 鲜花( 152)  鸡蛋( 1)
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安定 āndìng - settle*
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; u! E$ c$ u) y8 a" Y白 bái - white*
. Y* _/ T; b& J白方 bái fāng - white player*
7 K, E7 O0 Q0 s# A5 G& w败 (敗) bài - failure*+ u( E- h2 A1 Z2 E$ ], U
败着 (敗著) bài zhāo - losing move
8 d; ^! r* W" P( f' A扳 bān - hane/ m, w$ S* Q4 s# N I
扳断 bān duàn - hane through
, D T$ f+ `3 I( T0 A板六 bǎn liù - rectangular six6 w$ P: [' f/ E0 g6 z$ [% G
半劫 bàn jié - half-point ko W& A$ _; |8 g v+ |0 ?7 R
棒接 bàng jiē - pole connection
# ^0 H! P5 I4 a包围 (包圍) bāo wéi - surround*
# X- M1 q7 E+ r. n4 l薄 báo - thin*
. T. J) }" o6 U5 p# n7 j6 M" d3 X保留 bǎoliú - retain; preserve*
1 S, {+ l) ]! j( ~* M" r" t( O抱吃 bào chī - capturing technique by atari
; p d4 d8 |# V( D本身劫 běn shēn jié - local ko threat" x8 B& b% o% u8 X8 ]9 D+ w
本身劫材 běn shēn jié cái - local ko threat
8 F3 f* X R5 ^$ G( c3 b& Q本手 běn shǒu - proper move L) q8 T E5 W# S1 N9 X
笨重 bèn zhòng - heavy*
7 D! {" v, u5 e7 ~$ e" n( N崩 bēng - collapse*
7 ?( |# H/ Y; H% v8 A/ ~6 [崩溃 (崩潰) bēng kuì - collapse*
! h0 |) s! U4 p% g5 B逼 bī - checking extension
4 M' {0 x I# T9 _$ S8 k7 B6 K鼻顶 (鼻頂) bí dǐng - nose tesuji6 }! h/ L5 R- {+ J* \
比气 (比氣) bǐ qì - capturing race
* _# I% h: m( ^" T. B5 f比赛 (比賽) bǐ sài - tournament*
& l V# m8 i% ` b3 N$ X6 ^5 G边 (邊) biān - side*
1 u: ^$ B& W8 B& r$ X/ m( f1 F+ _9 Z变化 (變化) biàn huà - variation*9 p8 q/ J2 N5 N7 O0 ~6 d# v
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening2 X0 }) x( W) t8 v& f* Z1 u
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
9 T9 V- u" h9 l) a4 O9 J变着 (變著) biàn zhāo - unusual play8 Z7 {& ]8 C7 X
并 (並) bìng - horizontal stretch
, y. N0 ^: s4 u+ h3 |* _: n! l& E步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)# ?) J- F7 J# W: w; t+ u5 }6 Z
补强 (補强) bǔ qiáng - reinforce*+ n# @% A* @6 V# L+ S5 s7 j8 D
布局 (佈局) bù jú - opening
$ C. j, t; R$ M# ~' i, [. U) r不利 bù lì - disadvantageous*% A2 ~$ \- K: o- P" P; r: w
不入 bù rù - suicide0 U0 l1 ^7 z; {- j5 N7 N4 E T+ ?
不入子 bù rù zǐ - suicide
: c; m: x# g8 k& W! Z" M& x* @不提三目 bù tí sān mù - three points without capturing0 J% _3 e/ s/ w# m
不提五目 bù tí wǔ mù - five points without capturing4 A" L" Y' { x6 o+ O$ m+ e
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1 {9 |& J1 Z- m猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
( Y, D, w4 y: ~8 b) B: ]% ^猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
7 R; S% Y, s( G+ C; B n参考 (參考) cān kǎo - reference*
4 U) D: {/ g6 h' D" g* I残忍 cánrěn - bloody or merciless*
5 g; g& N E( d* J! j/ {' i拆 chāi - extension( ^. m3 `: U$ l7 v" I: b, B
拆逼 chāi bī - checking extension
( ~% m) B0 {# [- K9 `- W8 ?拆二 chāi èr - two-space extension# V) j. W! ^( A( o& p
拆三 chāi sān - three-space extension
- Q- E) |; h. \8 \3 y拆四 chāi sì - four-space extension
1 s7 R1 ~' |! z" A7 i拆五 chāi wǔ - five-space extension0 c o8 O5 ]" c6 q" J* y6 W8 V
拆一 chāi yī - one-space extension3 v: g6 V" c) \, b8 ~+ _
缠绕 (纏繞) chánrǎo - harassment technique
! r3 E) Y, Z# A8 I- P- V- e2 J; r长 (長) cháng - stretch
, u( f# g' M, _0 r长考 (長考) cháng kǎo - think for a long time# ~5 _; s# ?8 P# r
长气 (長氣) cháng qì - increase liberties
$ G6 ~& I% e' Q! u& q; C e长生 (長生) cháng shēng - eternal life! j; j* v. m, \8 q1 @
场合定式 (場合定式) chǎng hé dìng shì - situational joseki6 R1 u0 q0 L9 M% Z# e# O9 `
超大飞 (超大飛) chāo dà fēi - very large knight's move* ]* p! R7 g9 n+ Q! X, j
超高目 chāo gāo mù - 4-6 point
) E# x" T! L$ k z超时负 / 超时 (超時) chāo shí fù - lose by time
7 o( y5 F% t- e1 x超时胜 chāo shí shèng - win on time1 Z( `1 v, S* R1 s* Z
成功 chéng gōng - success*
; A5 B% `2 X: G: f, m0 ~9 \2 f成立 chéng lì - possible** W1 i5 |1 `4 {4 i+ ~ B9 |, p8 h
秤砣 chèng tuó - two-stone edge squeeze2 W' a+ c6 j( f7 d
吃 chī - capture
6 s1 r( D) O; G. F吃亏 (吃虧) chī kuī - loss*
) I* T7 m% A3 \/ g3 W持棋 chí qí - jigo
6 ]2 G$ o+ i# V J2 d# [$ @冲 (衝) chōng - push through
) z. s% C! v( s; N4 f6 S# T重复 (重複) chóng fù - overconcentrated9 h' L% ]: q. S; ~9 S. M: ]
初段 chū duàn - 1 dan
$ m J% o3 c+ p& o1 K. p初级 (初級) chū jí - beginner level*
4 T5 ~) J+ N" b* S# [; H0 c* I' l2 g出头 (出頭) chū tóu - getting ahead
4 y9 f! v; B7 b" @- R# E& E刺 cì - peep* ]- f5 B( o4 v/ X9 a8 r/ D
次序 cì xù - sequence*
! r# |1 P! l0 N错误 (錯誤) cuò wù - mistake*
6 }' t" u; V. }8 O# `5 J错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
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D
4 F6 r1 r) _& G: n) n搭 dā - attach
( D) u# q$ \2 f* \! `; B& n打 dǎ - atari
6 ^# C8 y( C$ h4 u打吃 dǎ chī - atari6 }- s: u$ l, f$ r8 ?
