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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
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A
, o  J+ H. \8 i. i4 [% u安定 āndìng - settle*  n3 r0 @# h& b
' j$ U, F: T9 [/ y" w

* Z; ~3 v  s( X* u% EB9 {- i3 v/ j; A9 [9 \- a' O& o
白 bái - white*) F0 U% J/ x9 Q: `8 ~
白方 bái fāng - white player*7 s9 q/ a* \8 Z5 d+ N
败 (敗) bài - failure*# m, W! P# F0 _' d: v
败着 (敗著) bài zhāo - losing move
5 r8 E: m- J- x2 q  C" g* M1 O扳 bān - hane
$ O1 m/ j9 R4 d扳断 bān duàn - hane through
8 [1 t9 F- w5 }: h- L板六 bǎn liù - rectangular six) e7 v) M" v- L; H. L, F5 L
半劫 bàn jié - half-point ko
* l- n3 g- p* I* f& t( d/ B- a棒接 bàng jiē - pole connection
2 P7 h: c# m$ n包围 (包圍) bāo wéi - surround*
( r& ~7 w& }. M2 V  V薄 báo - thin*9 c) ?0 j- m# U" B
保留 bǎoliú - retain; preserve*( N' [: \' D7 ?! Y
抱吃 bào chī - capturing technique by atari& b- h2 _# x8 X+ f; Q9 D7 r% |+ ^! r
本身劫 běn shēn jié - local ko threat! P' i& n/ w5 m( l( V
本身劫材 běn shēn jié cái - local ko threat
* j" e9 P- p0 d- ]4 C本手 běn shǒu - proper move
5 }' B( f" G; n; {5 u& V: z, a6 I笨重 bèn zhòng - heavy*
4 L9 r, z7 H9 A3 A  [0 k崩 bēng - collapse*
3 P, ^; ^2 t3 i' l4 x& s* V崩溃 (崩潰) bēng kuì - collapse*1 E( [( [; P5 w; ^
逼 bī - checking extension
1 [: N- e# ^% Z鼻顶 (鼻頂) bí dǐng - nose tesuji; H! ]' c3 ?( }  v: g
比气 (比氣) bǐ qì - capturing race
8 Y1 y, h# F: I& }. K比赛 (比賽) bǐ sài - tournament*
+ S1 \: a" k0 I边 (邊) biān - side*
$ o1 B+ |8 N- P7 v9 c; o变化 (變化) biàn huà - variation*
7 i) |( v, `( R8 P5 V/ O变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening6 R) b$ S2 Q, e+ J( D3 S) G" q
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
0 l5 d  }  f! s' U' q0 g# V变着 (變著) biàn zhāo - unusual play
) K. t1 _5 w6 \' V( {# H并 (並) bìng - horizontal stretch9 _. Z9 l, ~7 ~5 D8 a
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
; `# n- w7 e: ~! W补强 (補强) bǔ qiáng - reinforce*
( }4 E" g3 [. J/ V5 i1 V! e9 z布局 (佈局) bù jú - opening
! k; {1 N7 F# O2 l) g* ^9 c$ E不利 bù lì - disadvantageous*1 T* \  k% J/ q& l6 X, p
不入 bù rù - suicide
+ C, ^" a3 m! |  I  `  O( q3 A7 z不入子 bù rù zǐ - suicide9 ~* D  h7 n" ]8 u, B# B/ l' R" g+ @
不提三目 bù tí sān mù - three points without capturing
( S% _; R' [! }: a$ M4 y4 \不提五目 bù tí wǔ mù - five points without capturing
6 X6 B  \9 l2 P: a. @9 A* ~, K# j% n8 l) o; b
1 S. ~5 u/ I$ G; L5 @# q
C6 n8 W0 Q5 g+ h; h5 i$ n
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
# p1 j9 Q1 r* j! L% R4 {: |9 v5 Q5 g猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)/ E6 c, `* C- V/ q9 R5 I& v
参考 (參考) cān kǎo - reference*
! @; e0 Y8 c% A  u0 X, k) g4 _, U  d残忍 cánrěn - bloody or merciless*
; q$ ~* Y0 R; A; X1 M8 C& a拆 chāi - extension
  T# Q2 x# E6 q% V" j拆逼 chāi bī - checking extension
. Q# @- v( @& F2 d+ ?) Y拆二 chāi èr - two-space extension! {" l- g; g0 q1 U* \+ I
拆三 chāi sān - three-space extension/ ?& Q) q; M* z" {7 R, M$ N1 ^
拆四 chāi sì - four-space extension2 Z6 Y2 b0 w; d7 K1 s3 l4 D8 l
拆五 chāi wǔ - five-space extension2 ?. n2 C9 R& u4 C4 U
拆一 chāi yī - one-space extension
6 X4 S: A+ q9 l缠绕 (纏繞) chánrǎo - harassment technique
9 w+ A$ n0 j6 ?! b9 ^0 X' Y长 (長) cháng - stretch
: _6 t1 E! b0 N  h长考 (長考) cháng kǎo - think for a long time* U9 F2 `8 v7 ?1 `' [! `
长气 (長氣) cháng qì - increase liberties2 D5 [% [& {& j: K+ a) B
长生 (長生) cháng shēng - eternal life
  R5 W2 K6 r* Q( k3 p场合定式 (場合定式) chǎng hé dìng shì - situational joseki6 j5 ~  |1 e; [4 w# n
超大飞 (超大飛) chāo dà fēi - very large knight's move
( p6 }8 N9 _  ]$ k8 z( o  s7 k+ S超高目 chāo gāo mù - 4-6 point
. H  \! ^  A2 }# A, m超时负 / 超时 (超時) chāo shí fù  - lose by time3 P9 n; F+ m5 R, n: S* Z# G
超时胜 chāo shí shèng - win on time. H" e+ V9 U0 P! ?# x- o2 {0 r
成功 chéng gōng - success*
1 j! o# K# u. @4 a3 r) v成立 chéng lì - possible*
$ z1 A) u! ~) M; `" c- ~秤砣 chèng tuó - two-stone edge squeeze5 i/ Q: D5 O4 Z' v5 ]
吃 chī - capture1 C0 Q  C- x: |- U
吃亏 (吃虧) chī kuī - loss*
) Y8 P3 D0 @* b持棋 chí qí - jigo
& z& R6 \, ^7 H2 N+ _- |冲 (衝) chōng - push through
% T3 |2 u+ S) R" \重复 (重複) chóng fù - overconcentrated
! E" ~$ _/ a# x7 I* y初段 chū duàn - 1 dan
# D; R6 @! h3 v* o+ d3 o  d" z初级 (初級) chū jí - beginner level*
8 i  r' z# a. E  z出头 (出頭) chū tóu - getting ahead5 w+ D' G; M3 q8 u! |
刺 cì - peep
$ M6 f$ ^8 c" u次序 cì xù - sequence*
$ [) E( b; l! B$ B6 C7 j' v7 x错误 (錯誤) cuò wù - mistake*
8 q1 J3 @% V1 m- v. }8 N$ l$ n' z( b错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points# ?2 Y) b  h- @  i' A5 k/ F7 n
' L. ]% Y& K4 e
9 n& e$ m3 S8 z! ~" O
D
: \% F2 i/ n9 l- B) ~  N% P8 M; A6 Y搭 dā - attach" i: P' x! a" p5 Q+ W* s+ d/ @2 y
打 dǎ - atari
7 ^/ y: o8 P$ P/ ^2 o打吃 dǎ chī - atari; y3 Q1 F" Q( ]5 V
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one0 e" J3 Z: h7 _0 F( I- q4 F
打挂 (打掛) dǎ guà - adjourn game
& L' ~2 r. W7 T- ~打劫 dǎ jié - ko5 k, [- L( ?6 D9 i0 m8 h
打入 dǎ rù - invasion# L/ B- G* U2 o5 \4 z
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
0 D  D/ _+ Q8 m) k* k* S. N# D$ p/ ^" o大 dà - large*. I$ P" Y1 s" G0 t( u: k
大场 (大場) dà chǎng - big point% Q' a9 _3 v* s. B+ t
大飞 (大飛) dà fēi - large knight's move
6 X% ^# V6 z; D2 ^大局感 dà jú gǎn - whole board thinking
; w$ z8 P% y" ]: @5 W0 I; O大龙 (大龍) dà lóng - dragon*
+ I2 y+ _* G, W5 a大模样 (大模樣) dà mó yàng - large-scale framework' ~) v" T" k1 N
大盘 (大盤) dà pán - large board (19x19)$ t) U5 n4 D" z2 W* D
大棋盘 (大棋盤) dà qí pán - large board (19x19)
" ~; y6 z' M: Z- r& Y+ T大伸腿 dà shēn tuǐ - large monkey jump. \/ W, N1 v3 H9 Y
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze. n; Z. y7 I+ Y
