī - net& D( U0 ?: l+ x# S& ?! O+ I
夹攻 jiā gōng - pincer1 |; d# ]: J8 j. K" U
假劫 jiǎ jié - false ko threat9 e3 Q$ g% E4 C3 c" O1 k
假双活 (假雙活) jiǎ shuāng huó - false seki
+ s2 P' ]+ \. l8 t- e3 v# ]" ]. ~( R假眼 jiǎ yǎn - false eye' K$ V( f# R/ H% c! p9 i2 }
假眼活 jiǎ yǎn huó - two-headed dragon4 b. H: `+ m' U0 f. V2 y, L$ N2 v
尖 jiān - diagonal
5 B; m0 g$ f- W4 p尖冲 (尖衝) jiān chōng - shoulder hit
3 `% ~$ m% T$ J& X! T尖顶 (尖頂) jiān dǐng - diagonal attachment) R: l0 T; f+ p z) K
坚实 (堅實) jiān shí - solid
( M2 T" O" a1 T { C; Y( x见合 (見合) jiàn hé - miai
2 A6 t9 H l5 T! Q$ E3 g, u. s) p教 jiāo - teach*8 M$ {9 q9 z* \ ^& {
交叉点 (交叉點) jiāo chā diǎn - point
- b0 u6 q8 a$ R交点 (交點) jiāo diǎn - point7 F( _' K8 I( i8 @
焦点 (焦點) jiāo diǎn - focal point*
4 S. Z9 W3 ?5 _ L2 k5 j4 ~% W交换 (交換) jiāo huàn - exchange*
) |% Y) I% n: t1 P角 jiǎo corner (angle, horn-shaped)*
% N; c& j; q* @/ m! G$ E: H叫吃 jiào chī - atari, N8 b0 [, v8 G$ A' o/ D0 v: j
教师 (教師) jiào shī - teacher*1 a) m i, {3 [
教室 jiào shì - classroom*
: K* _+ v& ^: t" P0 N基本功 jī běn gōng - fundamentals*
9 ]' x2 a+ s: X! {2 O9 {0 {1 j接不归 (接不歸) jiē bù guī - connect and die
& J# w8 e3 K9 T' B T/ R3 A; \劫 jié - ko" ~ k4 Y4 q& Y" H
劫材 jié cái - ko threat
6 \* I# x4 p* t/ n* x! V( y" X结果 (結果) jié guǒ - result*% \& x$ E/ f! R7 L: }
劫活 jié huó - live by ko
8 J; t' O. `2 y5 }诘棋 (詰棋) jié qí - life and death problem
+ c) c1 ?# T. a3 Y0 Z劫杀 (劫殺) jié shā - kill by ko
. P c: [, i. I T# v# p3 t) r劫争 jié zhēng - ko fight5 M1 j4 _, H: x! w9 F) O7 z T
解答 (jiě dá) - answer, solution*
. o! ^7 o! b, w& ?金柜角 (金櫃角) jīn guì jiǎo - carpenter's square2 z8 T: o- ?3 r5 r3 N% l2 a- P
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
+ v" U! ~- i, J* [8 x1 \紧 (緊) jǐn - tight*8 z+ l3 W- ~ A3 n
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
- d! ~3 k. Q: J) E: {9 D' a' i紧劫 (緊劫) jǐn jié - direct ko
% Y$ r( O9 D3 M2 s! B紧气 (緊氣) jǐn qì - reduce liberties
0 L7 C; ]* Y! X& q/ V8 n- H/ O: h紧气劫 (緊氣劫) jǐn qì jié - direct ko* w3 t: H5 q$ j, u4 V3 g) ]( N6 |
禁着点 (禁著點) jìn zhāo diǎn - illegal point
; K( k! v( L' f) A净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
0 \$ G6 {0 B0 E2 `6 \净活 (淨活) jìng huó - unconditional life
+ \1 w2 }( K3 j: W" b' f x7 ^净杀 (淨殺) jìng shā - unconditional death" c; N5 A. J% I6 H) x" Y
净死 (淨死) jìng sǐ - unconditional death. C/ ]8 p, X- H2 G) e$ y
救 jiù - rescue; save*
6 s0 S0 S5 `2 j3 C( z P聚 jù - placement inside opponent's eye
( h9 ~2 R' f2 |7 G6 t. d俱乐部 (俱樂部) jù lè bù - club*
1 r* ?& w( H3 ?& B' {聚六 jù liù - six-space killable eye shape1 |) h# }( h: N" z X
聚三 jù sān - three-space killable eye shape
: z1 ~4 B+ ]8 J [- W聚四 jù sì - four-space killable eye shape
0 D" D4 {! u7 K$ P3 E" G聚五 jù wǔ - five-space killable eye shape. g/ ]" s# z& v
决战 juézhàn - decisive battle*; p* D \ ^, T' G' x# ]9 P/ z; m/ E7 U
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
8 |+ U5 i8 k4 M9 B5 Y