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one, x$ @1 F% J% D+ h: k5 W/ m' I
打挂 (打掛) dǎ guà - adjourn game4 `9 U: v- _* M/ H- e( a( T$ R
打劫 dǎ jié - ko
# w/ H& h. @, ^. R& c打入 dǎ rù - invasion. G- F7 R) i9 T* M0 i+ u
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
8 d6 u7 t: q/ O: A1 X大 dà - large*5 x% [! f2 Y1 ]! |3 ]
大场 (大場) dà chǎng - big point
' A! Q$ v$ ^ [! F+ B ?! ^大飞 (大飛) dà fēi - large knight's move$ s) h8 m( Y$ p: V2 n
大局感 dà jú gǎn - whole board thinking- _7 {1 t! v( T |9 v, b
大龙 (大龍) dà lóng - dragon*
$ V: s) {$ ?1 _& Z( j: m大模样 (大模樣) dà mó yàng - large-scale framework; D! [$ A0 p( @+ Z9 p* Q4 h. X8 F
大盘 (大盤) dà pán - large board (19x19)7 |" c1 o( K- ?" u
大棋盘 (大棋盤) dà qí pán - large board (19x19)
; i2 B7 h& i, t y大伸腿 dà shēn tuǐ - large monkey jump0 ?* V! J _- S
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze$ F. T- [0 e, o+ Y- ]. U- n
大雪崩 (da4 xue3 beng1) - large avalanche/ ~4 c1 n: z: T( K }
大压梁 (dà yā liáng) - Da Ya Liang/ L. J9 ?& Y. n7 l' O: w0 }' a
大眼 dà yǎn - eye with two or more spaces
! E% Z: k& v4 G) `" s3 \大猪嘴 (大豬嘴) dà zhū zuǐ - j group
2 e# x% u, }( v带钩 (帶鈎) dài gōu - long l group r: _, M5 _, G
单关 (單關) dān guān - one-space jump
& T4 s) y R9 x4 r! d单官 (單官) dān guān - neutral point6 \. b/ {- W# {
单劫 (單劫) dān jié - half-point ko9 N1 m* i# r F1 |$ C3 @# w
单行道 (單行道) dān xíng dào - one-way street*
. q4 n# n/ S+ p挡 (擋) dǎng - block*: u" T+ t3 I' e! S0 {, i8 N
刀把五 dāo bǎ wǔ - bulky five
, r- M* G5 i3 V: Y8 @. j! p刀板五 dāo bǎn wǔ - bulky five! w- ^2 i) L( ]% ^ U- w* ~# g
刀柄五 dāo bìng wǔ - bulky five* D9 y- D; F7 @" C) `2 m) f7 c
刀五 dāo wǔ - bulky five
t/ S* T+ }& V! P: f7 x5 p7 V+ I倒扑 (倒撲) dào pū - snapback, ]( G: z" _5 ?$ ~2 x, w4 j, g
倒贴 (倒貼) dào tiē - reverse komi+ h7 L7 l. e# d3 l! f
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
* y) }. F; O+ s4 m) J" D5 D低 dī - low*2 V, b* q) ]% s1 f0 K' u1 g/ }- ?
敌 (敵) dí - enemy*
5 g8 I, E& M9 I! `6 o: l! \0 w% T抵 dĭ - hold up; push against, to support, to resist*
: ?- ?' T8 l i* z F+ ~抵抗 dǐkàng - to resist; resistance*" o- i/ v! A( c0 T
敌人 (敵人) dí rén - enemy*7 q7 p, ? i" b" k) u, e6 M9 B
地 dì - territory*
3 h1 |( d4 q1 G9 i地盘 (地盤) dì pán - territory*6 e0 W' ^5 L1 K# E9 [. n3 I8 E
地域 dì yù - territory*. |( ~' w# S0 j* y" D
点 (點) diǎn - placement; point6 P5 [+ z- b! Y" N) C7 e1 Q
点方 (點方) diǎn fāng - eye-stealing tesuji
" E9 p, Q+ d- B点角 (點角) diǎn jiǎo - corner invasion b4 E' N! r& }+ ]. q
点目 (點目) diǎn mù - counting% H* `$ I) n* P7 L) S0 B+ _0 N# W
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
" R6 T* g3 T, w调子(調子) diào zi - choshi
$ U7 @ H, N* O2 e; Y8 h5 G2 ]丁四 dīng sì - farmer's hat; pyramid four6 I1 l( X6 n6 P: s/ | n7 {" i" p6 J
顶 (頂) dǐng - bump9 R' Q: `9 o- w$ }! C1 u1 D
定式 dìng shì - joseki
( I( y! O' B- g" k7 p定型 dìng xíng - settle
3 D. ]1 X$ j6 Q* @+ O东坡棋 (東坡棋) dōng pō qí - mirror go
+ S3 H) n% G$ Y+ P* ~0 M1 Q+ t斗方 (鬥方) dǒu fāng - carpenter's square
% K* b8 O* F( c/ M读秒 (讀秒) dú miǎo - byo-yomi
; u5 H6 w8 P2 I/ H渡 dù - bridge under3 a) U; q8 j6 e. L2 g$ |6 B- e
断 (斷) duàn - cut*! r9 G7 Z( u9 e1 D& }: }
段 duàn - dan
! Q0 O6 s8 j2 M5 ?6 v对策 (對策) duìcè - countermeasure*0 J6 ~ g* L3 p8 O. l8 k! T' t
对局 (對局) duì jú - play game*
4 w! ]# @( N* Q2 b1 W* K对杀 (對殺) duì shā - capturing race2 z6 `: f n9 V: O1 s
对弈 (對弈) duì yì - play game*
# G) s8 y. H: F7 k! w& R遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*2 ~: W- C* n& ^, ?6 c/ K
多元劫 duō yuán jié - multiple ko/ f7 ~4 b7 G, G, F% i. X
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E7 R: K2 U* [3 R! q% z
恶手 (惡手) è shǒu - bad move
4 a" W h) L$ U3 E! M二间拆 (二間拆) èr jiān chāi - two-space extension& r! L* p7 b5 Z I9 @! z: }7 C
二间跳 (二間跳) èr jiān tiào - two-space jump6 j8 U$ P' U' g
二连星 (二連星) èr lián xīng - ni ren sei4 U# R& [3 N2 R' F( C/ I
二手劫 èr shǒu jié - two-step ko
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发展 (發展) fā zhǎn - develop*
: m' j2 T9 R6 k$ o" t$ B# @法 fǎ method, way (also 下法 xiàfǎ)*
7 C6 r% c9 Q/ p反扳 fǎn bān - counter hane
& s3 O5 Y' k3 n3 _反打 fǎn dǎ - counter atari, C4 X% r) Q; I
反攻 fǎn gōng - counter attack
( {0 O$ Y% i+ z) A" \; A& I反击 (反擊) fǎn jī - counter attack( p3 w, r4 Y6 p, c, @( w) F
反夹 (反夾) fǎn jiā - counter pincer- l: a! n6 Y# B$ b1 I( |
反提 fǎn tí - recapture
- z! H' b( ~! _( V( n方法 fāng fǎ - technique*1 g2 g4 Q: Y) r* [
方四 fāng sì - square four
! K+ t/ x- d" O" {8 Z7 z方向 fāng xiàng - direction*/ S( a, _* W+ `) M- j. }* U
方形 fāng xíng - mouth shape0 W0 Y/ M$ I8 J, V+ Q. H
防 fáng - defend*
3 v. i0 o( V9 b3 |* j0 c- J防守 fáng shǒu - defend*% [1 X, f v3 C, `4 }9 R( C
飞 (飛) fēi - knight's move N7 J! M6 \& ^* O7 C' ]: j+ U
飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete" ]# _( J, }. k, t1 q+ `" G1 p
飞压 (飛壓) fēi yā - press q5 w. f/ i2 O6 u! w. o
废着 (廢著) fèi zhāo - useless move
: s: |# E- g' M+ e' v$ R/ {废子 (廢子) fèi zǐ - useless stones( K. v( `- c7 p/ W* q$ v! ~' V
分投 fēn tóu - splitting move$ W3 A. s1 }$ @1 h! E* Z2 b) Y- ]
分先 fēn xiān - even game; i( D; e* w# T+ C
封 fēng - seal in*8 D5 v+ T F7 |8 ?- k, M
