 鲜花( 152)  鸡蛋( 1)
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A
2 E& f7 R7 _, l) V- t1 s安定 āndìng - settle*. _1 G, P9 N4 @- }' u& X
, I' U2 b( G& O, ^- D- _8 t$ K( _& a& W9 ]0 G8 N$ S" i- {8 ]( v
B
0 s6 e7 t$ M x" O2 g- e; F- I白 bái - white*
4 l6 _& Y* f. ^白方 bái fāng - white player*
* M' m# `% Z4 Z5 @7 r' W败 (敗) bài - failure*
/ V; g# g0 O; e败着 (敗著) bài zhāo - losing move
- }& P& V6 D# p' @+ i+ Y扳 bān - hane
% N/ R0 a+ P- n5 H2 }/ Q扳断 bān duàn - hane through
1 _* B% L; z% k# M4 D! I# [* U7 v板六 bǎn liù - rectangular six
4 ^5 X" |' ]4 k! T4 H半劫 bàn jié - half-point ko
% d* w5 N, k# c! r, l1 w棒接 bàng jiē - pole connection- B# J: @/ R/ N2 |7 ^
包围 (包圍) bāo wéi - surround*
# C6 \2 p& \% w0 l6 B" b$ P9 o9 |薄 báo - thin*
0 O a' b! c- A% e# J- U) [保留 bǎoliú - retain; preserve*
) N, ~; r4 m$ ?+ p抱吃 bào chī - capturing technique by atari( o% H8 C. T0 v. a' y* }
本身劫 běn shēn jié - local ko threat
4 C9 {& n w3 E0 \本身劫材 běn shēn jié cái - local ko threat
1 I! v7 Y0 m6 Q9 b$ ?1 x) u+ J本手 běn shǒu - proper move
' Y9 y4 n( D5 ^# a" X u笨重 bèn zhòng - heavy*1 d V$ b, _4 N d4 ]3 s8 ]
崩 bēng - collapse*
4 K* ?/ i& O4 \" D8 R: b崩溃 (崩潰) bēng kuì - collapse*, n, \1 s/ a) a1 v1 f" k) i
逼 bī - checking extension5 x n5 a; C0 s- Z
鼻顶 (鼻頂) bí dǐng - nose tesuji
, o" b( k8 t- Y) N/ w: z! @1 h比气 (比氣) bǐ qì - capturing race
X0 V$ L, s- r) D- c6 g9 U( Y比赛 (比賽) bǐ sài - tournament*% T' x6 |* x! h7 N7 r
边 (邊) biān - side*3 S; J- ]2 m1 t4 m( j1 u5 H
变化 (變化) biàn huà - variation*
8 }' n* v% w0 _) k. X$ D" Z变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
, y- r5 r* g: f* n R# r, \6 I变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening# ^& B9 X4 |6 G2 ]9 x6 l: s; X
变着 (變著) biàn zhāo - unusual play; t, T( H4 g% g7 _' l
并 (並) bìng - horizontal stretch& }3 S) B% B# ?2 M2 _: x9 W
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)& a; }3 |: C7 s# `* b8 ^) V
补强 (補强) bǔ qiáng - reinforce*$ x, V; E; Y+ g" u, t6 O3 r
布局 (佈局) bù jú - opening' X: B& i- d0 A% f# v
不利 bù lì - disadvantageous*
# A0 X+ B3 ]+ M5 ?( g不入 bù rù - suicide
- P( }% S) B* z' }# a不入子 bù rù zǐ - suicide( O. B) z$ x2 g6 a3 T
不提三目 bù tí sān mù - three points without capturing
1 p/ p2 F4 ^$ d n5 B }1 N2 I: s不提五目 bù tí wǔ mù - five points without capturing6 Q0 F4 R% Y+ o
3 q5 b) h: {+ \$ J9 N. D/ d v _& k7 r' \5 [) r8 U
C
# x# y# o3 \+ v$ K猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)1 Q* p" U5 P% C' x: T
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
, r3 Y6 r1 X- K) N参考 (參考) cān kǎo - reference*: F& L1 E# q0 a
残忍 cánrěn - bloody or merciless*5 [7 f7 ^1 i" Y" q. U0 U) d
拆 chāi - extension# Y7 d( T2 d$ v- f
拆逼 chāi bī - checking extension4 l( S. M% Z9 Z
拆二 chāi èr - two-space extension7 k8 q' M" k- U9 u6 l
拆三 chāi sān - three-space extension( [8 Y* ?1 m6 M% F# q, S: X3 W
拆四 chāi sì - four-space extension+ M- X) M" q: g
拆五 chāi wǔ - five-space extension. D; ~, G; ], _
拆一 chāi yī - one-space extension
! A2 j' m1 o' g) h) X8 v缠绕 (纏繞) chánrǎo - harassment technique
; n, u$ B8 i8 n0 [" P长 (長) cháng - stretch
/ Z) q' l, R4 f5 W% _) T; ^6 d长考 (長考) cháng kǎo - think for a long time
, U9 P6 |5 W. L2 r; M5 x长气 (長氣) cháng qì - increase liberties
& x/ P0 H) H. Z X3 N长生 (長生) cháng shēng - eternal life6 r( A: G. Q% T+ l4 v
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
# A x: {- @4 w5 [# z, p9 e( N/ l超大飞 (超大飛) chāo dà fēi - very large knight's move) ~- ?9 x! |+ X1 }, X/ X
超高目 chāo gāo mù - 4-6 point5 @6 ?1 t" C6 e, Y Q
超时负 / 超时 (超時) chāo shí fù - lose by time
9 t) ]3 S! k% {% I+ v% L超时胜 chāo shí shèng - win on time6 {; N9 o/ Y2 x$ S% m# q6 |
成功 chéng gōng - success*
" k' o" ]' r' [+ w成立 chéng lì - possible*
* U; g# ^, R4 b秤砣 chèng tuó - two-stone edge squeeze y( t; I) E4 d3 J" q1 u
吃 chī - capture5 Q4 S- f; U! a+ y9 ?