4 O" c) ^7 r, B. j+ Q* Q" T& ?4 a% `9 d
K
6 u8 D/ |& h+ J. r, A% W& A$ l卡眼 kǎ yǎn - falsify eye9 a7 E4 l! j$ a5 n- h7 G. t' P R
开拆 (開拆) kāi chāi - extension1 K9 d9 K H; T1 e9 f3 _
开花 (開花) kāi huā - ponnuki
3 z, Y; J4 `1 @开劫 (開劫) kāi jié - create ko% y* N1 h z' b n( A( Z/ `* I; X
开局 (開局) kāi jú - opening
; f& a0 b- Q- W* y看花劫 kàn huā jié - picnic ko
0 J$ f! m6 Q) L& q8 M抗 kàng - to resist, fight; to oppose to defy*
@, a/ a' g7 c% w1 T& J3 Y靠 kào - attach one line higher than enemy stone
5 e: o0 f( U$ o* E$ E7 ~- V- K) b空 kōng - empty*5 W, W6 @8 y/ s- M7 j- \
空间 (空間) kōng jiān - space*& K3 C+ j8 w: u; H+ b/ a
空三角 kōng sān jiǎo - empty triangle, h1 v' B% {* l; M7 s3 N. H7 E7 q0 g2 _
空 kòng - territory*
4 i& H/ L7 M e V, D0 b跨 kuā - attach at waist of knight's move* h2 N6 G! V* c2 t
跨断 (跨斷) kuā duàn - waist cut
' q: a7 R5 G$ w& ^+ D快 kuài - fast*5 Z* |2 `0 h7 H( f: T' K1 V
快棋 kuài qí - blitz game- S# i8 f1 @) A! }( m L! A8 B* |6 G
宽 (寬) kuān - loose; wide*2 ^* }9 \: O; P! E, o! g' h; i, Y$ R
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
! t- k6 V# K$ f7 u( a" |& T; {4 z宽气 (寬氣) kuān qì - increase liberties
9 o0 d: @6 S/ O5 M- K, o宽气劫 (寬氣劫) kuān qì jié - approach ko f5 N* s' _9 m" Z9 T
亏 (虧) kuī - loss*# Y; [2 }! |7 a5 i8 P/ V8 \9 ^
亏损 (虧損) kuī sǔn - loss*
/ C5 E. \" \# B7 b' N* f0 ?扩大 (擴大) kuò dà - enlarge; expand** A# Q) W- |5 W* j! u' r
扩张 (擴張) kuò zhāng - enlarge; expand*
& J' f- c1 n% r {0 x[edit]% X8 O' m- o. N9 K
L
# U0 z) n: t n, m, ]2 t赖皮劫 (賴皮劫) lài pí jié - many move approach ko& B$ J7 B/ Z" L: n1 g3 b' Y/ T, e
拦 (攔) lán - checking extension; prevent opponent's advance*
" g u$ I0 j7 ~" n拦逼 (攔逼) lán bī - checking extension
+ Y9 U, P0 K8 D/ \烂柯 (爛柯) làn kē - ranka; ?& v+ s, l9 p5 d; Q9 w9 [/ N. s/ h
老师 (老師) lǎo shī - teacher*
" y4 b6 d: i! J6 g. Y' Q老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
7 V" W3 `( R3 h/ A( ~类型 (類型) lèixíng – pattern, type*, B/ Z4 V& g( y
冷着 (冷著) lěng zhāo - unexpected move/ U8 ~* u% F5 e$ K2 o
利 lì - profit*
% k: v7 w* z! {9 t+ w3 K: e% I立 lì - descent; stand
( w* \+ O# ]2 }9 H @利用 lì yòng - make use*, V5 V" E1 z2 q1 j" |; Y( x
连 (連) lián - connect; continuous*
, C/ ]/ i- ?' T: X% [; j/ R连扳 (連扳) lián bān - double hane
/ w, l% B3 j0 Q2 h7 E4 b8 u连环劫 (連環劫) lián huán jié - double ko7 G( |/ o V5 a; z/ O" }- h" `1 M
连接 (連接) lián jiē - connect*
/ T" {/ T( w- p# @$ z7 i1 m: T联棋 (聯棋) lián qí - pair go5 \4 ?- R: O! S3 d
恋子 (戀子) liàn zǐ - reluctance to sacrifice
( w% n* z" y5 Q2 ~) N5 u6 @两分 (兩分) liǎng fēn - equal*
) u! r5 D5 T( ]: c两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
0 ]/ _! f: G5 _# T( C% C劣势 (劣勢) liè shì - inferior*
' z- r0 M! P( }裂型 (裂型) liè xíng - split shape# `" e' W- _2 N$ R' x9 [! o" P
龙 (龍) lóng - dragon*' f, N# H; a2 w, k) E4 L
漏着 (漏著) lòu zhāo - oversight* V7 N9 B% s. F- q- E. a/ Z& w
落子 luò zǐ - playing stone on board
! \( i+ {0 m' Q" {/ Z# C D5 A- i* c# P5 n6 V! m! U, Z
: R6 ~2 a k* ?