封手 fēng shǒu - sealed move
+ r* V7 \: I" R, p! O3 v$ D% @封锁 (封鎖) fēng suǒ - seal in*- w/ e' b+ V& f: W% v7 y
浮棋 fú qí - floating stones
) C6 M9 `& |+ P" l浮子 fú zǐ - floating stones
9 z. B5 C7 E8 N) ^/ c6 y# g# R, [负 (負) fù - lose*) ~& ^% Y( o; p9 d' l& ^9 S8 t% j4 d
复盘 (復盤) fù pán - game review
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概念 gài niàn - concept*
$ C$ ^" v5 X v) j1 r感觉 (感覺) gǎn jué - feeling* ]% }9 r' G7 R
高 gāo - high*
, k6 F% \/ J& h, ?# `高级 (高級) gāo jí - advanced level*( ?+ T& v" R8 g- w3 C- N
高目 gāo mù - 4-5 point
2 c& n! _6 I. b$ }; ]根据 (根據) gēn jù - base*
( A) \& S$ w3 w1 K+ k W+ e根据地 (根據地) gēn jù dì - base*! |5 E8 E6 ~; W* b( H5 e
攻 gōng - attack*6 E- Y1 a* W2 W3 O
攻击 (攻擊) gōng jī - attack*
2 {9 k9 w. f/ a6 I3 U& M/ N) Z共气 (gòngqì) - shared liberty5 l3 c$ Q7 ~; K: v# {- R/ _( s1 S
公气 (公氣) gōng qì - shared liberty; l1 l& z& ^1 ]- ?0 t7 d# ?1 O" |5 U
攻守 gōng shǒu - attack and defence*
& }0 X" W& H: l3 a; Q9 b1 |( e6 k共活 gòng huó - seki2 Z- X n. z% L
孤棋 gū qí - floating stones4 e- k1 z- ]' C5 y
挂角 (掛角) guà jiǎo - corner approach
0 _% F5 V! w8 o$ T7 K* H拐 guǎi - bend*5 j$ j# x( A/ r1 ` c: s) i, g
怪着 (怪著) guài zhāo - ghost move
" M1 h4 n2 E0 G" w* ~" W) l关 (關) guān - one-space jump
# e1 J* d" G8 z0 D1 ^ l! u( ^ {官子 guān zǐ - endgame
& v) }% _& N+ h7 C1 c4 z# g/ T龟甲 (龜甲) guī jiǎ - tortoise shell
/ R9 E. k+ y' ^4 h4 B+ Q规则 (規則) guī zé - rules*
0 d! e" H8 N, C" v鬼手 guǐ shǒu - ghost move/ a) U$ Q% y* ~& v: o! l
滚包 (滾包) gǔn bāo - squeeze* Y9 t- |; h5 H- S& }& E
滚打 (滾打) gǔn dǎ - squeeze
! n( y+ t0 J0 h) k6 y% g, W* `' c' K滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze: ]" F3 ]$ }$ H( q6 ]+ G
过分 (過分) guò fèn - overplay6 u6 V" t& G2 {; H) a3 C* B5 F
国手 (國手) guóshǒu - national champion*3 I7 C: M5 v: W
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韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
9 Z( Y, V, _% \0 H- |: @好点 (好點) hǎo diǎn - good point. N: P3 t5 H/ p) `3 G: |9 w
和棋 hé qí - draw*; v+ u( e% N+ |4 @0 ]6 A$ o) E- u
黑 hēi - black*; W& ^2 W1 s* G) q8 k1 p8 d1 D
黑方 hēi fāng - black player*( M0 [" g5 Q* ]7 ]$ N% q$ H8 q( G
黑先 hēi xiān - Black plays first*
0 \" T% ?" z0 K! r! @; U# h7 V3 X- @猴子脸 hóuzǐ liǎn - Sake bottle shape
8 v" B1 W/ }, H% A& j! K厚 hòu - thick*
. i4 d4 i5 J' T0 j后悔 (後悔) hòu huǐ - regret*0 S: n& a) g! Z( {$ D( z! {& x
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind
1 R1 k6 W: H" g0 P, g: t8 \ q- z/ L厚实 (厚實) hòu shí - thick*
4 P6 R( o2 J) m$ J厚势 (厚勢) hòu shì - influence*
3 {: B6 U, I% E K* ]后 (後) hòu - after; later*
; z) j! ~) t$ \+ g" x后手 (後手) hòu shǒu - gote1 F/ h+ l5 A3 n# u2 T3 I( i$ u
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
! i- `, F: z4 G6 g/ i/ r d后续手段 (後續手段) hòu xù shǒu duàn - follow-up
/ z S% S) r% N5 k( z% d后中先 (後中先) hòu zhōng xiān - gote with hidden sente0 M4 s; I5 Z1 T4 c( Y+ {3 E
虎 hǔ - tiger's mouth
. s1 d, y2 R8 o! S虎口 hǔ kǒu - tiger's mouth% c6 I, u; _& A* N, H) L
互破 hù pò - mutual damage
+ V' w0 z/ R1 p1 N6 ^互围 (互圍) hù wéi - mutual surrounding of territory5 k$ s; W* U$ I) w! n* W
花见劫 (花見劫) huā jiàn jié - picnic ko
6 F/ V2 ?$ B+ u0 X% H5 e花六 huā liù - rabbity six
" Y) G) `+ |6 g% ?花五 huā wǔ - crossed five
6 _; s9 G! e( d; S1 b0 h还原 (還原) huán yuán - transposition
0 T7 ~1 H& d, ^缓 (緩) huǎn - slow*
# y9 O. N$ x3 O, R* c: D6 V缓慢 (緩慢) huǎn màn - slow*
8 h$ f, D: L. `5 o4 G# J缓气劫 (緩氣劫) huǎn qì jié - approach ko' h( d- m* v# u% ^+ Z: q
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
2 J$ V" [+ L4 Z* O, Z缓手 (緩手) huǎn shǒu - slow
1 f( P6 N6 g+ a5 \, f1 i( W缓征 (緩徵) huǎn zhēng - loose ladder1 I& A- d: @ f: V. E0 _* X- i
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder" h o- H V% I3 [4 l
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique% y6 \: n) B) \ }" ^+ p
回手 huí shǒu - take back*
. c I5 P F; W8 W; y- Q& W' y9 D" [回提 huí tí - recapture
. P* z" x3 b8 v: V0 i悔棋 huǐ qí - take back*
: }# ~# V! i( K9 |( L" G+ j活棋 huó qí - living group
& I& |9 F! Z. U8 _) |9 q# w" R: z# \
) o, `' ]* l6 b6 ~
J! v, m9 S8 @7 U# t
急 jí - urgent*
6 ?8 P8 k9 [. }$ Y& }级 (級) jí - kyu5 [) c) E6 P6 N
急所 jí suǒ - urgent point3 l) _6 i; d$ I% b$ \
挤 (擠) jǐ - bump into diagonal; choke; atekomi0 r/ Y- h+ S- s" D3 I. N/ ~
技巧 jì qiào - technique*! z1 J1 g6 h" R5 f) l" v; e
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*; J3 G" P6 }& {0 J
佳 jiā - excellent*
2 U$ f7 D6 [$ h$ H- V, i夹 (夾) jiā - clamp; pincer& F7 m' V( q1 Y# Z
枷 jiā - net$ z. L3 G0 J0 y& \: x. k$ h& d8 v- u
枷吃 jiā chī - net
5 f) Z) r, z x( q; i0 r夹攻 jiā gōng - pincer
+ |1 s' H' H4 B假劫 jiǎ jié - false ko threat
+ |$ B3 ?8 H( b% I0 a" R% O假双活 (假雙活) jiǎ shuāng huó - false seki
* e. t3 t- c/ h$ ]' |假眼 jiǎ yǎn - false eye
. r8 ~0 C6 n) R X& ], }假眼活 jiǎ yǎn huó - two-headed dragon
9 s1 Y1 j7 X2 C: }* T5 R! x尖 jiān - diagonal
) T% G. E3 n5 c4 ~9 u2 j$ i尖冲 (尖衝) jiān chōng - shoulder hit
' D% k" m. N# I' n8 d' V5 A尖顶 (尖頂) jiān dǐng - diagonal attachment8 }' I) }- b2 p' b& k
坚实 (堅實) jiān shí - solid: |8 p/ s; c" I" V) x" z
见合 (見合) jiàn hé - miai+ T. |; @' L- {: l6 {8 g3 T6 u2 l6 J
