 鲜花( 152)  鸡蛋( 1)
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A
# {) {$ z' v3 t7 w2 x; c* [1 P+ L安定 āndìng - settle*5 f7 `; Z; a! D: ]* {! z4 u
0 W9 q# x; b8 K. o& @
+ T* {+ {( @9 z+ @" k9 yB
9 ]. O" f$ D2 w0 h1 j白 bái - white*
9 ]8 s% y3 G- d6 h( ?6 y白方 bái fāng - white player*
$ J0 |9 i5 G7 N1 P: k* Y; Y败 (敗) bài - failure*
0 a t# z: Y8 Q败着 (敗著) bài zhāo - losing move
, f3 \: S, Z J) ~2 @9 ]- i扳 bān - hane7 }, p" Q1 \# b4 W; _
扳断 bān duàn - hane through
5 c. ^5 Z) k0 I1 I1 R! V板六 bǎn liù - rectangular six0 R. l9 G$ y7 ?. @# Y
半劫 bàn jié - half-point ko1 r- j" ^5 O7 Z* b# y; F8 v8 t
棒接 bàng jiē - pole connection/ p Z! o, K m5 m" t9 w+ W$ p
包围 (包圍) bāo wéi - surround*
3 t# V i+ r/ i2 J m薄 báo - thin*
( N3 p, M: E4 U5 @保留 bǎoliú - retain; preserve*
0 E' d9 K) j3 v2 j抱吃 bào chī - capturing technique by atari. i( \; F( C5 A4 H2 [! p M
本身劫 běn shēn jié - local ko threat3 I2 T5 I5 Y7 e) R5 W- _+ ^
本身劫材 běn shēn jié cái - local ko threat
) K3 B2 h7 G3 M/ A本手 běn shǒu - proper move
; n g2 s+ W6 ^' U& E笨重 bèn zhòng - heavy*
' a# q% Q6 t' Y: ~崩 bēng - collapse*
3 s! @5 }% J9 y7 z4 [6 V6 c崩溃 (崩潰) bēng kuì - collapse*
. h8 |( S3 ?' T+ j9 W逼 bī - checking extension
2 |5 |' C; g6 {) l0 F6 S: n鼻顶 (鼻頂) bí dǐng - nose tesuji7 y5 b$ O* t g, c2 |
比气 (比氣) bǐ qì - capturing race
8 a% }1 r. \ u( V, G比赛 (比賽) bǐ sài - tournament*- M1 M* I% C7 C/ @- Y
边 (邊) biān - side*
5 K5 [7 K! o/ J变化 (變化) biàn huà - variation* G7 N9 S }- `9 T4 @1 w
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening/ w' s- r# C7 v- a5 [% M% @# i
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening7 g0 b* |+ w2 E' {: o+ W4 e
变着 (變著) biàn zhāo - unusual play
7 ^& `" x5 `; |" n% s' ^并 (並) bìng - horizontal stretch
1 W7 s s7 c' ]+ m& \/ d步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)) c8 o% E$ \- |5 a6 q+ |! q; a/ `
补强 (補强) bǔ qiáng - reinforce** ? |/ s! P/ @: B/ v$ L; u3 U& j
布局 (佈局) bù jú - opening' [( ~: U8 l8 f
不利 bù lì - disadvantageous*" {) U. U# ]: J3 q0 i
不入 bù rù - suicide8 M9 D1 k. E6 G# C, Q1 K4 r# z
不入子 bù rù zǐ - suicide
! H! U& N8 Z9 n6 j不提三目 bù tí sān mù - three points without capturing0 e7 w: G8 {' E" V7 b
不提五目 bù tí wǔ mù - five points without capturing
! ]9 W/ R9 g7 y- P! y' X, o P* p, Y. X8 i& G6 p
w& y0 t9 o+ I
C
* X p q6 q/ _$ f) P; j猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)% W2 R3 H& @% ?/ `; C: W
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)5 p& C. ]5 m& {% P. M" [& T; Z
参考 (參考) cān kǎo - reference*, a3 A, |( a: ?( J# n6 H
残忍 cánrěn - bloody or merciless*
0 d; B+ M; f; P$ h/ k' M拆 chāi - extension* ^6 b. W" U, o4 n3 u- R9 u! B2 D
拆逼 chāi bī - checking extension* u3 G- F( y( D8 j) o& H8 i
拆二 chāi èr - two-space extension
$ r9 d3 v1 M% ^8 s* {: D拆三 chāi sān - three-space extension) A+ ?, a9 T' d9 q4 E
拆四 chāi sì - four-space extension
* ?" v) z9 W% |: I* Y拆五 chāi wǔ - five-space extension% a" r, N6 w! r& ]
拆一 chāi yī - one-space extension8 O# `" [' f* K8 S4 v, D5 J2 ^. _
缠绕 (纏繞) chánrǎo - harassment technique
3 g; {2 R, z2 r: Q长 (長) cháng - stretch5 z" I5 Q3 k, l/ n% ?1 e
长考 (長考) cháng kǎo - think for a long time
5 @/ @* f: Y" ?& x" {2 t/ _长气 (長氣) cháng qì - increase liberties' H& p3 B, J' T2 v% m. _
长生 (長生) cháng shēng - eternal life
9 V3 k: S" I6 I- q, c场合定式 (場合定式) chǎng hé dìng shì - situational joseki& N G7 m3 v4 P7 q5 c$ J
超大飞 (超大飛) chāo dà fēi - very large knight's move
! t: m" S7 O+ B+ Y- b) o" e超高目 chāo gāo mù - 4-6 point# r% ]4 s% u1 [- P# Q8 f$ p
超时负 / 超时 (超時) chāo shí fù - lose by time
) g1 K1 \7 D7 f; ~8 D- |; {超时胜 chāo shí shèng - win on time
, { E% [& M6 N7 s/ u2 k成功 chéng gōng - success*
: W y2 R+ K9 \- ^- O) L3 S. w+ x成立 chéng lì - possible*
. \. }! m% t# p秤砣 chèng tuó - two-stone edge squeeze
! j6 n" m. W: V' `吃 chī - capture. q; w" D! F7 P1 I. s" u
吃亏 (吃虧) chī kuī - loss*0 O5 p9 M- R6 ]; \# g8 |1 o0 t1 e
持棋 chí qí - jigo. \, w& v+ `! S
冲 (衝) chōng - push through
( y0 r0 e" o& Z4 f重复 (重複) chóng fù - overconcentrated+ p, _- v A% m# }5 M
初段 chū duàn - 1 dan2 c' c1 v1 D$ _) j
初级 (初級) chū jí - beginner level*
: c# ~ b7 X! v出头 (出頭) chū tóu - getting ahead( H# |( u9 c9 G$ F' ^- ~
刺 cì - peep
( v4 U& ~' w: B, m2 h次序 cì xù - sequence*
: a& M) g5 t( b/ b% z4 ^! s错误 (錯誤) cuò wù - mistake*
) O3 P- |) ^' o4 \2 w错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points3 ?4 T9 S6 N' p
2 W J; B+ z7 N Y! \' d6 _
1 I. c, [5 l! _- e. H! q
D2 x9 G2 i* K d E) X
搭 dā - attach
" @0 O* D; H! I1 S p% X3 }$ v6 @打 dǎ - atari' ]5 M+ R/ m7 ?* _5 t* F" T: H
打吃 dǎ chī - atari k! a+ T$ L$ N$ A$ {6 X
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
+ E; ^" Y- ~/ N m, H' ^% _/ I打挂 (打掛) dǎ guà - adjourn game) N) {8 E( l6 W: N3 g6 d) s2 l
打劫 dǎ jié - ko
6 _% g/ n6 T1 c0 R打入 dǎ rù - invasion+ ?; u1 w5 m3 V/ F
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
' Q3 t4 O) C, x- E. M大 dà - large*