大雪崩 (da4 xue3 beng1) - large avalanche: g. `$ K* E$ ^# t6 b: `& ^
大压梁 (dà yā liáng) - Da Ya Liang
) T5 c2 F3 l& ~大眼 dà yǎn - eye with two or more spaces: O- ^2 @# {7 \! B
大猪嘴 (大豬嘴) dà zhū zuǐ - j group  d4 ]  H* F* D- w+ N( x+ D/ f& R
带钩 (帶鈎) dài gōu - long l group
% _' c) d# e; L2 L* r1 D单关 (單關) dān guān - one-space jump
  I( ?% {& E, q9 b单官 (單官) dān guān - neutral point' Z1 D  M; H  u$ g9 \6 I& E
单劫 (單劫) dān jié - half-point ko
9 [& c0 ^* i1 @) d单行道 (單行道) dān xíng dào - one-way street*
# n& ^- j3 n+ g  K& l- ]+ ^挡 (擋) dǎng - block*) `/ d" P6 }' u3 N
刀把五 dāo bǎ wǔ - bulky five
+ Q) {2 G8 S4 o9 y' a刀板五 dāo bǎn wǔ - bulky five  y% m3 p  f+ I4 u5 ?6 F2 L6 ]
刀柄五 dāo bìng wǔ - bulky five
" L3 I: E5 w% o6 J: }刀五 dāo wǔ - bulky five
! E% `& e$ M. u7 x: u倒扑 (倒撲) dào pū - snapback7 I# ]7 H# }4 R# H& t% R9 _
倒贴 (倒貼) dào tiē - reverse komi
7 H3 s3 F, n+ w$ C6 x: w$ K倒脱靴 (倒脫靴) dào tuō xuē - under the stones6 u' `4 l! h  ~- u. X/ w# f- I
低 dī - low*; q0 N0 H" K2 \6 Y
敌 (敵) dí - enemy*
! |# \* n0 z  @2 \/ f1 Z- m抵 dĭ - hold up; push against, to support, to resist*
. _, Q" V5 L; e) U3 m% u8 e抵抗 dǐkàng - to resist; resistance*
& B; x* c# H! ]% P敌人 (敵人) dí rén - enemy*5 O9 a5 H4 r' o, C
地 dì - territory*/ `9 G8 S7 ]" F+ s. R7 p# c
地盘 (地盤) dì pán - territory*% v2 _+ D: D5 ?6 ]  C" W" G. C8 Z2 |: t
地域 dì yù - territory*
* s. m5 `6 }) J( }  b- Z点 (點) diǎn - placement; point7 x! b1 l3 O0 I; @) g
点方 (點方) diǎn fāng - eye-stealing tesuji: O. R8 n8 m! K% b# H
点角 (點角) diǎn jiǎo - corner invasion
( D, r$ E( l  @# s7 ?, q: }点目 (點目) diǎn mù - counting: E. C  z; t7 t; ~8 J+ S
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
% u- S; ?2 H! I! D0 z调子(調子) diào zi - choshi
& X/ M+ M. @  U% o, g丁四 dīng sì - farmer's hat; pyramid four, b. R$ r+ F# U- m) E
顶 (頂) dǐng - bump. C6 L- \- k  m3 o
定式 dìng shì - joseki
# u8 D! P- G2 i8 [2 |定型 dìng xíng - settle* |% o, t) o2 h
东坡棋 (東坡棋) dōng pō qí - mirror go
" l. Y  U2 j, ?& w0 e% @斗方 (鬥方) dǒu fāng - carpenter's square
1 U5 g& B% t- k$ c( `读秒 (讀秒) dú miǎo - byo-yomi
9 i$ n# f8 v" Z渡 dù - bridge under
) H9 W4 Q6 Q& L% R! [1 ]" W断 (斷) duàn - cut*
! U9 r6 p& q/ v2 m6 Y段 duàn - dan
3 \# m5 Y# b; C( p0 a( s( H8 V) e对策 (對策) duìcè - countermeasure*- V$ |, `! y1 h' a" M. Q! C
对局 (對局) duì jú - play game*
* d+ T9 S# G) g' l/ p/ G6 `对杀 (對殺) duì shā - capturing race) D2 d  s0 ?; f5 l4 V2 \- Y
对弈 (對弈) duì yì - play game*
( H+ t7 t$ t! w% }遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*
4 \, j  a  N) U6 r  H. `8 ]( O多元劫 duō yuán jié - multiple ko6 I! q% Y# S4 F/ y( S; b

- L( J3 ^5 R6 W" [3 @9 g, c& h+ F3 I- l" j4 t) D0 o' A
E$ c0 }8 ?5 v) H" {
恶手 (惡手) è shǒu - bad move
6 k$ L# R- A! [' h7 |: O二间拆 (二間拆) èr jiān chāi - two-space extension
) b2 w& j/ C2 f* }( W2 l4 o二间跳 (二間跳) èr jiān tiào - two-space jump; L/ ?. k  o5 X3 E$ i/ X) u
二连星 (二連星) èr lián xīng - ni ren sei: h8 s/ E+ u9 F
二手劫 èr shǒu jié - two-step ko1 I4 e* Q2 ?4 q* X
2 V0 e8 \5 A9 Y# v  c; B
' J: u6 X2 g* p. E, v3 S% v0 f
F, D( B6 P2 p* C+ V0 n0 o  O9 R( R
发展 (發展) fā zhǎn - develop*
+ }( Y/ D1 J7 g& C$ ?0 q2 @法 fǎ method, way (also 下法 xiàfǎ)*0 Y  J7 D/ q/ x$ L; w) C& V/ s
反扳 fǎn bān - counter hane" ]- A0 N$ t4 D$ B
反打 fǎn dǎ - counter atari
: [5 k1 e8 a  F% @; n) b反攻 fǎn gōng - counter attack
/ L7 D; B& R3 ~5 ?2 `( a反击 (反擊) fǎn jī - counter attack
" R9 w, I. ]4 h反夹 (反夾) fǎn jiā - counter pincer
/ q, d8 V2 ^/ y* L反提 fǎn tí - recapture2 u+ e: D# R: o
方法 fāng fǎ - technique*/ t) m- T  E. s7 M+ v7 Y- D" f- J7 t, t
方四 fāng sì - square four
8 @+ L. M8 {8 ?0 H方向 fāng xiàng - direction*
' P' A( }* T+ a/ d; ]( B方形 fāng xíng - mouth shape. b1 Z: N9 Q& m# R
防 fáng - defend*. Z/ T5 c9 }% z3 v* X) s  l* ~
防守 fáng shǒu - defend*, \- S: i5 I1 m+ r
飞 (飛) fēi - knight's move
: k' d; X1 D9 y8 Z( s+ V- ]5 @飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete3 e5 v  @# U- z
飞压 (飛壓) fēi yā - press
9 W1 J% f; j. a6 R& B) {废着 (廢著) fèi zhāo - useless move
4 `; S' p' ?. [( \废子 (廢子) fèi zǐ - useless stones, r/ H+ Y/ C, U
分投 fēn tóu - splitting move
3 T; k5 z  r& t. N' K) D分先 fēn xiān - even game
/ L- M0 T( m& n: @9 ~" A封 fēng - seal in*
. P$ a  F1 w8 d  Z8 n7 j封手 fēng shǒu - sealed move
& _% W3 i2 S% A8 n- h3 Y/ u( @封锁 (封鎖) fēng suǒ - seal in*
; @8 h1 X% H+ o5 V( \4 Q& p! i浮棋 fú qí - floating stones
% c# ?7 m; T4 v$ J, F+ d. O浮子 fú zǐ - floating stones
8 X) v+ L1 V( D! Q负 (負) fù - lose*, S, B3 b/ \& d6 k* J) G0 Z% A: @
复盘 (復盤) fù pán - game review
, G& r! ]* N: U. c% _1 K$ e, a3 B7 p7 i( h* }+ I2 r4 N

5 E$ P0 M3 t/ JG% ^- q( J9 |7 k9 f4 P
概念 gài niàn - concept*0 B( o" l# A. g0 x1 s" \: l
感觉 (感覺) gǎn jué - feeling*7 Y0 w: v' i1 B5 h8 d# _! C' w
高 gāo - high*
3 ^7 n# [9 a% J& V高级 (高級) gāo jí - advanced level*
  o/ k7 P/ a5 U/ ?4 j1 t( W高目 gāo mù - 4-5 point& u6 B8 @, l. g, D8 C
根据 (根據) gēn jù - base*
$ {+ F7 g* w  r* z& E根据地 (根據地) gēn jù dì - base*
/ |! C7 Q$ @/ P+ U" x攻 gōng - attack*
7 W9 K. n  U8 \2 U! M0 U攻击 (攻擊) gōng jī - attack*5 I# M* _& H+ \8 w
共气 (gòngqì) - shared liberty
+ W/ ~1 X2 {9 T. _, E6 R: p- }: O公气 (公氣) gōng qì - shared liberty: E4 E* E* |; d) s2 I" `7 Y
攻守 gōng shǒu - attack and defence*
) X$ [9 B! c9 O4 c5 V共活 gòng huó - seki
8 T6 d5 I/ v& k, Q4 F& x7 Z+ Z& S$ }孤棋 gū qí - floating stones8 O, Q' F" }+ d( i0 R1 U! v
挂角 (掛角) guà jiǎo - corner approach
. _0 j, A& F+ D- z8 P" |$ Z; d) O拐 guǎi - bend*
: J: c" B$ Y# n; k( f: S$ U; V怪着 (怪著) guài zhāo - ghost move
9 `3 @+ T+ |* R; I关 (關) guān - one-space jump
, R1 F: `' [$ S0 }官子 guān zǐ - endgame7 I6 c+ @. j' K) ]
龟甲 (龜甲) guī jiǎ - tortoise shell9 `% e/ {; a- b& A- S8 ?