教 jiāo - teach*
1 g. N9 B6 J) e交叉点 (交叉點) jiāo chā diǎn - point
. Z* N" [7 n' U: h5 W- m1 w" \6 G7 A0 Q交点 (交點) jiāo diǎn - point
; E% w9 a- |/ t7 @$ C焦点 (焦點) jiāo diǎn - focal point*% t* p7 L- `: N$ \7 v8 c+ s
交换 (交換) jiāo huàn - exchange*
. V) J( `+ I$ X, {角 jiǎo corner (angle, horn-shaped)*
2 u7 O' \8 Q2 f: d$ ?叫吃 jiào chī - atari; g4 J6 ^9 [8 I7 d" Y
教师 (教師) jiào shī - teacher*4 ?0 S9 ^+ a: y; y2 r
教室 jiào shì - classroom* q* u/ P$ @; J/ |
基本功 jī běn gōng - fundamentals*
+ [5 g9 U4 H4 E. X, t2 e接不归 (接不歸) jiē bù guī - connect and die: P4 v! U' {/ g& N& [) M
劫 jié - ko
4 x& K6 L9 x. c( Z劫材 jié cái - ko threat
r4 I \' z4 u! i4 r7 M8 w结果 (結果) jié guǒ - result*' d( Q. e# ^7 L4 F2 L: A- F
劫活 jié huó - live by ko( k* {8 T( w. k
诘棋 (詰棋) jié qí - life and death problem
$ y! z' S/ r3 s0 c劫杀 (劫殺) jié shā - kill by ko, J9 e" s( u0 I/ _$ f4 c
劫争 jié zhēng - ko fight( B) W( D4 q/ D, J8 b" f9 _8 N
解答 (jiě dá) - answer, solution*
* e. f) }- z! g! h% z金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
/ q* r& ]$ b/ Y4 F1 z0 B5 t. s金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
& h7 o. Q- j4 O5 J7 B, _2 Y紧 (緊) jǐn - tight*# D3 \4 d L$ q4 i( Q; ^
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties6 O% X- L! b" \2 D8 D
紧劫 (緊劫) jǐn jié - direct ko
. }% k* }5 |+ K! }" l, w3 e紧气 (緊氣) jǐn qì - reduce liberties1 h% n. ~ F: O: j3 Z2 p
紧气劫 (緊氣劫) jǐn qì jié - direct ko
y/ @3 k6 O$ X" o b禁着点 (禁著點) jìn zhāo diǎn - illegal point$ B) b+ s* Z& b: |# Q, u* w
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
i q# n' }5 l' `2 f+ Z* q X4 T! }* F净活 (淨活) jìng huó - unconditional life- {) ^- S: m. b& ~: i: y
净杀 (淨殺) jìng shā - unconditional death( T4 E+ w4 W/ `& h- T* O- C
净死 (淨死) jìng sǐ - unconditional death! N, s7 g: t" x9 I% D& f) W
救 jiù - rescue; save*( ]+ n4 B# c4 z# a& K/ |
聚 jù - placement inside opponent's eye
8 m0 M' [$ x- [1 Y4 V0 V俱乐部 (俱樂部) jù lè bù - club*
4 F- s5 b& _! a$ o4 m! y聚六 jù liù - six-space killable eye shape
+ p' W2 z. \, r7 K/ `7 F+ [4 \聚三 jù sān - three-space killable eye shape
" b% V4 J7 u, Z9 {聚四 jù sì - four-space killable eye shape8 H3 I8 I: ~; }/ T- P: P, C& |- K
聚五 jù wǔ - five-space killable eye shape/ q" f2 t' G" \* F* O' d0 C7 t \7 g
决战 juézhàn - decisive battle*
* p g5 D- `3 k, C8 G; s$ G; T诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
' o5 Q* W. w, h& S- M3 i. j1 T" Z6 w( ~; R. n( o
7 F: \4 P; v3 M/ KK4 g4 E3 n7 K2 i3 J2 |% q
卡眼 kǎ yǎn - falsify eye b4 d, t1 j( m7 W& {% G
开拆 (開拆) kāi chāi - extension
5 g, t2 r& z- l3 P) @ x开花 (開花) kāi huā - ponnuki1 z% p" a& Q. F: i y4 V
开劫 (開劫) kāi jié - create ko q7 V7 z! a7 Y
开局 (開局) kāi jú - opening
7 H6 a& J7 _3 t9 j看花劫 kàn huā jié - picnic ko1 ?, P4 k3 I) J! B- B
抗 kàng - to resist, fight; to oppose to defy*& V( g s$ n% d; |
靠 kào - attach one line higher than enemy stone
: \/ S) z: O6 {8 Y& |空 kōng - empty*
j( ]$ W' ?- F; O2 Y) Y空间 (空間) kōng jiān - space*
# y3 `' N, z1 e( V空三角 kōng sān jiǎo - empty triangle5 q& H P& X2 Q6 L' x7 U' G
空 kòng - territory*
& j$ `* h( C* P9 r: w跨 kuā - attach at waist of knight's move; L5 [$ i1 i; ?4 N0 F% V
跨断 (跨斷) kuā duàn - waist cut% b+ H* P! _$ }6 H4 w
快 kuài - fast*
3 K& ]) y s8 v% a快棋 kuài qí - blitz game
N' | }2 u7 B% O8 G宽 (寬) kuān - loose; wide*0 p/ @3 { I2 K' h6 p4 T: c
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties& N) _/ f9 Q1 A7 u
宽气 (寬氣) kuān qì - increase liberties
; G4 u: g- b. r9 b: y* c" Y' \0 ~宽气劫 (寬氣劫) kuān qì jié - approach ko
, \8 g7 U; m3 Y( k( V8 ^# H亏 (虧) kuī - loss*
G) f5 C1 k& W5 ?# L; y亏损 (虧損) kuī sǔn - loss*
{7 P* P7 |& J! J扩大 (擴大) kuò dà - enlarge; expand*
& T) y3 z8 U3 q/ ^2 y扩张 (擴張) kuò zhāng - enlarge; expand*" e2 @9 q1 ?& [
[edit]3 p$ }( s! R* G
L
) B, p/ O9 v+ b- R9 L6 Q- L赖皮劫 (賴皮劫) lài pí jié - many move approach ko0 Z+ }; l4 w; ?0 [" B
拦 (攔) lán - checking extension; prevent opponent's advance*6 p; I. S2 u1 n6 a( B: D
拦逼 (攔逼) lán bī - checking extension9 {5 @ O" n4 i, ?. n
烂柯 (爛柯) làn kē - ranka
' f f0 D3 K3 u老师 (老師) lǎo shī - teacher*; ?+ M: l* @& T4 F
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil+ w& q/ m& q8 A, _. v
类型 (類型) lèixíng – pattern, type*, }" x7 P! H4 |
冷着 (冷著) lěng zhāo - unexpected move7 ]+ z8 ^# h3 `! k( b
利 lì - profit*
/ T4 x( l/ K. L+ n8 [立 lì - descent; stand
0 c) R. S9 b% x; S& e利用 lì yòng - make use*7 i! I- h3 r1 {, V. A& L4 o/ d
连 (連) lián - connect; continuous*2 x$ u5 F! H- q* k
连扳 (連扳) lián bān - double hane# q0 l9 o( F( f- P- E
连环劫 (連環劫) lián huán jié - double ko
n3 q3 ^; V* |, h, A: X连接 (連接) lián jiē - connect*
4 l6 j/ u) \% k; I. _! E联棋 (聯棋) lián qí - pair go9 P% z, V" Z0 t1 L7 @7 i
恋子 (戀子) liàn zǐ - reluctance to sacrifice, m4 F F' p' m/ ]
两分 (兩分) liǎng fēn - equal*
) f2 d" O4 _$ s! {两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
: L1 m+ x3 B$ X i# s r1 i劣势 (劣勢) liè shì - inferior*
) N! M. P# c {$ _裂型 (裂型) liè xíng - split shape
3 Y. u5 y, k3 a1 N/ g龙 (龍) lóng - dragon*
, m6 \: |3 g4 e) Z4 S3 i& M) k3 T漏着 (漏著) lòu zhāo - oversight* Z6 m3 P: @, R
落子 luò zǐ - playing stone on board$ d; ?& e D; Q5 L" ?