+ _# G: r$ [/ e; P6 R' L大场 (大場) dà chǎng - big point. T7 Z0 ~9 X7 z& j2 s c2 b
大飞 (大飛) dà fēi - large knight's move9 M3 e& W1 E) J3 l1 S
大局感 dà jú gǎn - whole board thinking
3 a' f# q# w; W$ V( \大龙 (大龍) dà lóng - dragon*
, p% n, m& w1 W7 l; |% k& h大模样 (大模樣) dà mó yàng - large-scale framework
) O9 u2 Z4 l' t9 E# ?4 W+ w/ G4 \大盘 (大盤) dà pán - large board (19x19)2 |2 `4 R, [7 y- b- \, X* J. M% B
大棋盘 (大棋盤) dà qí pán - large board (19x19)% P4 X. z4 |( }7 _0 F4 w+ k
大伸腿 dà shēn tuǐ - large monkey jump5 H e1 a! Q3 } O% E
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze- _" {$ O, z' @& }% y" k+ K0 t
大雪崩 (da4 xue3 beng1) - large avalanche! ~9 p+ A8 L9 K7 F! W7 Y% E
大压梁 (dà yā liáng) - Da Ya Liang# |! J# ^0 \$ i' p% n1 o( b" K, c/ N
大眼 dà yǎn - eye with two or more spaces
8 ~" J$ a& t Z大猪嘴 (大豬嘴) dà zhū zuǐ - j group
" W, Z; x9 o8 S8 t+ v2 [ a带钩 (帶鈎) dài gōu - long l group
: s/ n( } ?" T \单关 (單關) dān guān - one-space jump
# J3 ?- g) x0 z T( j( S单官 (單官) dān guān - neutral point
7 K& r: \9 O+ Z: @单劫 (單劫) dān jié - half-point ko
6 u8 a% l4 t" h单行道 (單行道) dān xíng dào - one-way street*( v: ^) {$ [+ U" Y3 b
挡 (擋) dǎng - block*3 ~5 l q+ `6 f
刀把五 dāo bǎ wǔ - bulky five
$ K/ E" V) u1 o( b' T刀板五 dāo bǎn wǔ - bulky five4 j3 t! I; ?; ^9 u# \
刀柄五 dāo bìng wǔ - bulky five) l* b9 d9 m8 D) Q) ~ j
刀五 dāo wǔ - bulky five- V# W! ?- B1 Y& @
倒扑 (倒撲) dào pū - snapback2 ~# I* K8 }9 C2 w4 B1 C
倒贴 (倒貼) dào tiē - reverse komi5 g$ e2 U9 f4 F9 ]( u
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
( g9 l* a4 e( x低 dī - low*
$ {' c! b# D$ @. w; V敌 (敵) dí - enemy*: B: l* [( z+ n( `: r6 H: o- W" U( P7 @
抵 dĭ - hold up; push against, to support, to resist* C4 H2 V; l2 h4 T0 t/ a
抵抗 dǐkàng - to resist; resistance*/ g: z) X! a7 w: c1 u
敌人 (敵人) dí rén - enemy*
' N5 @1 g* S+ g地 dì - territory*
E7 T9 A8 T* r; t6 p地盘 (地盤) dì pán - territory*
# M& U) h9 S) m地域 dì yù - territory*/ M7 G. L- ?/ ^% a, S; f3 t' z
点 (點) diǎn - placement; point* w# Y! e: k" M2 y, M9 E
点方 (點方) diǎn fāng - eye-stealing tesuji# s, Q0 O" X0 C9 `" t- ~ f
点角 (點角) diǎn jiǎo - corner invasion7 L) r3 g+ c% m3 w- b7 u
点目 (點目) diǎn mù - counting
2 ~, N6 ^4 w5 C; S* o点眼 (點眼) diǎn yǎn - placement inside opponent's eye
& t; b3 Y* j- l4 l- o; ^- x$ [调子(調子) diào zi - choshi
0 x1 b2 t- a: {$ N5 Z% Q+ j" ?9 h; x丁四 dīng sì - farmer's hat; pyramid four! R% m6 Z& o$ l
顶 (頂) dǐng - bump
; `/ y9 F; f& @/ m8 ], u定式 dìng shì - joseki
" D& v9 \" `( ]$ S* j+ Y定型 dìng xíng - settle! L' [+ h8 X0 D$ l) \3 ~
东坡棋 (東坡棋) dōng pō qí - mirror go7 V" M' Z0 `* W5 T- _
斗方 (鬥方) dǒu fāng - carpenter's square1 G( o; d% ?" T4 j9 R
读秒 (讀秒) dú miǎo - byo-yomi9 i) B9 O, a- z+ Q
渡 dù - bridge under2 L1 x/ s8 k1 e6 l
断 (斷) duàn - cut*
+ n' }/ T/ b6 N段 duàn - dan9 r( b3 p7 z5 U5 h Y1 F# E6 h% S
对策 (對策) duìcè - countermeasure*) `2 w; Y( ~$ {) B' ]& i
对局 (對局) duì jú - play game*! G1 @. k; o5 Z- C4 A* Y
对杀 (對殺) duì shā - capturing race
! d1 H9 r8 U6 S. N5 K( k对弈 (對弈) duì yì - play game*
8 G% G" g$ [0 ]1 E遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
# H i' [' i" H多元劫 duō yuán jié - multiple ko
8 B6 u3 | q9 V9 X6 }. t g3 [7 R7 p% n) m& |9 Y% R
0 M4 N3 x! L n: }- F3 RE
2 u$ u2 v3 C P$ O Y恶手 (惡手) è shǒu - bad move) W5 X8 j, T w: z/ m
二间拆 (二間拆) èr jiān chāi - two-space extension
# u! Q/ P% X. ]% h* z0 ] `二间跳 (二間跳) èr jiān tiào - two-space jump
/ L; l& X* R s- x二连星 (二連星) èr lián xīng - ni ren sei3 g- t. k5 M) ?6 C5 c. j( }1 N
二手劫 èr shǒu jié - two-step ko" K0 y6 C5 i" ?6 f
: @' N& u4 F {7 ~
8 n6 C+ A Z% }! F$ g
F
* l3 v( M7 r, \! |7 ^+ W) s0 n; t发展 (發展) fā zhǎn - develop*
X5 \ f2 c1 F1 s6 @法 fǎ method, way (also 下法 xiàfǎ)*9 ?( S) b a# n
反扳 fǎn bān - counter hane
/ ]: l# D8 p0 s" `反打 fǎn dǎ - counter atari) O2 W0 o$ \' ?9 v1 D9 G) [2 k- o
反攻 fǎn gōng - counter attack
! B. U6 J7 ~1 a1 ~, e6 B8 V7 V/ ^反击 (反擊) fǎn jī - counter attack
7 h! V; j5 S' {6 `4 S反夹 (反夾) fǎn jiā - counter pincer
+ I: f5 ]- h1 I9 B: Z3 A' H反提 fǎn tí - recapture% u) w$ P+ E$ N2 L7 o
方法 fāng fǎ - technique*2 I: Z: E1 W: ~1 H' @& n9 x
方四 fāng sì - square four; O8 c0 S8 x1 c4 l
方向 fāng xiàng - direction*5 U" W+ Z$ l& a" n f, X
方形 fāng xíng - mouth shape- r+ c v. h. m+ H
防 fáng - defend*2 X' F/ V# G; t0 V" g4 z
防守 fáng shǒu - defend*5 V3 Z h. L6 h5 p
飞 (飛) fēi - knight's move k# x# S C5 `. I5 J% j1 Y* C
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
# _% ^5 ~. Y' u. }3 ?& q飞压 (飛壓) fēi yā - press
5 I$ o4 g" m+ f2 Y" v废着 (廢著) fèi zhāo - useless move
; h( C; ^! ?3 E) j废子 (廢子) fèi zǐ - useless stones; R! U- N7 j7 _( `- X: t3 b" Q
分投 fēn tóu - splitting move
& Q8 S) ]/ j: k9 G! d分先 fēn xiān - even game h, g$ S) ~& w1 k- }6 I9 p" H, l
封 fēng - seal in*
* g& [9 r3 D) s& p* K封手 fēng shǒu - sealed move: ], N* A/ c* V$ h( r
封锁 (封鎖) fēng suǒ - seal in*2 Y; q- H+ ]" q) ~7 I) p
浮棋 fú qí - floating stones
4 e" G, [9 R. ]1 P; [: O0 a浮子 fú zǐ - floating stones b" q2 C- d% W) S