M$ b& }5 M$ x* z5 z
满意 (滿意) mǎnyì - satisfied*
$ w# ]) C$ J9 n6 q# Y: B- |0 H慢 màn - slow*
; z, Q$ R: ~4 r$ Y% L$ Z盲点 (盲點) máng diǎn - blind spot- t% F* S; ?* s! r, _, t
梅花六 méi huā liù - rabbity six
+ t6 x; |. X. w% m( ]% V. N1 g梅花五 méi huā wǔ - crossed five
! m/ |4 b* t/ Y门吃 (門吃) mén chī - capturing technique by atari
# X/ t9 `: v5 G2 L: T2 c2 O% Z- J n8 D迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
% ?+ |: a g$ Z. S6 K/ s* c; K; W ^妙手 miào shǒu - excellent move
7 i. d9 ^0 Y6 |' ^6 C H妙着 (冷著) miào zhāo - excellent move! o5 G2 x; g8 W. X9 c' c
模仿棋 mó fǎng qí - mirror go: k! ?$ x* x& v7 \
模样 (模樣) mó yàng - territorial framework
2 W/ l8 b/ s B& P, e* I; Y目 mù - point of territory
5 J( h* d" R9 l+ B' U+ }目外 mù wài - 3-5 point2 w: N+ d; `1 c( \% y% p
/ \6 h' ]+ A2 s' T, E
. t) C! S5 W* x; e# N: z7 O/ g W0 K6 [
N r1 m6 a8 [' y) S! c
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
6 u( L. {" d( Y+ {: V1 L- A. d逆官子 nì guān zǐ - reverse endgame move+ e( c# d1 W M* f+ g
逆先 nì xiān - reverse sente
- b/ A7 ^+ i# f2 |% d: [5 G: `逆先手 nì xiān shǒu - reverse sente! b" F( f1 F% K- H1 k
逆转 (逆轉) nì zhuǎn - overturn game
% V& M0 L& f1 ~9 H粘 nián - connect*4 A0 @# k1 J8 P; U, T
凝形 níng xíng - overconcentrated shape
7 X7 g7 L7 Q$ W7 T. ~' e0 u扭断 (扭斷) niǔ duàn - crosscut
; d7 W) |7 V+ q" s8 C扭十字 niǔ shí zì - crosscut% V% R) D H* ]; D
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
$ j$ S0 C$ _4 D& @& {6 a扭羊头 (扭羊頭) niǔ yáng tóu - ladder p8 n0 c5 |) K: H: Z* u
$ u5 q% e9 Z. g* h
2 ]2 z5 {3 i! N/ G7 M
P
- t7 s4 P$ d/ h( q" q" D爬 pá - crawl*' o! f3 Y; N- d% h& t% X
盘渡 (盤渡) pán dù - bridge under
% U' c: B2 k: D+ z9 O2 ?) F盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
* @. e9 ~1 t9 ]4 J; }+ f |3 p+ F盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
4 z! i8 V7 I* @抛劫 (拋劫) pāo jié - throw-in ko
2 }. g) P- e' [! C: t$ E% p7 s% B配合 pèi hé - coordination*
8 v+ ?- X7 H3 t+ @- G" ^# Y: `碰 pèng - attach to the side! B9 Z0 ^$ {! J8 B5 P$ D9 [! e
便宜 pián yí - profit*
7 w( P( o3 B* C骗着 (騙著) piàn zhāo - trick play, hamete1 c4 d+ @( E9 I
平衡 píng héng - balance*
7 e2 u8 u! c, Z1 o* @. z: N/ q破 pò - break*
! J0 s% ]6 q' ]/ k4 _剖析 - pōuxī dissection / self-analysis
6 |7 Y7 W( [( C4 m破解 pòjiè - solution, answer to a problem*
3 c: ?! g- T( u& C扑 (撲) pū - throw in
a3 Z" u) t% {( h5 T葡萄六 pú tao liù - rabbity six( k8 N/ ~4 c* y; a- R8 ?
谱 (譜) pǔ - game record5 Z2 m: Z5 A& p0 @8 k
普通 pǔ tōng - common*# _) {7 V! r7 F$ b0 C( G! O
[edit]' d) \* g4 f n9 b) O
Q, ^" i: H( R) }. Q. n5 }
欺着 (欺著) qī zhāo - trick play, hamete& {1 c. _! H; A/ @ c" @1 l
棋板 qí bǎn - go board. e# h8 R e6 t4 D) L9 \
棋风 (棋風) qí fēng - playing style8 k9 D5 W0 M" Y j, j- h7 C8 x7 ~
棋盒 qí hé - stone container
. L+ a, I" w/ D) m( L, B; y棋筋 qí jīn - key stones
# ]3 Q! E1 G4 j9 v棋精 qí jīng - key stones
' R( ?0 Z% i3 f$ V* Y棋理 qí lǐ - go theory
* U2 x! f2 I N4 G6 ^8 A' y, k- {棋力 qí lì - strength in go
( s# U2 n; L* p$ {9 r4 V$ V棋盘 (棋盤) qí pán - go board! v l& p8 O$ Y" P, e8 w$ y
棋谱 (棋譜) qí pǔ - game record
4 i+ P7 b5 |9 g% F' `棋石 qí shí - stone! D/ y1 Y! P6 Y4 O
棋手 qí shǒu - player*
3 p5 N- U; T& S) y2 J棋书 (棋書) qí shū - go book
. k5 U/ `6 k1 ^! ?棋院 qí yuàn - go institute7 g5 t: g8 e7 Y$ J! f
棋形 qí xíng - shape( ?9 `: l0 g4 T! {
棋钟 (棋鐘) qí zhōng - clock** p& p; y6 |! e Q/ Y) k( H
棋子 qí zǐ - stone! e8 l' E- s. _0 B& m# x
