 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*; m4 t& J7 B2 L; h* Q( g9 }# O
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白 bái - white*# R0 w) `- p( G9 L* v
白方 bái fāng - white player*7 I5 Z; Q1 e: T5 h0 e" a1 ]
败 (敗) bài - failure*: ?3 ^3 {& Y4 K8 o& T x. ]
败着 (敗著) bài zhāo - losing move, b1 J }3 g) L$ n& v, Y& O) m, C# |
扳 bān - hane
4 \9 g) T3 x( _, ^7 s扳断 bān duàn - hane through
# B9 ?4 {) s- H |板六 bǎn liù - rectangular six
* w/ g! _ P2 V半劫 bàn jié - half-point ko1 Z8 _7 N" ]% b- ?* @
棒接 bàng jiē - pole connection! D5 f+ l3 v0 }- [" U
包围 (包圍) bāo wéi - surround*, d4 `4 N. Y+ y7 a
薄 báo - thin*
" D% _0 X6 {! p9 B3 R保留 bǎoliú - retain; preserve*
# l0 w$ M/ J: F9 z/ `抱吃 bào chī - capturing technique by atari
- g) i- R, x# [* K本身劫 běn shēn jié - local ko threat
8 R& }0 X& [( m本身劫材 běn shēn jié cái - local ko threat/ [, u" D" ^* v" J/ G/ u
本手 běn shǒu - proper move1 K3 |- v7 n8 _% F+ x2 P
笨重 bèn zhòng - heavy*8 p" l. ?4 r. D6 O( w
崩 bēng - collapse*
3 I) F. T& Y0 F2 y3 I' R8 I6 N7 S崩溃 (崩潰) bēng kuì - collapse*8 I. G; s6 f B* V
逼 bī - checking extension* G- t2 _. k1 O; x
鼻顶 (鼻頂) bí dǐng - nose tesuji, Y4 j; x# Q3 I4 s1 j1 s8 V" Y
比气 (比氣) bǐ qì - capturing race0 Y# r% n& f, O8 ?' c1 k, Y! Z. T
比赛 (比賽) bǐ sài - tournament*, X7 ?# m; ~) v+ `# u+ E4 b
边 (邊) biān - side*0 T( t9 c2 w: t
变化 (變化) biàn huà - variation*- }; S' D* ~1 T1 u
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening% X" F4 y3 c y, \- c1 ]8 [/ s
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
' P6 w' h4 D: @% `! u% d变着 (變著) biàn zhāo - unusual play
* X. F" _& \- g; O* t6 s并 (並) bìng - horizontal stretch F8 O- N- l) h) D& j7 t9 T$ ~6 H
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)9 q: \2 C9 D% {" {; N
补强 (補强) bǔ qiáng - reinforce*
3 h: b6 R" ~6 y- D; Q布局 (佈局) bù jú - opening2 p, Z0 |* G6 Y) D' J" o5 n0 U
不利 bù lì - disadvantageous* \; q; d9 V8 A
不入 bù rù - suicide
1 @& b% Q' _' z* A; j- p不入子 bù rù zǐ - suicide
& U" A$ S* m1 i9 n) `不提三目 bù tí sān mù - three points without capturing0 Z& G+ ]5 w. G$ m
不提五目 bù tí wǔ mù - five points without capturing% `1 U9 x" \: A) J3 Y% D% r0 N
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5 n6 B6 M# D$ o2 O* ~, J3 w+ p猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
+ v) I) D; D$ f7 R: h猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
+ b5 ]+ b. s5 G! R6 x$ T" l4 Z参考 (參考) cān kǎo - reference*+ g: u# n- S& y B; a
残忍 cánrěn - bloody or merciless*
: {; P; \) j0 `" E6 X拆 chāi - extension
" J" `, x, ]& n4 |- C9 C拆逼 chāi bī - checking extension
3 D. ]5 \/ e* U2 o9 S( Z0 X拆二 chāi èr - two-space extension0 u' W; W( h" y
拆三 chāi sān - three-space extension
) R0 Q( { |) g) h6 u; J% O拆四 chāi sì - four-space extension. V# h7 ?' ^+ ~6 Q( r9 l O6 Z
拆五 chāi wǔ - five-space extension4 n* _' }! q, s; J
拆一 chāi yī - one-space extension; E1 ]' t4 J, [( |8 e' `2 [
缠绕 (纏繞) chánrǎo - harassment technique( @/ R1 d* B# U& u; _5 c4 N9 m
长 (長) cháng - stretch
5 D+ o2 ?6 s0 i$ A$ a6 s# m3 w( L/ m长考 (長考) cháng kǎo - think for a long time% E8 ?) @/ r% a
长气 (長氣) cháng qì - increase liberties* Z D; n# V+ S, G
长生 (長生) cháng shēng - eternal life; N7 A: A6 T: Q' Y l& q
场合定式 (場合定式) chǎng hé dìng shì - situational joseki6 D4 X; w E" Z$ s. ~
超大飞 (超大飛) chāo dà fēi - very large knight's move5 Q; o/ f9 s* \4 E* p' U* S
超高目 chāo gāo mù - 4-6 point
, Z# [4 F# S$ h( i超时负 / 超时 (超時) chāo shí fù - lose by time
6 ?( q% ?3 o9 H, T; }3 }超时胜 chāo shí shèng - win on time
( |( i6 K7 f* P {成功 chéng gōng - success*
& i( M+ y7 G( h7 g成立 chéng lì - possible*
5 e+ @/ @. P+ l秤砣 chèng tuó - two-stone edge squeeze
+ f ]- C. H1 s8 V7 Q5 @吃 chī - capture
& i# G$ x# ] S' z; I, \3 [) [$ R吃亏 (吃虧) chī kuī - loss*
1 R. P& a9 C- [& S: `8 g持棋 chí qí - jigo1 W) Q& d. u8 I/ ]5 o
冲 (衝) chōng - push through
) D/ w# R* @" c) b% V重复 (重複) chóng fù - overconcentrated
( h3 @7 E" f( I$ F, d# V/ Y# Z初段 chū duàn - 1 dan! W; q+ g0 l9 t8 B' ^
初级 (初級) chū jí - beginner level*
2 S4 {3 T9 ^9 C: Q, }) g* B$ U出头 (出頭) chū tóu - getting ahead
0 D. G- g2 h1 n. L$ ?1 a刺 cì - peep2 J+ E, c' v' B) g5 u
次序 cì xù - sequence*
' s7 C( V, y* w; r4 p4 `) X错误 (錯誤) cuò wù - mistake*% Y( u, s$ E5 ]2 C: x. _9 N
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points( ?* o: H3 {7 E9 ~
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$ T7 y9 y- ^* ^0 s搭 dā - attach
* `) O1 a. K! @9 s* [打 dǎ - atari
9 [0 j! r \! D1 T打吃 dǎ chī - atari
, q. e( i- A' e% Y; p5 L2 W: B打二还一 (打二還一) dǎ èr huán yī - capture two recapture one$ s4 r4 m$ s4 g
打挂 (打掛) dǎ guà - adjourn game
1 Y$ G% `+ P% H$ s7 p打劫 dǎ jié - ko$ K9 Q- {1 a) I# z, X& k
打入 dǎ rù - invasion: G7 h* R* A* x3 H* s
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
' X) G+ p% {6 h" G7 h0 P大 dà - large*
- y$ o/ a8 A. E0 E% U2 @) v9 ]' ?大场 (大場) dà chǎng - big point
3 c/ @1 @% r4 h; a+ C大飞 (大飛) dà fēi - large knight's move$ ^* U; b4 Z6 l. t: ^2 z
大局感 dà jú gǎn - whole board thinking+ l7 l* \% b$ S
大龙 (大龍) dà lóng - dragon*
5 q! h: T, D, a- ?9 z6 h" }9 p大模样 (大模樣) dà mó yàng - large-scale framework7 q8 Q/ ?' ?- B! f+ J; V9 L) k
大盘 (大盤) dà pán - large board (19x19)
5 R+ b* ]! m. G$ T( D% y& O7 u大棋盘 (大棋盤) dà qí pán - large board (19x19): T" M, d3 M. B& d6 N( d6 h
大伸腿 dà shēn tuǐ - large monkey jump% }2 ` K# p! G1 x7 N
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze" |, ~, L* D+ O- L6 V
大雪崩 (da4 xue3 beng1) - large avalanche6 i9 Q& |5 x' C! ^% `1 [0 r
大压梁 (dà yā liáng) - Da Ya Liang
8 X' r: @ d9 B c大眼 dà yǎn - eye with two or more spaces
- C4 d5 g3 [& b大猪嘴 (大豬嘴) dà zhū zuǐ - j group6 n6 H* u( F5 r4 ~; E% {
带钩 (帶鈎) dài gōu - long l group! ]# ?5 N9 B# E
单关 (單關) dān guān - one-space jump
4 v; i" r, @ b1 ]单官 (單官) dān guān - neutral point0 \6 x9 {0 I- z) b9 R
单劫 (單劫) dān jié - half-point ko+ n& e9 Q% ]1 C) k+ |9 R) j l' U
单行道 (單行道) dān xíng dào - one-way street*
4 c. W9 m# k4 I( V% f/ Z+ M4 l0 g% l挡 (擋) dǎng - block*
1 m4 t" R, v- N2 w7 }( Y3 h刀把五 dāo bǎ wǔ - bulky five( ^" [% n8 z* h- Q7 ?