规则 (規則) guī zé - rules*
& o9 o8 y/ @/ ~7 N1 O2 x鬼手 guǐ shǒu - ghost move0 y. R& M" s3 I& X
滚包 (滾包) gǔn bāo - squeeze7 _) s! K  Q3 s, H* z
滚打 (滾打) gǔn dǎ - squeeze
/ ?: R! j+ c( V  {" O( I4 S滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze& p( w: H) a2 Q, s
过分 (過分) guò fèn - overplay
5 Q. K+ P: V' f3 b% T国手 (國手) guóshǒu - national champion*
# n& N; G) i  B9 A/ j
2 R$ `$ y; t) e
  o5 u- i4 q) ^5 e$ ?1 {& WH
, s! a4 G! ?3 V$ e韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
) d  [0 y4 k- W$ j3 f好点 (好點) hǎo diǎn - good point
8 M$ w* t, o0 ?2 g/ n* W7 N和棋 hé qí - draw*
; y1 i- D+ a& X6 i3 z黑 hēi - black*
6 x0 `' R% R; `4 A! t黑方 hēi fāng - black player*9 E6 F% @+ d$ [: J
黑先 hēi xiān - Black plays first*
+ \& {: C. y) a$ I* w  i猴子脸 hóuzǐ liǎn - Sake bottle shape; z0 G" E1 I7 L% u
厚 hòu - thick*
' k7 H2 X$ O* u9 b/ z. T: M0 V后悔 (後悔) hòu huǐ - regret*5 o4 k* [7 X: @6 }8 C: |; a8 ~
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind8 E+ H! o. m7 R6 E8 V! j
厚实 (厚實) hòu shí - thick*
% v! @* a6 n- Z5 q. h6 w% v厚势 (厚勢) hòu shì - influence*
/ c8 c) u/ z5 A1 Q# H, R4 K5 M1 g后 (後) hòu - after; later*" l- i' l, I7 t  `1 `2 E$ A
后手 (後手) hòu shǒu - gote9 a4 Q+ T- ]0 O& ]; n' ~
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
2 z* |2 i( d$ |5 l& A1 y1 T后续手段 (後續手段) hòu xù shǒu duàn - follow-up4 s+ P( h$ O- g/ B* X
后中先 (後中先) hòu zhōng xiān - gote with hidden sente6 F# `- g5 a- o% T. a! ?2 Y
虎 hǔ - tiger's mouth
) _- y  t* T+ ]0 [7 P虎口 hǔ kǒu - tiger's mouth, @6 U" A& k+ v1 }( ^$ _3 c
互破 hù pò - mutual damage, `  S5 W/ Y& O6 {
互围 (互圍) hù wéi - mutual surrounding of territory
' Z4 J$ s2 E5 u' Q  b花见劫 (花見劫) huā jiàn jié - picnic ko  s% f! H- @4 J6 Y0 p8 x- k; D- {: k
花六 huā liù - rabbity six
3 o& n; J6 s$ v( r花五 huā wǔ - crossed five
. L, O& o# [( l; D6 U4 m- Y还原 (還原) huán yuán - transposition
- b& V/ L. a0 D6 O0 D缓 (緩) huǎn - slow*
; h4 y5 C) x- |* A缓慢 (緩慢) huǎn màn - slow*9 ?7 V9 r9 u$ U3 ^4 j
缓气劫 (緩氣劫) huǎn qì jié - approach ko
" J3 {7 ^/ Z: _" T( y7 C: e缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)5 L8 Z& x% V) D# r2 ^% R7 Z
缓手 (緩手) huǎn shǒu - slow4 y* K) E8 N$ U: M
缓征 (緩徵) huǎn zhēng - loose ladder
1 C3 L% K' O8 u. n缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder  k' q$ l: \( s5 D
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique9 w7 ]; \+ o0 S9 K! G6 l* P8 Y
回手 huí shǒu - take back*) s: {/ y8 J# d" L
回提 huí tí - recapture
/ ?5 X' l1 r1 d* U9 o悔棋 huǐ qí - take back*& m( a6 C6 d% K; s8 F0 p
活棋 huó qí - living group
! n5 T4 p6 E1 f; {  }9 s: S* b+ @+ U# A

: A  z7 ^8 o9 C9 f8 PJ
0 Z% F5 H% L! N/ O, v急 jí - urgent*4 l. m( h; \! }  N, I2 A
级 (級) jí - kyu1 e, s; R, K9 s; i+ ?4 o
急所 jí suǒ - urgent point- q" A* ^$ S7 |# {
挤 (擠) jǐ - bump into diagonal; choke; atekomi1 E. V$ W6 D9 u- m. a
技巧 jì qiào - technique*) ]' p" T% g; ~7 L3 W* @
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
3 V( g" @; J2 ?! [: k" g佳 jiā - excellent*, B# v$ ~) L/ ]! E5 ^/ l
夹 (夾) jiā - clamp; pincer
" e& k+ x2 @; c枷 jiā - net
- j) `* w2 h$ z+ Q4 i/ r' \1 B# l枷吃 jiā chī - net
8 U8 L* k/ Z5 n1 p8 C( S夹攻 jiā gōng - pincer
9 Q' w% x/ u3 b  H假劫 jiǎ jié - false ko threat
7 n, V2 \; c$ E- x假双活 (假雙活) jiǎ shuāng huó - false seki9 }& z( M/ D8 ^" [9 y! x
假眼 jiǎ yǎn - false eye
/ E* e) ^: `# K8 O; h! M假眼活 jiǎ yǎn huó - two-headed dragon- K2 ~7 x# T; ?& @5 z/ t1 k% G
尖 jiān - diagonal
; ~, q0 d9 t( t2 q& l( r4 Q9 U尖冲 (尖衝) jiān chōng - shoulder hit( _, \" O/ T8 D( N: A. F
尖顶 (尖頂) jiān dǐng - diagonal attachment7 }7 l8 H) H$ o- Q" x7 ]
坚实 (堅實) jiān shí - solid
  y  o& q. `! L3 m1 d0 p+ F见合 (見合) jiàn hé - miai
$ E: g% e& B7 @4 I4 a教 jiāo - teach*6 M3 h5 X* K( P# f. ^; n( }
交叉点 (交叉點) jiāo chā diǎn - point
4 ^) d- f& X" L# d- ?交点 (交點) jiāo diǎn - point5 }( C: D/ x8 d
焦点 (焦點) jiāo diǎn - focal point*
4 S. O& k( h# A# b# n交换 (交換) jiāo huàn - exchange*) `2 g  u6 G1 `1 }
角 jiǎo corner (angle, horn-shaped)*% F5 B5 D1 V  H' I) W0 B8 P. l
叫吃 jiào chī - atari
5 b  q! q9 ?, w" Q# P教师 (教師) jiào shī - teacher*) V, R  b2 Z# Q) O7 r  R
教室 jiào shì - classroom*1 @; s4 n  H3 m
基本功 jī běn gōng - fundamentals*7 m: I) b, s9 T. J, `' K7 T8 O/ Q: U, d
接不归 (接不歸) jiē bù guī - connect and die
/ Y9 {$ y( {3 j" U9 U4 G. ~劫 jié - ko
, S( I0 Q' H+ r; M, {劫材 jié cái - ko threat
0 U  R$ d( S' G4 F) e结果 (結果) jié guǒ - result*' V- u2 ]3 o$ Y7 t. O