( ]( U, n8 t$ A: j( S1 E7 a
$ Q! i/ R$ } m* l+ N! qM9 {3 f9 S& x0 D, r$ y* K3 G9 a5 |
满意 (滿意) mǎnyì - satisfied*6 n. L7 w4 b8 y& ^2 i
慢 màn - slow*: h8 _4 g" }& @; j% F& O2 R
盲点 (盲點) máng diǎn - blind spot/ V! F2 } h5 t6 a
梅花六 méi huā liù - rabbity six
7 [3 q9 F7 v# n, N- F8 R' I2 j梅花五 méi huā wǔ - crossed five) U* Y/ [9 G6 s8 I6 n
门吃 (門吃) mén chī - capturing technique by atari
: v( c" B7 {8 l7 v: c0 g" _& @) p迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening- q+ c* C8 Q4 J7 Q/ ^' g1 u) H
妙手 miào shǒu - excellent move
2 D% p! v/ P+ P+ l! c妙着 (冷著) miào zhāo - excellent move
: ]7 T$ w3 y4 f6 F( }$ n8 u模仿棋 mó fǎng qí - mirror go* U) l p: P8 C
模样 (模樣) mó yàng - territorial framework) G$ h* f- b; i( N2 U9 {; R
目 mù - point of territory
: G/ p9 w) M2 @! U& K. [目外 mù wài - 3-5 point) V" u j( ~' J' |
, Z9 c0 }% N" E9 Z* h7 i+ n
; ]9 h* M& f4 M/ a! ?N; R3 U! L# q' J* @* T
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
! m, ^7 S2 r% B1 W: u9 q3 o逆官子 nì guān zǐ - reverse endgame move
: A; z- i+ O& p+ X7 l8 l% e2 ^" M逆先 nì xiān - reverse sente" y, v$ u) r5 u/ e: c2 a# p$ {1 H
逆先手 nì xiān shǒu - reverse sente% E7 R7 e7 r. W; ~
逆转 (逆轉) nì zhuǎn - overturn game
5 Y2 J' e7 Y# B& N( U s粘 nián - connect*
% F- I8 n2 M7 e% d凝形 níng xíng - overconcentrated shape
|* V; i) J3 F, Y( F扭断 (扭斷) niǔ duàn - crosscut
$ a7 m8 D) S$ R& a) F- k扭十字 niǔ shí zì - crosscut) e' _8 _: p6 @" O! e/ |' V% b- w
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut6 Z/ e9 Y# t0 `7 Z' m- m+ _
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
. I6 D# L/ h( _: Z5 A6 b$ I' L4 ^5 `9 ]; ?+ q( {6 ]. o
* [+ t5 l1 I4 L2 v4 G
P) [" @7 C- i) C, ~6 I
爬 pá - crawl*
0 x1 f2 ]( _* Q7 Z. A盘渡 (盤渡) pán dù - bridge under, W3 \4 l( k+ F4 p9 V: {
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
Q* A3 ]3 K/ F( ^ P% k盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
8 d0 }+ L3 ?) Y, n抛劫 (拋劫) pāo jié - throw-in ko
0 O* L" {! b9 U3 K+ n2 `) ?1 A7 t( n配合 pèi hé - coordination*" A; z# }4 q3 R3 U ?$ B# Z. V
碰 pèng - attach to the side
* |0 h4 R- Z( M5 i" R1 b4 I便宜 pián yí - profit*2 o0 S% z& u: R3 W, z
骗着 (騙著) piàn zhāo - trick play, hamete. q' C6 E3 T" T0 i- g! {- H: u
平衡 píng héng - balance*( c6 Q" l( c! y; m/ e
破 pò - break*6 {0 s3 ?: o. N. P2 l) C# t1 W- T
剖析 - pōuxī dissection / self-analysis- Z3 ` A2 H* ?, j5 Y% t
破解 pòjiè - solution, answer to a problem*& w Z& h; d; V: @ g. ~( V' n; ~
扑 (撲) pū - throw in2 G! ^' U! X$ q9 d' Q. Y! q( y
葡萄六 pú tao liù - rabbity six
9 q& F. D) Y) ~! i# z) I, B2 d: p谱 (譜) pǔ - game record
$ D* @' a7 H- k: Q1 g3 m% l普通 pǔ tōng - common*) Z. D0 X7 T" Z5 c" l
[edit]
0 S+ y/ U8 F8 F. m8 d# nQ8 z" ^! T S5 C; L$ x! p& E7 C
欺着 (欺著) qī zhāo - trick play, hamete
5 E- L9 K' g! l& C' o& M' [7 H( @$ Q棋板 qí bǎn - go board
+ e4 B5 D A4 f2 {: B棋风 (棋風) qí fēng - playing style$ V& x1 ?% Q1 Q0 b% l, j+ U
棋盒 qí hé - stone container" l/ o( U# d# l2 V" }/ v% ?. ~
棋筋 qí jīn - key stones$ D K' z5 a( z. ]6 [
棋精 qí jīng - key stones
8 [& V. A" A5 }- @' Z$ L) } m棋理 qí lǐ - go theory
$ ?+ m* F8 a7 a% L5 m棋力 qí lì - strength in go0 O, p3 u2 Z# N K
棋盘 (棋盤) qí pán - go board9 f& U8 z0 w# ?+ i- o
棋谱 (棋譜) qí pǔ - game record. {# x$ O* g4 `8 w) {1 H
棋石 qí shí - stone
L. l2 ?) o& L. x6 c3 z, Q) k& T棋手 qí shǒu - player*
7 N0 Z6 T. E# i6 {1 _0 N棋书 (棋書) qí shū - go book
2 w9 J( F: l- e# \棋院 qí yuàn - go institute
5 R1 y' o8 q5 [' X棋形 qí xíng - shape
" r; i' p8 b9 C% u8 N棋钟 (棋鐘) qí zhōng - clock*
+ X5 e) ] B }( i- C8 ^棋子 qí zǐ - stone! t2 V# X. c- L- i" r& h* C
弃 (棄) qì – abandon, to discard, throw away
* K, u2 Y& ]# a% E w# ~, R弃子(棄子) qìzǐ - sacrifice$ F' a8 U4 ?$ z% Q! j
气 (氣) qì - liberty+ Y5 _% F ^& A6 c6 C9 M: w1 y
气合 (氣合) qì hé - fighting spirit) ]) `# a2 @& X8 X8 ]
气紧 (氣緊) qì jǐn - shortage of liberties
2 w) L" ]4 T( X6 s9 G前 - in front, before*
* H9 k% L2 Q2 |" w5 r* R: ^! @. r浅消 (淺消) qiǎn xiāo - erasure9 q% p `0 V5 }0 _. ]& z' X
墙 (牆) qiáng - wall*
' E- |+ [: o5 v, Z7 f5 W强 (強) qiáng - strong" { I3 D4 A' w% e3 J1 ?0 G/ u
墙壁 (牆壁) qiáng bì - wall*
) j7 o8 W, x8 k强棋 (強棋) qiáng qí - strong group$ F( {& s: M" W
巧手 qiǎo shǒu - clever move
* L) o, l0 q0 r; O* X巧着 (巧著) qiǎo zhāo - clever move
* b3 E. s+ i2 u/ K) m4 Z5 q' \切断 (切斷) qiè duàn - cut*4 u3 T" m- C- A& K0 ^9 M& d( E
侵消 qīn xiāo - erasure
' L7 k- B( J* l: V' c. c轻 (輕) qīng - light*& w" {/ C$ [/ ~7 N+ x1 ~
侵入 qīng rù - invasion
2 E' M5 w; n* C( z+ M轻盈 (輕盈) qīng yíng - light*
. P1 r9 c5 A2 ~: b求活 qiú huó - make life
7 R; `5 @& d: l/ e% e; S曲 qǔ - bend
* z! b. Y5 X) ^9 h# f曲尺 qǔ chě - carpenter's square
1 C9 O- n7 a3 V$ K曲三 qǔ sān - bent three/ J; d8 l6 \. g$ W( z) i
曲四 qǔ sì - bent four; Q* i: g% P$ i& T( E0 m
觑 (覷) qù - peep
@* y: R( U, b; C( |# P权利 quán lì - privilege
: H* v9 G6 Z6 w# f! N2 o. ?确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*