刀板五 dāo bǎn wǔ - bulky five( |- C1 L t1 F5 j( P1 I% J
刀柄五 dāo bìng wǔ - bulky five
6 D( X; S4 j" x5 K刀五 dāo wǔ - bulky five$ h. V& x8 F2 R4 Q
倒扑 (倒撲) dào pū - snapback
2 W5 {5 R, Y9 A倒贴 (倒貼) dào tiē - reverse komi. r2 K' g2 Q2 k4 ^( p# s
倒脱靴 (倒脫靴) dào tuō xuē - under the stones) H0 e" \7 j0 r# i7 D
低 dī - low*
7 H& M, n4 s. u& M9 B8 b敌 (敵) dí - enemy*
* N# q/ V2 d. M$ ?# `8 x1 u抵 dĭ - hold up; push against, to support, to resist*
2 w4 h: w+ R, |8 Y! B, ?抵抗 dǐkàng - to resist; resistance* j+ V& q0 X# r2 X
敌人 (敵人) dí rén - enemy*" z3 J. Q3 f# J( [4 A$ I7 o
地 dì - territory** ]0 Y" A! M1 @) }2 n
地盘 (地盤) dì pán - territory*; M; B! g& x: ^1 F% V1 f1 W* W+ d$ ~3 L
地域 dì yù - territory*
, p6 ]1 W b. }& y9 c点 (點) diǎn - placement; point
8 C7 c# o0 ^5 N% R C% b* N0 v点方 (點方) diǎn fāng - eye-stealing tesuji% B% |, D0 G2 W, [4 X6 F
点角 (點角) diǎn jiǎo - corner invasion
" R8 e: p4 \8 S' |- Y& r' R点目 (點目) diǎn mù - counting
4 B: L7 P1 a. v5 k9 |" }2 \点眼 (點眼) diǎn yǎn - placement inside opponent's eye7 Y6 @' g! C2 Q
调子(調子) diào zi - choshi+ l9 M. j/ _# m6 W% ]; F& e! N; V$ T1 i
丁四 dīng sì - farmer's hat; pyramid four
8 f1 c% x0 x- R3 J5 a顶 (頂) dǐng - bump
# R; E1 Y! ?! e L+ N定式 dìng shì - joseki* f. s% A" H2 F9 f" t, W
定型 dìng xíng - settle
4 d) l$ q: z# k7 @) B东坡棋 (東坡棋) dōng pō qí - mirror go" ~8 Q8 U6 X( H0 r8 f
斗方 (鬥方) dǒu fāng - carpenter's square
; R C4 W! X& Z& ]读秒 (讀秒) dú miǎo - byo-yomi! l( X2 Y. E+ N
渡 dù - bridge under, Z; h9 w" s6 X4 W5 G$ D
断 (斷) duàn - cut*! o5 b( ?' t/ ~6 ]
段 duàn - dan+ N" J" ~; `- c: h9 G: ^) ^* E/ Z
对策 (對策) duìcè - countermeasure*) s Q4 h6 K4 S* W$ t# j" m# X; I
对局 (對局) duì jú - play game*: d; n- J5 [- r& p/ D
对杀 (對殺) duì shā - capturing race: b5 b" B( S M% X: B
对弈 (對弈) duì yì - play game*
* m/ n: r9 Q0 J) W- \- W遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*2 m$ c# ^5 L7 T1 m
多元劫 duō yuán jié - multiple ko9 Y. x6 ~$ h7 c! X
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E. B* r2 V. z2 `( f" T- R8 _. a
恶手 (惡手) è shǒu - bad move
. `# F/ Y6 j! J. i: P# ?二间拆 (二間拆) èr jiān chāi - two-space extension+ a% i6 G( ~6 D& P" J
二间跳 (二間跳) èr jiān tiào - two-space jump
1 I$ z& m w- u5 F二连星 (二連星) èr lián xīng - ni ren sei
1 W, }% q7 N( ?- d; B6 M二手劫 èr shǒu jié - two-step ko# m R0 O% p. T
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发展 (發展) fā zhǎn - develop*8 @* B9 V4 @9 V) e- I- L8 ]& [0 N4 }
法 fǎ method, way (also 下法 xiàfǎ)*
: }; U* c8 N- i O+ y: v反扳 fǎn bān - counter hane* x, `5 z$ \: n& z. E; X3 b
反打 fǎn dǎ - counter atari0 b& R3 t Y# D: L3 z
反攻 fǎn gōng - counter attack
; x7 v8 j1 Y5 H反击 (反擊) fǎn jī - counter attack! ?0 c9 u! e; J" f- {
反夹 (反夾) fǎn jiā - counter pincer# }: N( m9 w( n: G% w
反提 fǎn tí - recapture
' i4 l. s( d+ g6 p; I% m) y方法 fāng fǎ - technique*
8 v( w5 F! y6 e3 o. q4 j方四 fāng sì - square four; |+ y$ c$ L, f% _
方向 fāng xiàng - direction*, N9 V8 O$ |9 S; A8 x: E
方形 fāng xíng - mouth shape+ I, I0 F1 e0 `' L& {& h
防 fáng - defend*- {$ |. E4 F' T" q- |# k2 N# H
防守 fáng shǒu - defend** c( }+ N9 L5 a8 @0 v" K" S
飞 (飛) fēi - knight's move
- m0 g0 @, b5 z2 V! \飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete! V' G# Q7 [ v3 k: `2 [
飞压 (飛壓) fēi yā - press
3 e) o1 t) W6 b" M- H废着 (廢著) fèi zhāo - useless move
6 C+ p4 R9 O' [' O2 g. D) B. A废子 (廢子) fèi zǐ - useless stones
& j2 K4 c0 k! Q: P4 a分投 fēn tóu - splitting move# F% \$ l; l$ X% o2 e0 G; W% H
分先 fēn xiān - even game, J4 i3 ^5 H9 j7 W8 M) l$ t
封 fēng - seal in** K$ u. ?2 T: J* ^" U8 s
封手 fēng shǒu - sealed move* }' \3 M! v' [# y/ v( k; |
封锁 (封鎖) fēng suǒ - seal in*& O+ b% i; ?/ v$ h% X
浮棋 fú qí - floating stones& ~- G6 `4 _8 [# t! M
浮子 fú zǐ - floating stones$ S' r- M# {/ T$ b- f1 j) G
负 (負) fù - lose*( `! H6 j, t0 W7 O
复盘 (復盤) fù pán - game review
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$ e; S, |% ?5 _( _: n# T概念 gài niàn - concept*
% m5 _ Y! f( B7 O4 d( q3 k感觉 (感覺) gǎn jué - feeling*4 y+ j& {4 F, H' B4 F: f
高 gāo - high*+ a# |4 `& b) ? \: x3 B5 \
高级 (高級) gāo jí - advanced level*& V4 q6 l, [* w' L$ ^8 u
高目 gāo mù - 4-5 point; d$ k- E | u: K. ?( ], Y1 w
根据 (根據) gēn jù - base*! B" h! I$ ^; m! y( Z- }
根据地 (根據地) gēn jù dì - base*9 B3 n S* e0 p8 k0 ^$ O4 Q) J
攻 gōng - attack*9 R0 V S |2 _+ j
攻击 (攻擊) gōng jī - attack*
! a5 `0 p; h0 S( T8 E: o共气 (gòngqì) - shared liberty1 S3 O' T8 q O% C
公气 (公氣) gōng qì - shared liberty" U7 M2 r- \" d% e; O3 a# b( m) [
攻守 gōng shǒu - attack and defence*
0 r: E, D0 g, L# r共活 gòng huó - seki0 V" J) [# W. r0 e% o6 O5 {1 E
孤棋 gū qí - floating stones
" p8 `- H3 ]1 e0 Z挂角 (掛角) guà jiǎo - corner approach1 i$ M( s/ |* w, c. h I8 W$ ]
拐 guǎi - bend*
% L" s. V0 a& s3 Y& k& x7 B怪着 (怪著) guài zhāo - ghost move
! d; c+ D/ k H6 U U关 (關) guān - one-space jump
* U3 r! r+ T/ d* M' f9 Y/ [' [官子 guān zǐ - endgame7 P0 v- ]5 i$ R6 U+ N
龟甲 (龜甲) guī jiǎ - tortoise shell3 n; y) V6 H5 z- K
规则 (規則) guī zé - rules** J6 s- z U9 x* {, m
鬼手 guǐ shǒu - ghost move4 a* z( r. k* A2 G+ q$ a* Q0 A
滚包 (滾包) gǔn bāo - squeeze* I9 y6 M5 p0 l( ?5 q, N1 t6 K