劫活 jié huó - live by ko
) b% j" q/ N: j8 L! `; z诘棋 (詰棋) jié qí - life and death problem6 N5 V) z. c. t
劫杀 (劫殺) jié shā - kill by ko
' j& c8 l7 m  h: b) p% y8 {2 E劫争 jié zhēng - ko fight
) v8 `; ?: W8 {$ \. s% A. G4 z解答 (jiě dá) - answer, solution*
/ T  J- F7 ^0 l0 P" ], m7 ~金柜角 (金櫃角) jīn guì jiǎo - carpenter's square! j/ T$ }7 Y- m! Q; A8 S6 t! A
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg0 ?! |/ r4 t6 I! x- F0 p8 e$ Z
紧 (緊) jǐn - tight*) n! t0 C) P$ R! Y
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties2 }9 ]6 s) {9 I& h; z6 M; z
紧劫 (緊劫) jǐn jié - direct ko% R7 d9 K' D$ _& j3 l7 b
紧气 (緊氣) jǐn qì - reduce liberties
( O8 V2 P) _) n7 w紧气劫 (緊氣劫) jǐn qì jié - direct ko
/ E8 A* m: a) T8 `# H, ^& [% J禁着点 (禁著點) jìn zhāo diǎn - illegal point% _- R+ H' Z; H9 Z
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)4 M9 `/ x# B4 e" |
净活 (淨活) jìng huó - unconditional life
9 w6 q  x6 |( b# V净杀 (淨殺) jìng shā - unconditional death
( y1 G  y% x$ A" x, S/ t3 t4 W" F净死 (淨死) jìng sǐ - unconditional death& d. p/ {  a# i
救 jiù - rescue; save*- Y# P2 V: n+ ?5 ^$ y
聚 jù - placement inside opponent's eye% W+ l- @& r4 Y( Q$ K4 a4 t
俱乐部 (俱樂部) jù lè bù - club*3 x/ {5 D) d/ C# u" g2 q# E: \
聚六 jù liù - six-space killable eye shape. k5 ~1 ]5 c# }5 T$ k6 U1 Q9 j2 J
聚三 jù sān - three-space killable eye shape) c: @2 I  c: r3 w' p
聚四 jù sì - four-space killable eye shape7 V. ]) o' D7 P* W; d
聚五 jù wǔ - five-space killable eye shape" B3 K3 t+ p6 X5 _$ J  T
决战 juézhàn - decisive battle*
+ h- p( B& g. w) I/ v诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*3 w: R% f* L4 {0 J

- j) X: }3 C5 W; L6 Z$ \. y2 j! T% H7 g: N
K
" i9 R* O6 y4 C# x+ `# I: c卡眼 kǎ yǎn - falsify eye
7 z! ?5 a2 F: W0 @- R- u' F: d8 J开拆 (開拆) kāi chāi - extension2 v, t. `2 |% `3 e
开花 (開花) kāi huā - ponnuki
5 |! \1 S0 @; U0 n# c8 e6 J开劫 (開劫) kāi jié - create ko9 {& e$ H+ w5 v" o2 k. f
开局 (開局) kāi jú - opening% A' b. a3 |* K
看花劫 kàn huā jié - picnic ko
1 f% D6 |# K8 y' o5 W抗 kàng - to resist, fight; to oppose to defy*
6 q1 f3 {, I1 M6 w0 J2 u& b靠 kào - attach one line higher than enemy stone& H7 t7 B9 I7 q/ ?
空 kōng - empty*
6 _4 l& L6 p: n! y$ c* ~空间 (空間) kōng jiān - space*
- M) `1 }0 ]5 ^1 C. N" H空三角 kōng sān jiǎo - empty triangle" Y: v/ }$ O4 P0 ~
空 kòng - territory*+ Q7 f5 k2 m9 J4 p4 M( f% S  V
跨 kuā - attach at waist of knight's move4 U% t  y% ~1 j' d) o* ^# F) P
跨断 (跨斷) kuā duàn - waist cut& e* ?3 }9 [" T; J' k
快 kuài - fast*
7 B; `' {  {/ X" S1 N% x" i快棋 kuài qí - blitz game! W# t* H1 @! [! X
宽 (寬) kuān - loose; wide*' v8 x, {: P  {( l5 e" D, x
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties6 S- }: e; @* ^1 E# {' Z' m
宽气 (寬氣) kuān qì - increase liberties$ W# {1 Q. Z. x3 b! {4 n
宽气劫 (寬氣劫) kuān qì jié - approach ko# U0 ^! r; }7 |3 P0 i( ?4 |
亏 (虧) kuī - loss*$ ~# }4 J* w1 Q3 \4 G0 p: s
亏损 (虧損) kuī sǔn - loss*# U. m# `& F0 n3 o/ T, y
扩大 (擴大) kuò dà - enlarge; expand*
: Z' g3 X5 @% |扩张 (擴張) kuò zhāng - enlarge; expand*
# z+ g, t5 Z6 ~/ b: N6 ?8 x$ v, A[edit]  S9 B8 {5 [6 e) A2 m- Q# K
L
9 m$ {7 \# D* E% Z, q5 z赖皮劫 (賴皮劫) lài pí jié - many move approach ko2 g  I1 O: W' ^1 l% Z" L
拦 (攔) lán - checking extension; prevent opponent's advance*
; F+ z, O1 D1 F1 N% Y8 G拦逼 (攔逼) lán bī - checking extension
/ T* F& V0 ~7 f, @3 G# C烂柯 (爛柯) làn kē - ranka
. ~) \5 O3 O  u, Q老师 (老師) lǎo shī - teacher*
; m1 A4 z5 h( l- P& P老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
5 ]5 j8 `# @0 f$ ]; ?+ x类型 (類型) lèixíng – pattern, type*
3 }- h0 k/ F: e( N+ L& x冷着 (冷著) lěng zhāo - unexpected move- E  z. k. Z1 Q3 l; c) v
利 lì - profit*
9 c$ [; O/ F3 d0 q# T立 lì - descent; stand( I! g( L6 ]1 P
利用 lì yòng - make use*
, m% N9 ^; w5 P连 (連) lián - connect; continuous*
8 `4 V2 a3 r6 `% o/ o- R- `- W连扳 (連扳) lián bān - double hane
& z5 V5 m+ l6 w1 u连环劫 (連環劫) lián huán jié - double ko
: V9 b! f) |, f4 w8 P2 y* I连接 (連接) lián jiē - connect*; N' I- y6 W2 m/ z: [! v- {$ }
联棋 (聯棋) lián qí - pair go* }: v4 {# V& j) I7 B
恋子 (戀子) liàn zǐ - reluctance to sacrifice
# ~" y+ y0 u+ ?3 q* Z) H两分 (兩分) liǎng fēn - equal*8 ^$ F5 ~% W6 M0 K
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
; E, v) M7 f( k3 {% L劣势 (劣勢) liè shì - inferior*
- O( M' _& `7 s2 a裂型 (裂型) liè xíng - split shape
* T, S9 M: \- Q  d龙 (龍) lóng - dragon*