吃亏 (吃虧) chī kuī - loss*
4 E1 ?$ x8 l9 M4 ?- Q: `5 j, `$ ]持棋 chí qí - jigo" a( G, i/ j0 P9 j) n5 ]/ t
冲 (衝) chōng - push through5 p- K7 J5 W( q0 u
重复 (重複) chóng fù - overconcentrated" @6 H% t+ n$ L [) O% j. d9 B
初段 chū duàn - 1 dan( M- p* c$ |' h% z2 n6 S$ k
初级 (初級) chū jí - beginner level*$ Q, a. g! R' U( W
出头 (出頭) chū tóu - getting ahead
$ J% ^& z/ j% N刺 cì - peep! D; T5 A' C2 P: [" f! e9 F) A/ K
次序 cì xù - sequence*
& z% u+ T" [& @错误 (錯誤) cuò wù - mistake*1 Y. m( O P; j: u' c
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
' ?2 O0 o, r. c( B6 i" O' t% J! Q2 g9 D# b
; B( K9 B7 g8 ?4 p( t
D' |% r5 e# ^: ?* `$ r6 R# y x# s' g* L
搭 dā - attach
2 G$ ^; M: s- p! k) M- O: n( w打 dǎ - atari! q/ l, t' h- p( i
打吃 dǎ chī - atari! U5 P" W) O! o9 {1 N$ k( A, u% F
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one+ z- V* i# r* l% c1 w
打挂 (打掛) dǎ guà - adjourn game5 q. N1 p$ ~, v- `5 t( O5 r/ Y
打劫 dǎ jié - ko! ~! h" L# x* d( v# A" Y
打入 dǎ rù - invasion1 T1 z9 o' c% r3 L$ U
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one: x& x: G% Z0 M$ n! [( O1 O
大 dà - large*: a& l; @3 f& _6 e& [4 a9 k' |
大场 (大場) dà chǎng - big point
- V, s; W* d6 i0 J" |9 o* B' ?2 F大飞 (大飛) dà fēi - large knight's move
0 T- [# {3 c3 b3 D3 p: _& K/ z大局感 dà jú gǎn - whole board thinking* Q/ B# v( a1 z# E4 n
大龙 (大龍) dà lóng - dragon*7 U1 X" \, y0 S, P4 v
大模样 (大模樣) dà mó yàng - large-scale framework
0 o2 @1 i* u# W4 ]3 m# i大盘 (大盤) dà pán - large board (19x19); T) `% V- Z# @5 [9 m" R/ F9 |
大棋盘 (大棋盤) dà qí pán - large board (19x19)
) W: B5 n7 X- c! H大伸腿 dà shēn tuǐ - large monkey jump
0 k" ]9 {6 {: o9 G3 J% M大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze$ U, `3 D/ E. e& g$ S# P
大雪崩 (da4 xue3 beng1) - large avalanche
( {- x x s* ~大压梁 (dà yā liáng) - Da Ya Liang
) O, U/ [. v( Q大眼 dà yǎn - eye with two or more spaces
; k# r- ]" X7 i$ d# \1 T大猪嘴 (大豬嘴) dà zhū zuǐ - j group
0 v6 D' @% H* Q/ f: \) g! V带钩 (帶鈎) dài gōu - long l group( @8 F+ S- B. g/ T8 U
单关 (單關) dān guān - one-space jump
' ^% x# ?$ _; T9 g单官 (單官) dān guān - neutral point, A6 H2 D% t$ M9 J0 `
单劫 (單劫) dān jié - half-point ko8 ?- _$ ~* k8 M6 b
单行道 (單行道) dān xíng dào - one-way street*1 L( F/ q& Q% ?" A- a% v
挡 (擋) dǎng - block* U, z! a/ w; M
刀把五 dāo bǎ wǔ - bulky five
) ?6 z4 R2 {* Y3 T. M刀板五 dāo bǎn wǔ - bulky five7 V% G# c- I+ q( Q
刀柄五 dāo bìng wǔ - bulky five& Z5 b; b L$ V: i5 ]8 ^
刀五 dāo wǔ - bulky five
+ S$ }/ Z7 `/ z6 ~$ |% L# Y0 L倒扑 (倒撲) dào pū - snapback! E' k9 |' [$ t& o6 _- O1 s* V# e
倒贴 (倒貼) dào tiē - reverse komi" j; e' K- e' @& r) u3 P: z
倒脱靴 (倒脫靴) dào tuō xuē - under the stones
! v( K# n% r+ ]低 dī - low*
0 I/ N7 w+ a0 \( w% ]7 U/ |' ]敌 (敵) dí - enemy*
" p; v- c$ d/ X! p% Z s抵 dĭ - hold up; push against, to support, to resist*
( ~2 N5 f# T# w" G: F抵抗 dǐkàng - to resist; resistance*0 Q% ^. g- \2 ?7 r) G6 b
敌人 (敵人) dí rén - enemy*
% U& }8 V: w# O i地 dì - territory*
( X# v$ P' z7 U3 |+ p1 o地盘 (地盤) dì pán - territory*9 v3 m$ T- P$ M; o$ x. A
地域 dì yù - territory*$ _" ?1 U# u" C; R
点 (點) diǎn - placement; point( I% z4 Q% ^9 L" j) D. Z( L' _
点方 (點方) diǎn fāng - eye-stealing tesuji
, i1 X; m" V4 Y) P/ G7 d" d点角 (點角) diǎn jiǎo - corner invasion
+ z3 \. x3 D+ X点目 (點目) diǎn mù - counting" j2 N" \, G& i, T. w" y
点眼 (點眼) diǎn yǎn - placement inside opponent's eye# v- J/ X" L f) F4 v: X. _( H
调子(調子) diào zi - choshi8 h: e! R" x" [! h0 D9 ~
丁四 dīng sì - farmer's hat; pyramid four
# E4 u2 C' q3 x顶 (頂) dǐng - bump0 \4 _, A/ l" x8 t+ p- g
定式 dìng shì - joseki/ a/ ~1 ]& {% u$ c$ F$ S1 M! `
定型 dìng xíng - settle }4 C1 w2 q; g/ A: U H Z
东坡棋 (東坡棋) dōng pō qí - mirror go
- y& E, g9 w% }- f' Y- Q$ Q斗方 (鬥方) dǒu fāng - carpenter's square
) r% `* X- m% J2 N. @( ^+ m* W: g读秒 (讀秒) dú miǎo - byo-yomi
Y" @$ G" _0 v* | y7 R( M$ h* x渡 dù - bridge under9 d' y2 }$ q: r0 ?$ l% m7 n
断 (斷) duàn - cut*; t/ S* J1 Y2 |" T8 \. ?