滚打 (滾打) gǔn dǎ - squeeze7 r7 T5 A% w; e
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze* V4 w6 m3 l7 w2 I- S. m0 p5 X
过分 (過分) guò fèn - overplay: k/ n% p: b( U" ` a
国手 (國手) guóshǒu - national champion*
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3 C8 m, r, B9 b6 k韩国流布局 (Hánguóliúbùjú) - Korean Fuseki- Q4 p& H9 I. E- y, m
好点 (好點) hǎo diǎn - good point
( C( Q' S9 X7 V2 Y8 d* F, f: z和棋 hé qí - draw*
: B" i% A5 F, T* P7 ?0 l9 w黑 hēi - black*
+ [- h; w5 P, i$ T" ]& q, Q6 i黑方 hēi fāng - black player*
9 H9 p5 W3 s& Y6 b黑先 hēi xiān - Black plays first*
( Z/ z, m/ i* H8 ^( D猴子脸 hóuzǐ liǎn - Sake bottle shape4 R- d+ q" \8 h/ j3 M- g
厚 hòu - thick*8 `. y X( k- f# @
后悔 (後悔) hòu huǐ - regret*. g- ]( u4 {* H- q- }4 e3 f0 M
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
' P }# U$ O! q: U厚实 (厚實) hòu shí - thick*
( x7 t6 J- O+ Y3 R1 k4 ? h0 m厚势 (厚勢) hòu shì - influence*) |8 c" ^" {6 H! ^0 k/ N5 q
后 (後) hòu - after; later*
& z5 n* E: i8 j& S/ x# I4 K' f- T后手 (後手) hòu shǒu - gote3 J, V! d. i7 ~9 v
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture1 ^' Z. d& M9 ]; E* ?1 b5 x6 f
后续手段 (後續手段) hòu xù shǒu duàn - follow-up- }. |/ X- [+ x3 e& g' e1 i
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
& ?5 S8 V. `% Q: R9 r( q, E虎 hǔ - tiger's mouth O# c3 |1 H2 _6 |# q7 c' j4 ]
虎口 hǔ kǒu - tiger's mouth* S" O, q& P0 t8 j$ X2 r
互破 hù pò - mutual damage% F5 b) ]) l- J
互围 (互圍) hù wéi - mutual surrounding of territory
/ j, v8 L! d5 t7 ^2 b8 y0 @花见劫 (花見劫) huā jiàn jié - picnic ko
( I% r5 S5 w% n: A+ b花六 huā liù - rabbity six7 z0 `) u/ x' a
花五 huā wǔ - crossed five
, x6 b) E' _" u0 h: G/ i还原 (還原) huán yuán - transposition6 O/ b b7 d( G( H, K4 ~
缓 (緩) huǎn - slow*5 E2 l& N% O% q! ]
缓慢 (緩慢) huǎn màn - slow*: b r R2 M( |' {3 k
缓气劫 (緩氣劫) huǎn qì jié - approach ko" l+ O/ ? |6 V1 N. G9 w
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
3 ]' k4 U, U1 ^% i8 a. \+ u缓手 (緩手) huǎn shǒu - slow
1 u$ Q6 S" @- o6 L/ ~% ^缓征 (緩徵) huǎn zhēng - loose ladder! F& A* N) X% x
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder H1 Y( `4 r% K( h( _! [' o
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique5 `' k7 j: ^% @+ d1 z; d- F5 E
回手 huí shǒu - take back*
! m+ C! d4 D5 P回提 huí tí - recapture& a' k1 ~) X; Y, k
悔棋 huǐ qí - take back*$ K# t, _$ e" ]( y$ Y
活棋 huó qí - living group
7 [( C" ?% X3 q- Z+ M( p! ^1 ~. m G3 ^1 ^- D7 {: r
6 u) Y+ A4 J6 @& _% ]
J) g# h+ {% b1 v
急 jí - urgent*
5 W! \* g |: t7 \+ R级 (級) jí - kyu
- h+ {! _; I; F* c" V {4 `急所 jí suǒ - urgent point
1 b7 W. {9 ]7 K- u' R& V6 p( }挤 (擠) jǐ - bump into diagonal; choke; atekomi
& ~5 S! ^4 R- i$ a+ q- b. Q技巧 jì qiào - technique*: B. \* ]5 v1 l( n& t( o$ c
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*0 P, l( s+ P. n
佳 jiā - excellent*
9 p6 b& ]/ V; g0 V2 x# H夹 (夾) jiā - clamp; pincer4 @) I5 X2 l, ~! a+ c0 Z
枷 jiā - net' l, \1 u, q# }
枷吃 jiā chī - net; \9 s8 i. u3 X, O$ J6 }
夹攻 jiā gōng - pincer' N8 {) p% u$ S* d$ C
假劫 jiǎ jié - false ko threat
" A7 d# e6 \( r假双活 (假雙活) jiǎ shuāng huó - false seki
8 w- ?- L! A) E o$ y9 B; @$ i8 s假眼 jiǎ yǎn - false eye0 ^; }7 A) Y' [
假眼活 jiǎ yǎn huó - two-headed dragon
: q* W; I5 n/ M2 i8 [1 o尖 jiān - diagonal. m3 r/ ]3 a3 I. n
尖冲 (尖衝) jiān chōng - shoulder hit* z7 u. z1 I. I6 U" z' Z! v+ i
尖顶 (尖頂) jiān dǐng - diagonal attachment
2 O. {' D/ n& i$ h% H" k: V坚实 (堅實) jiān shí - solid
; e- u) y4 M4 E6 r7 u5 Q% s见合 (見合) jiàn hé - miai
) I! O. ]# F. _) f教 jiāo - teach*
/ R. k1 V- D N1 R; Z- P; g9 S交叉点 (交叉點) jiāo chā diǎn - point
* q" h5 e+ b% h: l交点 (交點) jiāo diǎn - point9 I6 C. T7 t- I e9 o
焦点 (焦點) jiāo diǎn - focal point*
; {: g& J# y1 D: {3 ~0 E3 D O+ k交换 (交換) jiāo huàn - exchange*- E' ]/ ~; n( f% W3 B/ K
角 jiǎo corner (angle, horn-shaped)*) j: H5 X6 r. F5 F$ K; T. Z
叫吃 jiào chī - atari& j# G7 Y& q4 K, A8 P4 z4 ]% O
教师 (教師) jiào shī - teacher*/ \& N+ S% E" d: w9 V' o) u7 L
教室 jiào shì - classroom*3 T$ e( I$ c3 l. J0 _) L
基本功 jī běn gōng - fundamentals*
_' r: I' a: f0 V7 w; c接不归 (接不歸) jiē bù guī - connect and die
. P1 ^; n$ C) {; w4 S劫 jié - ko
# q/ H9 s# f! l# c! h劫材 jié cái - ko threat' n4 g) m9 B! C3 q
结果 (結果) jié guǒ - result*
9 p% B2 v( l5 V劫活 jié huó - live by ko
m. q- u5 s/ A8 @$ `诘棋 (詰棋) jié qí - life and death problem
2 n, s ~$ n& b; `劫杀 (劫殺) jié shā - kill by ko! O* M$ p- ]; l" ~
劫争 jié zhēng - ko fight9 ^8 O/ y$ e1 ^2 t8 p0 w
解答 (jiě dá) - answer, solution*$ L" ^: b/ T* ?( s& ?/ |7 e
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
* F6 I# y( V3 ^' o g- Q0 B金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg+ r- {, w, k+ g
紧 (緊) jǐn - tight*
! v. R. b4 B. t3 o$ q紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties) m1 I0 Q3 w. i
紧劫 (緊劫) jǐn jié - direct ko
) ~2 J+ L. |* j# `* ~" b T/ E/ f紧气 (緊氣) jǐn qì - reduce liberties9 W Z4 u R& T5 D, t% J' g( t7 g d; Z
紧气劫 (緊氣劫) jǐn qì jié - direct ko
1 Y! r1 Y7 E" i) L4 U禁着点 (禁著點) jìn zhāo diǎn - illegal point
7 _6 ]: f5 C+ Q% J净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
: ]. [1 Y N k' d净活 (淨活) jìng huó - unconditional life