弃 (棄) qì – abandon, to discard, throw away
$ h$ i5 r7 I, f2 Z) Q& [% V# q弃子(棄子) qìzǐ - sacrifice
# Q" K' N' j' N& v$ C, s8 ~' m/ P气 (氣) qì - liberty
! _% L1 d w! @' ^0 |- b' c$ x* L气合 (氣合) qì hé - fighting spirit
* w- i+ @* O" G: Y) e; R气紧 (氣緊) qì jǐn - shortage of liberties
3 Z* q4 ~ @; E4 F, S( H8 Z前 - in front, before*
) Q, g i+ {0 H2 C5 w0 \5 n浅消 (淺消) qiǎn xiāo - erasure
- B0 M% q- z. a9 y墙 (牆) qiáng - wall*
Q& A: x2 R! _$ y强 (強) qiáng - strong2 O" }& \7 K' ?8 J0 o
墙壁 (牆壁) qiáng bì - wall*$ o, @- o/ a7 F7 n( [# W) A
强棋 (強棋) qiáng qí - strong group
3 j" I5 Q1 F9 w$ X% V巧手 qiǎo shǒu - clever move
) v5 M% T: k6 @( F$ k8 V巧着 (巧著) qiǎo zhāo - clever move8 F0 ~' B* r; w, h
切断 (切斷) qiè duàn - cut*
' ?. Y% C) r( W7 C# L+ q侵消 qīn xiāo - erasure
4 W& f d9 R" M9 H# _0 G6 {轻 (輕) qīng - light*
& d0 C# Y( w1 ?! N/ s! H7 L侵入 qīng rù - invasion$ O! v3 D. }+ w2 c
轻盈 (輕盈) qīng yíng - light*/ u7 s2 G6 @* T$ h- n2 Q
求活 qiú huó - make life: D0 u1 X# W7 n4 X
曲 qǔ - bend
4 S, U3 B6 X8 [/ j/ Y6 A6 M曲尺 qǔ chě - carpenter's square
6 G" [* Y( p- o3 ?- A曲三 qǔ sān - bent three
/ S! g( F- B. E- g8 X曲四 qǔ sì - bent four
2 w" ] Y0 S/ a7 X* ^+ R6 k觑 (覷) qù - peep+ F- g1 c$ S0 h8 T
权利 quán lì - privilege
+ }2 X" V8 }1 W; V! k- u. J确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*" W/ Z4 s# ^; l9 c
& X4 o4 h( F* Q
" N. J, y2 e- F$ Q
R
% ~7 s0 W" H; y让子 (讓子) ràng zǐ - handicap5 ]" h- m2 |- \$ l/ V0 `
让子棋 (讓子棋) ràng zǐ qí - handicap game
, P0 Z/ w! Q( v Z1 K认输 (認輸) rèn shū - resign*! U1 ]+ z2 W; W5 z
弱 ruò - weak*
2 y8 x- w/ C1 s弱棋 ruò qí - weak group
% u& i* M2 ?' v
5 i. D& z2 Y0 {% ^ d! a
: l0 [' x# x3 V+ vS
% [- r* R, r8 U8 e& C7 x% U% v! R三间拆 (三間拆) sān jiān chāi - three-space extension7 D) a; H# @. ~( K( w; Q
三间跳 (三間跳) sān jiān tiào - three-space jump
0 b7 X( D2 h$ u! h( s4 Z三劫 sān jié - triple ko. A! Q% ^- B* m* G: N
三劫循环 (三劫循環) sān jié xún huán - triple ko
' J0 p5 O' \8 x3 `+ w三连星 (三連星) sān lián xīng - san ren sei r$ ~7 m( }$ B1 i0 D1 _
三目正中 sān mù zhèng zhōng - center of three stones
" a' L j3 {; Q1 r. x0 j8 ?三三 sān sān - 3-3 point
% v( A3 G# r+ G/ i, N' I三手劫 sān shǒu jié - two-move approach ko1 Q/ z2 s% {, ^# |. [$ k
三子正中 sān zǐ zhèng zhōng - center of three stones; ]1 N! t3 D4 i, B
杀 (殺) shā - kill*5 Y g- z s1 X* \& K
杀棋 (殺棋) shā qí - kill
0 K1 P, R% c6 Q+ w5 w' I' C杀气 (殺氣) shā qì - capturing race& A/ y# i) P5 S! U4 ~. j
上 shàng - upper*2 i: k( s! `8 U$ X* O! c* C0 E) r
上级 (上級) shàng jí - advanced level*( A+ C( i! ]9 a% n
上下同形 shàng xià tóng xíng - symmetrical position
3 L7 I8 |' e; Z$ w1 o稍 shāo - somewhat; a little*
& K2 i i3 X2 m: x2 K' A伸气 (伸氣) shēn qì - increase liberties# i; z, J( ]+ b( X
伸腿 shēn tuǐ - monkey jump5 B9 W c( u9 \
生死劫 shēng sǐ jié - all-dominating ko8 K$ A8 G: J H9 C, k
胜 (勝) shèng - win*
: Y( Y" m- s5 n! D胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
# x! o+ `5 q* O$ o7 M" y( m胜着 (勝著) shèng zhāo - winning move: S( ]3 _5 D: r( O! w
失败 (失敗) shī bài - failure*1 r3 g; t# W& q5 h9 _
实地 (實地) shí dì - solid territory$ I1 D6 b! S" q
十番棋 shí fān qí - ten-game match
) m3 e( R. i( s; Q' S; Q7 ?4 x实接 (實接) shí jiē - solid connection
: d7 ?! Y/ Q4 y/ Q, o5 c' s' [, d石塔 shí tǎ - two-stone edge squeeze
2 k: K% @( e+ E) I4 y5 z实战 (實戰) shí zhàn - actual game situation( X' h3 m5 k, B: g
实战手 (實戰手) shí zhàn shǒu - situational move( e3 d! m+ `; L/ N* m
势 (勢) shì - influence*
: t9 h# T7 D, C2 ?: u* w9 f室 shì - house; room** M, |# p4 u' v% o