段 duàn - dan
, m- K4 V7 k& Z- `) @对策 (對策) duìcè - countermeasure*
) z K! J' f9 G$ C4 g: k; y) l+ `对局 (對局) duì jú - play game*
0 P0 O5 |; o6 M对杀 (對殺) duì shā - capturing race
- v' t B: j; P( V, O4 ^4 n! p对弈 (對弈) duì yì - play game*
+ G4 O# O9 f8 A遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*- X/ C+ [, v/ Q7 Q
多元劫 duō yuán jié - multiple ko
% u0 i+ C) f7 Q5 }) \0 B% [* c+ d( _0 n8 s& E; v! u
* x* X/ Y1 j' H; l/ X6 R
E/ `1 }8 j2 R/ A" \6 I
恶手 (惡手) è shǒu - bad move
( Y# U: \% x6 ^+ Z二间拆 (二間拆) èr jiān chāi - two-space extension9 H. W- A0 d. e# j+ |0 O
二间跳 (二間跳) èr jiān tiào - two-space jump
# s9 f5 X" ~1 N7 E2 I* @# [* m二连星 (二連星) èr lián xīng - ni ren sei
: c1 _0 |4 Z, d6 r; q: {! e+ k二手劫 èr shǒu jié - two-step ko
9 y- @; ]3 u. j. w. s7 x& {
0 |2 [7 u# M; n% A! A0 x1 m
4 y' A& |' z0 f4 c1 XF
: ^8 S0 M. @0 m$ @' e8 X: g( Q发展 (發展) fā zhǎn - develop*
* D! k* l: T4 ]' y6 d" a0 q法 fǎ method, way (also 下法 xiàfǎ)* C/ d/ E! j$ W0 h4 P
反扳 fǎn bān - counter hane1 j* k1 R, l$ [
反打 fǎn dǎ - counter atari' {6 g6 X$ O+ m- z3 b' {8 D O! i
反攻 fǎn gōng - counter attack" U4 b7 c) v T
反击 (反擊) fǎn jī - counter attack
0 q7 q" l" `9 e r反夹 (反夾) fǎn jiā - counter pincer+ Q- y( g3 \6 m" [4 z
反提 fǎn tí - recapture
3 {; b$ \) N X0 n4 w- i方法 fāng fǎ - technique*: F0 M E) t3 R0 \( x$ D. M8 H% m+ D
方四 fāng sì - square four, O6 X3 _, I1 [
方向 fāng xiàng - direction*, g5 p! R7 k7 i: {( P- T! W
方形 fāng xíng - mouth shape
- F8 {5 ^6 ^6 A7 x防 fáng - defend*
; v1 l$ |" P4 u# |$ ~防守 fáng shǒu - defend*7 T% w4 e7 m8 L1 g, F2 H8 }
飞 (飛) fēi - knight's move
9 S9 Q; k5 |/ ^1 J6 R飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
( j1 v) o* Q) s t飞压 (飛壓) fēi yā - press& L: P; K' X9 m
废着 (廢著) fèi zhāo - useless move) Y2 J+ \1 d: }
废子 (廢子) fèi zǐ - useless stones
7 `; f. O. H7 Q* f分投 fēn tóu - splitting move
! c9 i4 T- s6 i, ]+ k1 l分先 fēn xiān - even game0 Z) X- D# l( b/ U9 \6 K V
封 fēng - seal in*- f5 L6 u b0 |8 U$ ^) U2 x* C% H: A
封手 fēng shǒu - sealed move
\7 k/ c4 k% `6 j封锁 (封鎖) fēng suǒ - seal in*
2 ]/ w$ } J3 m4 r2 x5 |浮棋 fú qí - floating stones
0 u5 L& ^& O9 q& `( z浮子 fú zǐ - floating stones9 d' y B5 z+ b2 h6 }5 [% n4 P
负 (負) fù - lose*7 d- H3 v4 L5 T- X4 s) Q0 x6 w4 l) x
复盘 (復盤) fù pán - game review0 B$ A- v9 ~0 i( F. G
7 c0 X' A- I. U( y# |: i' D$ u. @; q4 Y. a& r- h" U
G" I N- Y" K$ u5 i
概念 gài niàn - concept*' C1 Q5 z6 I; k4 O( E8 c
感觉 (感覺) gǎn jué - feeling*, e+ @( S/ [0 ? E% S7 q
高 gāo - high*2 E) c( a- i& h" V! \. r2 s( M' a; }
高级 (高級) gāo jí - advanced level*& o2 z, w* B2 b) m2 E2 t% A l% Q
高目 gāo mù - 4-5 point
* K' h$ c1 {5 I. S根据 (根據) gēn jù - base*6 y+ m/ m) n$ @
根据地 (根據地) gēn jù dì - base*
{. s% ~* U: T, h5 c攻 gōng - attack*( p& \' \! `! Y, x) ^
攻击 (攻擊) gōng jī - attack*" L- t# p1 d: v4 ^0 K3 H
共气 (gòngqì) - shared liberty: l1 M* M& Y$ ]- L$ u& c7 z. [5 h& W
公气 (公氣) gōng qì - shared liberty
% i$ O- p% n* Q) v攻守 gōng shǒu - attack and defence*
/ t6 {, I1 l+ C, {$ C& {共活 gòng huó - seki4 l2 u$ x O% a: R6 O Y$ Y
孤棋 gū qí - floating stones
8 \- b* C# i% o挂角 (掛角) guà jiǎo - corner approach
5 L: t- `3 \# K拐 guǎi - bend* ]" E$ x9 B$ H" e8 G& J
怪着 (怪著) guài zhāo - ghost move8 \9 B3 A1 \$ b5 W ~