2 H" |; O7 `' [* D* D: j% o4 N净杀 (淨殺) jìng shā - unconditional death
6 f8 o: a, g8 W净死 (淨死) jìng sǐ - unconditional death$ H8 ]) [+ s) @0 l, P/ _ h
救 jiù - rescue; save*
' f0 Q2 E2 Y* @9 y- `# X$ h+ M聚 jù - placement inside opponent's eye
+ _6 }. U9 z# K5 m8 A. K' w; f俱乐部 (俱樂部) jù lè bù - club*
$ f4 w/ w" i! z1 X聚六 jù liù - six-space killable eye shape# r, S8 J$ E$ I: l$ v/ V
聚三 jù sān - three-space killable eye shape* A0 @+ K6 E$ N: Z* E
聚四 jù sì - four-space killable eye shape
) M# x' Z+ }( Y) { b- d聚五 jù wǔ - five-space killable eye shape7 e( c/ x' c8 F% x! w
决战 juézhàn - decisive battle*; k0 M# o# O5 v! L. V
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
, o! n" E- r$ W, {3 j$ \! T/ b. j' ?7 {8 C* q
$ e) Q% E3 n5 N4 [# e
K2 n, m! n& w7 g2 X' [
卡眼 kǎ yǎn - falsify eye6 I5 R% j. i# Q+ M* W+ z
开拆 (開拆) kāi chāi - extension4 [+ E! I7 A* ?+ i
开花 (開花) kāi huā - ponnuki- u, ~' F" S" i
开劫 (開劫) kāi jié - create ko
2 V$ U# X* I/ P! l @开局 (開局) kāi jú - opening& y% j; f, g9 c" U
看花劫 kàn huā jié - picnic ko! a! N+ B% a) q
抗 kàng - to resist, fight; to oppose to defy*
$ r% O1 p( Y4 s8 e靠 kào - attach one line higher than enemy stone7 C& _- |, D9 L$ o- r0 ^+ g
空 kōng - empty*$ v$ Y$ H% ~" g" Q i4 j
空间 (空間) kōng jiān - space*
9 z& j, o6 E" O0 s7 a5 q) a9 d空三角 kōng sān jiǎo - empty triangle
3 b0 D/ t1 `6 [空 kòng - territory*
) q7 @- A$ R; R: H跨 kuā - attach at waist of knight's move
' X7 v. z% p8 ]: y/ F* a7 E跨断 (跨斷) kuā duàn - waist cut
" G9 R1 l1 f9 Y7 {快 kuài - fast*
2 S! N3 C' K( o' ]& x快棋 kuài qí - blitz game( h' b- r+ I$ A+ g* K
宽 (寬) kuān - loose; wide*
8 I3 X$ u: \' _; e宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties, F) K% }; X0 q1 M
宽气 (寬氣) kuān qì - increase liberties+ ^. b' \# @9 X. _0 w" R. u* v
宽气劫 (寬氣劫) kuān qì jié - approach ko, _7 t6 X; A# h* {5 N9 v2 b
亏 (虧) kuī - loss*
5 c( Q9 U4 W a亏损 (虧損) kuī sǔn - loss*
+ f9 v; X1 l; J% a: N( ]扩大 (擴大) kuò dà - enlarge; expand*
+ G! W: M! [0 q5 O( ^) i扩张 (擴張) kuò zhāng - enlarge; expand*
5 `% L' Q9 {# @( n4 H[edit]
; h- V2 c* _$ wL9 n) s: s: m3 C4 a( A8 g
赖皮劫 (賴皮劫) lài pí jié - many move approach ko" }' \( v3 G& R. P/ G* a/ z
拦 (攔) lán - checking extension; prevent opponent's advance*
& @+ g. t8 Q3 o, [/ F6 D1 `拦逼 (攔逼) lán bī - checking extension
. F. p6 E1 E3 Q- r% N烂柯 (爛柯) làn kē - ranka- _4 h! Q8 H/ `! U8 E
老师 (老師) lǎo shī - teacher*
/ D5 D, [0 b7 a' \老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil9 M5 E, g8 b6 C" i+ s
类型 (類型) lèixíng – pattern, type*
) O3 n: ]; f% X& @冷着 (冷著) lěng zhāo - unexpected move9 O% q3 `' X) m! O, g: X3 k0 A/ P( ~: g
利 lì - profit*, {8 ^0 H* H$ ^9 B; C8 e" ~& F
立 lì - descent; stand
8 a; Q( O N, Z) \9 B利用 lì yòng - make use*
8 @9 e6 S" ~$ O5 s& `$ q# n' y1 \连 (連) lián - connect; continuous*; u; D! D* V/ E. d
连扳 (連扳) lián bān - double hane
: h" }5 x7 h. x, `0 t e. m1 P* ~5 _" k连环劫 (連環劫) lián huán jié - double ko3 l- }3 ^ \$ m; N
连接 (連接) lián jiē - connect*
/ a4 K/ y4 W" w) |1 D联棋 (聯棋) lián qí - pair go- w4 z8 Q4 J0 s, {# D7 t5 @ x1 t
恋子 (戀子) liàn zǐ - reluctance to sacrifice
- H. ]5 v* r1 R% I( n- q F; O两分 (兩分) liǎng fēn - equal*
# K+ r ]+ P* |+ `两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")6 m5 Z, k; C2 }& i1 I
劣势 (劣勢) liè shì - inferior*
U% J1 \# [4 p5 J" a/ H裂型 (裂型) liè xíng - split shape
8 ]# L* F5 D5 s% q1 V. V" s龙 (龍) lóng - dragon*, I0 u% n! h: g; r8 X+ F
漏着 (漏著) lòu zhāo - oversight. c! j G# d$ R q# U$ Y* X
落子 luò zǐ - playing stone on board) h1 T* M& a2 X2 ^/ X
7 i6 _7 b' W/ e" h1 o; f- ~1 [
' S5 B9 j3 _9 g9 pM
9 s" W, t, c' w满意 (滿意) mǎnyì - satisfied*
, m; T& {* m) ]* F8 h7 j3 H8 r# e8 Q% t慢 màn - slow*
( ?: \$ v+ q& Q! _, Y0 T% d7 l盲点 (盲點) máng diǎn - blind spot
0 U! X& F9 k: F3 x: y% k梅花六 méi huā liù - rabbity six u: t: Z4 b, V; ?9 R; \" a) _$ h$ ^
梅花五 méi huā wǔ - crossed five
9 f! [: |+ u; A& P" n, T% f9 ^% {3 b# S* v门吃 (門吃) mén chī - capturing technique by atari$ y2 {$ W: k' t
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening3 {) G @5 y: v9 R' o2 A1 H
妙手 miào shǒu - excellent move
0 B+ g5 X C b0 k6 |8 f- X妙着 (冷著) miào zhāo - excellent move. ^9 x' \4 O3 N3 I# W0 v: j; ]
模仿棋 mó fǎng qí - mirror go
0 J- \. B) n( s- H& ]模样 (模樣) mó yàng - territorial framework
H T/ ]+ J' @" e3 G目 mù - point of territory0 g7 T* O% E/ [) l
目外 mù wài - 3-5 point5 t) q: T) H( @: k! U" M
) t& `' i2 M, Y* F
0 M' s9 z7 v" F7 ~: a4 oN
9 ?5 \/ w [/ J5 j2 b! v) p内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones; u7 {$ R$ x% ]4 q5 y. h. {8 e
逆官子 nì guān zǐ - reverse endgame move1 |; l3 @& O) G# X2 ~
逆先 nì xiān - reverse sente
9 o: w# ] q0 V/ g7 k逆先手 nì xiān shǒu - reverse sente$ _3 V; _3 ~3 c# L
逆转 (逆轉) nì zhuǎn - overturn game( f. R! V! E9 Y4 r/ o& _& X
粘 nián - connect*# d% M) G' Q% Z
凝形 níng xíng - overconcentrated shape/ t w* r K3 z) X
扭断 (扭斷) niǔ duàn - crosscut
/ T) Y4 p$ T# z6 k扭十字 niǔ shí zì - crosscut
* Q/ O2 h' ~& ~9 z* H扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut9 s9 v- N& X) g8 q* ]* \
扭羊头 (扭羊頭) niǔ yáng tóu - ladder) n# c4 B# Z$ ^$ ?