负 (負) fù - lose*' q R/ @+ B6 r) C) F
复盘 (復盤) fù pán - game review4 S9 i. e* R+ z1 v
D. W0 I. {. F4 o' V
# f% s) C: ?& HG& c8 T) g, H* u7 u' Z, C' Z
概念 gài niàn - concept*$ w* ]* q, b$ _- q) I: D% v
感觉 (感覺) gǎn jué - feeling*
G- ^+ J1 [+ w0 ]9 H高 gāo - high*
' b' K y9 m) ~7 I高级 (高級) gāo jí - advanced level*6 |9 j6 n$ g# U& [
高目 gāo mù - 4-5 point M) t+ |" A" \
根据 (根據) gēn jù - base*
( f7 F: S$ Z. q \3 j根据地 (根據地) gēn jù dì - base*- X3 T5 }' t7 O: V: d
攻 gōng - attack*
5 y, d8 ?9 T- k: z8 W1 x4 Q' v攻击 (攻擊) gōng jī - attack*5 q9 x, F1 D, A3 Z2 V8 u
共气 (gòngqì) - shared liberty3 z& d. h: ]3 i; m: x9 p
公气 (公氣) gōng qì - shared liberty
/ l0 b1 f7 H6 M N% G2 z攻守 gōng shǒu - attack and defence*: K8 b/ y5 D6 ]5 H, A
共活 gòng huó - seki
1 O# D$ v* H6 |5 P5 M) L+ }孤棋 gū qí - floating stones" x0 `$ q9 ]5 e4 ]" |5 F
挂角 (掛角) guà jiǎo - corner approach
- ]5 o8 z* i. N拐 guǎi - bend*0 a* b- d( n! T, D
怪着 (怪著) guài zhāo - ghost move
, O6 ]6 Z, |5 k关 (關) guān - one-space jump
w" v+ j/ i( D. W官子 guān zǐ - endgame3 p' z w0 ?; H5 G* J1 i \
龟甲 (龜甲) guī jiǎ - tortoise shell
2 p4 j, R( {8 z& M规则 (規則) guī zé - rules*" T& O; P0 k8 ]7 d
鬼手 guǐ shǒu - ghost move
3 j3 R1 E2 O: t滚包 (滾包) gǔn bāo - squeeze
* j3 x* v P: ~( a3 D+ j滚打 (滾打) gǔn dǎ - squeeze
2 S% D' S1 B0 g4 Y! g1 \+ \滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze0 I y' V5 G$ U# J6 ~, ^
过分 (過分) guò fèn - overplay* D; m7 b) c* z2 z$ h* H
国手 (國手) guóshǒu - national champion*
8 r/ Z( f" s2 t6 V0 v: ^# {; q% j R0 w' [) ^- F
( m/ f" s. f% y) Z3 w
H9 l5 u( p+ y2 o" [
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki, r% b. A4 l9 z; y" E; H0 ~
好点 (好點) hǎo diǎn - good point3 r( W5 u/ C2 L2 Z
和棋 hé qí - draw*8 E8 x( f6 j" W5 ]' r. e2 E
黑 hēi - black*
9 P; l2 ~( H6 {1 L- U& N% o p黑方 hēi fāng - black player*
9 J' @# t# l _8 h黑先 hēi xiān - Black plays first*
- ]3 ~& z- D; p3 i, o猴子脸 hóuzǐ liǎn - Sake bottle shape
* c0 G% f I3 c6 S; U厚 hòu - thick*
G; w6 i9 f& q) [后悔 (後悔) hòu huǐ - regret*
8 l2 e3 N e5 V8 T" z8 e后面推车 (後面推車) hòu miàn tuī chē - pushing from behind$ v3 I+ a) c. `7 l5 w- b
厚实 (厚實) hòu shí - thick*
2 u; u. ~: y" V h' l# M0 d厚势 (厚勢) hòu shì - influence*
q8 x4 v3 p* W6 u后 (後) hòu - after; later*/ [4 n7 t8 v# R% y
后手 (後手) hòu shǒu - gote7 Z8 G7 u2 ~2 v$ W1 N+ F c
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
+ M m/ w: ^( f+ d4 A后续手段 (後續手段) hòu xù shǒu duàn - follow-up! M$ r# K. ~$ H1 k9 ^2 A" ?
后中先 (後中先) hòu zhōng xiān - gote with hidden sente) d* F) H! P7 o' a4 N$ p, d b1 o
虎 hǔ - tiger's mouth
8 ^1 K, F: _3 `, ] t* `8 B虎口 hǔ kǒu - tiger's mouth2 }4 c! q7 m {- Z2 ]
互破 hù pò - mutual damage. K" o+ f" n, C0 R% ]: J
互围 (互圍) hù wéi - mutual surrounding of territory1 R$ u! A z S, @6 w$ ^
花见劫 (花見劫) huā jiàn jié - picnic ko
, H4 @4 {6 q0 n+ i1 u# f- g( i/ a花六 huā liù - rabbity six1 i B+ v1 _+ D' d. V
花五 huā wǔ - crossed five0 E# ?7 |2 o! F$ G6 d Y
还原 (還原) huán yuán - transposition
# u; t a8 d# l- L缓 (緩) huǎn - slow*
; p, p y* t. n- z+ d0 a: q$ z$ w缓慢 (緩慢) huǎn màn - slow*6 e* w. X9 N8 |6 B6 u
缓气劫 (緩氣劫) huǎn qì jié - approach ko
" D! E7 Y/ |0 o J缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)8 e$ b# B) ]* k, l2 v: B& z0 e
缓手 (緩手) huǎn shǒu - slow
1 O- | Y: B$ P# b3 H缓征 (緩徵) huǎn zhēng - loose ladder
: I9 e2 Q" g" Q$ I8 U缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder/ _( [& S' g n5 h1 b# L
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
. I# a( e9 H* B$ Y. h# }回手 huí shǒu - take back*' }/ T2 t9 f7 d! y) Y, a# q9 t
回提 huí tí - recapture
% }, c. {. ^. z悔棋 huǐ qí - take back*! T" |8 W9 o/ r& r: i7 `" Z
活棋 huó qí - living group# T3 K' w- b3 y# j
0 |6 y! m( | X( J) G; G
) r* Z' k+ ?1 p0 wJ
. ]% L% T6 j- R l: M% w8 _, t: Y急 jí - urgent*
; n3 S6 _" c9 p, Y) b" R" ?& V级 (級) jí - kyu
3 u: N5 i% _/ m1 I急所 jí suǒ - urgent point3 C* w6 W" b/ S* {8 n( u
挤 (擠) jǐ - bump into diagonal; choke; atekomi
8 ]! F1 C9 D: J, i* S技巧 jì qiào - technique*7 m1 ^1 R& w9 ~ g0 o# C! y
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*. p; ]" j i Z( ^" f# |' w
佳 jiā - excellent*
' Z$ x6 p5 P1 G. h. B夹 (夾) jiā - clamp; pincer
; p9 R8 E6 [2 ]" {1 P枷 jiā - net6 j3 l: m9 o2 `3 g! K
枷吃 jiā chī - net
" k: t4 G: w) q5 b; ]1 l夹攻 jiā gōng - pincer4 k- ?9 m; k+ k }6 @
假劫 jiǎ jié - false ko threat
( S& G8 R V9 U6 W# n% k7 ^假双活 (假雙活) jiǎ shuāng huó - false seki7 U c# w4 Y. M6 Q, v
假眼 jiǎ yǎn - false eye
& h7 }0 E% i; J' M$ m. g假眼活 jiǎ yǎn huó - two-headed dragon
3 l4 i, c# p- r; M尖 jiān - diagonal
: B" J& ?- ?0 y2 X3 m1 a尖冲 (尖衝) jiān chōng - shoulder hit4 s/ v6 A7 G2 K2 x! L
尖顶 (尖頂) jiān dǐng - diagonal attachment
/ N% ~# Q. l+ Y& D2 f坚实 (堅實) jiān shí - solid
( e' M# C( _# Q' ], s; n1 L见合 (見合) jiàn hé - miai0 b3 I9 K0 D o& L2 R
教 jiāo - teach*; x" |: ]4 o+ ^8 \
交叉点 (交叉點) jiāo chā diǎn - point
! E2 p2 c, c1 L, V7 J/ G$ r' i交点 (交點) jiāo diǎn - point4 C0 I& V/ O% X$ F' N6 W, [
焦点 (焦點) jiāo diǎn - focal point*