势力 (勢力) shì lì - influence* ^- ~! o, h9 @* d1 R
试应手 (試應手) shì yìng shǒu - probe- D0 Z* A; F( C, V: p
收官 shōu guān - play endgame
0 A* S% S! o% ^; B9 L; \收官子 shōu guān zǐ - play endgame
( `1 N) N5 [$ ?9 K% A* ?1 E4 X; U收后 (收後) shōu hòu - last play, p2 v- D" @8 p7 n9 r5 G4 I4 G
收气 (收氣) shōu qì - reduce liberties' B8 v5 Z7 O4 ]9 O7 i0 w) L- Y) p
守 shǒu - defend*/ v1 Z/ G+ B( H' P
手 shǒu - move( \3 _1 X3 {3 ^6 i/ l4 W3 [; [0 u
手段 shǒu duàn - technique*
- T8 \ l3 o/ A手割 shǒu gē - reorder sequence
0 d1 ~+ h( ~7 b% o守角 shǒu jiǎo - corner enclosure
. z" R! X% e- w4 A# w) Y( C手筋 shǒu jīn - tesuji) I6 R1 b+ T6 m# q) X0 r* L; _
手顺 (手順) shǒu shùn - sequence+ [: T* r |- q$ A& f8 |
手谈 (手談) shǒu tán - hand talk
0 g. N, k) v9 I授先 shòu xiān - one stone handicap
+ v, y; a2 s0 C3 Z2 ^ K7 L1 x授子 shǒu zǐ - handicap; O& r- R. c7 @# ~1 x3 p+ \
授子棋 shǒu zǐ qí - handicap game
7 z; }- J' r5 G* L$ K0 T书 (書) shū - book*
7 O; C; M! u! q" [输 (輸) shū - lose*6 D: D9 Q, u& w# _( }( {$ A
书本 (書本) shū běn - book*+ g6 ^ h4 T1 X4 s
数目法 shǔmùfǎ - territory scoring
& ?) T# n/ @( @9 v( M8 N数子法 shǔzǐfǎ - area scoring
3 Z" p& P Z ^' l5 B! C梳形 shū xíng - comb formation0 j8 u$ c! @7 g% J) \$ N2 r
梳形板六 shū xíng bǎn liù - comb formation
" ~6 @) @7 P7 J双 (雙) shuāng - bamboo joint
1 C6 Q% J- {3 F% M) R3 z3 h0 Z双吃 (雙吃) shuāng chī - double atari
( m# f9 N L G- W2 }9 @双打 (雙打) shuāng dǎ - double atari* Q3 J0 `# a$ I2 F$ G0 S- i7 ?( S
双打吃 (雙打吃) shuāng dǎ chī - double atari; C( {* X) i0 u
双倒扑 (雙倒撲) shuāng dào pū - double snapback! z, ?' \: z, A5 w1 a" I
双方 (雙方) shuāng fāng - both sides*
4 G% \7 Z5 P! d% o5 H- P! q% e4 r双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach; m+ @8 p: b+ H
双挂 (雙掛) shuāng guà - double approach
8 E+ J m D8 a6 t# H9 Y- A, G双虎 (雙虎) shuāng hǔ - trumpet connection
0 n6 [# F1 h& r0 T; w, L双活 (雙活) shuāng huó - seki. k3 `( ~3 t0 m, z+ E/ ]" h
双叫吃 (雙叫吃) shuāng jiào chī - double atari+ ^6 m% ^9 F! W+ z5 q1 N1 t: {: Q$ p/ Y
双劫 (雙劫) shuāng jié - double ko
) y( w! x0 I, h7 r+ E/ h' M2 Y双征 (shuāng zhēng) - double ladder
& S! I" i) D5 G: v. X+ T) Z4 N5 M. k顺序 (順序) shùn xù - sequence** Q4 b' V8 `: }5 }5 d1 Q
死活 sǐ huó - life and death3 o& h$ C1 |. |" C6 k; X, K* n4 Y
死活题 (死活題) sǐ huó tí - life and death problem4 Y$ s* |; u9 `; |% l ?) I- K
死棋 sǐ qí - dead group
" H2 s$ V5 ` a5 V. T7 v+ q2 M* t$ ~死子 sǐ zǐ - dead stone- ^- k" g% q3 z1 P5 _6 d
四间拆 (四間拆) sì jiān chāi - four-space extension
9 X* ^: G* V1 r9 d8 L) t; J! Q四角穿心 sì jiǎo chuān xīng - occupying four corners and center9 K2 \4 O/ e, [$ [0 @) Z
四劫 sì jié - quadruple ko/ h5 l& d f1 ?$ Z
四劫循环 (四劫循環) sì jié xún huán - quadruple ko
9 P' z) H7 [5 ]6 [% T) N四连星 (四連星) sì lián xīng - yon ren sei
/ c2 G' v* J% ` i$ U" k松 (鬆) sōng - slack*
1 ?8 r2 i+ b: b; U7 y松气 (鬆氣) sōng qì - increase liberties; |# S) n8 J* J: |3 z' `$ t: t
松气劫 (鬆氣劫) sōng qì jié - approach ko6 a* w# K) m/ @: a9 i* z
俗手 sú shǒu - crude move
& [' O; H1 e) M4 r6 @, f随手 (隨手) suí shǒu - hasty move' \& z s: B# }1 L- I
随手棋 (隨手棋) suí shǒu qí - hasty move
1 |3 v& k) c6 {8 e损 (損) sǔn - loss*
# [: Z/ x* C: {. z损劫 (損劫) sǔn jié - losing ko threat
, T n4 h6 l* A$ y- s1 ^# b, o损失 (損失) sǔn shī - loss*1 I8 E. k' q1 A. \9 y6 l6 ~
顺序 (順序) sùn xù - sequence*. x# ]$ s4 P% _6 H! }; x$ M
# W- A+ C9 i0 i
" |5 P/ Q9 O3 \ m7 f" l) N! CT
% c: h! Z6 ?4 b/ q# t) F0 P& I台象 tái xiàng - Tower