& D8 r7 ]$ `0 _7 N, n
- J6 r' ~% ^0 v: n2 F
P
% L5 E, U C( Z$ r爬 pá - crawl*# s E" P% C% m/ M
盘渡 (盤渡) pán dù - bridge under; k8 f: @* Q; T3 {0 }5 Z
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
# [9 K- P5 ~5 g, F, |8 e3 X盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
: u. N" v9 j, p7 q7 [抛劫 (拋劫) pāo jié - throw-in ko8 P0 `$ F4 U3 n5 V" {
配合 pèi hé - coordination*
) @( ^" ^/ k6 I* x& M W; c" \碰 pèng - attach to the side
; D; D9 O2 _" E: V# }) N) h t7 x便宜 pián yí - profit*# S+ i& F; }( v) B
骗着 (騙著) piàn zhāo - trick play, hamete: }4 C) q& }* i7 C
平衡 píng héng - balance*5 W, K5 Y' ~& r$ S5 ]0 D1 S
破 pò - break*
3 s9 e( |+ P) x$ C剖析 - pōuxī dissection / self-analysis
, H- ^0 s9 D& j1 s5 G破解 pòjiè - solution, answer to a problem*
% @. O9 e( R) N3 F1 ~. }& g扑 (撲) pū - throw in
" K% F8 n) U9 x+ y* p# p& h+ a, |葡萄六 pú tao liù - rabbity six: n+ E8 j" D6 C5 ]/ e1 B. d v* y
谱 (譜) pǔ - game record
# h: `# ?2 x' G* |普通 pǔ tōng - common*/ }. I! e6 w6 H+ f) b0 z( R
[edit]
* \6 }$ p; r/ N4 ^/ A$ YQ
% p# _; g: `4 w2 T/ [欺着 (欺著) qī zhāo - trick play, hamete
# m. h. i$ F" g/ B3 ?7 d( M" s棋板 qí bǎn - go board# ?0 Y* i7 r7 ^. K
棋风 (棋風) qí fēng - playing style$ V! ]. A# U4 Q. G+ q) E k& C6 R
棋盒 qí hé - stone container
: n! A5 g. B; f2 Y! C0 @( T棋筋 qí jīn - key stones m3 O8 b% `9 c% w8 m( r4 _! l
棋精 qí jīng - key stones( C3 s, Z* j4 {% X$ M
棋理 qí lǐ - go theory1 L3 D2 s" {: V# h3 @
棋力 qí lì - strength in go
" D1 h G3 G l; r. Q3 T) Z棋盘 (棋盤) qí pán - go board- o4 E, k& e; c
棋谱 (棋譜) qí pǔ - game record
! ~* o* h: A; X棋石 qí shí - stone& ?: f% c8 L" p3 i: |8 Q% V
棋手 qí shǒu - player*) E# L+ ?0 v2 q$ p6 \' y8 B/ `
棋书 (棋書) qí shū - go book
8 {4 n' o* g2 \6 Q) A% x9 ?( m% x, a棋院 qí yuàn - go institute# V- Q7 f! k; p/ z
棋形 qí xíng - shape
1 B1 g2 L% H. M5 P* d; x) T6 s D棋钟 (棋鐘) qí zhōng - clock*4 r, J) L! \0 d8 j- `
棋子 qí zǐ - stone
6 i* Q4 ?( F$ ?# z3 Z弃 (棄) qì – abandon, to discard, throw away: ]6 p4 V- D6 D8 Q) K0 `
弃子(棄子) qìzǐ - sacrifice
2 ]- _7 U+ b2 D. V/ A5 q: {; R气 (氣) qì - liberty
' { j8 s5 ?5 z. C8 j* b气合 (氣合) qì hé - fighting spirit7 U/ q" I) E. e! I7 k# n8 B
气紧 (氣緊) qì jǐn - shortage of liberties4 p. z* A1 G1 z2 g. }1 B& u
前 - in front, before*& C( @) z" }3 K3 X) z$ d
浅消 (淺消) qiǎn xiāo - erasure2 J9 i* g* [1 h& ~; X! \
墙 (牆) qiáng - wall*, u$ P7 G; \7 C! O3 v
强 (強) qiáng - strong
0 |) K9 C7 [4 g8 i墙壁 (牆壁) qiáng bì - wall*
: S+ @+ f: h! k, G) U强棋 (強棋) qiáng qí - strong group0 ^) I. `( ]4 m' D# T2 s0 Y
巧手 qiǎo shǒu - clever move
; [6 p* v+ y. K! L# p巧着 (巧著) qiǎo zhāo - clever move- c% h8 z6 ~1 o; q
切断 (切斷) qiè duàn - cut*) o+ k3 ^+ F! k& N5 \! n1 C
侵消 qīn xiāo - erasure/ k: j8 ^. z& c: p3 z8 ]
轻 (輕) qīng - light*
, s# D+ g1 h* m1 p- F$ e* k2 a侵入 qīng rù - invasion) B1 c" B5 G$ c/ u$ K# @, k! _
轻盈 (輕盈) qīng yíng - light*
: h+ _6 l) L$ r; j7 l5 m求活 qiú huó - make life2 P4 _' ]' \5 X/ u" {' R) X
曲 qǔ - bend
* r; p9 L1 u9 S7 `- a3 V0 I曲尺 qǔ chě - carpenter's square4 r5 U' F& p; E: m; ?1 ]5 Y* E9 e
曲三 qǔ sān - bent three; k$ i; ]' ?1 b
曲四 qǔ sì - bent four
/ q/ M# d) l) A$ Z; m( F% {$ l$ ?$ {觑 (覷) qù - peep3 v. o w: l1 t- L
权利 quán lì - privilege
3 w8 @7 s2 l- l# ~- i# C确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*5 K# |0 f9 T" _
! |+ q3 }& r9 f2 e6 l0 h' i* }+ P. ]* P( I. g' q
R% B* q! O# p l
让子 (讓子) ràng zǐ - handicap$ S- B6 L% X5 r3 N$ V: B# j
让子棋 (讓子棋) ràng zǐ qí - handicap game
! K! O1 L, @' g认输 (認輸) rèn shū - resign*
3 }7 t( V3 `: E弱 ruò - weak*7 f/ h- @5 \) d8 g
弱棋 ruò qí - weak group
' A+ V! H" l- l5 N
0 `4 E, q$ M: p: o1 \# ~1 W0 O6 M+ _- O+ p
S0 s( O6 X! O( o4 [0 d
三间拆 (三間拆) sān jiān chāi - three-space extension) _, N9 y) }) `6 J" Z1 n+ p, Y
三间跳 (三間跳) sān jiān tiào - three-space jump
, [# m, r: N( b: W% v三劫 sān jié - triple ko3 f7 V: E3 R- D; n
三劫循环 (三劫循環) sān jié xún huán - triple ko
2 @) v# X$ f# @3 z. J5 i三连星 (三連星) sān lián xīng - san ren sei
6 b. d; L0 y% ^7 |$ k/ `1 g三目正中 sān mù zhèng zhōng - center of three stones! ]$ f# a+ Q. F4 F5 @
三三 sān sān - 3-3 point4 z6 m0 T5 A& I. ?+ J. x6 i! ?