2 Q/ s6 z7 r4 K) P6 C) `交换 (交換) jiāo huàn - exchange*9 U/ J. R/ R1 F. ]9 i& R7 m
角 jiǎo corner (angle, horn-shaped)*
8 M( j3 c# ]3 P: U叫吃 jiào chī - atari
: @" C) e2 i5 c教师 (教師) jiào shī - teacher*
* ~6 h2 @+ M& u9 h2 d% F- `- L教室 jiào shì - classroom*
1 s% W& w+ `8 ^0 V基本功 jī běn gōng - fundamentals*( U+ `2 f3 h2 l* s4 u8 u% F
接不归 (接不歸) jiē bù guī - connect and die
- h" a3 W- _ y: u* T劫 jié - ko
; ?+ ]1 {& W" E1 w3 Y' x" v劫材 jié cái - ko threat& D1 b# D1 |/ q' z* \2 X" w
结果 (結果) jié guǒ - result*
{8 _$ Z: n6 \; A) \3 \3 ?劫活 jié huó - live by ko: z: e) l4 y9 @5 w3 o1 L+ X7 q' N( L
诘棋 (詰棋) jié qí - life and death problem
9 i! B* E" j5 b劫杀 (劫殺) jié shā - kill by ko
, I& O( l6 y$ [& s劫争 jié zhēng - ko fight) q; \: [( _2 h; T
解答 (jiě dá) - answer, solution*& A+ h0 E! B1 g; o9 F* q0 H; v
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
; K6 p* z1 j& H金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg- s: z/ f1 T5 E2 N U
紧 (緊) jǐn - tight*
$ H& r. K M# a4 S- u紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties7 D( H7 i& y _' s# t1 {# ?3 s8 t
紧劫 (緊劫) jǐn jié - direct ko, b0 i4 g2 L# r3 [: X. M) K y. P
紧气 (緊氣) jǐn qì - reduce liberties* w) j6 c K* g# ]: e& V& f/ c* J
紧气劫 (緊氣劫) jǐn qì jié - direct ko* x }. O5 c% _: G( e
禁着点 (禁著點) jìn zhāo diǎn - illegal point. {# H; |1 N2 x; D
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)2 e, @% S& E/ q+ B- c8 w4 }
净活 (淨活) jìng huó - unconditional life
0 D" Y6 S' C! {" ~) M- \7 y, r净杀 (淨殺) jìng shā - unconditional death
6 X. |# T; ]! s/ P3 q净死 (淨死) jìng sǐ - unconditional death. f4 `% F# O" X' Q* j# j7 |. } W
救 jiù - rescue; save*
5 S3 a6 n7 U- W; c聚 jù - placement inside opponent's eye
0 ?9 G6 a/ [' S+ E% h3 H Y俱乐部 (俱樂部) jù lè bù - club*
# v& z6 ]( A. p2 h2 Q- C聚六 jù liù - six-space killable eye shape
0 o0 Y* E. f; C- ^# q4 g; M聚三 jù sān - three-space killable eye shape
# C7 r" B7 U; A0 d聚四 jù sì - four-space killable eye shape% Q: `# M% _) V/ b; R
聚五 jù wǔ - five-space killable eye shape9 L: G! |' H, C. u+ {
决战 juézhàn - decisive battle*
' D) j& n- O( @诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
, ]2 a. g) ?- t, P5 |5 \( w+ t# J. |: d
4 C) L1 `0 `+ x* D: U( s
K
- T! Z. w# ^: e2 U. F2 o4 ^卡眼 kǎ yǎn - falsify eye
( L- B- F# |9 V) `" B/ c# P$ M1 t开拆 (開拆) kāi chāi - extension5 T. m z4 B/ B! \8 F6 W
开花 (開花) kāi huā - ponnuki: S. P3 j8 {, L2 t, W
开劫 (開劫) kāi jié - create ko( G. L# w1 S% r
开局 (開局) kāi jú - opening
8 V) L! L) i/ T/ _7 U7 s$ U看花劫 kàn huā jié - picnic ko
9 T l# g* s9 g, d# L! d( A! }8 ]$ M抗 kàng - to resist, fight; to oppose to defy*: ~: x' ^, K# [! n+ c
靠 kào - attach one line higher than enemy stone; i( z0 r( M e5 K# o- x0 O* Z
空 kōng - empty*, H& C3 Q; _6 _ f7 \1 U
空间 (空間) kōng jiān - space*
. j* \- p" d* H* K7 k) Z7 D空三角 kōng sān jiǎo - empty triangle
5 h- `/ ?: t* t1 G! G* N空 kòng - territory*
- x& r" G. e& }8 x+ [5 _跨 kuā - attach at waist of knight's move
T! f: T1 P6 b/ m! T- T) @跨断 (跨斷) kuā duàn - waist cut( f* Q, y+ q- D5 m/ M) r
快 kuài - fast*5 b C1 ^% A2 ]8 \3 A& j
快棋 kuài qí - blitz game
{6 K, |/ h) e* o z# |: {# O4 G宽 (寬) kuān - loose; wide*
: |( U5 f" B/ y) B6 n宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
3 M/ L6 \+ E% S4 _宽气 (寬氣) kuān qì - increase liberties
; R2 S+ |1 x6 |5 E" U" N. N/ i宽气劫 (寬氣劫) kuān qì jié - approach ko& M9 W: y' F! ^. d P" j' t
亏 (虧) kuī - loss*3 ?4 ^+ \% P, C# x
亏损 (虧損) kuī sǔn - loss*
+ z7 c( R o* ^" e! G扩大 (擴大) kuò dà - enlarge; expand*, j# _" r. U& c/ r
扩张 (擴張) kuò zhāng - enlarge; expand*& [- g+ @6 v2 w% \' ]- `" `- D6 ^
[edit]: E7 X! _% C# k1 p) j) E& w
L7 n: K& D( p& n, n- l
赖皮劫 (賴皮劫) lài pí jié - many move approach ko& u1 _# o# ]) w$ U2 J1 A+ g9 u
拦 (攔) lán - checking extension; prevent opponent's advance*
. y# V3 s! W3 K2 Q9 r. D拦逼 (攔逼) lán bī - checking extension. c8 M& K2 T3 X. x# G
烂柯 (爛柯) làn kē - ranka( j( l2 f0 D. } n; J6 ~
老师 (老師) lǎo shī - teacher*
2 U1 o3 j+ o+ B老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil, Q ~, H5 F9 c1 p1 I: [: g R6 ]
类型 (類型) lèixíng – pattern, type*; x l- I3 _% b
冷着 (冷著) lěng zhāo - unexpected move
0 q# r u4 s, N9 c& A# H8 U3 B利 lì - profit*
" a) S+ b, X' H. {7 F立 lì - descent; stand
1 h4 ^7 K1 I7 Y# K1 m利用 lì yòng - make use*8 ?( `0 `1 h$ i9 d2 C! J
连 (連) lián - connect; continuous*
. q5 e6 y* y" ]8 Q8 B2 F连扳 (連扳) lián bān - double hane
4 J1 L# R/ G+ c3 a, T) C* \6 V连环劫 (連環劫) lián huán jié - double ko5 |: n% G2 v1 C: B1 i
连接 (連接) lián jiē - connect** r( K5 X0 T0 I5 ~2 v! B5 D9 c
联棋 (聯棋) lián qí - pair go2 J3 H' ^# ^" s) J+ L+ y. w
恋子 (戀子) liàn zǐ - reluctance to sacrifice
0 r8 M4 c3 b: v! W2 U两分 (兩分) liǎng fēn - equal*: X1 z2 Y, y. T! Y
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake"): e$ x0 K9 ]* D5 X4 _' K2 a
劣势 (劣勢) liè shì - inferior*6 V. B6 m% X' s# q% H
裂型 (裂型) liè xíng - split shape& \* P$ P1 Z5 f; W
龙 (龍) lóng - dragon*; ^" X2 o2 }; j& c& L6 p7 ?