8 q$ d6 M( b* g A. u$ g0 e8 Y7 P. p+ L% A/ [5 N4 O
7 y. h9 I2 d! b+ @ o. H- lR& v( e! n; B7 Q$ C1 u0 v
让子 (讓子) ràng zǐ - handicap
# n9 d$ D m! R3 P6 q' g让子棋 (讓子棋) ràng zǐ qí - handicap game U$ I1 S) R9 O+ l" i5 g
认输 (認輸) rèn shū - resign*0 g6 s+ p5 C7 B6 _! a ?: k2 m
弱 ruò - weak*
$ x. W$ ^% ]" |9 j# r+ O弱棋 ruò qí - weak group5 ~* Z. A) b% W7 V" q2 P N G! C* T* ^
" O$ G, C8 j- S R0 U3 C# I0 o! ?1 K, n9 z- E) c
S
9 o- r- A& r6 O/ ^8 G$ g三间拆 (三間拆) sān jiān chāi - three-space extension
5 q# V# s# g8 P( ^9 E三间跳 (三間跳) sān jiān tiào - three-space jump
! u! ?: e: E( K* ?2 }' g三劫 sān jié - triple ko( ^' |0 e4 q" j! P6 i
三劫循环 (三劫循環) sān jié xún huán - triple ko
& @8 `( D! z6 I5 z& \. M% s三连星 (三連星) sān lián xīng - san ren sei
) C, M* ^5 x1 O5 e0 z三目正中 sān mù zhèng zhōng - center of three stones* H6 a: V' }; T, Y
三三 sān sān - 3-3 point- O) ?9 v& {4 ~, m
三手劫 sān shǒu jié - two-move approach ko7 d B2 [7 ~- w1 O- F) `7 r
三子正中 sān zǐ zhèng zhōng - center of three stones
# y6 D- d2 L( t+ {3 e杀 (殺) shā - kill*
9 q* d) u; ~. V- v* |* p$ h* Q杀棋 (殺棋) shā qí - kill+ M& O) B# i3 [) [6 s
杀气 (殺氣) shā qì - capturing race
3 {3 N) } F& k5 h ^上 shàng - upper*$ u* k8 O+ \! j9 s/ T( D. F
上级 (上級) shàng jí - advanced level*8 a: x- X* _: e' L( x- l
上下同形 shàng xià tóng xíng - symmetrical position) b5 U7 Z: ?: i3 B& w- h: a
稍 shāo - somewhat; a little*" A1 s# O6 Q# L0 I( l1 ^! M# J
伸气 (伸氣) shēn qì - increase liberties
+ ^, N: r+ W: Y4 Y( k# Q; x伸腿 shēn tuǐ - monkey jump' b) p" ^8 Z3 ^& e! H7 d2 O6 ~/ b
生死劫 shēng sǐ jié - all-dominating ko
9 Y. @, F+ w' y" D$ Y; `8 {8 ~胜 (勝) shèng - win*+ t, k+ \: c% F: u& S9 ~/ y* [
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move0 L. q9 t' ]6 N% ^& V
胜着 (勝著) shèng zhāo - winning move
0 a8 R# O* O1 x0 {6 j3 b# i失败 (失敗) shī bài - failure*
( m# l# O, S. O6 c" L实地 (實地) shí dì - solid territory: c7 c7 }: E, Y( }" j) E8 D
十番棋 shí fān qí - ten-game match
. Y/ T% H8 p. @/ M' W2 G实接 (實接) shí jiē - solid connection
( ]* \( _. B' p1 Q+ Z! C4 a/ g j石塔 shí tǎ - two-stone edge squeeze
! |$ T2 _; H4 ?' g$ l实战 (實戰) shí zhàn - actual game situation2 w3 D9 P9 w d( h: }- V
实战手 (實戰手) shí zhàn shǒu - situational move
$ {% I# R4 {6 |势 (勢) shì - influence*' l# Z4 ~ n0 O1 `3 r$ V4 Q* s7 A" M
室 shì - house; room*
4 d' L- Q/ R4 ]7 R势力 (勢力) shì lì - influence*
8 P7 w/ Z! |3 m1 E( T试应手 (試應手) shì yìng shǒu - probe5 V6 k* }( S( m) }
收官 shōu guān - play endgame
% i- v8 C0 f ~. p. Y收官子 shōu guān zǐ - play endgame
3 T8 C& t' Z9 z* u; o6 Z% d收后 (收後) shōu hòu - last play) N& I: A" G% j+ P. t
收气 (收氣) shōu qì - reduce liberties
0 ~' X8 P2 Q" h/ n4 E; `守 shǒu - defend*. G- W! Y8 z, m* X2 R
手 shǒu - move
& Q2 V+ J3 c+ p6 q手段 shǒu duàn - technique*2 Z2 s) q, C3 N% V' ~
手割 shǒu gē - reorder sequence
* U* j& h% K5 k6 `3 F; L& y守角 shǒu jiǎo - corner enclosure8 E. l5 O7 Z: O
手筋 shǒu jīn - tesuji4 K! T, k8 b j6 D" Y
手顺 (手順) shǒu shùn - sequence
& L, R; f3 ~4 y3 i手谈 (手談) shǒu tán - hand talk& ^1 s+ H# |9 F/ `
授先 shòu xiān - one stone handicap0 ]( }" R. U5 V+ D" F) ? s
授子 shǒu zǐ - handicap
3 J, |& H. {' X: P1 U. H4 }1 ^. Q授子棋 shǒu zǐ qí - handicap game! f& F; o' _3 [5 w( U6 `) e
书 (書) shū - book*
0 {2 ]3 h: r9 A+ ^3 B+ T% X输 (輸) shū - lose*! G9 f4 h2 s9 Y" `; e
书本 (書本) shū běn - book*
8 r- I) C! M8 r; i$ z; G数目法 shǔmùfǎ - territory scoring
7 a4 e1 x, K8 F" B9 c数子法 shǔzǐfǎ - area scoring) |7 x+ S. O, o3 I0 a
梳形 shū xíng - comb formation
; {0 k; e' h+ V9 H梳形板六 shū xíng bǎn liù - comb formation6 ~" R3 @: r) h9 z6 m( j
双 (雙) shuāng - bamboo joint7 a8 h! B9 A7 u9 s, D
双吃 (雙吃) shuāng chī - double atari7 k; w0 M( U8 c8 K
双打 (雙打) shuāng dǎ - double atari
; _) B( Y I$ ?0 U双打吃 (雙打吃) shuāng dǎ chī - double atari
# P& l0 Q. C% \; B. E+ O双倒扑 (雙倒撲) shuāng dào pū - double snapback
) U+ J2 B, V; s, k2 _: B双方 (雙方) shuāng fāng - both sides*
+ E% f& _ S7 [$ ?# ~# U6 e双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
! P( p" O* ~' e6 B4 |双挂 (雙掛) shuāng guà - double approach7 H S8 k9 ~4 \/ V
双虎 (雙虎) shuāng hǔ - trumpet connection1 }) E7 k. {9 a) q' w. b
双活 (雙活) shuāng huó - seki0 z! f: `) ^- G$ C( ^8 G
双叫吃 (雙叫吃) shuāng jiào chī - double atari% I( `; q7 J3 z5 ~, [
双劫 (雙劫) shuāng jié - double ko
0 S# q) R8 T3 E9 W双征 (shuāng zhēng) - double ladder
! B2 A. z8 O2 x, r1 ]" _% I顺序 (順序) shùn xù - sequence*8 A1 P3 { Q8 V' N2 J6 t( O8 o
死活 sǐ huó - life and death
' J" v9 E% J( m! j$ x死活题 (死活題) sǐ huó tí - life and death problem: A1 ?$ g- t% G4 N6 m3 a( w
死棋 sǐ qí - dead group
" t; F: {" V# g1 O5 P/ H死子 sǐ zǐ - dead stone; {! c2 u. G, Z5 Z; Z5 K
四间拆 (四間拆) sì jiān chāi - four-space extension" R; X0 h: S: r( x
四角穿心 sì jiǎo chuān xīng - occupying four corners and center( N# F& R4 D: E. c- s9 A
四劫 sì jié - quadruple ko
/ y% ~% W2 ~! Y" W7 M) K四劫循环 (四劫循環) sì jié xún huán - quadruple ko: ]+ R' d6 @! n9 p