关 (關) guān - one-space jump
% s% P3 s$ ]- w: n! r/ g4 R官子 guān zǐ - endgame
3 J0 v4 d2 C C9 O5 O( m9 U; n龟甲 (龜甲) guī jiǎ - tortoise shell
+ E9 c) [% C$ x6 Z" H0 w! d规则 (規則) guī zé - rules*
' J! { ]% N& s3 m, n. {鬼手 guǐ shǒu - ghost move
; H% V/ l* _! f+ g滚包 (滾包) gǔn bāo - squeeze
& s& U5 ?% A% u5 O: u7 i滚打 (滾打) gǔn dǎ - squeeze' e. e3 Z4 K& T3 s, ?! _. X: n
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze1 Q3 y- c0 g: S2 [' l; x% t6 s6 ~' Q
过分 (過分) guò fèn - overplay
7 j8 k" t2 f. ]" N9 e/ T国手 (國手) guóshǒu - national champion*3 ^) f0 b+ X0 o2 P/ k
* c5 W+ U* f. N# n- o
Y- L/ R' M/ ]
H: n4 t% {; S; O/ d. p" }
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki& N4 V2 F- G2 A! \# J
好点 (好點) hǎo diǎn - good point, L) c4 o/ S3 z" t2 F9 H
和棋 hé qí - draw*
' `7 w, B% d* M; t% R黑 hēi - black*
+ m) e" i* G% H3 G3 ~黑方 hēi fāng - black player*+ f8 e/ ~9 l9 J! L* ~. b' z
黑先 hēi xiān - Black plays first** T4 T- U6 ?) r- L
猴子脸 hóuzǐ liǎn - Sake bottle shape1 M0 P! b* [: U S( j
厚 hòu - thick*
# ?) V1 v: O9 a' V7 y$ r# [后悔 (後悔) hòu huǐ - regret*, q8 O: b# g' E
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind" b: Y1 d2 Q1 ~ [* y' I4 y* D
厚实 (厚實) hòu shí - thick*
. z; g# \2 ?9 h厚势 (厚勢) hòu shì - influence*
5 d" [9 } i$ r后 (後) hòu - after; later*# }( R) O, B8 p" E7 s* D; ?! C
后手 (後手) hòu shǒu - gote
$ D! F2 @. d- B( K4 q" ~后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
/ `, O* m9 C5 y! c! `; V6 D后续手段 (後續手段) hòu xù shǒu duàn - follow-up
4 w/ j4 @" j! f6 F7 Z- e* Q- k, B1 \后中先 (後中先) hòu zhōng xiān - gote with hidden sente5 r, \8 a% G, n9 Q
虎 hǔ - tiger's mouth
$ k% ? m* C: G& G9 w! e4 q; J, L/ C虎口 hǔ kǒu - tiger's mouth
! I! h& @* s( m! j* a( i互破 hù pò - mutual damage% w. |& {8 f7 I8 i8 ]
互围 (互圍) hù wéi - mutual surrounding of territory
8 [# H, h" _% |花见劫 (花見劫) huā jiàn jié - picnic ko
5 u, B7 X6 [/ v$ s7 t花六 huā liù - rabbity six
' D3 P3 ~$ M5 t' ^1 E7 Q' M6 r花五 huā wǔ - crossed five& K X& s# R7 D1 M, M" G$ J
还原 (還原) huán yuán - transposition4 P8 c/ |4 s8 _# p
缓 (緩) huǎn - slow*
: C. ]1 Z r; h) b缓慢 (緩慢) huǎn màn - slow*' u$ w# g0 L4 i- {* F) \+ S
缓气劫 (緩氣劫) huǎn qì jié - approach ko- b$ ^8 F5 E! n" e
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name) S/ c" S% v$ M; [# { J- l7 n
缓手 (緩手) huǎn shǒu - slow
! A) p0 o7 M9 D) _8 ~5 D% O' D: H缓征 (緩徵) huǎn zhēng - loose ladder: }0 \; Y1 L. @; R# v
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder& }. [$ S* U( E
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique* {) I7 F! T+ w) f, l
回手 huí shǒu - take back*/ c0 Y2 E" }) }4 W- \' ^( E
回提 huí tí - recapture
' ~( ]9 V4 N" C悔棋 huǐ qí - take back*2 t( J6 d& `: X, u- f
活棋 huó qí - living group5 f6 e* H; ]/ Q: z
; l$ l! v! J7 }* \6 X4 q5 ^3 N* ~8 N# i1 U, M3 N
J
5 d% r& b5 G6 p5 P急 jí - urgent*
6 I" V. h8 i. ~- v- v- ?# i* x级 (級) jí - kyu
9 ]" i4 d; m! y7 ?急所 jí suǒ - urgent point
# R% u6 \$ a; |) p* }' t: C# e+ v挤 (擠) jǐ - bump into diagonal; choke; atekomi
7 g: H K! a* `% S7 S; l- D& p技巧 jì qiào - technique*
! ~4 A7 I$ b( X( M( k计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*& l# {9 f) }) E
佳 jiā - excellent*