漏着 (漏著) lòu zhāo - oversight
2 P9 d* T& D( w; n8 Q落子 luò zǐ - playing stone on board% k# Q6 o0 |5 g4 {
. f; y# u2 x/ e) S) A" ~
# P! i1 e7 X) x7 K
M
0 O9 l) z. `9 i1 n% \满意 (滿意) mǎnyì - satisfied*% R7 T' D/ B9 `! d1 C& `* z
慢 màn - slow*6 d: o1 T- ~* A/ w
盲点 (盲點) máng diǎn - blind spot, B' t: c# U% K3 Y- i+ }, V' y
梅花六 méi huā liù - rabbity six
% K. b/ h7 _$ i梅花五 méi huā wǔ - crossed five
* R% _1 r* c- t+ ~5 {( {门吃 (門吃) mén chī - capturing technique by atari1 o+ e3 n$ n, u! p
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening1 D2 S& h' X X9 Z8 c
妙手 miào shǒu - excellent move% S. Z% W `, g L; |; f- k
妙着 (冷著) miào zhāo - excellent move9 p* Q) v* F% G! A: _9 S
模仿棋 mó fǎng qí - mirror go
, s5 g9 B5 y, [5 ?模样 (模樣) mó yàng - territorial framework
" t! Q+ E7 [4 ?( x目 mù - point of territory
; R( t7 g. h0 u- }' g7 g目外 mù wài - 3-5 point3 ?) T6 O5 w8 ]2 m" e! b
Q: L8 t: k5 ]
) h& j' g. ^3 U2 H0 PN
; W3 l( L% n* l5 R6 x' y内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
- Q# o) K5 K. n4 o逆官子 nì guān zǐ - reverse endgame move$ ? s* d; y; t$ t* {
逆先 nì xiān - reverse sente
0 K3 n& j+ k; M逆先手 nì xiān shǒu - reverse sente& A5 Y- J% y; a8 h; [- m
逆转 (逆轉) nì zhuǎn - overturn game
5 ] m/ H, m# O0 x粘 nián - connect*
# k. F" r/ Z' l3 b/ e1 c) Y凝形 níng xíng - overconcentrated shape
( Z' d- m- w. D& c; y扭断 (扭斷) niǔ duàn - crosscut! a4 E" f8 v3 S% {1 U: E
扭十字 niǔ shí zì - crosscut4 a o0 ^# B- Y2 U
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut1 g$ u/ ^5 W2 v% ?; o
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
. F% ^! z: G7 m+ C4 r6 }+ Q; o' z7 B- y
* S6 W0 y$ V4 N: EP$ U, d% Z! R% z( ]& n7 H
爬 pá - crawl*( }1 T* y' _' L
盘渡 (盤渡) pán dù - bridge under2 P9 y0 o( i1 E) Z
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
- @1 S' q% o' d% Z) Z盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner3 _4 |! Y% V' I) \1 S$ `( `
抛劫 (拋劫) pāo jié - throw-in ko
, i/ |1 O3 Q! B配合 pèi hé - coordination*! ~. d! t' p8 r+ a
碰 pèng - attach to the side
% P* R: N) ?9 @7 k1 t: u便宜 pián yí - profit*
. k" s0 e7 A: L$ W9 }9 Q骗着 (騙著) piàn zhāo - trick play, hamete
3 r# F, E% Q' L5 ^' C平衡 píng héng - balance*$ k! t! G( T" i% B) D
破 pò - break*7 l4 {4 ]0 [6 E( f9 P/ B3 v+ e: C
剖析 - pōuxī dissection / self-analysis6 _; O1 z; a& b) p% B
破解 pòjiè - solution, answer to a problem*: O8 q; D$ b8 ?( ]3 E$ _/ h+ Y
扑 (撲) pū - throw in0 F& Q" O$ \; }2 Y% ]- R
葡萄六 pú tao liù - rabbity six
' v- Y- K* r; Z$ g- n* l: W谱 (譜) pǔ - game record' J7 Z6 _5 A9 r! n8 u6 r
普通 pǔ tōng - common*% {& W7 U( M8 @8 S# h
[edit]
. C* g4 Z# W8 L3 t- }4 LQ8 O! T% R9 j2 a/ W' s
欺着 (欺著) qī zhāo - trick play, hamete
' A& O+ z1 a7 G2 a: E9 |* i- J棋板 qí bǎn - go board4 g2 l2 M7 @% P: b8 Y
棋风 (棋風) qí fēng - playing style
' y8 d, k" U2 k3 h( h _' `棋盒 qí hé - stone container
! W# O% ~1 W `$ @( a. O棋筋 qí jīn - key stones
f, Z3 T6 s8 d7 |棋精 qí jīng - key stones
4 z& s2 B. y) }5 j: U4 d棋理 qí lǐ - go theory) u9 y. ~0 M9 s' U& A3 o4 Y! |
棋力 qí lì - strength in go
) G2 v5 q. N1 r( X q8 k+ s棋盘 (棋盤) qí pán - go board
6 _' m3 F9 J4 E* E# {棋谱 (棋譜) qí pǔ - game record3 t6 {* h( ~2 w. \- r+ i( V5 }* r, _
棋石 qí shí - stone5 j! n+ g- Z$ i, n4 d6 j
棋手 qí shǒu - player*4 _7 \* ?7 d" V# @
棋书 (棋書) qí shū - go book
' C2 U8 g: P3 g; W, O棋院 qí yuàn - go institute9 T) @* T9 B5 d7 c" j) [
棋形 qí xíng - shape0 T; R, m e. b" K9 a/ U
棋钟 (棋鐘) qí zhōng - clock*% j/ K9 \4 X" o8 I5 n1 V% a
棋子 qí zǐ - stone
+ K& G) Q, X7 B- r2 H! Y3 n弃 (棄) qì – abandon, to discard, throw away& I# t* Q6 a$ o9 C0 u
弃子(棄子) qìzǐ - sacrifice* w% Z2 T5 e% ]5 p) c, F/ L
气 (氣) qì - liberty' N$ |+ c' P* y& _! ^) r+ g4 Z
气合 (氣合) qì hé - fighting spirit& O i* z( I4 k5 M" D$ m
气紧 (氣緊) qì jǐn - shortage of liberties
. H8 E5 h% C; M7 h/ V前 - in front, before*
; E5 }- ~$ o- f% I浅消 (淺消) qiǎn xiāo - erasure3 R# O' X% W& B. |; a; M
墙 (牆) qiáng - wall*
\3 R! ?) m7 C) d+ }强 (強) qiáng - strong" y. C) `# ]8 P( E- a
墙壁 (牆壁) qiáng bì - wall*0 y" e j& l' r5 c- A; O
强棋 (強棋) qiáng qí - strong group; V1 e- A3 }9 x4 g. m! b: i
巧手 qiǎo shǒu - clever move
& B( R0 R/ Y6 y' F* M: N巧着 (巧著) qiǎo zhāo - clever move
. e2 Z) Y8 H( J3 n' V" v切断 (切斷) qiè duàn - cut*
$ z3 ~+ I9 \& n" c* Z! G( K* c( d$ [侵消 qīn xiāo - erasure( D! z! j `% I) j5 Q6 `
轻 (輕) qīng - light*& Z1 e6 _$ u" ~% H/ D, _1 T7 W
侵入 qīng rù - invasion$ f/ Y$ R: g+ K
轻盈 (輕盈) qīng yíng - light*$ C3 s: F& k+ s) g7 h
求活 qiú huó - make life
5 }7 u A6 A0 g4 O d曲 qǔ - bend' c- H6 `$ M0 s4 d3 E
曲尺 qǔ chě - carpenter's square# r/ k4 i' v$ L; |1 p
曲三 qǔ sān - bent three
- b/ O7 [# Z' C3 h! l曲四 qǔ sì - bent four
5 ~, w3 j! }" l' S% X觑 (覷) qù - peep
, ]4 ^$ f. [8 e; E" [! c V; O& X权利 quán lì - privilege
5 C% k% |$ O" |( ^* w4 h+ x确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
6 v! M% }, F+ D/ w2 u5 X
9 W$ p% h( \* \+ D3 G, E. `- E3 \, f, o5 M! G, q: e$ I
R
6 T. Z6 D0 P- Q9 B1 z让子 (讓子) ràng zǐ - handicap
9 a. [2 ]' d+ G0 p0 ]+ r让子棋 (讓子棋) ràng zǐ qí - handicap game$ A7 _. x2 D: }7 G0 n. G
认输 (認輸) rèn shū - resign*( S9 Y8 W9 o( c4 ~, Q
弱 ruò - weak*