0 k; M5 o) ^, u1 B+ A1 g* E0 S; G, E漏着 (漏著) lòu zhāo - oversight
, N4 p1 ?  T9 A8 Q2 w: E% E落子 luò zǐ - playing stone on board" O( P5 O9 ?. n! J2 H
& q* Y: s2 P$ c/ e+ J0 Q, I

5 y, t! O5 x% t/ g3 R5 b- Q; ]9 gM; F$ X& h) A7 y8 D  f/ E5 M
满意 (滿意) mǎnyì - satisfied*. t# g2 i1 r3 a% {+ D0 ~  H& r& p
慢 màn - slow*
1 t+ g4 P- Z& D$ o! z8 ^盲点 (盲點) máng diǎn - blind spot
+ O" \  |6 v( o5 H梅花六 méi huā liù - rabbity six* N% c- }1 ^% {) _' h- A
梅花五 méi huā wǔ - crossed five
4 {4 n: O' H( M" T) ]门吃 (門吃) mén chī - capturing technique by atari$ o( x6 Z9 f' p- e
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
* Q* ?" ^1 N; e6 j1 s妙手 miào shǒu - excellent move
+ y3 ~/ j$ r; ?8 }$ g" Y妙着 (冷著) miào zhāo - excellent move+ _# \1 e0 w. ^3 u, n0 J
模仿棋 mó fǎng qí - mirror go7 W+ ?, v* Z) \# j! _
模样 (模樣) mó yàng - territorial framework
( o: ^- `3 a# a  J目 mù - point of territory6 \( R; S5 c, M. D  S
目外 mù wài - 3-5 point
; R& i- m: M0 K+ d/ G
( L! y9 f( {! q/ L9 h7 ?$ Z+ h2 o
N3 Q' K5 F5 v$ J# I+ `! O2 f
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones
$ z! a9 R- k" ?% |5 D# I" O6 u( |逆官子 nì guān zǐ - reverse endgame move# ]; r+ x# I% ~# x  e0 e
逆先 nì xiān - reverse sente, Y% H7 @" P3 q
逆先手 nì xiān shǒu - reverse sente7 W4 e) F% c9 Z
逆转 (逆轉) nì zhuǎn - overturn game
( f! D, Z$ t) X( O' @# N3 a粘 nián - connect*  W8 y: M" I$ z4 a: Q9 \+ j8 K* A' g
凝形 níng xíng - overconcentrated shape
' l: L: p( L4 k9 \  J( y扭断 (扭斷) niǔ duàn - crosscut
  Z3 Q2 \" x; y扭十字 niǔ shí zì - crosscut
+ r' E+ s& r. s  S6 D3 s5 z扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut0 n" y: ]) a  x
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
7 H7 V1 I4 u2 E5 t) z4 [7 p6 K7 t5 p8 R  ]) x- q' s

2 N: |: v+ U, r8 q) X& BP# k( q2 b* l1 X& {  s. v/ k
爬 pá - crawl*! `- s' Q: [1 `, W, q. y
盘渡 (盤渡) pán dù - bridge under
) K+ B  H1 e$ A! }% ^5 W盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner1 v: O, B0 ]+ {
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner  \0 Q8 a, {- c4 q& w) a5 \
抛劫 (拋劫) pāo jié - throw-in ko! ^! b4 s' ~' c/ i
配合 pèi hé - coordination*
! U: _3 P. u( M7 k) t" _8 F碰 pèng - attach to the side3 X8 J0 {: W* _9 e- K) r) [& ^
便宜 pián yí - profit*, g( Q/ i2 ?# p4 Z. _
骗着 (騙著) piàn zhāo - trick play, hamete# ]* s/ I) G! f; ?
平衡 píng héng - balance*
& B# U7 D# s; M* T$ T1 s1 O破 pò - break*
/ C* T# b, g8 g* U剖析 - pōuxī dissection / self-analysis; ]) W$ y8 D, z9 v. T' N
破解 pòjiè - solution, answer to a problem*
+ N5 B* ?2 S; l' m" U扑 (撲) pū - throw in
9 \5 k3 }: f' L! [葡萄六 pú tao liù - rabbity six
  y# n% ^8 \# u) ?# O6 Y8 j7 H谱 (譜) pǔ - game record/ F7 A- a4 D6 h$ h+ Z: A
普通 pǔ tōng - common*
. A0 H- X( ]: _$ Q& F9 r' Z[edit]
: D- T$ C- b1 O1 S/ dQ; W- I! t2 Y: H  m9 S+ |
欺着 (欺著) qī zhāo - trick play, hamete
, I# \5 M7 N& {7 X% Z棋板 qí bǎn - go board  A7 t. g9 F7 u- o4 T+ v: H
棋风 (棋風) qí fēng - playing style  L2 s# B" o3 G* r& \
棋盒 qí hé - stone container
) E! c' K5 B9 y* V$ [& W* P+ o9 I棋筋 qí jīn - key stones, d' y, {# {/ Q: t
棋精 qí jīng - key stones# S  O8 u) @. b" f/ c+ L0 V* x  L& b
棋理 qí lǐ - go theory
! ]# R9 y* o2 s: u, x棋力 qí lì - strength in go* l, ^& y, F$ T5 e% L
棋盘 (棋盤) qí pán - go board
2 u5 T- p1 \0 P/ r棋谱 (棋譜) qí pǔ - game record  F; v& d/ c% b' j$ e+ Q
棋石 qí shí - stone
  b" n3 W1 f* q棋手 qí shǒu - player*/ r6 O+ b* `$ q' z  G" {
棋书 (棋書) qí shū - go book
, Z) @7 N0 T  S6 H+ a0 P( t棋院 qí yuàn - go institute
0 J$ @0 U1 a/ K* ?棋形 qí xíng - shape
" D. O* t6 m+ D' p0 R7 k* O棋钟 (棋鐘) qí zhōng - clock*4 {+ e" W/ A/ S3 [6 y2 `) K
棋子 qí zǐ - stone
, F1 t6 e5 c, A7 }" M弃 (棄) qì – abandon, to discard, throw away
8 `# e/ ^% C% A1 }1 q4 j7 Q+ |弃子(棄子) qìzǐ - sacrifice% z7 _! }$ N" ?/ E( k: q1 T
气 (氣) qì - liberty! `0 ?7 g; c/ m) D. L) H
气合 (氣合) qì hé - fighting spirit
; H2 U0 Z7 x1 ~6 U% }% @气紧 (氣緊) qì jǐn - shortage of liberties$ D# I. Z, Z7 U6 H1 o5 |
前 - in front, before*
. z+ b6 s  h$ O( E6 U# J浅消 (淺消) qiǎn xiāo - erasure: w6 C+ n( U" j2 x! i' l/ J; F
墙 (牆) qiáng - wall*
% g( n2 x5 S4 d; o强 (強) qiáng - strong/ T0 Q! \& `4 v( Q5 C1 F8 c# _. Z
墙壁 (牆壁) qiáng bì - wall*
% v& A: h. G0 W强棋 (強棋) qiáng qí - strong group& H/ m) k3 A. x' C
巧手 qiǎo shǒu - clever move6 `0 B: G1 C% d0 s, _4 `
巧着 (巧著) qiǎo zhāo - clever move: p. t- K1 v# @/ H/ I
切断 (切斷) qiè duàn - cut*
9 y3 z! F. Y# A. i侵消 qīn xiāo - erasure) g+ d0 ~9 N3 [( u  j) o0 ?