三手劫 sān shǒu jié - two-move approach ko
: P8 H$ m! I8 O% X7 ~三子正中 sān zǐ zhèng zhōng - center of three stones
* O& L* E4 }0 s杀 (殺) shā - kill*
8 L$ m1 f* k1 b2 N& t' @3 N杀棋 (殺棋) shā qí - kill- o/ k7 n) [- e; f2 c& A" v# w
杀气 (殺氣) shā qì - capturing race- `) V! M/ Y4 i) w$ m4 [
上 shàng - upper*' Y; ^6 B, W, @) S
上级 (上級) shàng jí - advanced level*+ c! ?- ]8 _2 e4 |6 I- e0 ]) s' |
上下同形 shàng xià tóng xíng - symmetrical position. v5 Q0 l0 y+ b, h) `, d+ q
稍 shāo - somewhat; a little* ?% ?- W& ?$ l% P8 j, O
伸气 (伸氣) shēn qì - increase liberties. f" v' P0 Z5 {1 `
伸腿 shēn tuǐ - monkey jump" d3 U5 E0 ?# B# p* u* H9 n E
生死劫 shēng sǐ jié - all-dominating ko
+ L$ h! _3 ]: o0 n4 h& x胜 (勝) shèng - win*
9 g. u9 ]/ ]: ?胜负手 (勝負手) shèng fù shǒu - all-or-nothing move7 F6 }& U0 y6 K j
胜着 (勝著) shèng zhāo - winning move
( p8 G7 D8 t: @/ W( J: S& V失败 (失敗) shī bài - failure*
% L. m- d0 l6 r1 e! r实地 (實地) shí dì - solid territory
0 I; A. u$ L3 f3 {, H十番棋 shí fān qí - ten-game match
: z0 r+ f9 s) g( ?! ~实接 (實接) shí jiē - solid connection' n! N, |! L8 B: P9 p- b8 I
石塔 shí tǎ - two-stone edge squeeze& c1 _, J h- V6 f# p2 b
实战 (實戰) shí zhàn - actual game situation1 b: h \6 d+ y
实战手 (實戰手) shí zhàn shǒu - situational move
3 H8 x* y- A! o% ^势 (勢) shì - influence*# p3 r, O) k- w
室 shì - house; room*/ @) c% `' G9 k4 X# P/ `
势力 (勢力) shì lì - influence*: I& f* j; J. Y9 o
试应手 (試應手) shì yìng shǒu - probe, d: m" k& u( ^
收官 shōu guān - play endgame
! `3 H% L/ R* r; A9 ?收官子 shōu guān zǐ - play endgame' |9 n% y2 M# `- I$ F5 L- @( @0 p* B
收后 (收後) shōu hòu - last play
5 @+ {8 l1 m1 l+ _& q收气 (收氣) shōu qì - reduce liberties9 x. y1 ~) h3 s
守 shǒu - defend*
1 f* e$ C0 G6 g, r% m手 shǒu - move/ L3 N7 k: j$ d5 ^# |5 r" M
手段 shǒu duàn - technique*
: l( l8 p5 }+ l手割 shǒu gē - reorder sequence
/ Z% h( \- L6 ]- ?守角 shǒu jiǎo - corner enclosure% @- G" i8 }( c5 x/ }4 ]% s
手筋 shǒu jīn - tesuji
7 I/ n+ l: l! w" G手顺 (手順) shǒu shùn - sequence2 X# q0 c/ X- G* V
手谈 (手談) shǒu tán - hand talk6 j- j* B4 f9 N8 j" [
授先 shòu xiān - one stone handicap
- Z0 d& I# [/ R0 l8 Z) r/ v0 ~授子 shǒu zǐ - handicap9 ~2 _; ^) c3 \; r& R/ |2 X
授子棋 shǒu zǐ qí - handicap game- H* V, M1 g. m- u& G$ V
书 (書) shū - book*
5 d7 J. U0 W, {5 y3 ~输 (輸) shū - lose*
) N* [ R9 Y! u+ [/ L# @# H' h6 `书本 (書本) shū běn - book*7 ~# \* {% u u. {
数目法 shǔmùfǎ - territory scoring
2 I0 t. |0 j& h( Y3 C" ]# z数子法 shǔzǐfǎ - area scoring
$ P2 {, Q( z7 l: o0 p梳形 shū xíng - comb formation; [" o9 k4 B# W# f6 l& W, s2 S
梳形板六 shū xíng bǎn liù - comb formation% y. J6 v4 C8 ~7 X2 U; B2 X
双 (雙) shuāng - bamboo joint+ X3 y. ^- R: c& T3 h0 _- s- s' @( d+ v
双吃 (雙吃) shuāng chī - double atari
5 b/ F' \9 u9 |9 ?: s; G5 W双打 (雙打) shuāng dǎ - double atari
3 d @% c- E9 \: ^双打吃 (雙打吃) shuāng dǎ chī - double atari0 j6 r* _/ m$ l+ k+ @
双倒扑 (雙倒撲) shuāng dào pū - double snapback
: N# q" y- T0 `! D. S双方 (雙方) shuāng fāng - both sides*
3 Q2 i8 w) R* f( `% ~双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
+ Y4 w+ }! q7 A6 y: d; X$ p* u双挂 (雙掛) shuāng guà - double approach7 X6 K% B, i8 }5 M0 w3 `
双虎 (雙虎) shuāng hǔ - trumpet connection
/ J( Q+ X7 Q) A. S1 g. A双活 (雙活) shuāng huó - seki! T" Z: ^4 v; t' M; Z2 l$ ~
双叫吃 (雙叫吃) shuāng jiào chī - double atari
) n6 R' L; ?% b8 i/ z( I双劫 (雙劫) shuāng jié - double ko$ Z% y- E! o) j, ]" V5 P# c: ~
双征 (shuāng zhēng) - double ladder6 \7 H* }. Z" o* a& H( z/ x8 e
顺序 (順序) shùn xù - sequence*
8 k8 V$ `! H. R7 s" k死活 sǐ huó - life and death7 A# G& b4 K6 p# f- M! _, B
死活题 (死活題) sǐ huó tí - life and death problem
7 p2 C8 [( \; p7 E死棋 sǐ qí - dead group9 q" q5 b+ |8 x; E1 k
死子 sǐ zǐ - dead stone
$ M: t4 y: P+ B8 N, S& l四间拆 (四間拆) sì jiān chāi - four-space extension$ |; w) ^. e0 Q6 R4 `7 f
四角穿心 sì jiǎo chuān xīng - occupying four corners and center) n6 n1 G1 Z9 k z# H
四劫 sì jié - quadruple ko
$ f! g7 Q9 ~# t) ^; y' s四劫循环 (四劫循環) sì jié xún huán - quadruple ko: z U1 q5 \1 E3 B
四连星 (四連星) sì lián xīng - yon ren sei
2 R; ?# @1 S* Q- ~; u' W, P9 n松 (鬆) sōng - slack*& g+ X' e; T( @' @3 [6 f* }
松气 (鬆氣) sōng qì - increase liberties) G* C5 G4 r5 e) A
松气劫 (鬆氣劫) sōng qì jié - approach ko
4 P/ j/ O7 P8 q/ }俗手 sú shǒu - crude move4 P/ y& m/ a6 f2 r2 e9 w
随手 (隨手) suí shǒu - hasty move$ R9 y h3 h+ B5 B& ^' S
随手棋 (隨手棋) suí shǒu qí - hasty move
* a0 N0 l4 ]1 V, j损 (損) sǔn - loss*
0 W! W- U- _8 i# D) t. j, U损劫 (損劫) sǔn jié - losing ko threat
1 ~9 `% M) J, J% P+ x5 {- p损失 (損失) sǔn shī - loss*
" f4 c1 S: a, p+ w) H( _顺序 (順序) sùn xù - sequence*
1 J6 o0 a b& Y5 b$ n! h# z$ x4 Q* |" d8 e" o
~! u0 e) T/ N" e7 jT
* a! A1 }0 H/ J9 l! L台象 tái xiàng - Tower6 d0 m4 Z* N! J7 b7 N3 ^5 M7 y
弹性 (彈性) tán xìng - flexibility*5 s2 r* X. V9 q. E) [: m
搪 táng - block*
& B' e( F1 Y/ v1 {4 |套劫 tāo jié - two stage ko9 i% e+ }& e7 d+ U: ]& u
逃 táo - escape*
$ @, x& Q2 s/ m4 t5 r& k8 H逃遁 táodùn - to escape, to run away, flee*
' F8 y3 p1 T/ ~8 Q* ]$ O逃生 táo shēng - escape*( o; x( F$ P$ N$ B/ E; n* @5 }$ C