四连星 (四連星) sì lián xīng - yon ren sei4 r+ K2 r9 `% v0 ~# x9 f9 w; d% b
松 (鬆) sōng - slack*5 Z4 q1 S+ K, A& R `3 q6 m
松气 (鬆氣) sōng qì - increase liberties
- }3 {2 H1 L- ]/ X松气劫 (鬆氣劫) sōng qì jié - approach ko
2 z3 z7 g9 j+ M% n* N俗手 sú shǒu - crude move
2 b* M- d! x! A随手 (隨手) suí shǒu - hasty move2 N& h: B" u6 i" ~7 U: g
随手棋 (隨手棋) suí shǒu qí - hasty move6 B2 c; {. U, Y1 p& ~ U
损 (損) sǔn - loss*
- q0 j$ \ \# M& w" L! ?) o( ]损劫 (損劫) sǔn jié - losing ko threat
V. n, a6 `6 c9 E& P& ~& i% z损失 (損失) sǔn shī - loss*2 S2 h" H4 o$ D; M3 ~6 x% y
顺序 (順序) sùn xù - sequence*
/ ?( \+ r- N* f
2 |5 ?, _3 @5 i) g5 t: \4 a/ @6 P3 c' F# l' A d9 o6 B& ~& r
T" R6 q# x1 N; P! d8 g
台象 tái xiàng - Tower
0 P0 n# r) [1 s* ?. _弹性 (彈性) tán xìng - flexibility*
A- }$ X: }! c, d$ s( F3 C搪 táng - block*& P# N9 f5 L: L$ @
套劫 tāo jié - two stage ko
1 W6 c- A g$ a4 k# M K1 ~逃 táo - escape*
2 H) l: ]$ k8 q# P2 _3 C9 y/ o逃遁 táodùn - to escape, to run away, flee*
- s M( W+ v, Z/ f" }逃生 táo shēng - escape*, @* j! I: @3 |
腾挪 (騰挪) téng nuó - sabaki
) d+ w+ }& E D; |) c( U提 tí - remove from board
; S" J8 N V; F6 p/ M提劫 tí jié - taking the ko- v: n1 V5 }9 n- x9 d
提子 tí zǐ - remove from board- U/ ~1 O6 ]8 K: m, ?1 b! D
天王山 tiān wáng shān - tennouzan! p( {$ |3 f* Z2 a: j$ R4 r$ ~
天下大劫 tiān xià dà jié - all-dominating ko
/ i( @& m; W p$ v( Y( b! D& M- ]天下劫 tiān xià jié - all-dominating ko
: t$ m9 s! P8 ?0 H天元 tiān yuán - tengen
9 ?) E" g8 d+ \8 K$ l跳 tiào - jump*/ p6 n2 d Z! \
贴目 (貼目) tiē mù - komi1 @& y0 k! p) y0 @6 b" h
铁柱 (鐵柱) tiě zhù - iron pillar*
9 Z* I* w# k6 q挺 tǐng - push up; stand*% J% O1 w+ l" B
投降 tóu xiáng - resign*
5 G* O/ V4 J* M+ ^: f. M* d投子 tóu zǐ - resign9 k! F1 z. z2 P; E9 ?
透点 (透點) tòu diǎn - placement
4 N( A0 @$ G) U) Y. k$ j$ n2 ^图 (圖) tú - diagram*' l# H$ ^( n, j. C8 A, i) L+ V7 ^
退 tuì - pull back
" C( T$ A% B1 p S托 tuō - underneath attachment3 `6 H/ n: O% G
脱出 tuōchū - escape, break out
/ t% }0 v- `$ X脱骨 (脫骨) tuō gǔ - under the stones
$ N& `& g9 H. y" ~& e& N脱先 (脫先) tuō xiān - tenuki6 h& }' [" ]2 R% z6 {7 n. c3 {
5 a2 ~5 Q# N. [/ y/ h& ?( e4 O" D6 F, ~. t' F( S/ z# B
W
% j/ x- i' e; T( D0 `+ \挖 wā - wedge* o M) n' Y& Y
外目 wài mù - 3-5 point
+ N! G w, l1 K' |5 j& ?8 ^* e5 M8 u外气 (外氣) wài qì - outside liberty
' `' H1 J5 ~- \" m+ M1 \弯三 (彎三) wān sān - bent three
9 H* }. D2 O1 b; e# a弯四 (彎四) wān sì - bent four! `$ K' k+ x6 g. r& L: X+ q" G/ m
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
l b* H+ z8 w P( v围 (圍) wéi - surround** Z( t/ W, [& E0 F. a
围棋 (圍棋) wéi qí - go9 ^0 J7 p9 r" [5 W o$ m
尾巴 wěi bā - tail*1 G$ G+ Q3 ?. B k/ g
味道 wèi dào - aji3 C2 }" Q3 W+ B6 J8 l1 z( X; D1 }
文凭 (文憑) wén píng - diploma
) S! i6 z0 h" F" w8 y5 i稳当 (穩當) wěndang - stable; firm*
# W8 w. L: _' V& ~+ ?9 H4 M问应手 (問應手) wèn yìng shǒu - probe C; o, ?" ^, M; _
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest& n& ]( U$ y( m) \# i+ a' o
无理 (無理) wú lǐ - overplay9 o" Z: e+ k+ l- L( v& L
无忧劫 (無憂劫) wú yōu jiě - picnic ko
" G' x6 \6 v5 V$ S, m. ]五子棋 wú zǐ qí - gomoku narabe/ e8 T L7 J9 v* a: J9 O
五间拆 (五間拆) wǔ jiān chāi - five-space extension
* A# x: b3 \0 r2 J五连星 (五連星) wǔ lián xīng - go ren sei. E" b5 `% a2 H8 r7 F4 L- @% ]
五五 wǔ wǔ - 5-5 point
+ P5 o9 A2 X9 A& o% X8 b9 s4 G' E4 q4 Z# J
* U7 C% C/ ^9 g' V9 XX
' i4 A6 k/ f% P% s) M7 f3 |细棋 (細棋) xì qí - close game
$ [7 b6 S b& ]1 ~! z, p5 H瞎劫 xiā jié - false ko threat
4 ^4 U& N# V% B/ V下 xià - lower*
4 E7 N1 F) f( E+ T# W7 z下法 xiàfǎ - method*
) v- T. }; D. U9 ?先 xiān - before; first*9 m0 L" g5 A8 L6 d* ~
先手 xiān shǒu - sente6 | O0 i$ V0 P; A
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
2 q6 G2 K& Z( k先手利 xiān shǒu lì - forcing move( P8 {$ A2 P; ^. a2 ^
先中后 (先中後) xiān zhōng hòu - sente with hidden gote* p# V- m) Y) m- m
陷阱 xiànjǐng - a trap*. n3 q& R9 W+ {/ S% W4 v- r( x
象步 xiàng bù - elephant's move$ L A# o, I; \( t! f
象步飞 (象步飛) xiàng bù fēi - elephant's move7 \& _3 C7 a, {7 ~4 h }* ~0 y/ Q ?
象飞 (象飛) xiàng fēi - elephant's move$ T$ J# Z* n% d# d7 y
向小目 xiàng xiǎo mù - facing 3-4 points1 M, T% u" [$ q5 b7 o9 o5 `1 Q
象眼 xiàng yǎn - center of elephant's move
$ B* \0 ?- n* f6 b消劫 xiāo jié - ending the ko
' b! e, k! [. B% }% A3 j4 O小 xiǎo - small*
8 Y' r- u7 ^1 ]0 a9 o' @6 x3 g& y* I小飞 (小飛) xiǎo fēi - knight's move
5 ~% z+ ?7 c2 Z1 B2 _. F4 Z小尖 xiǎo jiān - diagonal
/ ?& A+ d1 d4 V4 a( a6 x n$ K. e+ v小林流 xiǎo lín liú - kobayashi opening# K9 N* h6 q. P7 c! j' b% j
小目 xiǎo mù - 3-4 point
) ^, K4 E! u( O9 P小盘 (小盤) xiǎo pán - small board (13x13 or smaller). S$ \7 u/ g9 l/ L: m
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
* }1 G9 F5 p+ N- e1 S7 O小伸腿 xiǎo shēn tuǐ - small monkey jump
; A! o5 ?# ~: y# L# ~8 R: z小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
5 T3 ~/ p5 |8 ?. ]' Q, e, c效果 xiào guǒ - effect; result*7 A% |4 a, l# S) g& N1 X- X! |
效率 xiào lǜ - efficiency*
; k8 j9 `. y8 N! e新布局 (新佈局) xīn bù jú - new opening6 P8 G: e2 V$ Y9 A; F
新手 xīn shǒu - new move
5 F1 p1 U5 b. {1 d2 T) C星 xīng - star point
5 M; M, Z8 e2 W% V' Q7 Y; O7 `星位 xīng wèi - star point \# e7 _% z6 G6 Y7 @7 W& p
形 xíng - shape*/ q3 F* [% c( I: R- c4 d9 k
形势 (形勢) xíng shì - situation*7 u1 I O) F; p$ x/ }+ O$ F0 }/ Q
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement/ s$ {9 S8 y$ w$ R. A6 B( U+ v
形状 (形狀) xíng zhuàng - shape*( E+ i5 x1 y- E+ R
秀策流 xiù cè liú - shusaku opening
- V- q" W, e# G& n7 u虚手 (虛手) xū shǒu - pass