2 Q7 [' X! k) `/ Y2 o( P' b夹 (夾) jiā - clamp; pincer9 X6 \7 O# v0 O! g# c
枷 jiā - net
" e6 N& a6 Y3 y% X枷吃 jiā chī - net
7 e+ q3 i/ O# k, p: N% F0 p. _夹攻 jiā gōng - pincer
( b4 Y7 ~( l4 z9 F! m假劫 jiǎ jié - false ko threat& K* E) @$ n, `5 X
假双活 (假雙活) jiǎ shuāng huó - false seki" I f9 D- | x/ _9 r7 C$ Z6 P
假眼 jiǎ yǎn - false eye
$ y1 \+ r1 Z# V7 ^假眼活 jiǎ yǎn huó - two-headed dragon/ o( e* K: [' S6 d& _
尖 jiān - diagonal
' H* W( l7 r9 E4 C$ O$ y; [+ ?8 f尖冲 (尖衝) jiān chōng - shoulder hit( Y! k9 U3 Q# P/ { Y. n
尖顶 (尖頂) jiān dǐng - diagonal attachment, w- [; ^5 m9 I4 v6 N
坚实 (堅實) jiān shí - solid
% I( `( N- G: o( N见合 (見合) jiàn hé - miai. C! j o+ C' O$ H$ R, l$ k
教 jiāo - teach*
3 r/ V1 [. l% j$ j5 a交叉点 (交叉點) jiāo chā diǎn - point
) X! `& r/ H* I5 q) Z) K交点 (交點) jiāo diǎn - point
0 s$ [5 C1 s; J/ Q. _4 G焦点 (焦點) jiāo diǎn - focal point*! L% c7 u Y5 y8 U5 p
交换 (交換) jiāo huàn - exchange*
; D3 o8 g/ c. }* ?" g7 _6 l) _角 jiǎo corner (angle, horn-shaped)*! B8 \# ]9 V0 D( c
叫吃 jiào chī - atari
$ ]7 C% Z, y) ~教师 (教師) jiào shī - teacher*
( U! A5 m+ U, f4 X教室 jiào shì - classroom*5 u( j) A$ }9 y6 u: A9 J7 K
基本功 jī běn gōng - fundamentals* b" F/ d1 l) h: U0 D5 w
接不归 (接不歸) jiē bù guī - connect and die6 A- w g) X" M
劫 jié - ko3 b5 X) `* [9 @& |
劫材 jié cái - ko threat
/ }$ N0 D5 u3 D/ H8 v$ w! w5 j结果 (結果) jié guǒ - result*
8 ~7 D. O( H- s2 l" ?2 h. n劫活 jié huó - live by ko
- o0 G8 ]9 H2 f7 o诘棋 (詰棋) jié qí - life and death problem# w* I/ v* H, ]$ z4 S8 O. d( N; A; r
劫杀 (劫殺) jié shā - kill by ko
6 T5 H8 ^- E) Y2 w& q劫争 jié zhēng - ko fight
8 I7 N( ]9 Q$ { g A解答 (jiě dá) - answer, solution*
' _% h# n/ y5 |/ o金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
& v5 @; o# s0 ^, }- |/ i' s; P8 e金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
4 s0 |# x0 D4 U: f/ k! T紧 (緊) jǐn - tight*0 G7 t/ H* K+ K. d* `2 o, i
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
7 v5 l9 m& y7 o6 L( d. q; _紧劫 (緊劫) jǐn jié - direct ko
* b4 \( G$ X# Y+ U8 z) \紧气 (緊氣) jǐn qì - reduce liberties
9 ^ p. s; C. P9 Y紧气劫 (緊氣劫) jǐn qì jié - direct ko7 l1 x8 u$ s5 `2 A( H5 d" R
禁着点 (禁著點) jìn zhāo diǎn - illegal point
4 u6 {" ^8 l: O, v8 ~$ Q净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
1 J/ `1 y! z+ i净活 (淨活) jìng huó - unconditional life, _! p! _, c( [. x; {2 i
净杀 (淨殺) jìng shā - unconditional death g: Z5 m8 a2 N5 S% L
净死 (淨死) jìng sǐ - unconditional death
% e' n/ L6 K# t救 jiù - rescue; save*$ z' [$ S, K# |2 e
聚 jù - placement inside opponent's eye
! G, l) O0 `, e4 f3 ?6 a1 O0 C俱乐部 (俱樂部) jù lè bù - club*5 ?7 N1 f( }& p' z8 q8 P
聚六 jù liù - six-space killable eye shape' c9 [$ K. P2 q. q- _+ c; r
聚三 jù sān - three-space killable eye shape
: _6 g! w9 {2 z& G0 d: [聚四 jù sì - four-space killable eye shape. d3 A2 v) E. j' o
聚五 jù wǔ - five-space killable eye shape
6 \( U. O' U) q) z6 b3 Z决战 juézhàn - decisive battle*
H& y) c% |& `5 [# \: g诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*6 d2 g4 T& i7 S! K8 W5 V* C
6 l5 N' N; M; a& P3 l& D, S8 |. k" `& W
K
8 C% x. o& E# g- l2 |" O9 b9 X卡眼 kǎ yǎn - falsify eye' x% y* d& x' x0 k# G! f* y' g
开拆 (開拆) kāi chāi - extension0 Q7 z& M+ m, P5 D/ {* u- n