腾挪 (騰挪) téng nuó - sabaki) v- J0 k5 O+ t" G& }/ u. t
提 tí - remove from board# M7 l/ t, O# M1 d! \
提劫 tí jié - taking the ko% \8 q9 p: \3 T$ A
提子 tí zǐ - remove from board
! g C4 n5 B) f天王山 tiān wáng shān - tennouzan
6 B. j9 M1 Y/ w$ `2 l7 V$ [# a天下大劫 tiān xià dà jié - all-dominating ko0 Q/ S" ?; h- H( |! k# t
天下劫 tiān xià jié - all-dominating ko* ~8 x7 z& d' K7 \. o5 R" |
天元 tiān yuán - tengen
. t2 q/ G3 `- |9 d: T跳 tiào - jump** ~7 R2 }: P9 Z# W+ ~
贴目 (貼目) tiē mù - komi
h5 X6 D3 N! w' F# e铁柱 (鐵柱) tiě zhù - iron pillar*8 ^$ S8 I: e# G
挺 tǐng - push up; stand*9 u* T8 i7 s1 H1 E! x
投降 tóu xiáng - resign*; b+ s. t; Y; b: Q/ O) B& y
投子 tóu zǐ - resign
G+ x$ T e$ Q+ n& h; M透点 (透點) tòu diǎn - placement
a# `3 P, R# h8 r& N6 E图 (圖) tú - diagram*
3 i& g0 [) G, l) K+ a退 tuì - pull back! z. x4 M! O. i2 ^
托 tuō - underneath attachment
* t# w: Q9 K# L" ^. b9 v/ s |脱出 tuōchū - escape, break out4 H# p# @/ n; P
脱骨 (脫骨) tuō gǔ - under the stones
0 [6 W9 z' v; ~" ^2 ^脱先 (脫先) tuō xiān - tenuki
' Q# d' y1 ~3 S- H r
$ `/ |+ M) X: k8 p- l- F3 [: v5 ^1 o5 W' ^, a
W
* i$ f( y0 I% D/ y* P( v! C挖 wā - wedge
% e. }& n4 S' c$ I3 l1 Y外目 wài mù - 3-5 point6 |! p% i9 v' C" w$ f
外气 (外氣) wài qì - outside liberty
; Q& ~7 V( a V; F( r; n( b0 P% ~弯三 (彎三) wān sān - bent three3 N8 W- \ H$ R' w6 E9 b
弯四 (彎四) wān sì - bent four0 R* @4 G* S/ R; M4 \& m
万年劫 (萬年劫) wàn nián jié - ten thousand year ko5 T. H5 A* s, f6 i6 q9 c
围 (圍) wéi - surround*2 E3 T* u7 u4 ?& J* J% e
围棋 (圍棋) wéi qí - go
9 S' k' ]3 q6 K+ z尾巴 wěi bā - tail*! T1 f: S* n$ T0 N1 {
味道 wèi dào - aji
# f& ]' C6 ^+ h% \' u& M文凭 (文憑) wén píng - diploma
- e( o* D$ R; ~& c稳当 (穩當) wěndang - stable; firm* z/ ]( ^5 _2 [, G
问应手 (問應手) wèn yìng shǒu - probe
* H0 C" h( G6 ^* U& e乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
; `5 ]- G0 _. b! u3 i# c- a4 G无理 (無理) wú lǐ - overplay8 f2 u+ }6 V1 I# U
无忧劫 (無憂劫) wú yōu jiě - picnic ko
]+ [$ _) N( w2 u3 e五子棋 wú zǐ qí - gomoku narabe; p. J* |- B ~ B
五间拆 (五間拆) wǔ jiān chāi - five-space extension
) i* o0 u5 T5 o' V; s6 r/ ?& D五连星 (五連星) wǔ lián xīng - go ren sei
8 s6 f; g3 Y2 y# Z五五 wǔ wǔ - 5-5 point8 u. A! H1 h# N- H2 L
; I: |3 O0 Y" D5 R0 m
3 l6 c3 _+ f' p$ c- J& SX2 m- K F$ n& J; E9 o( G
细棋 (細棋) xì qí - close game
9 L4 v w" N1 t2 \% Q4 p7 S瞎劫 xiā jié - false ko threat7 u+ _- C! K q4 b0 y8 p
下 xià - lower*; K" p+ C% ^! j2 p- U
下法 xiàfǎ - method*9 s9 P* K4 m4 E" T3 f
先 xiān - before; first*
* F, k7 {# n, } J先手 xiān shǒu - sente% _( }8 g e( _+ b/ e% D
先手劫 xiān shǒu jié - a ko in which the player makes the first capture0 p G: \) t2 a
先手利 xiān shǒu lì - forcing move. q. A1 c" @, }( P1 }/ n. e( B2 c
先中后 (先中後) xiān zhōng hòu - sente with hidden gote$ j* J& ?) X+ @, F: q* q
陷阱 xiànjǐng - a trap*% s- G2 i: k* w0 ?) @+ v
象步 xiàng bù - elephant's move8 P3 s7 ?' N( ^1 e |- g5 o3 ~
象步飞 (象步飛) xiàng bù fēi - elephant's move3 j/ B& q1 R& j* i5 \6 o, k
象飞 (象飛) xiàng fēi - elephant's move
0 q( f, d, W( S7 C1 O! v向小目 xiàng xiǎo mù - facing 3-4 points+ ^2 B! ]1 R4 X5 h Q
象眼 xiàng yǎn - center of elephant's move
1 X/ Z. b0 i3 h- d消劫 xiāo jié - ending the ko) a$ i' X* p4 ?8 C/ I% [: y% p! s
小 xiǎo - small*
5 f: K8 y+ v# y$ B; |$ _# g小飞 (小飛) xiǎo fēi - knight's move
' w) d- I/ G' R/ J! j# n小尖 xiǎo jiān - diagonal5 J6 a5 L; ]$ e$ Y% `3 a
小林流 xiǎo lín liú - kobayashi opening" ^5 u; g7 [6 }8 i2 O8 a& W7 @! z. V
小目 xiǎo mù - 3-4 point& {& o. ^! Y3 U6 z2 s& S
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
; c+ t+ ]+ s& `4 J1 p小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)9 { `3 Y' S4 m
小伸腿 xiǎo shēn tuǐ - small monkey jump( T' {' { M# J4 J
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
& \5 t1 k2 ^) x$ d$ r/ ~9 _效果 xiào guǒ - effect; result*3 s5 K& K# m+ C7 v" \3 [2 {
效率 xiào lǜ - efficiency*; U: t0 k2 G( Z5 e4 P! E2 {+ d
新布局 (新佈局) xīn bù jú - new opening. {2 s6 w# N [+ T* M& O! h
新手 xīn shǒu - new move
& u( C* p- \7 K3 V W星 xīng - star point
8 h1 o: U+ Q0 S8 t; K c. Q I K( X星位 xīng wèi - star point" Z3 k0 e1 ]: E. N; @
形 xíng - shape*$ K) @ Z' }- L' J+ L1 k% |
形势 (形勢) xíng shì - situation*
: q' D9 `0 ]# c形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
s! ~; |% i4 M" q d形状 (形狀) xíng zhuàng - shape*
( ^: r+ b0 Y8 \秀策流 xiù cè liú - shusaku opening" [# X: }% p/ K- N
虚手 (虛手) xū shǒu - pass6 ?0 N z/ K% c) X* E/ T
虚着 (虛著) xū zháo - pass
7 j5 B) Q' G, U# K序盘 (序盤) xù pán - opening3 u! g6 L1 E. I9 ]
学生 (學生) xué shēng - student*7 Q( d2 ^ Z7 u1 c
雪崩 xuě bēng - avalanche*
9 P, A4 G+ T$ K4 E循环劫 (循環劫) xún huán jié - double ko
( N1 e- ]* {1 r7 |* L7 i
- d: `9 k. ?& H" }; `: i; u! w' W+ r7 j" o8 Y9 _; E
Y+ E& t0 N, c7 M; g2 s. c, k8 |) G
压 (壓) yā - push down*
/ j0 q% t: R7 _0 F1 x) j" ]压力 (壓力) yā lì - pressure* D- {% r1 J' Z+ i
延气 (延氣) yán qì - increase liberties
6 j: n, p) y; p眼 yǎn - eye*7 N8 \8 `: S, S
眼位 yǎn wèi - eye potential; eye space
$ u7 Y s9 J, R h D( W眼气 (yǎn qì) - eye liberties5 M) m, U' h5 T9 t5 w