4 ~, T c J2 Y2 J8 \弹性 (彈性) tán xìng - flexibility** j( |2 A. c3 ^9 N8 H/ r/ [1 p# p/ G
搪 táng - block*: w% S; ?6 n; d n7 T8 N K; U
套劫 tāo jié - two stage ko
6 n1 Y" p n% z) f7 [逃 táo - escape*; m9 I5 M( F3 U; X0 p- x9 i, l
逃遁 táodùn - to escape, to run away, flee*
1 l0 t3 R8 P, W. q9 E+ V逃生 táo shēng - escape*
; T5 Y1 \+ q9 ~2 F3 [腾挪 (騰挪) téng nuó - sabaki/ [+ z0 L! [" I1 y' ^ J
提 tí - remove from board! L( t3 B; K4 j% e3 H& @3 ]" J) U
提劫 tí jié - taking the ko
% b; ]+ z9 f9 r# B( m# Q W提子 tí zǐ - remove from board; S9 g0 C) Z6 s# C+ v
天王山 tiān wáng shān - tennouzan
4 w, Q) d: ^ [天下大劫 tiān xià dà jié - all-dominating ko- t: z ?; R' I# i( Z
天下劫 tiān xià jié - all-dominating ko
" V; ^$ A) {2 A4 Y3 I8 ~天元 tiān yuán - tengen8 X! H/ k8 X+ C1 E7 m
跳 tiào - jump*
0 [6 Z7 `* w6 v- D0 c; q* o贴目 (貼目) tiē mù - komi
; }/ ~0 ~3 J# {0 ?7 \5 z8 A铁柱 (鐵柱) tiě zhù - iron pillar*
0 J* C! C- R8 T挺 tǐng - push up; stand*2 F; p0 f4 U* u
投降 tóu xiáng - resign*2 r9 h! Y; @) i! A
投子 tóu zǐ - resign/ ?; z, `1 F7 n: I6 T1 ~0 |
透点 (透點) tòu diǎn - placement3 b4 H0 q7 N9 v$ {- {6 A$ v+ d
图 (圖) tú - diagram*# k/ v+ `6 c4 U) V% b& q% V/ g
退 tuì - pull back
, p9 P1 r2 u7 }6 C& \# X. k托 tuō - underneath attachment
& |* }( X/ p/ n0 o& _% ]脱出 tuōchū - escape, break out
) s& a, \+ d, T& Q脱骨 (脫骨) tuō gǔ - under the stones
1 U9 Y- U2 @1 l" P4 Z+ g Q脱先 (脫先) tuō xiān - tenuki
. D4 s- {6 Q q% j& F) d$ i+ r: g( T; q1 ]7 s* I8 q$ b
! r3 F( s: J+ Y7 O! [- h cW) h1 }* X( R/ n6 U8 f
挖 wā - wedge
! A3 H5 @6 i- G- E" q8 P4 S8 d1 ~外目 wài mù - 3-5 point
+ m; {& D2 M* H外气 (外氣) wài qì - outside liberty5 Z3 U2 w$ t7 X* u
弯三 (彎三) wān sān - bent three
. @8 \! y& ?. T" r( U弯四 (彎四) wān sì - bent four
7 p' N. \2 {# E) a. v# y! h/ E万年劫 (萬年劫) wàn nián jié - ten thousand year ko
( t y' r: e. A围 (圍) wéi - surround*
' ?. m) b" h3 O围棋 (圍棋) wéi qí - go, U& F. u! f9 i4 J) v O2 s0 t
尾巴 wěi bā - tail*
7 m7 Q) B1 }4 f) X/ U' a3 t味道 wèi dào - aji# I! }; h4 ]' @, Q* y
文凭 (文憑) wén píng - diploma
$ D. B$ F5 h9 S8 E+ T稳当 (穩當) wěndang - stable; firm*
" x$ [, f# }) P7 F) W问应手 (問應手) wèn yìng shǒu - probe
2 ]( X( w R0 _# {" B1 _# o乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest$ ]$ _1 i" h4 g6 ~& G, C
无理 (無理) wú lǐ - overplay/ h) } P* d9 m
无忧劫 (無憂劫) wú yōu jiě - picnic ko
* q2 ?7 L, ~6 q五子棋 wú zǐ qí - gomoku narabe1 E& k2 D& i7 ^" Y
五间拆 (五間拆) wǔ jiān chāi - five-space extension, N0 B2 |+ A6 n6 q
五连星 (五連星) wǔ lián xīng - go ren sei
: ^- f( p$ F+ R6 Q五五 wǔ wǔ - 5-5 point8 q0 N: W# t/ ~* X' I) R
9 j0 o6 z8 w E5 F+ @
/ y* q3 ]- K) k4 x2 ]7 m7 h
X& Q9 m# _8 d! A) f9 V
细棋 (細棋) xì qí - close game
7 z2 x) \4 h2 [9 y P3 P0 g" M瞎劫 xiā jié - false ko threat
( S, G3 J5 R6 a0 V, \下 xià - lower*9 k/ Z) j, A5 l. m
下法 xiàfǎ - method*' w- }( H/ E; c- ]& r9 D9 J" h
先 xiān - before; first*. E3 }7 j3 U9 C. w3 d2 t# M" R
先手 xiān shǒu - sente* B( B1 b& M3 p4 R8 X# ^! H( L8 ~
先手劫 xiān shǒu jié - a ko in which the player makes the first capture0 N3 x! U4 Q% c7 k) T1 ?6 S" x' f
先手利 xiān shǒu lì - forcing move
' y! [/ ~8 _" Y$ |# L$ u- \先中后 (先中後) xiān zhōng hòu - sente with hidden gote* Z* Q* q$ ?* U, ?. d! M
陷阱 xiànjǐng - a trap*. X" y4 P: l' D/ H
象步 xiàng bù - elephant's move
: k" [6 W3 W9 `+ P% A象步飞 (象步飛) xiàng bù fēi - elephant's move1 D- ?9 U) j- h3 N
象飞 (象飛) xiàng fēi - elephant's move
6 B) h7 g2 i& O向小目 xiàng xiǎo mù - facing 3-4 points
, F+ M! q0 J3 e% c4 a* G# P象眼 xiàng yǎn - center of elephant's move