开花 (開花) kāi huā - ponnuki
1 Z* B, L8 z" d3 R# \# }开劫 (開劫) kāi jié - create ko
. U* S) p3 f4 w# f开局 (開局) kāi jú - opening, `3 O# f( R4 J0 ?: B2 G
看花劫 kàn huā jié - picnic ko# @$ l" y" a X
抗 kàng - to resist, fight; to oppose to defy*$ g$ H# |- v' J4 x( u
靠 kào - attach one line higher than enemy stone
3 m2 ]( u6 L+ B; f4 f+ K空 kōng - empty*$ X6 h0 M$ M# S- n1 R Q2 C" q
空间 (空間) kōng jiān - space*
2 h6 [, t. `4 y& N; y [2 k空三角 kōng sān jiǎo - empty triangle6 d+ M8 h. e8 v
空 kòng - territory*
. n2 g; z1 y% r: l) e跨 kuā - attach at waist of knight's move8 G& E8 a \0 L5 T( J
跨断 (跨斷) kuā duàn - waist cut
9 X) U' }! B2 W; x! A* c快 kuài - fast*# i: t9 I9 ^# @4 S/ ?
快棋 kuài qí - blitz game
) h' n* N% d+ t+ L% W" o# m7 Q4 u宽 (寬) kuān - loose; wide*, C- M, c" w/ }. _
宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties2 `+ `% y) ~5 Z3 ]& f) {7 ]$ S& j
宽气 (寬氣) kuān qì - increase liberties
; J, L/ K( z7 K0 g# @8 N& Q2 q S宽气劫 (寬氣劫) kuān qì jié - approach ko( D L8 X8 P& I4 F& j
亏 (虧) kuī - loss*# h) ^7 J- T" B; ]. C0 C2 F5 x& S/ D
亏损 (虧損) kuī sǔn - loss*: ~* s- i5 {$ [0 W; i- u3 F4 o
扩大 (擴大) kuò dà - enlarge; expand* S2 M3 d3 z6 G" n, ?: S. C" R
扩张 (擴張) kuò zhāng - enlarge; expand*
* x* C# k5 | ]! A. `8 z[edit]8 o# X4 H5 p3 o/ Y/ F
L& q' ?- }4 I# k
赖皮劫 (賴皮劫) lài pí jié - many move approach ko- R) m0 m" }1 ?" I" d: B/ q
拦 (攔) lán - checking extension; prevent opponent's advance*# G4 Y& N3 s+ m3 F/ A
拦逼 (攔逼) lán bī - checking extension
- P/ D; ]% U+ }6 M5 N$ \; I烂柯 (爛柯) làn kē - ranka
- c _) v1 r1 T* g* X, J老师 (老師) lǎo shī - teacher*
; g b, w: k3 u5 j老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
. m" q8 [. o& g: L类型 (類型) lèixíng – pattern, type*: B1 M7 F6 x' k( C$ I
冷着 (冷著) lěng zhāo - unexpected move
! ^+ R4 X4 f- x) c& y1 o3 r) Z利 lì - profit*
( M+ u& y8 @/ {" B立 lì - descent; stand; |6 n5 c6 V$ y: {5 U: V
利用 lì yòng - make use*
& K# K. i$ c6 Y连 (連) lián - connect; continuous*
' X$ p ?9 n+ y5 i' h连扳 (連扳) lián bān - double hane: m. Z7 h+ [( {' \2 ?8 K V$ z$ N- {, o, b- T
连环劫 (連環劫) lián huán jié - double ko
$ [1 o9 y& \# P# D) X* `连接 (連接) lián jiē - connect*
+ l5 P3 u5 f: ?- F联棋 (聯棋) lián qí - pair go
, F( U$ h/ @/ H, i9 o) y5 l' A恋子 (戀子) liàn zǐ - reluctance to sacrifice- U, { [% t( f+ D3 }: L5 e) T" x
两分 (兩分) liǎng fēn - equal*
J( s( Y& K& E两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")% S8 q# i7 K( J; K6 `6 K6 S
劣势 (劣勢) liè shì - inferior*0 ^+ U/ M) M ]- R1 S$ r ^/ t
裂型 (裂型) liè xíng - split shape
2 |% d& v* ]) ^5 Q( W3 [1 ?- f% N龙 (龍) lóng - dragon*
3 p" ?. d, W7 d( a6 Z: b* O漏着 (漏著) lòu zhāo - oversight z& n4 d: n! t+ S
落子 luò zǐ - playing stone on board
6 j8 Y/ A9 G: p! D- @! [8 _, d
* [3 l8 A; B. z
M
0 R' R0 ^/ v* N4 D* o满意 (滿意) mǎnyì - satisfied*- A) ~! V2 D0 n
慢 màn - slow** d! r/ r' E" p7 }
盲点 (盲點) máng diǎn - blind spot
# @" _1 F7 l2 m梅花六 méi huā liù - rabbity six
" @ D1 g }, [! i' v+ {梅花五 méi huā wǔ - crossed five# b5 }2 G1 F7 L) s) V4 x9 ]" E) C
门吃 (門吃) mén chī - capturing technique by atari9 r5 B& D- a {' N$ \+ w3 ] b
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening; m9 o& B: X" C3 Y
妙手 miào shǒu - excellent move% k p8 `& b& q& O