眼形 yǎn xíng - eye shape; eye space ~* H. `5 }. j7 Z
妖刀 yāo dāo - magic sword
2 i, H6 i* O9 B9 K摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
/ Q% I+ f- T. o& ^1 [3 w8 V要点 (要點) yào diǎn - vital point7 t) }3 P5 }6 A+ w. r2 S' s# E& O
要子 yào zǐ - key stones. q% [; H3 }% k: J! W! Y
业余 (業餘) yè yú - amateur*) y' ?7 U( n* O9 e$ @
一方地 yī fāng dì - one-sided territory
! p/ k6 ^- P/ Q; R) o一间拆 (一間拆) yī jiān chāi - one-space extension
, n; A9 @' B" }# |+ `9 [3 \一间跳 (一間跳) yī jiān tiào - one-space jump
% _" S' l6 ~8 N/ B一手劫 yī shǒu jié - direct ko
9 T2 v' A8 j2 v( G! i& M4 q; {一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
4 h4 ]! ^: m3 o) t# I0 g& {1 X疑问手 (疑問手) yí wèn shǒu - questionable move
' D; w$ n( S* ?, E弈棋 yì qí - play game*, `4 `" _, p$ N* j1 b
引征 yǐn zhēng - ladder breaker& P( N G/ d# q$ @$ d
赢 (贏) yíng - win*; f ?2 }- @( C I [5 P; x1 ~8 c
应氏 (應氏) yìng shì - ing's
0 R# J' a0 c: s C z! Y+ r硬腿 yìng tuǐ - first line descent( q4 r! \/ B2 K3 A
优势 (優勢) yōu shì - superior*3 k A; r+ X. U" ^7 c
有利 yǒu lì - advantageous*
' o [6 p- `: e( `: Z+ n# D+ T! F有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye. L6 G9 u ?9 Y9 ~: _6 T
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
# p& e% r4 C3 L1 ]) T0 r& k! z6 I右 yòu - right*6 c* x! Y4 s; Y
余味 (餘味) yú wèi - aji" o8 t; Q/ i9 a, e1 P' D
愚形 yú xíng - dumpling shape( j3 D$ M; S4 \7 I
宇宙流 yǔ zhòu liú - cosmic style
* y" _( n; y7 u f; J5 i. Z" o7 f原则 (原則) yuán zé - principle*
' K" ]5 J- p9 P院生 yuàn shēng - insei
- D$ u3 k0 W" ?! W7 b( O8 S( k
, G; J7 f* U2 p
. ^/ D8 P& l0 ]7 \) p7 Z' }Z
/ j) l3 ]5 v0 `9 u% B1 {# [; I! `枣 (zǎo) - jujube (Chinese Date Wood)*& a4 I+ [, |" n' E0 a9 Y5 O
扎钉 (扎釘) zhá dīng - iron pillar*% E3 @! O( V) T5 x* Y& l
长 (cháng) - stretch
+ c1 H3 E, @+ r6 \胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
. z/ u: X6 f. i- E, U胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi9 I( c- q9 ?; n& A( J3 {0 Z
着 (著) zhāo - move( l7 s0 b# A: f) E# x
真眼 zhēn yǎn - real eye
- d0 _8 ]5 A* {' S& Q" S+ _镇 (鎮) zhèn - capping play
! K# h, P a) Z/ G& M' m. ]8 E镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
( W2 z* P+ {+ U* N* B8 N$ |镇头 (鎮頭) zhèn tóu - capping play9 Y! L# i; X; @. G" i& b1 w
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
' Y2 u5 W3 [) K% W+ A征 zhēng - ladder: h, g8 F) J6 [: @) x8 @
争棋 (爭棋) zhēng qí - official challenge match- a" Z7 ^! J: J! x6 F8 }0 {' h( f
征子 zhēng zǐ - ladder( I% @! y3 Z+ }
征子劫 zhēng zǐ jié - ladder ko
2 G: ]1 } l# p% `' s ?% R7 T整体 (整體) zhěng tǐ - chain4 z" m5 b+ {1 e" v# z7 I/ _/ p# _
整型 zhěng xíng - settle9 s4 ~* ^2 D4 q6 f
正解 zhèng jiě - solution*
" R2 g/ z* P* F0 j. l& T5 V正确 (正確) zhèng què - correct*: R5 J: b* O: P* C& E1 ]* b( J
证书 (證書) zhèng shū - certificate*
& J* a$ u& J( w( [" ]" C8 V) y正着 (正著) zhèng zhāo - proper move6 |9 t- z/ y( C8 |9 B8 w' T8 z
指导棋 (指導棋) zhí dǎo qí - teaching game
9 `) Y# {( M S3 d. C `直二 zhí èr - straight two
; J9 v5 i6 L5 ?6 z0 u直三 zhí sān - straight three; [/ k, H- A g$ T* A
直四 zhí sì - straight four# m: c4 Z5 h& I* P4 p: [: K' _& m
职业 (職業) zhí yè - professional*3 I h- l1 J! d
只此一手 zhǐ cǐ yī shǒu - only move
; r, m' K! B* q) U治孤 zhì gū - managing isolated weak group
2 X" p- X; X: G) _7 ^; f中 zhōng - center*
: c z1 E" [0 \+ g/ v& s; d& l0 o3 c钟 (鐘) zhōng - clock* w0 g) H. r5 g. U7 Q; v
中腹 zhōng fù - center*
/ U* Q" c% Y- u5 ?1 M4 ~! x. t7 w中国流 (中國流) zhōng guó liǔ - chinese opening1 x1 l! \4 F3 I4 N. q! Z
中级 (中級) zhōng jí - intermediate level*; U9 j% D! c/ p# C
终局 (終局) zhōng jú - end of game z8 d# O1 a: @
中盘 (中盤) zhōng pán - middle game( I+ b6 [9 K0 e- d
终盘 (終盤) zhōng pán - endgame9 r# T- v+ B/ P$ B
中心 zhōng xīn - center*
. `9 O6 A! t: w( T: A中央 zhōng yāng - center*
3 E6 z9 h" C9 ^, }中原 zhōng yuán - center*
: h% b, L& `$ Q" g重 zhòng - heavy*
* D+ G4 w* m: F/ K. u主动 (主動) zhǔdòng - (to take the) initiative*5 p# p8 h( v+ D. X8 m9 `) C
专业 (專業) zhuān yè - professional*4 R e4 V9 ?) Q! p% ?3 l9 V$ u9 @, v
转换 (轉換) zhuǎn huàn - exchange*
& N) a4 R( X: V0 H$ a* x1 n( \装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
+ d0 ~4 P) c0 c* E装劫 (裝劫) zhuāng jié - a move that threatens a ko$ V) s, Z/ Z) Y5 A4 _$ R# o
撞气 (撞氣) zhuàng qì - reduce self liberties; b4 t: I5 o. `: y7 Y0 ]
追 zhuī - chase*
/ `& ~9 R6 z. @5 B追捕 zhuī bǔ - chase*
8 D4 I% ^$ j# c子 zǐ - stone; unit in chinese counting
5 ^/ }$ b& ]" B; T2 m自然流 zì rán liú - natural style
: V6 Y, H0 p6 l. \5 i自杀 (自殺) zì shā - suicide*6 b& |6 Y2 j* D# b, P! z; M& e3 b1 x8 m1 F
左 zuǒ - left*
7 z; R; L; M2 k$ x! H左右同形 zuǒ yòu tóng xíng - symmetrical position
; P, E" y6 E+ m6 b做活 zuò huó - make life
+ y# [; T+ r |" h( I# a做劫 zuò jié - create ko
/ o5 Q( d- Z& d7 v$ Z作战 zuòzhàn - combat*# N2 [3 o* |1 O
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)' G5 G) O* y" n3 ~$ [- ]
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