+ C# G/ q% T* F9 ^弱棋 ruò qí - weak group$ q# r4 Y; c1 I+ Z% b
1 f6 s7 l# {. d! L2 A* @$ J. f
! Q9 A9 X: X3 w8 I9 m
S' Y) \8 m" N" z( D" W
三间拆 (三間拆) sān jiān chāi - three-space extension4 ^* N/ L. @. A1 W: q p
三间跳 (三間跳) sān jiān tiào - three-space jump% ^( _. I' R# F1 e
三劫 sān jié - triple ko& C% h# m K* M! c& n
三劫循环 (三劫循環) sān jié xún huán - triple ko1 i* A7 ?' P( h! I1 g. v
三连星 (三連星) sān lián xīng - san ren sei
6 m% D& w- E! t0 `* B: D- ]6 p三目正中 sān mù zhèng zhōng - center of three stones
3 F" l& Y1 g# L, v5 C: p三三 sān sān - 3-3 point! j+ l: Q" T( G( H" G F3 {
三手劫 sān shǒu jié - two-move approach ko# L7 T {3 ~5 L' Q* V, b* y
三子正中 sān zǐ zhèng zhōng - center of three stones E. l' f; u( ?& ^3 d3 J
杀 (殺) shā - kill*
' l3 b6 _' Q$ Y" d5 a3 A" A杀棋 (殺棋) shā qí - kill3 ^/ Y+ _7 m+ P" i
杀气 (殺氣) shā qì - capturing race* t6 l/ @8 V, ~) h0 x( u) `2 }
上 shàng - upper*
8 [. D2 g. a/ z$ f/ G上级 (上級) shàng jí - advanced level*9 P/ x% i/ d0 R2 z2 C
上下同形 shàng xià tóng xíng - symmetrical position- m+ z7 f! q3 u
稍 shāo - somewhat; a little*
" A- o9 P( X1 \9 j) u伸气 (伸氣) shēn qì - increase liberties
) A, n3 J6 S; }4 ]伸腿 shēn tuǐ - monkey jump
) B5 ]! k3 y! \生死劫 shēng sǐ jié - all-dominating ko
, c( _! I6 r9 y( v6 s3 F胜 (勝) shèng - win*
' k5 Q7 F* |; {胜负手 (勝負手) shèng fù shǒu - all-or-nothing move- _/ T# G# ^' f( D' m: N2 [, `/ ~
胜着 (勝著) shèng zhāo - winning move1 T* Y; v; k; }, y
失败 (失敗) shī bài - failure*
' L0 ~, F" F* O* _8 |实地 (實地) shí dì - solid territory
4 M1 U6 k3 Y: F$ V十番棋 shí fān qí - ten-game match
; X# w) d2 `% Q3 N/ n* d) S* H$ D实接 (實接) shí jiē - solid connection
c# @- O; ?; S9 c$ X4 V石塔 shí tǎ - two-stone edge squeeze3 x2 d6 n% d, y0 J9 r1 h, d7 u
实战 (實戰) shí zhàn - actual game situation8 Q, I E3 f$ Z* _; X
实战手 (實戰手) shí zhàn shǒu - situational move
- R( D" Q, y% [" w6 U/ R势 (勢) shì - influence*
. P" U3 p- n. a) s/ Y9 v室 shì - house; room*
- G1 }0 }% R: x( p2 D1 {势力 (勢力) shì lì - influence*$ a# J4 Y$ i% L6 [/ _5 _0 ~
试应手 (試應手) shì yìng shǒu - probe& g% X" A; [) H% @- W0 q
收官 shōu guān - play endgame
& u) u# p, x8 n* }收官子 shōu guān zǐ - play endgame
9 Q! Y7 I. R l9 ~, P$ l收后 (收後) shōu hòu - last play
6 O( _4 u% C% F+ U收气 (收氣) shōu qì - reduce liberties- n2 V! k: `! B6 ?8 `
守 shǒu - defend*6 n- c% n: H8 H" v- l! U
手 shǒu - move$ C- F3 D9 d' W
手段 shǒu duàn - technique*5 O4 L$ U" P$ W( W
手割 shǒu gē - reorder sequence
2 h" c9 X5 q3 z守角 shǒu jiǎo - corner enclosure, j5 C8 h3 P5 i. b- K& N
手筋 shǒu jīn - tesuji; ]. v2 \' N7 }6 A4 d9 Z
手顺 (手順) shǒu shùn - sequence
6 O5 Z6 C" U4 D手谈 (手談) shǒu tán - hand talk4 T9 v& F" S7 N+ x/ b2 N
授先 shòu xiān - one stone handicap: l( R/ c9 b' d- x* o- }
授子 shǒu zǐ - handicap
9 H3 X' U% `7 |9 n1 z& c; G授子棋 shǒu zǐ qí - handicap game" n6 C" V* f2 u l; F
书 (書) shū - book*
- r! Y6 \4 V7 I4 H" W! u1 u, q输 (輸) shū - lose*' G; _. b. V/ N" Y4 a, E
书本 (書本) shū běn - book*
C+ ^$ t( r$ f5 d5 N# v4 r数目法 shǔmùfǎ - territory scoring4 b5 b% r3 Z9 p: |. q6 W5 X
数子法 shǔzǐfǎ - area scoring" R- r( z6 h' }, E+ q3 Q
梳形 shū xíng - comb formation
& |2 f# M, x* A梳形板六 shū xíng bǎn liù - comb formation/ v9 q& d1 e6 ]6 C# p
双 (雙) shuāng - bamboo joint n3 e z x# N6 S
双吃 (雙吃) shuāng chī - double atari
( w$ @# A2 D+ P3 ?4 R/ w7 C双打 (雙打) shuāng dǎ - double atari
1 g, \7 W i/ u, z" i双打吃 (雙打吃) shuāng dǎ chī - double atari
, C& V9 j0 K+ M$ w- ~* e双倒扑 (雙倒撲) shuāng dào pū - double snapback
* O1 ]$ m& d# t! y' @9 U, z+ C双方 (雙方) shuāng fāng - both sides*
; X( P* u" K) ^9 F5 R; \双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
7 E; W/ @! t4 O双挂 (雙掛) shuāng guà - double approach6 H4 ?( j. Z; l/ c3 @6 Y& Q, X9 t5 N' i
双虎 (雙虎) shuāng hǔ - trumpet connection
& J; f) J( O3 e双活 (雙活) shuāng huó - seki; q4 ^' D, M |: u( m/ U
双叫吃 (雙叫吃) shuāng jiào chī - double atari7 [9 g$ B0 _1 q7 |* k
双劫 (雙劫) shuāng jié - double ko# F M) g9 [0 s ?9 ~
双征 (shuāng zhēng) - double ladder
5 i( v- |; {, d顺序 (順序) shùn xù - sequence*
/ j( n/ d& t7 X- U死活 sǐ huó - life and death1 M" j$ Z# q( ` p8 G' f6 o
死活题 (死活題) sǐ huó tí - life and death problem# v! S! E5 s7 |' T4 |# g0 i
死棋 sǐ qí - dead group& u8 X+ J* ?: ?3 `- q; s$ \1 S7 |
死子 sǐ zǐ - dead stone5 _2 {& H) b6 A, p8 ~1 J) Y
四间拆 (四間拆) sì jiān chāi - four-space extension
. _6 b0 n" ?# R0 c- W% f& c四角穿心 sì jiǎo chuān xīng - occupying four corners and center
/ v J9 ~7 s- S6 v$ v F+ ^; }四劫 sì jié - quadruple ko
2 P/ R. x! ]' M" e" G. }四劫循环 (四劫循環) sì jié xún huán - quadruple ko
: S1 U+ N+ ^3 a3 k7 Y5 ?四连星 (四連星) sì lián xīng - yon ren sei
2 o8 Z0 @' Q; [+ [- q5 Z' d9 b1 r松 (鬆) sōng - slack*
( c/ a* j9 n3 M松气 (鬆氣) sōng qì - increase liberties
* I+ a2 J3 l# F( w松气劫 (鬆氣劫) sōng qì jié - approach ko& K S, v! a; c+ G
俗手 sú shǒu - crude move
! _0 N! @& v. {# D7 N. [. W s随手 (隨手) suí shǒu - hasty move# i) ^. c9 K" X/ `
随手棋 (隨手棋) suí shǒu qí - hasty move
; c7 w/ P9 V) R2 U, b5 i损 (損) sǔn - loss*
8 S1 |3 e+ Q) Y5 Y0 e1 s损劫 (損劫) sǔn jié - losing ko threat
: Y4 }4 e/ e( y, ^6 U损失 (損失) sǔn shī - loss*. z' W+ o8 L2 ^1 x
顺序 (順序) sùn xù - sequence*2 s! `. h6 M, L# R8 Y; Q3 Z; H
. x/ s; ~6 y) I; ]/ h! b' p
# \, W; V; h& V- c# k% k
T