; O& ~* m7 X7 ]4 N) q8 M消劫 xiāo jié - ending the ko- W: ^. s$ }! }$ |1 v l
小 xiǎo - small*8 ?& p7 C C& b7 T8 v; b
小飞 (小飛) xiǎo fēi - knight's move
7 ]# V" |! F G4 }2 g6 J& u# c6 a小尖 xiǎo jiān - diagonal# }- ]9 A7 J8 d" G7 O$ ]1 A% _
小林流 xiǎo lín liú - kobayashi opening, q7 O6 h# ]1 t' V O
小目 xiǎo mù - 3-4 point: E! A% L& F# }/ ^9 v4 y _$ l
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
N. j' f# L' j! W3 I0 V0 I小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
+ C8 L, `4 g0 w. i小伸腿 xiǎo shēn tuǐ - small monkey jump+ U# Y* P/ p6 H, [
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg& X9 }% \- m F3 O* W8 H2 l
效果 xiào guǒ - effect; result*% M$ j! s. e8 a; w3 w6 O+ ~) d
效率 xiào lǜ - efficiency*
- L# v4 a8 I" d6 J/ f( `8 d新布局 (新佈局) xīn bù jú - new opening
0 \% s/ |- F) c3 |: `# T. t新手 xīn shǒu - new move, j3 q+ \7 x4 S6 B1 w( L) Q
星 xīng - star point9 W% P( F: M. Z# A$ P& [7 f7 z
星位 xīng wèi - star point
4 n7 W. d0 R' Q2 k6 f/ w形 xíng - shape*) R/ Q, s6 \# Z' j1 z
形势 (形勢) xíng shì - situation*- l5 ]' C" Z) I' t; ^
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement' @" V6 m7 o: V2 B- U1 T
形状 (形狀) xíng zhuàng - shape*# k# `+ |# n, d9 _4 E' ~
秀策流 xiù cè liú - shusaku opening4 Q5 U- a- |/ ]6 t! @$ s
虚手 (虛手) xū shǒu - pass
1 N7 W2 @) T2 h: m' z虚着 (虛著) xū zháo - pass
# l: c7 `: H- ^序盘 (序盤) xù pán - opening
' {+ [1 v- w: r8 U学生 (學生) xué shēng - student*# J2 {2 n: X5 H! n z$ R
雪崩 xuě bēng - avalanche*5 f/ o. ?( y+ P; Y
循环劫 (循環劫) xún huán jié - double ko
- l* }! B2 j& i4 m/ w [7 A
2 v% S# T/ n7 H1 h$ f/ Y: o/ u) G% F$ k* Q: P
Y q X3 S& [4 F9 j' C
压 (壓) yā - push down*5 e5 g; h9 j* v5 M- r
压力 (壓力) yā lì - pressure*
4 _9 {6 i, S4 Z8 }" F延气 (延氣) yán qì - increase liberties) D- e9 b W1 ^2 d" a K) ^
眼 yǎn - eye*) G0 m- l# n5 N2 o0 r
眼位 yǎn wèi - eye potential; eye space- c4 R. T; G0 O" ]9 ^* P- g* M
眼气 (yǎn qì) - eye liberties6 ^5 U1 C: b+ y: y, P
眼形 yǎn xíng - eye shape; eye space" L! J7 b5 A" q0 O9 ]
妖刀 yāo dāo - magic sword
, z# b3 Z) f+ n4 w& i摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
& c3 n2 ^5 ~5 S, J) d要点 (要點) yào diǎn - vital point
" }1 N0 s, x. L' V" ~要子 yào zǐ - key stones
! U) T- W8 v: w" t9 L! M) d业余 (業餘) yè yú - amateur* I( y0 F1 I; ]" T: I# m
一方地 yī fāng dì - one-sided territory
+ K# }! i4 E, v* L一间拆 (一間拆) yī jiān chāi - one-space extension
8 v e* I: g9 w; D! R一间跳 (一間跳) yī jiān tiào - one-space jump! @% J, t6 T0 o
一手劫 yī shǒu jié - direct ko% _0 U u8 ^5 d4 z
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker/ u% N8 g1 L/ M" s* G& ]
疑问手 (疑問手) yí wèn shǒu - questionable move/ c/ B$ |3 B5 L& q
弈棋 yì qí - play game*
) W) }5 I, c" c/ D; p引征 yǐn zhēng - ladder breaker! X' q& ], A; i6 s" ?3 q. i- F! h V, j
赢 (贏) yíng - win* B. K' }' U: ^; ~
应氏 (應氏) yìng shì - ing's: k6 n$ V0 Z& |/ @; L* S
硬腿 yìng tuǐ - first line descent
' _3 t, l( M- w0 b! r) X" f% T. r优势 (優勢) yōu shì - superior*7 c* S8 R, g2 x+ m( `& I/ Y7 h( e
有利 yǒu lì - advantageous*
% n8 c6 V# e; m$ I6 k* A% o' a& |( c7 H有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
0 u: N7 H+ f) h1 I: b' P7 e+ M有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
8 q) N5 G2 q& G5 `3 v, _右 yòu - right*
$ y$ y9 m; y: X余味 (餘味) yú wèi - aji
& V# G3 m( x, L6 g; w愚形 yú xíng - dumpling shape
6 T+ P) s- K7 J/ \宇宙流 yǔ zhòu liú - cosmic style$ M% R! W4 ~* O0 Z" y( K7 Y
原则 (原則) yuán zé - principle*