妙着 (冷著) miào zhāo - excellent move
# R2 K ]% T8 X8 s/ L7 N模仿棋 mó fǎng qí - mirror go
4 g( n0 d/ h/ P8 k$ s0 r模样 (模樣) mó yàng - territorial framework
; }9 W5 W Q- T+ `9 T+ ~目 mù - point of territory' w0 ?2 N$ b3 b$ F
目外 mù wài - 3-5 point& B- K2 r& v( d8 ]7 `# X0 W9 d
8 }( _# }! i. B$ U
3 r p# m9 W$ F) [. {
N, G' I2 ^+ V: S; X( ~9 Q
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones2 g8 S0 J7 D1 Y8 Y- o
逆官子 nì guān zǐ - reverse endgame move
# o u5 h% \( U/ k; m' p3 O/ W逆先 nì xiān - reverse sente
/ w/ |; B1 q2 |' v: h- I* n/ ]逆先手 nì xiān shǒu - reverse sente; [- ^& H4 P Q+ U
逆转 (逆轉) nì zhuǎn - overturn game
9 ]5 z: i- @8 s粘 nián - connect*
2 E" s8 i5 Y* h9 R# a0 u) Y凝形 níng xíng - overconcentrated shape
3 }' e0 r& n, b; \扭断 (扭斷) niǔ duàn - crosscut
/ i+ m% O }' t4 o% C9 M9 W' O扭十字 niǔ shí zì - crosscut
% O4 [- M$ v: q+ X# c扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut6 f5 z4 q9 C( |) M, F. D( C' k# q9 F# X# B
扭羊头 (扭羊頭) niǔ yáng tóu - ladder9 k" u* U9 B3 `% l; |; S
9 z' o' X: W+ ^+ H1 L: x& c) f8 j( I4 e$ K: p) c# v
P
6 l/ `6 Q6 v' X5 b [2 F1 Q# G爬 pá - crawl*" _2 S+ e2 X5 V! v% Q
盘渡 (盤渡) pán dù - bridge under/ }# ~/ e. o7 @( S' l8 H
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
. \3 G, `2 t5 Q- o盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
# L" }6 s$ _7 b( |- X+ J抛劫 (拋劫) pāo jié - throw-in ko
$ Y! x6 C1 h6 }8 A& p配合 pèi hé - coordination*
) Q q$ C5 E- P. L2 K+ v& S碰 pèng - attach to the side4 L4 |$ x* N) v3 H: M5 ?
便宜 pián yí - profit*% ]2 `- g) y, m4 f2 s
骗着 (騙著) piàn zhāo - trick play, hamete
8 Y% H0 H5 C& f平衡 píng héng - balance*% |' F. c0 A, K1 P. y
破 pò - break*
( W0 c- S2 ^' q剖析 - pōuxī dissection / self-analysis
, o. T1 K ~% w6 q% E破解 pòjiè - solution, answer to a problem*
4 R/ Q$ u$ T4 Y h1 c扑 (撲) pū - throw in
# n" W4 l& `; \& S( _; t% [$ Q葡萄六 pú tao liù - rabbity six# U; ]; h1 i" U* s( V0 J
谱 (譜) pǔ - game record
! `: C/ @9 W* m( D* ]' R普通 pǔ tōng - common*
- ~5 j6 n k: l* {8 Y[edit]
& f+ b/ X/ ]* eQ
% t: I* s% d' t7 Q3 J欺着 (欺著) qī zhāo - trick play, hamete
/ g6 i+ [1 X. w) ~ `( I2 e3 n* [棋板 qí bǎn - go board
/ S0 t e( u. h棋风 (棋風) qí fēng - playing style5 _. p; U9 g6 N% z# W) {, E( ~
棋盒 qí hé - stone container
. W! Y- ^2 S% [4 y. N) y) I( Q1 `棋筋 qí jīn - key stones
& c9 F: ?6 T2 G棋精 qí jīng - key stones8 I9 \, F. J. @8 _& J
棋理 qí lǐ - go theory; q: r! m- N" k7 g* l9 M; g. r
棋力 qí lì - strength in go
" {7 L# e: f2 _/ m棋盘 (棋盤) qí pán - go board9 @) m" A/ R ~' {4 J
棋谱 (棋譜) qí pǔ - game record8 _ O- M9 Z( P( ?8 M, E
棋石 qí shí - stone
$ n, X }& h' s! g( |棋手 qí shǒu - player*2 _ ~* K: A( f2 K8 M7 D! x
棋书 (棋書) qí shū - go book- L' [! C' a0 ^) G( @9 [6 O, }5 V& Q$ B
棋院 qí yuàn - go institute4 T5 e, a' Y" \" y' ^
棋形 qí xíng - shape) p, E/ ?. o; _8 C
棋钟 (棋鐘) qí zhōng - clock*) \% Z0 V3 _9 r$ G* f
棋子 qí zǐ - stone4 m; p; c% z% r6 ]
弃 (棄) qì – abandon, to discard, throw away ]6 y. Z+ j7 q; R% j; {9 `4 ?- I
弃子(棄子) qìzǐ - sacrifice2 }/ n2 u0 o }- O, n" {: D1 p+ t
气 (氣) qì - liberty3 N, u* }( v8 s- ]
气合 (氣合) qì hé - fighting spirit
/ u; b' x4 v7 E: ~ s气紧 (氣緊) qì jǐn - shortage of liberties
" h+ \5 j: e; C$ O- |前 - in front, before*9 v4 o L# ] X