* {' p. ~0 r3 \台象 tái xiàng - Tower, H7 N+ F( V$ A, d$ C4 ?+ m6 T
弹性 (彈性) tán xìng - flexibility*
3 E0 q# J2 ]; j9 p( _/ k9 v3 Z搪 táng - block*
/ a$ a% ~% V9 {/ |& D. N套劫 tāo jié - two stage ko
1 L3 W" g) c) |3 j; F: j1 a' P. Z" K$ s逃 táo - escape*
* P: B! ` k4 k! }$ d8 F/ u g; [逃遁 táodùn - to escape, to run away, flee*
( T) y) V* ?! l+ D8 }$ \8 U逃生 táo shēng - escape*7 r% `# u1 G0 Y$ {
腾挪 (騰挪) téng nuó - sabaki$ J U- o2 T/ l6 F. W' t2 W9 c
提 tí - remove from board# ~1 d$ Y3 r7 |5 K }
提劫 tí jié - taking the ko# n+ ~! ^/ A& i- j9 Y+ g
提子 tí zǐ - remove from board
! b1 L, p H0 X8 l1 z r) G3 Q0 f天王山 tiān wáng shān - tennouzan
8 W. R4 Y' L* n9 s5 O- F天下大劫 tiān xià dà jié - all-dominating ko/ q. S! P, ?* [7 w* h4 O8 W
天下劫 tiān xià jié - all-dominating ko
4 V) o) U8 x, R, K天元 tiān yuán - tengen
6 _& l4 D: d) ^$ X跳 tiào - jump*
1 q" t$ x2 e2 y* ?4 [/ `; A贴目 (貼目) tiē mù - komi
; e( O5 {, e% f' y) t( _+ r5 w5 |: z r铁柱 (鐵柱) tiě zhù - iron pillar*9 Q! U5 H* f6 E$ A J/ k9 d
挺 tǐng - push up; stand*
8 j8 L# l* i; e2 r投降 tóu xiáng - resign*% P1 |6 J _. v& y4 W
投子 tóu zǐ - resign
3 T% }: I% O4 |; h6 l B透点 (透點) tòu diǎn - placement5 _' P$ `9 p# x( _0 v/ M
图 (圖) tú - diagram*
z: ^0 i0 D) w! {退 tuì - pull back
* c4 a: x \) b0 S托 tuō - underneath attachment0 N' v% n; e1 S
脱出 tuōchū - escape, break out- ~0 k( m0 j1 j4 h k- x5 C! [
脱骨 (脫骨) tuō gǔ - under the stones3 D2 o" }, {" r
脱先 (脫先) tuō xiān - tenuki
/ T; B7 `1 b1 g$ O" a
, h6 k( y& C% e3 ?0 b
! V c' d# h1 G: |W( \% B2 Z+ o( f) y+ s
挖 wā - wedge- i* }* ~! h8 \6 k- k( n4 [4 j: t
外目 wài mù - 3-5 point
' I6 Q8 @) q: n. P! {5 V( @' Y& r外气 (外氣) wài qì - outside liberty1 o# t/ L( p1 r; I5 [. v
弯三 (彎三) wān sān - bent three
+ g* x4 y* \ E( a弯四 (彎四) wān sì - bent four$ R1 t8 H+ w0 h! l$ o
万年劫 (萬年劫) wàn nián jié - ten thousand year ko& u2 @, ?, J4 b; r4 j8 z9 t- D1 k
围 (圍) wéi - surround*
' G' v) M6 x1 m# M z8 x) [围棋 (圍棋) wéi qí - go @4 j. g. k' g( g
尾巴 wěi bā - tail*" W; g4 v9 _, G: U4 z: ~1 w6 o# N
味道 wèi dào - aji
( Z2 |# A3 F! V5 m; k7 b/ b' Z+ v文凭 (文憑) wén píng - diploma M2 q) h7 H, |( z1 E
稳当 (穩當) wěndang - stable; firm*8 i/ o) _. A1 ^$ [
问应手 (問應手) wèn yìng shǒu - probe, n2 R/ j' L0 k! o" j7 \/ j
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest" p! M! Z1 f6 q
无理 (無理) wú lǐ - overplay- a/ z) [' o, w8 O
无忧劫 (無憂劫) wú yōu jiě - picnic ko7 r+ e2 Q/ w. t+ L( ~7 k& f
五子棋 wú zǐ qí - gomoku narabe" N V8 ]2 E- o$ ]& b! p( B! X; K
五间拆 (五間拆) wǔ jiān chāi - five-space extension, V4 V- C" B# J
五连星 (五連星) wǔ lián xīng - go ren sei
% B) A! A1 m: z; [4 w! |& m五五 wǔ wǔ - 5-5 point8 H/ y5 [& \# `
1 s a4 N! Z7 h* M( m6 c: Y
2 _, ~7 w2 V0 l2 g! A* BX
* l& s g9 a! y2 I$ X( Y细棋 (細棋) xì qí - close game- Z. s8 E9 F/ G1 g% T, \- T
瞎劫 xiā jié - false ko threat
8 R6 D7 N9 E9 v) H' w/ A下 xià - lower*
4 F4 t* x% K [9 K0 [; Z" Y下法 xiàfǎ - method*
, O* E- I- L* _1 j9 j先 xiān - before; first*
W5 z# i( U8 g先手 xiān shǒu - sente
' N, J- {# ^ M( F0 z* l- @先手劫 xiān shǒu jié - a ko in which the player makes the first capture
, a: A' E" r' W: {" n6 G- u$ Y先手利 xiān shǒu lì - forcing move' ^$ X+ h- D) T2 [+ j) [7 ^
先中后 (先中後) xiān zhōng hòu - sente with hidden gote
5 k$ x( Y# H7 [6 \陷阱 xiànjǐng - a trap*) r4 V' Q [# t( ~# f ?5 v
象步 xiàng bù - elephant's move
/ j2 @* o2 }. ~+ C象步飞 (象步飛) xiàng bù fēi - elephant's move9 E; P N" n+ E( [/ H
象飞 (象飛) xiàng fēi - elephant's move6 C1 U/ R+ w, D. r
向小目 xiàng xiǎo mù - facing 3-4 points
: I, o9 `. J; K# b象眼 xiàng yǎn - center of elephant's move: W/ D5 Q4 k* C( h. D
消劫 xiāo jié - ending the ko
% w7 ^6 Z, x/ H小 xiǎo - small*( Z$ @' ?: c- t5 M$ [
小飞 (小飛) xiǎo fēi - knight's move
4 p# @6 X2 h, d* S- J5 e) Q( U小尖 xiǎo jiān - diagonal) x, @: Z7 J. h* w+ `( u4 ^
小林流 xiǎo lín liú - kobayashi opening
! G; N; M; H7 l1 P, n小目 xiǎo mù - 3-4 point
$ G5 v/ X) }0 A2 \# M! j小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
6 u: E! }9 n+ p8 x小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)4 U' W7 u( ]0 Z% C5 i+ k+ e
小伸腿 xiǎo shēn tuǐ - small monkey jump
' H4 `+ S( |: S; N5 z8 |小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg2 {0 P$ S/ O3 H6 L9 }# E
效果 xiào guǒ - effect; result*6 ~8 Z; f( w2 l9 @2 A- s" f7 b/ V
效率 xiào lǜ - efficiency*
- `8 B3 o9 P$ ] m3 J新布局 (新佈局) xīn bù jú - new opening
3 R! X! y! ^+ P' j9 {3 ]3 r新手 xīn shǒu - new move% x0 g* H/ E. s# s( K/ X; @
星 xīng - star point
$ J0 X; ]* ^8 O星位 xīng wèi - star point
) P( {8 w3 E" X" J7 [形 xíng - shape*
; s/ Z9 D) T" M$ m( x) g4 a形势 (形勢) xíng shì - situation*
8 g7 W! j' G6 A# m$ r3 H/ ^. }0 A8 _形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement, E1 Z( c h% ^% n, c% p" {
形状 (形狀) xíng zhuàng - shape*( s, C* }. I! v: h3 s, s
秀策流 xiù cè liú - shusaku opening" m1 p, [1 S, K9 j3 h
虚手 (虛手) xū shǒu - pass
W: T( i* ^6 J# s虚着 (虛著) xū zháo - pass
* B9 E( ], s1 ?2 F( ~% m/ j) E序盘 (序盤) xù pán - opening: p. I5 z$ M) O4 {2 N; B
学生 (學生) xué shēng - student*! n. Q; b" c, r% G4 z- n$ j7 u
雪崩 xuě bēng - avalanche*2 w$ a* }5 o* w+ X/ \
循环劫 (循環劫) xún huán jié - double ko! j% |6 t/ V' Z* B9 R$ B2 ?