/ {* x* Z" h: T& |$ W院生 yuàn shēng - insei
% P; p, |5 n1 j. x# h$ a+ a. @3 ^/ m" {
. f$ S" i$ Y: m& i& B
Z
: K" P( u. D$ W V& T! o枣 (zǎo) - jujube (Chinese Date Wood)*% k5 G" K) f: F E
扎钉 (扎釘) zhá dīng - iron pillar*+ m+ `; n$ w0 @& ?# l8 F# `
长 (cháng) - stretch
9 S4 Z& |& q2 F- X) L$ K( z# ?. B. U胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
7 {5 D: o0 ~+ j# ~4 ] j3 M$ c2 z" J胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
! E' p+ R4 r6 P( E着 (著) zhāo - move
9 j2 n2 K! t& W真眼 zhēn yǎn - real eye
1 j" O5 f3 c% h镇 (鎮) zhèn - capping play
1 I4 z* L5 K) J镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker9 J+ b; z/ _. G1 }0 g' f6 j
镇头 (鎮頭) zhèn tóu - capping play6 f5 G$ f' U- ~+ r8 x5 q3 H
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma9 A' b6 T9 f7 [6 c X6 {
征 zhēng - ladder
/ O( C9 f" |. s8 L4 S* p; h争棋 (爭棋) zhēng qí - official challenge match
9 k$ a( g2 o2 h6 S+ U6 G- a4 Z7 e. x征子 zhēng zǐ - ladder" ]- I8 [2 e& C3 d
征子劫 zhēng zǐ jié - ladder ko
- ^# G$ C+ U7 P6 V整体 (整體) zhěng tǐ - chain+ _' x' z8 `5 B* L2 X1 l" a- q
整型 zhěng xíng - settle
E( Z$ F' _6 g* O正解 zhèng jiě - solution*) v! m( W8 m" T" Q. f8 \
正确 (正確) zhèng què - correct*
. ~$ t8 C2 a& M4 n) V证书 (證書) zhèng shū - certificate*6 P w# @8 _* f
正着 (正著) zhèng zhāo - proper move0 T! X$ g! N; s" y7 m6 p4 t
指导棋 (指導棋) zhí dǎo qí - teaching game7 P' x9 r' c% O8 Y) e9 M& R" v
直二 zhí èr - straight two
7 u! T! V% ?: J m! Z* V5 q' _直三 zhí sān - straight three. y% S) m! [# i# |- [
直四 zhí sì - straight four1 T7 L. V# c' |( Q# L( q5 F. l# V
职业 (職業) zhí yè - professional*
! S% b% F6 r% \, H- u/ i$ p4 R4 r只此一手 zhǐ cǐ yī shǒu - only move C3 a6 b# P8 o1 u# [& }( J1 T3 O
治孤 zhì gū - managing isolated weak group
8 l9 Y: O z( B( c中 zhōng - center*& W6 P! ]1 G$ ]7 U' z8 s( V! N3 D$ Y
钟 (鐘) zhōng - clock*7 f$ x9 y4 f3 y
中腹 zhōng fù - center*- [1 r9 {" v: c' @! H4 c6 P n w% y! L
中国流 (中國流) zhōng guó liǔ - chinese opening+ A, X1 A6 ^4 H7 s m
中级 (中級) zhōng jí - intermediate level*
" c* @! |- O( ~8 p终局 (終局) zhōng jú - end of game
+ B @& {& E5 i" U( Z& Z3 p中盘 (中盤) zhōng pán - middle game# F4 o6 p0 v2 k0 D) |# [
终盘 (終盤) zhōng pán - endgame4 a$ L w6 [7 h7 k' F% \
中心 zhōng xīn - center*! E: k' q0 V/ d+ v* C
中央 zhōng yāng - center*2 r) N" u0 {6 H" q2 I4 L! `% D
中原 zhōng yuán - center*& Q! ^( v3 h! f% P* R
重 zhòng - heavy*' `5 Y" o4 P1 V8 A9 K( ?
主动 (主動) zhǔdòng - (to take the) initiative*" m+ L4 a, [/ V
专业 (專業) zhuān yè - professional*0 F- W. g9 [4 x0 |# q/ t. w$ I
转换 (轉換) zhuǎn huàn - exchange*9 C: R* d3 G! d% l0 B& k' i
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
- h! a1 U% I& M1 H装劫 (裝劫) zhuāng jié - a move that threatens a ko
4 q# G7 G; @$ Z" |: @# G撞气 (撞氣) zhuàng qì - reduce self liberties
% t Y" h4 n. m1 `追 zhuī - chase*
$ ^9 F" k/ G! ^追捕 zhuī bǔ - chase*
7 W4 @* i# h% R, W子 zǐ - stone; unit in chinese counting
% P7 w+ d+ n# p ~" t. e" Z自然流 zì rán liú - natural style% I/ k6 f, v% j1 R4 W$ c6 R/ j
自杀 (自殺) zì shā - suicide*" B" r- n, E" H6 x
左 zuǒ - left*+ L3 C% ~/ D" y
左右同形 zuǒ yòu tóng xíng - symmetrical position
" e: t* P9 V4 n; r7 v5 ~做活 zuò huó - make life- p, Y( x) I- F8 O+ d1 L
做劫 zuò jié - create ko
& a! e! `( v0 ~9 ^# n8 y# M" h+ ~) g作战 zuòzhàn - combat*
$ O/ \1 ~1 @+ c( H$ h5 {% U做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules) C- z5 j$ j5 b2 s' ]2 @
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