轻 (輕) qīng - light*
1 [+ E8 e( \- |0 {" a6 U! X侵入 qīng rù - invasion, T" x* K8 p$ I5 Y) ^3 F
轻盈 (輕盈) qīng yíng - light*
5 o0 ?% Q& \5 ^# D* @- d" p求活 qiú huó - make life
4 Z2 N) h; @- }6 ~) D3 |曲 qǔ - bend
* V# \1 L: R2 x1 ]曲尺 qǔ chě - carpenter's square
( |# D. Y9 k4 o曲三 qǔ sān - bent three
; O1 K& d. i3 X曲四 qǔ sì - bent four8 H( i5 a# X6 z/ u8 V# j: K; `, \
觑 (覷) qù - peep: U8 D3 U1 Q6 x
权利 quán lì - privilege
4 D8 \7 v& F  |确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*& u1 ^+ c- x" \8 k# e7 z- j2 O
, a2 D1 m3 ~7 Z2 Y/ g

0 A% X" `# ~7 U2 m- ?& K" C0 }: u: lR& q+ F( q& M6 I* ]- O* |" o/ d) z
让子 (讓子) ràng zǐ - handicap" I& G6 a. p2 A* ^
让子棋 (讓子棋) ràng zǐ qí - handicap game
  ]+ o/ C! p6 g1 l: F7 A认输 (認輸) rèn shū - resign*
  h/ _2 N0 X; V% ~! S. r: L弱 ruò - weak*
0 W: V( `' L6 i( ], q1 m弱棋 ruò qí - weak group
5 A3 S( d; Z* \# Q  w5 q& g
* p; ?8 P- \' E0 Y/ v! D( L, t
' |/ H" ]: q7 ?S
0 `6 b7 F4 E; B三间拆 (三間拆) sān jiān chāi - three-space extension
9 D' N( k8 [% x, G% N0 J三间跳 (三間跳) sān jiān tiào - three-space jump
5 M+ o2 _9 ~1 b, O9 Z  Z0 Y三劫 sān jié - triple ko$ v4 W. }* k9 m* e! y3 j
三劫循环 (三劫循環) sān jié xún huán - triple ko2 w. x- b" [; q1 k! p1 k
三连星 (三連星) sān lián xīng - san ren sei8 F! S9 o# m+ h  z+ F
三目正中 sān mù zhèng zhōng - center of three stones/ N! C8 E4 r) x9 V1 Y
三三 sān sān - 3-3 point
( O  d" K9 W# U三手劫 sān shǒu jié - two-move approach ko$ o; E$ K% W! d  G3 ?, V# D$ @
三子正中 sān zǐ zhèng zhōng - center of three stones
4 O( X: q' z0 q  _0 F: w4 R2 k杀 (殺) shā - kill*
! Y  ?* R* z1 E6 q4 z杀棋 (殺棋) shā qí - kill0 p$ G! u* N! Q8 b
杀气 (殺氣) shā qì - capturing race5 B+ H: p# M3 P4 F
上 shàng - upper*
: s; ~3 r. T$ k8 w  G( N4 i" a上级 (上級) shàng jí - advanced level*" o+ g& V  i3 [3 h  R
上下同形 shàng xià tóng xíng - symmetrical position
; u4 x) u! q9 @- T/ C& |稍 shāo - somewhat; a little*$ U2 Y7 I* `* b
伸气 (伸氣) shēn qì - increase liberties% Z" I0 W1 e8 i0 \) J1 k+ `* T
伸腿 shēn tuǐ - monkey jump& ~2 X4 b* C. H: d2 z
生死劫 shēng sǐ jié - all-dominating ko
* E; ^, F9 X# P$ U2 u胜 (勝) shèng - win*- T0 g* M: a, ]+ B# e  X7 w  e
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move2 W) R. ]8 a# Z% }; c
胜着 (勝著) shèng zhāo - winning move
, ^' G2 |; O* ?" V: K失败 (失敗) shī bài - failure*: n& I1 o, e; d6 F  `
实地 (實地) shí dì - solid territory& |) B& }2 x) v/ h' _& ?8 g# C+ c
十番棋 shí fān qí - ten-game match
" J+ \6 c5 R1 S; a# A实接 (實接) shí jiē - solid connection
; B- [" f1 J$ J4 g/ d0 Y石塔 shí tǎ - two-stone edge squeeze- b9 i* S7 {( x# u9 P; Y0 z; ]
实战 (實戰) shí zhàn - actual game situation  \9 U. Q( _6 X6 v
实战手 (實戰手) shí zhàn shǒu - situational move
$ U4 N: l3 n3 W( l9 H  t. R势 (勢) shì - influence*: h' P5 t8 T+ [9 z# R5 y. f8 U
室 shì - house; room*2 p% n" J( R3 U$ S' A7 o5 T" b
势力 (勢力) shì lì - influence*
: ]- g6 B0 t  s& G/ `试应手 (試應手) shì yìng shǒu - probe
+ ]* q& a  w5 u* E  J# M* d& ~收官 shōu guān - play endgame( P# _7 X3 R' S  A9 i
收官子 shōu guān zǐ - play endgame
9 e: Z+ ]9 i2 |# Q, r) a5 T9 w收后 (收後) shōu hòu - last play% F: e( g: K( X% {, J1 q5 {
收气 (收氣) shōu qì - reduce liberties: j4 d: M1 {; G0 p
守 shǒu - defend*
( E' T- X2 U. U8 a8 b0 b手 shǒu - move/ Q3 z: ^( p5 r4 z# }
手段 shǒu duàn - technique*
4 O- j1 b" s4 @8 Q手割 shǒu gē - reorder sequence
) H, R% I8 R5 w' J守角 shǒu jiǎo - corner enclosure' r$ _6 a1 n& d  u
手筋 shǒu jīn - tesuji$ M  I# G' W& H- U
手顺 (手順) shǒu shùn - sequence1 K  v: `+ N9 g
手谈 (手談) shǒu tán - hand talk
" k5 f& Y7 Q# p$ N) f授先 shòu xiān - one stone handicap
. u( Y, x5 z/ h2 }! M/ r$ I6 @授子 shǒu zǐ - handicap, J( Q& J$ X; w8 n
授子棋 shǒu zǐ qí - handicap game7 F, g1 z7 {: |
书 (書) shū - book*# {: Q  {6 {( @( _, x/ j; d4 o* x
输 (輸) shū - lose*
) S. n& \5 i- q! K) m+ F0 Z" Z书本 (書本) shū běn - book*6 ~8 N* p4 j8 X3 ?; T) X7 m
数目法 shǔmùfǎ - territory scoring! t" C# e" s; Z1 d4 _
数子法 shǔzǐfǎ - area scoring
: [; B9 s% j1 A: H, Y梳形 shū xíng - comb formation
2 s' `% U$ H, N( m梳形板六 shū xíng bǎn liù - comb formation
2 Y* l1 ?  r4 {. p, w; F双 (雙) shuāng - bamboo joint
( |2 q0 o- N( p% [7 n, Z* f双吃 (雙吃) shuāng chī - double atari
' s% q! Z) A( E2 x3 c* n, C' @双打 (雙打) shuāng dǎ - double atari, k/ Y& p. |* @# U5 \3 I
双打吃 (雙打吃) shuāng dǎ chī - double atari7 E  x/ G, D4 o
双倒扑 (雙倒撲) shuāng dào pū - double snapback
- m( ^+ Q; }5 M; D9 e双方 (雙方) shuāng fāng - both sides*
* k% N8 o/ p# N3 |" x双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach% C& [7 l$ s' b) L+ L3 V
双挂 (雙掛) shuāng guà - double approach+ ]! u+ v* _8 b5 f- z7 B
双虎 (雙虎) shuāng hǔ - trumpet connection
# C3 Q+ p0 i+ G" X双活 (雙活) shuāng huó - seki
4 k' S3 Q9 Q- m7 H/ {9 v  I双叫吃 (雙叫吃) shuāng jiào chī - double atari
9 K) Z' ?2 z" G9 `" A$ {( U双劫 (雙劫) shuāng jié - double ko' d4 ?* f' q/ }: y* }+ f
双征 (shuāng zhēng) - double ladder+ c0 g* g8 I3 @, q- `4 S+ l
顺序 (順序) shùn xù - sequence*
" P+ U- Q( V/ `& |死活 sǐ huó - life and death1 D3 J/ m# _8 k) Z
死活题 (死活題) sǐ huó tí - life and death problem" n( s7 @! I0 K9 T( W$ W" D2 s5 o4 T
死棋 sǐ qí - dead group0 K. a' m6 d- J5 T8 |' X; G9 q4 X
死子 sǐ zǐ - dead stone
2 k6 y* n, G) T/ i, `. d: T* @7 N四间拆 (四間拆) sì jiān chāi - four-space extension* X% o# F$ e) s# L; l, p& h& O
四角穿心 sì jiǎo chuān xīng - occupying four corners and center5 j/ @$ Z/ h% c; b
四劫 sì jié - quadruple ko; Y# l7 @- u4 Q- {4 f$ s7 q! l6 E
四劫循环 (四劫循環) sì jié xún huán - quadruple ko0 x, Y9 m1 d/ D) b& M3 K/ `8 q) r
四连星 (四連星) sì lián xīng - yon ren sei" ^. W! c8 k! ?" P+ s* ^3 U1 j
松 (鬆) sōng - slack*- `- D* C6 B- s8 J" [7 r" M0 f
松气 (鬆氣) sōng qì - increase liberties& K; Q$ T2 s! u7 Z7 b& ]& _, z. ~
松气劫 (鬆氣劫) sōng qì jié - approach ko" @+ s6 k& a* @
俗手 sú shǒu - crude move# X; w9 E, E- d+ F5 p+ m
随手 (隨手) suí shǒu - hasty move2 H1 I7 }2 s9 w. }) E
随手棋 (隨手棋) suí shǒu qí - hasty move: Z4 B. {! p, E; o
损 (損) sǔn - loss*0 ?5 P7 `8 v6 D) L- e
损劫 (損劫) sǔn jié - losing ko threat
/ w) s9 \/ r3 q损失 (損失) sǔn shī - loss*4 v8 ]2 M/ j- j$ }  d9 Y
顺序 (順序) sùn xù - sequence*5 ^% e, O5 q( N" P
$ X  s/ ^' r/ e6 K7 S) ]

, i3 T' k: h: {3 b3 ~2 BT
% {5 y3 l* ]0 n/ I9 K$ }8 g8 U3 K台象 tái xiàng - Tower( K3 s2 `- ]3 e. b" D
弹性 (彈性) tán xìng - flexibility*) d/ l5 V+ U1 j: W
搪 táng - block*( I  T/ w. T+ {) d- g
套劫 tāo jié - two stage ko
& X- O5 I6 A0 Q. Y  `# K% A$ H逃 táo - escape*
- x3 x, G/ ^( r/ d' I逃遁 táodùn - to escape, to run away, flee*% {" ], L4 f6 A, }* h. X
逃生 táo shēng - escape*
5 M6 Q5 ^* `! _2 Z- W6 ]腾挪 (騰挪) téng nuó - sabaki+ R3 D+ \6 x4 z; M0 V& S) i6 |# A, s' m
提 tí - remove from board
, k. F$ D  O) `提劫 tí jié - taking the ko+ `6 ^; S+ J/ T" @. r8 Z1 ?