+ S- Q% ~+ r, B+ ~; s7 J. W" [8 l$ \" G s0 v. e5 W) O) v l' r
Y
' O' V+ u$ n5 {* V3 L9 ~! l8 V压 (壓) yā - push down*
5 G$ M1 W$ v8 ~$ X3 Y7 Y: w9 R2 u, B压力 (壓力) yā lì - pressure*: S: @' g$ h' C
延气 (延氣) yán qì - increase liberties
6 ?5 p& p* P2 p! B3 |眼 yǎn - eye*
+ B. e- I0 c0 B眼位 yǎn wèi - eye potential; eye space
! }3 l i3 z( ^. |) @) g g3 ^眼气 (yǎn qì) - eye liberties
6 s: p# L9 n- E3 b# s: B眼形 yǎn xíng - eye shape; eye space" q) E+ V% ~( A& b b
妖刀 yāo dāo - magic sword
2 V7 F% P) F$ O2 d8 `. L( F摇橹劫 (搖櫓劫) yáo lǔ jié - double ko! N+ E. m `8 M& Q4 S
要点 (要點) yào diǎn - vital point6 f- S) O6 e$ U) c# S* y; [ S1 w# a
要子 yào zǐ - key stones0 E* y+ x4 l. X. t& Z$ B
业余 (業餘) yè yú - amateur*
o7 }% ?8 Q0 T: x一方地 yī fāng dì - one-sided territory' W$ U8 A2 u4 r# M# j
一间拆 (一間拆) yī jiān chāi - one-space extension1 `( u' L0 b u0 a, H
一间跳 (一間跳) yī jiān tiào - one-space jump
7 I; `; I4 P$ x0 X0 C/ [: a一手劫 yī shǒu jié - direct ko' [" d( `2 X3 g# u
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
6 _% P7 o- \' y; I: y, ]疑问手 (疑問手) yí wèn shǒu - questionable move5 Q/ O$ f, o9 s6 c+ P
弈棋 yì qí - play game*
+ s1 i& H: Q' E0 }: | A5 A( i引征 yǐn zhēng - ladder breaker9 p8 d2 O2 f+ t+ I {
赢 (贏) yíng - win*
. \( U9 @1 _- m8 w$ c7 E0 b; B' q应氏 (應氏) yìng shì - ing's
' _7 m$ D2 a }硬腿 yìng tuǐ - first line descent3 F2 P' T! S$ `" \- v1 O
优势 (優勢) yōu shì - superior*+ p. g" P9 N5 F+ E7 T$ a
有利 yǒu lì - advantageous*
3 ]5 \; N; _/ F! T有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye7 I) a! k6 [+ A, G' t5 x1 `/ f5 G
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye; X* }" d k/ o. M! F
右 yòu - right*
5 B' ^" ?' i P1 L# h余味 (餘味) yú wèi - aji
3 N$ P o/ m+ Z7 p8 j3 V1 S愚形 yú xíng - dumpling shape* I, T- Y# J- x! g( |
宇宙流 yǔ zhòu liú - cosmic style
7 y0 Z, u& q" _9 J$ a, n& H1 o* N原则 (原則) yuán zé - principle*
; U& c6 o0 |4 M0 M院生 yuàn shēng - insei
3 a7 U0 \/ k" I- k4 D1 v/ `2 ~% Y' h( O; Y1 e
0 e2 ^/ W( A4 _3 c) B! z: r' d' l2 Z
Z
0 k% _+ {9 z: c% D4 U4 X! y3 C枣 (zǎo) - jujube (Chinese Date Wood)*! ~2 s1 o" p; {6 W# q
扎钉 (扎釘) zhá dīng - iron pillar*9 X% Z" e3 `4 y8 n+ F
长 (cháng) - stretch& b' [ s# T) }2 b5 P- r0 h
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi$ i; G( g( W( F# E2 F( e2 ~
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
' d% H$ v4 J9 O: t2 J! U着 (著) zhāo - move
4 k$ ^0 E4 B( @/ J7 u真眼 zhēn yǎn - real eye
( g5 ]) P+ ~ A9 `镇 (鎮) zhèn - capping play) ?0 e: M9 a- B7 V
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
; T8 |5 r! P# W8 H X镇头 (鎮頭) zhèn tóu - capping play1 a# m" F1 ^/ {
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma- }" p: a0 P: M9 F
征 zhēng - ladder
6 W _8 c& J7 ^0 A% a争棋 (爭棋) zhēng qí - official challenge match+ W Y3 N) ?, x- o. ~. a; p
征子 zhēng zǐ - ladder
( a$ {. ?" J$ q" f2 d征子劫 zhēng zǐ jié - ladder ko8 ^/ A o0 g2 x9 A9 h, Y! X' v
整体 (整體) zhěng tǐ - chain7 y4 T; Y/ A6 l5 O" ~* K
整型 zhěng xíng - settle
7 c j; k, O: Q' |) D- _3 h0 m正解 zhèng jiě - solution*& b# w2 M2 r) Q) R
正确 (正確) zhèng què - correct*
2 k1 b0 M6 ^7 w9 ]证书 (證書) zhèng shū - certificate*
1 c: y9 R3 R8 O" m6 K d x正着 (正著) zhèng zhāo - proper move- N6 s2 [+ m l @* P* G* a
指导棋 (指導棋) zhí dǎo qí - teaching game
! B' a2 T+ h! E7 T5 W2 H0 A# P直二 zhí èr - straight two4 p m1 Y2 B4 F Y5 A4 s2 Y
直三 zhí sān - straight three. d. \ Q ]" f& n, Q, Q
直四 zhí sì - straight four
" j- |& X9 x4 M" o8 l职业 (職業) zhí yè - professional*
1 O5 y0 i4 K& p, v* Q' L3 i只此一手 zhǐ cǐ yī shǒu - only move) p' ?. i: M7 J8 n/ S9 y$ J- m
治孤 zhì gū - managing isolated weak group
: v+ G: p k$ }中 zhōng - center*
. U- f9 [0 X# m: l; G. h" {钟 (鐘) zhōng - clock*( M1 p/ d; y' \& m* S5 i
中腹 zhōng fù - center* \2 [: j# n! }8 h7 s1 @# P
中国流 (中國流) zhōng guó liǔ - chinese opening
, r2 \( ^6 z& d1 v2 h% A中级 (中級) zhōng jí - intermediate level*9 H" {$ o) f9 E. _# N; I* I- n
终局 (終局) zhōng jú - end of game- E1 H9 N Y* T
中盘 (中盤) zhōng pán - middle game5 L( c- Q1 j- u* c- S0 Q( |# ~/ X
终盘 (終盤) zhōng pán - endgame
0 t3 t. L+ L! w+ y0 N$ e中心 zhōng xīn - center*
9 I* Z5 K" R1 N) D; o中央 zhōng yāng - center*
7 c* R$ n4 ^+ A# B中原 zhōng yuán - center*
5 ]/ ] |3 l$ p7 U4 H重 zhòng - heavy*4 n* ~! H" @) I$ \
主动 (主動) zhǔdòng - (to take the) initiative*
' P, z' L( l+ y0 c; [专业 (專業) zhuān yè - professional*. g& a8 _# P" `/ ~3 s, Y) c' ~, x
转换 (轉換) zhuǎn huàn - exchange*" ~) \ c* y. s/ E$ Z5 p& S! X4 a
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
- |4 S. @( M. n5 N' H装劫 (裝劫) zhuāng jié - a move that threatens a ko
4 D* A; O& {8 v撞气 (撞氣) zhuàng qì - reduce self liberties! Y) L6 Z5 Q9 _# t4 j R# Z
追 zhuī - chase*4 P! Z( ^2 R: W: U Z! S+ y
追捕 zhuī bǔ - chase*
. y0 d. s+ l# C( S$ ^" j子 zǐ - stone; unit in chinese counting. g0 u" ]5 E: W5 b# t+ h) D/ f
自然流 zì rán liú - natural style
' c6 u5 I! ~) \% s+ ~自杀 (自殺) zì shā - suicide*
* q& y* H. j. l/ A* T8 w8 L2 Y左 zuǒ - left*
6 m, g9 U3 [8 h* R左右同形 zuǒ yòu tóng xíng - symmetrical position# s8 ~( U6 }) g& Y0 O
做活 zuò huó - make life
7 H8 a" V# W1 d7 j( X1 A' d做劫 zuò jié - create ko+ P8 c- F# |. F7 P
作战 zuòzhàn - combat*
% D2 ?0 {! l9 u6 O* c做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)% L. m6 F( m+ }' }2 ~. ~
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