; C( j! R+ ]! l; h虚着 (虛著) xū zháo - pass
9 P+ e- ~& B! x6 B% p5 ^序盘 (序盤) xù pán - opening
v e8 l$ j/ l0 _8 P! G; t学生 (學生) xué shēng - student* j7 A2 s0 i" C% N
雪崩 xuě bēng - avalanche*
) ?$ }- \) \3 G# [循环劫 (循環劫) xún huán jié - double ko
- X. e& g1 t/ k+ [1 F0 X) Z: n# O5 A" v4 d5 A1 A* W( x
4 q+ k- @; Y, {* q+ l" ?' O
Y4 ^4 B' Z1 |; C5 @0 ^0 T, h
压 (壓) yā - push down** @/ `) }' g+ I8 a! i, e
压力 (壓力) yā lì - pressure*
7 G F" w& _0 d+ n* U8 d L5 G延气 (延氣) yán qì - increase liberties
/ e# R$ t9 z- U$ {眼 yǎn - eye*
" f0 g+ z- X3 c; q眼位 yǎn wèi - eye potential; eye space9 o. G; \+ ~8 K1 {
眼气 (yǎn qì) - eye liberties" E8 p5 E3 J M* E
眼形 yǎn xíng - eye shape; eye space
) o4 N: b9 Q+ S, @妖刀 yāo dāo - magic sword
; U' W" T+ C. R6 A) J$ J摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
9 |! I8 u' \: T" M3 Z% Q. K1 O* G要点 (要點) yào diǎn - vital point
1 Z3 ]6 a' G3 x2 k2 H7 ?$ |! h1 Q要子 yào zǐ - key stones
+ b# N3 L+ W# i业余 (業餘) yè yú - amateur*% d2 h4 n4 J- o! V6 m. q
一方地 yī fāng dì - one-sided territory/ O: i$ y+ h {" e4 \) F/ y2 V
一间拆 (一間拆) yī jiān chāi - one-space extension2 Y6 k% W7 h9 A. l( Z N
一间跳 (一間跳) yī jiān tiào - one-space jump, `/ p! D. {( W: p
一手劫 yī shǒu jié - direct ko, e% v! A3 D( d, E% k P
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker
6 I* F' D$ X) X, h# B9 T疑问手 (疑問手) yí wèn shǒu - questionable move
( E$ O6 H* a$ b ~/ ]7 \$ q* a. F弈棋 yì qí - play game*) l- M7 P: l ]
引征 yǐn zhēng - ladder breaker
M& h% B, [. r3 U! Q赢 (贏) yíng - win** K2 e# G& f: @5 j9 _# h$ v
应氏 (應氏) yìng shì - ing's
2 S* y' p8 O# v1 t. M硬腿 yìng tuǐ - first line descent" {9 h. ? P6 V: a K
优势 (優勢) yōu shì - superior*
C8 P+ I% o. y- H: s有利 yǒu lì - advantageous*, Q8 X) w Z: n' w2 f
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye% W& U; Y8 Y, c
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye2 j) G! g- S0 N# G. w5 v
右 yòu - right*
4 \+ o. |, \# r9 T. o! J0 C余味 (餘味) yú wèi - aji
* m' A0 e# L3 L8 E9 d# z愚形 yú xíng - dumpling shape
* I' e4 u: S/ \- ~* d. ]& m. K宇宙流 yǔ zhòu liú - cosmic style
, v8 L' \0 u8 T; y& d. ~ k原则 (原則) yuán zé - principle*
# L; F7 _& \3 _院生 yuàn shēng - insei
" P n- _( n: ?: a3 o& q& P2 Q
; T3 F3 ]6 K$ f; t! i V" @; \% \* k) Z0 n# S7 u$ M0 T
Z
/ R1 [- W& B- {! H枣 (zǎo) - jujube (Chinese Date Wood)*# Z/ j, Z' K! F- _1 L: m% @7 @0 b
扎钉 (扎釘) zhá dīng - iron pillar*
+ o; C$ e) j) L1 }4 A) W长 (cháng) - stretch9 Z" g5 B' y* |
胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi+ U' k8 z3 \% l
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
) p. K: L6 y( u' ?8 ^0 y' `' V( D着 (著) zhāo - move8 w; F: S6 w8 J
真眼 zhēn yǎn - real eye
% H. R' R4 V8 A& J4 |镇 (鎮) zhèn - capping play" c3 m6 p4 L8 v# T. ^; b7 J" L
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
, [ y1 e$ h2 g镇头 (鎮頭) zhèn tóu - capping play. p; g) Z$ [/ v& z
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
. y" p8 v5 x3 m8 q8 @征 zhēng - ladder
6 u* b$ E1 B4 N) e$ k# m争棋 (爭棋) zhēng qí - official challenge match3 ]. z, g) ]6 e; t
征子 zhēng zǐ - ladder1 } Z. ^7 j1 o0 c
征子劫 zhēng zǐ jié - ladder ko! [# d: o+ k* f- i( ?+ }
整体 (整體) zhěng tǐ - chain0 B' D: @* C: q* B
整型 zhěng xíng - settle
, ~; k4 [( H6 o正解 zhèng jiě - solution*5 d8 J) r: h6 S2 ~3 k/ V, R
正确 (正確) zhèng què - correct*2 k7 L5 C' w2 V/ T( B# N
证书 (證書) zhèng shū - certificate*# N4 ~! B4 q; H4 {
正着 (正著) zhèng zhāo - proper move, v, p2 [4 P. V: v1 ^
指导棋 (指導棋) zhí dǎo qí - teaching game
3 V: J" ~' Z8 {9 M O2 E直二 zhí èr - straight two$ W; Y- }/ d) _. G9 s
直三 zhí sān - straight three+ M9 A! U+ Z$ e! x; c
直四 zhí sì - straight four
% [$ ~5 e5 d9 j& J) V0 h. g2 Z4 Z职业 (職業) zhí yè - professional*
( m: d0 h2 }6 L只此一手 zhǐ cǐ yī shǒu - only move% c, h2 I& D8 T _+ ^$ m6 C
治孤 zhì gū - managing isolated weak group1 Z% U$ n% u- i- _
中 zhōng - center*' u4 W; I2 `- c% P) D! E! A
钟 (鐘) zhōng - clock*
" E6 k9 x+ }2 K4 b' b中腹 zhōng fù - center*& ~5 A! b' s% ]' x* I+ Y
中国流 (中國流) zhōng guó liǔ - chinese opening
* J% m1 R, E! Y( |7 ?中级 (中級) zhōng jí - intermediate level*
0 i1 H7 i- K, O2 u4 I终局 (終局) zhōng jú - end of game
* s( `5 X1 T0 ?0 ?$ [ n. c p0 C中盘 (中盤) zhōng pán - middle game
D: d+ y& h) \; E' o% \0 ^1 _; W; X终盘 (終盤) zhōng pán - endgame- S% k! j( T" R. d5 @( [
中心 zhōng xīn - center* ?1 \9 g: C) \& ^: t, t
中央 zhōng yāng - center*
: r4 H7 R% L' k/ l中原 zhōng yuán - center*
( q! {9 v2 o9 m V8 k" r* E, }重 zhòng - heavy*. d8 {7 X* c* `% X, u# J: S! x
主动 (主動) zhǔdòng - (to take the) initiative*, j% w! H) y9 U# L( a
专业 (專業) zhuān yè - professional*
% V7 G i" ^3 h' P转换 (轉換) zhuǎn huàn - exchange*
/ a& ~" ^: i& u8 [2 A2 X装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
% d n9 S$ N c" H1 I8 J; e装劫 (裝劫) zhuāng jié - a move that threatens a ko! g N# k8 n- o2 c
撞气 (撞氣) zhuàng qì - reduce self liberties
* Q E$ b4 I" O' U$ j5 T追 zhuī - chase*) A9 c+ \* E3 Q: v& r
追捕 zhuī bǔ - chase*0 {9 {0 e7 M% o; b6 ?
子 zǐ - stone; unit in chinese counting- d u4 v. s9 J8 p( f
自然流 zì rán liú - natural style
. A' T6 O1 F/ b% J9 q自杀 (自殺) zì shā - suicide*
) o1 ]% R) O) u1 M; X& V' |0 a; S左 zuǒ - left*, f W% \3 C) O$ s4 [, C
左右同形 zuǒ yòu tóng xíng - symmetrical position
2 C& e) z% W$ t5 k做活 zuò huó - make life H( z" y9 `/ r3 Q
做劫 zuò jié - create ko
- p' M! k8 F9 S, t1 G作战 zuòzhàn - combat*. K( U _& w* o
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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