提子 tí zǐ - remove from board8 c0 K$ R4 `6 B2 ~  _+ A
天王山 tiān wáng shān - tennouzan
/ u& D# G+ j. |  N" J天下大劫 tiān xià dà jié - all-dominating ko
( {* p2 k0 ]( G天下劫 tiān xià jié - all-dominating ko! x2 X! P8 g  C1 r
天元 tiān yuán - tengen
) k6 H5 \) m: U' i0 V& Y# [. M跳 tiào - jump*
* S2 n+ H: }; W. i0 w贴目 (貼目) tiē mù - komi3 C/ T9 D, x  u  B3 p& e( M; M, S
铁柱 (鐵柱) tiě zhù - iron pillar*8 \7 A2 V* P& g! _- _4 o, P  l
挺 tǐng - push up; stand*. E) ~- r4 `& c& R% Q+ I1 _
投降 tóu xiáng - resign*( U# w, U% N! e) k: g5 K. s6 ?0 i
投子 tóu zǐ - resign
+ ~. T5 D$ U0 t* \$ v透点 (透點) tòu diǎn - placement# }" c& J; w' p4 }% L4 I
图 (圖) tú - diagram** K- I) p6 g3 Q& w
退 tuì - pull back
3 k, P: h6 K# K& j托 tuō - underneath attachment
+ j0 H4 i! N/ G) a0 ~脱出 tuōchū - escape, break out
: ^. m( V" a8 A" C  W脱骨 (脫骨) tuō gǔ - under the stones) ~1 m- c  |6 T4 G* H, U* w( t
脱先 (脫先) tuō xiān - tenuki5 E7 U7 Q: Y/ y0 ]. H7 r

3 {& G. G5 S& X% U
" @; c' Z; S' q+ [) m1 A+ u% |W
: a4 y6 l9 W+ c( I. ]. \挖 wā - wedge. l0 Q, B+ ~5 \& O7 V
外目 wài mù - 3-5 point
! r- b/ @& U# ~* A0 B2 E0 a6 y8 F外气 (外氣) wài qì - outside liberty4 ~" |4 F/ M) c$ d& B5 v8 a
弯三 (彎三) wān sān - bent three
! j9 i9 q/ m8 Q, I0 X弯四 (彎四) wān sì - bent four4 X0 ^1 ~* t0 _9 N$ U7 _
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
1 `1 P; H9 n/ ~8 ?! _# E5 K围 (圍) wéi - surround*
5 x- h1 v' _: N# `) C围棋 (圍棋) wéi qí - go! h2 {- \; |2 g6 r' g* k% r
尾巴 wěi bā - tail*; j4 g  i% A( e  x$ Z
味道 wèi dào - aji& {/ b0 r! C5 `7 j# k4 f
文凭 (文憑) wén píng - diploma
! G+ M2 t' j6 X稳当 (穩當) wěndang - stable; firm*% [  f) p$ S8 _2 U( z; p
问应手 (問應手) wèn yìng shǒu - probe/ }  a  |$ z" Q. _8 C/ A  c
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest2 p& s& w9 M* [1 a5 J
无理 (無理) wú lǐ - overplay
! B% j) h- W7 ~" Y, u- H& S6 y无忧劫 (無憂劫) wú yōu jiě - picnic ko
# A1 S( }( v* a3 E五子棋 wú zǐ qí - gomoku narabe
* Y* w( d7 H6 d! N五间拆 (五間拆) wǔ jiān chāi - five-space extension0 J8 m: `4 H: I# }1 y0 g
五连星 (五連星) wǔ lián xīng - go ren sei
: m* C. J: m/ ~. }- M4 a% m3 ~, U五五 wǔ wǔ - 5-5 point$ L, r% ]2 ]# p+ c# L/ v! d9 w4 |/ E

7 x; _0 N$ n! O2 R  m% k3 O, O) E4 Z0 j  N) l# H6 d/ G2 @
X! i$ c+ E" ^, V2 c6 y) @: k1 q  m
细棋 (細棋) xì qí - close game
# S$ C. m! {% j; F# V瞎劫 xiā jié - false ko threat
* P: v; W/ [/ `下 xià - lower*  }9 y( v8 K" R! }& j# l
下法 xiàfǎ - method*$ Y, F* `' {5 C1 X% x' ~) J; l
先 xiān - before; first*! \" c" o: r% b/ C) {
先手 xiān shǒu - sente3 i. g& ?$ G8 W+ h6 Y" l7 e
先手劫 xiān shǒu jié - a ko in which the player makes the first capture
0 C: r6 m$ n9 Q; e先手利 xiān shǒu lì - forcing move
1 D, T* }& Y  J2 R/ O" `- ?先中后 (先中後) xiān zhōng hòu - sente with hidden gote7 n: D% ]0 q8 q! n; z( D
陷阱 xiànjǐng - a trap*
' C. t0 J7 j' U% o: a  Y, Y象步 xiàng bù - elephant's move* x, a! i/ A: r: `9 {
象步飞 (象步飛) xiàng bù fēi - elephant's move; P/ m$ G2 V& a6 @& L4 p
象飞 (象飛) xiàng fēi - elephant's move
' `3 w( D$ T% U' @向小目 xiàng xiǎo mù - facing 3-4 points
# z5 ~) W  R# }4 e# ^象眼 xiàng yǎn - center of elephant's move/ Q" x8 u: M" ]
消劫 xiāo jié - ending the ko& R6 d0 g+ K& D# g
小 xiǎo - small*+ _( n( S- f/ }8 Z! y
小飞 (小飛) xiǎo fēi - knight's move
* I! p( ?( ]) B- R6 X  W4 H% m7 p; O+ |小尖 xiǎo jiān - diagonal: q2 g" s8 d4 U- z% [6 `9 p
小林流 xiǎo lín liú - kobayashi opening
# M4 _7 k8 P0 x9 O& ]1 z小目 xiǎo mù - 3-4 point* a' h4 P3 V/ m" [
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)/ @! _  I6 X4 o7 l
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)  u' I! X* J3 R% X( E1 D% j0 k
小伸腿 xiǎo shēn tuǐ - small monkey jump
2 E: T+ {3 c% F0 |小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg& ^/ h9 _( ^3 D0 W* J; J3 z1 r* p
效果 xiào guǒ - effect; result*) H" [2 R, a( E4 V. x
效率 xiào lǜ - efficiency*
# c! y8 g3 ~9 t: x- [新布局 (新佈局) xīn bù jú - new opening2 q. n5 {! H0 q
新手 xīn shǒu - new move$ W, m( I" t" o' G6 W& v
星 xīng - star point' O$ J$ G6 ]+ E
星位 xīng wèi - star point( q4 O! ]1 b5 _2 b
形 xíng - shape*
2 T# |9 U- Z& X* B: e形势 (形勢) xíng shì - situation*6 e" d3 I( g7 ^" X8 j+ ~7 L# L
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
0 W( g1 e" a8 v4 r& `) _. o形状 (形狀) xíng zhuàng - shape*  i& m$ m8 C9 ~
秀策流 xiù cè liú - shusaku opening. h; l5 |2 a' I& N+ I7 F/ X) c& M
虚手 (虛手) xū shǒu - pass
- g$ O$ [/ D7 n( W! m虚着 (虛著) xū zháo - pass( e' p/ Y9 T4 X5 \  [5 E5 Z
序盘 (序盤) xù pán - opening
8 X" C0 k# x! I学生 (學生) xué shēng - student*2 A3 C7 N# l4 U: k# ]
雪崩 xuě bēng - avalanche*+ E# v! w5 R+ m1 p% Y5 s
循环劫 (循環劫) xún huán jié - double ko& m/ R% e( z& f. e5 {/ T

% G- ]4 v; e3 C. s- u% B7 ~3 \( B) J9 t2 a1 x# A$ V, T
Y
8 E3 M3 T% T5 ^; Y压 (壓) yā - push down*' o* t2 h: H8 r$ |+ P( u$ o, n
压力 (壓力) yā lì - pressure*
3 I2 m# h, _( E' V) z延气 (延氣) yán qì - increase liberties
/ J# `# k1 {2 C6 m眼 yǎn - eye*
7 {: n% Z( d. }" z6 L3 e眼位 yǎn wèi - eye potential; eye space
2 G% U# }5 K' Y2 B# q/ ]3 G# b眼气 (yǎn qì) - eye liberties
* J. Q6 z; _  c# y: O3 K4 p, n3 B眼形 yǎn xíng - eye shape; eye space2 L' s9 c% W$ j9 \8 g
妖刀 yāo dāo - magic sword
' w* C$ b  p7 z" R摇橹劫 (搖櫓劫) yáo lǔ jié - double ko& w9 A+ I2 z8 Z' D6 {
要点 (要點) yào diǎn - vital point" i* X4 D0 Q9 ~1 h
要子 yào zǐ - key stones
& x! A; Z* U( w业余 (業餘) yè yú - amateur*
6 U3 `* S& y! l% z- J4 r7 q& Y$ y4 A一方地 yī fāng dì - one-sided territory+ m4 q% w$ s, V: f  U) ~
一间拆 (一間拆) yī jiān chāi - one-space extension. V$ A2 ]9 ^* p# j5 Y
一间跳 (一間跳) yī jiān tiào - one-space jump
0 ~2 G% x9 d& J+ O一手劫 yī shǒu jié - direct ko0 S& e8 C' @* H: @
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker: |( a# _6 S5 y+ U  F
疑问手 (疑問手) yí wèn shǒu - questionable move
4 V% b6 h5 c8 t+ Z- w$ \# v3 B弈棋 yì qí - play game*! u' T/ A) m; |4 o: l4 t& _
引征 yǐn zhēng - ladder breaker9 {+ S0 T) d: y. O
赢 (贏) yíng - win*9 C7 g; d- F* @& V- A( w5 r8 _
应氏 (應氏) yìng shì - ing's0 b6 u6 W* {( J0 H; ?4 i
硬腿 yìng tuǐ - first line descent" w" _9 {" m/ ]+ K. w6 O
优势 (優勢) yōu shì - superior*
" Y! E3 z1 n4 Q! M7 o有利 yǒu lì - advantageous*
" J( h, a6 W+ ], L' @: d. l0 M% b有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye$ P" m9 E8 S6 Y  }) I
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye) u  g( e' S3 i. k7 q; N' r3 h
右 yòu - right*; L* K  i3 @  x; L6 Z/ v
余味 (餘味) yú wèi - aji7 W! A# f* a/ z# A0 ?
愚形 yú xíng - dumpling shape3 s& y+ A3 _/ d6 Y" n
宇宙流 yǔ zhòu liú - cosmic style( ~( i! C9 P4 r! l# P5 ], u1 u
原则 (原則) yuán zé - principle*0 A  N0 R% R8 ~
院生 yuàn shēng - insei
6 B6 O' u" }+ H* |3 o8 d3 H3 d5 S" t2 R6 [9 i

# a& ?2 {: N# V6 f0 pZ
, Q$ c0 E+ u; [( Q枣 (zǎo) - jujube (Chinese Date Wood)*( ^- z- C- w. a4 }6 H4 u" }5 U( c1 J
扎钉 (扎釘) zhá dīng - iron pillar*
# W/ b0 |. ^  S, ]1 q2 m8 U长 (cháng) - stretch
& s) b2 B' @) X胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi8 R) k4 y' n+ D. F3 V5 q% g
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi' v, t/ n3 b1 Y. t8 D2 z4 U: c
着 (著) zhāo - move# S% E+ M! f4 y6 d' l
真眼 zhēn yǎn - real eye
! K; [1 x4 }( Z镇 (鎮) zhèn - capping play
' V0 G# W7 M/ A) D8 H* J# }镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker1 w1 K6 Y& x5 `
镇头 (鎮頭) zhèn tóu - capping play# J4 ~/ G1 ^' [2 D
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma3 a) b* e, z0 L4 L% V5 L0 H% Q
征 zhēng - ladder% f- S" l0 H0 k" E; G
争棋 (爭棋) zhēng qí - official challenge match
8 T, G: k6 }9 q% }, R9 i征子 zhēng zǐ - ladder
3 |. V( d  |0 A: Q- o  o4 D征子劫 zhēng zǐ jié - ladder ko- J  X5 o$ ]& _2 l! A* Y
整体 (整體) zhěng tǐ - chain$ `. a5 U: ~+ I! X& n
整型 zhěng xíng - settle
* m- I, K7 l. Z0 a8 n! p6 |/ _正解 zhèng jiě - solution*7 K# N% S" Q6 P# n9 C
正确 (正確) zhèng què - correct*
* ?3 L/ K) C/ F9 ~8 D# }  r证书 (證書) zhèng shū - certificate*
$ i- @2 \/ N" T! r( P* C& }正着 (正著) zhèng zhāo - proper move
3 m5 O) R8 x1 l/ d: X: y指导棋 (指導棋) zhí dǎo qí - teaching game
8 u/ A, w* C! f" I8 X4 n& @直二 zhí èr - straight two1 `1 e" t* v* \9 E; P
直三 zhí sān - straight three! Z! M& c" B8 n1 q# T/ b) e
直四 zhí sì - straight four
: x+ h4 Z! b' l  N0 {+ Z职业 (職業) zhí yè - professional*
" }- N$ b( O- V1 r% c2 `只此一手 zhǐ cǐ yī shǒu - only move- \0 u) ?& M  O9 X
治孤 zhì gū - managing isolated weak group# F( w. A% P& ?$ ?- a
中 zhōng - center*% v* T) W; L) P+ v
钟 (鐘) zhōng - clock*7 P+ P/ C& J0 m6 o0 W; G' i
中腹 zhōng fù - center*
- }  }  t5 ^9 O/ W中国流 (中國流) zhōng guó liǔ - chinese opening
% C8 Q, N5 }5 Q' W) H中级 (中級) zhōng jí - intermediate level*2 u3 l# ]2 }( U
终局 (終局) zhōng jú - end of game* t4 E! s: S; U  U4 b  i
中盘 (中盤) zhōng pán - middle game# N! b1 }* E7 N+ V
终盘 (終盤) zhōng pán - endgame
+ w3 ~) B6 {6 N9 F5 w& K  T8 Q中心 zhōng xīn - center*/ B# V) D. A$ B% v
中央 zhōng yāng - center*0 [* g' ^# J4 ^# K
中原 zhōng yuán - center*
* B) L9 k# T- m& d- t5 ], O0 E' _重 zhòng - heavy** G9 D3 ~! O) f
主动 (主動) zhǔdòng - (to take the) initiative*
8 l/ m9 H/ M" z2 s' z9 H6 y专业 (專業) zhuān yè - professional*
2 C& r6 ?; [$ {( @; m2 D转换 (轉換) zhuǎn huàn - exchange*
! X% M" L/ W5 r( z/ G装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
7 S1 W/ C5 \( Y) o8 w! C: Y装劫 (裝劫) zhuāng jié - a move that threatens a ko9 v0 a. n" j3 g& p7 }) v
撞气 (撞氣) zhuàng qì - reduce self liberties; h4 H$ o, H; R1 P
追 zhuī - chase*1 G6 V( S& Y1 N% G& U. C
追捕 zhuī bǔ - chase*
/ ]4 l( A& F  d' [子 zǐ - stone; unit in chinese counting
; ~0 B2 k- u3 s0 y1 h自然流 zì rán liú - natural style
: P, w: Y6 w: P自杀 (自殺) zì shā - suicide*9 }1 X7 O. ^) T
左 zuǒ - left*" y7 p4 Y. |" X+ K
左右同形 zuǒ yòu tóng xíng - symmetrical position$ j/ f6 V; `$ l) ~# M
做活 zuò huó - make life
" H7 a/ [8 A; l) i做劫 zuò jié - create ko2 U4 q7 d+ q! g! S8 J' [6 ]
作战 zuòzhàn - combat*
+ y! [( V, X  V6 [) k做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)- P$ a1 x6 Q+ [) f* P( k
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