浅消 (淺消) qiǎn xiāo - erasure
! T; o3 i* ^5 Y5 }墙 (牆) qiáng - wall*
/ |1 d+ D+ e4 A# m8 q6 m; }强 (強) qiáng - strong) D) o5 b: B- M; o
墙壁 (牆壁) qiáng bì - wall*
% k J: f1 B/ M3 V0 w* a强棋 (強棋) qiáng qí - strong group
3 ~: n9 J3 d4 z5 B1 k% G巧手 qiǎo shǒu - clever move$ R/ Y! N/ f' l7 D, t9 {* n
巧着 (巧著) qiǎo zhāo - clever move5 r) A5 E& T3 _
切断 (切斷) qiè duàn - cut*
+ }' W" H2 _, e% J& J侵消 qīn xiāo - erasure) S( W* @& L1 C, h
轻 (輕) qīng - light*
/ l3 [6 i B2 S3 d侵入 qīng rù - invasion; m: e' r/ G4 [' |
轻盈 (輕盈) qīng yíng - light*
! S- \/ I$ L8 m" ~7 N求活 qiú huó - make life, G! l0 @ h7 e; s0 m5 z. K: c0 C
曲 qǔ - bend
+ n, {% @2 z6 A2 [( B曲尺 qǔ chě - carpenter's square/ @1 m- L7 y, W+ m8 O( b( O, V
曲三 qǔ sān - bent three
8 Q; B2 T. e. m# H3 u6 q. a: u/ W曲四 qǔ sì - bent four2 g {$ a. r0 y/ I
觑 (覷) qù - peep
0 y2 h( i) F. C! Z8 T权利 quán lì - privilege
1 d" g; \7 h6 \3 Q/ C确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*4 d- n' s9 A$ v2 C- p3 Z
& M8 H$ R6 _$ Z1 H7 p) [
, y3 }; V* i3 p u) I% Z
R' T' R2 V6 ?, f5 I J( Q2 {
让子 (讓子) ràng zǐ - handicap" {' }7 F) V! a+ l1 u
让子棋 (讓子棋) ràng zǐ qí - handicap game
, S/ u6 f( D+ }* ]认输 (認輸) rèn shū - resign*/ E" r6 Z6 B9 F# [6 V0 I. ~$ ^
弱 ruò - weak*
! p" o/ d6 w2 z8 F7 @弱棋 ruò qí - weak group! G$ h: k' d( f8 j6 O( @; s% S
8 n* K, p9 s0 a& n: J
! S# X' F5 z* K; ^- gS) L8 o1 E; K# M; c a7 R
三间拆 (三間拆) sān jiān chāi - three-space extension' v) r( A$ i# ?! {6 T) P( [) j
三间跳 (三間跳) sān jiān tiào - three-space jump
- s% {9 [5 l% X9 O6 @3 E8 ~三劫 sān jié - triple ko7 ~$ Y7 G. j7 G5 r
三劫循环 (三劫循環) sān jié xún huán - triple ko! k# _) R: ]& ^
三连星 (三連星) sān lián xīng - san ren sei
) y- ]- P+ G9 D2 H L5 }2 [/ t三目正中 sān mù zhèng zhōng - center of three stones
3 h6 f4 C2 e( @. ]& F" |5 P三三 sān sān - 3-3 point
5 N3 Q8 z$ L Z, K: `2 y9 T三手劫 sān shǒu jié - two-move approach ko
: s' E# w9 D& ~三子正中 sān zǐ zhèng zhōng - center of three stones! a* b" y: M" x4 ]: P. o8 d% }( d1 ]
杀 (殺) shā - kill*
7 z! Q/ s5 d) u) [* r' B3 _: K杀棋 (殺棋) shā qí - kill
4 o; {) e. \# j1 _: g! v; D杀气 (殺氣) shā qì - capturing race
6 t* A" ]/ J; T上 shàng - upper*
2 h; N3 t1 i! U2 H" U( X# ?4 C" v! I8 G上级 (上級) shàng jí - advanced level*4 h+ K% K; s- B" G. e8 H4 n, @% l+ t
上下同形 shàng xià tóng xíng - symmetrical position! c5 }. `1 b6 d) a2 ?- u6 Q- P$ \) u
稍 shāo - somewhat; a little*" a0 S4 z( n9 k) K6 `8 O
伸气 (伸氣) shēn qì - increase liberties6 Y$ Y& u1 [/ U+ W/ \
伸腿 shēn tuǐ - monkey jump7 J: [) J. Q- p, D w# j) B
生死劫 shēng sǐ jié - all-dominating ko
+ r: T. X# ^. Q, F6 p' z胜 (勝) shèng - win*
3 z% q9 H+ |: S胜负手 (勝負手) shèng fù shǒu - all-or-nothing move" @! q, Y. U% t# ^! e
胜着 (勝著) shèng zhāo - winning move
! i6 D8 z0 d) K0 H( D4 k, J失败 (失敗) shī bài - failure*
) x4 W, y* w+ o7 B3 K/ ~$ R实地 (實地) shí dì - solid territory
2 R, z1 A, _- u8 ]; i. u十番棋 shí fān qí - ten-game match' H) w& k7 Q' ?; Y# P Y
实接 (實接) shí jiē - solid connection
( m7 r1 e' T) V- h$ ? K; N7 l石塔 shí tǎ - two-stone edge squeeze
. d; t5 h- d. K. a& L% d$ G实战 (實戰) shí zhàn - actual game situation
5 a) I# T! ?$ V1 A; y5 o实战手 (實戰手) shí zhàn shǒu - situational move& m4 J% Q2 E0 ^/ W9 A
势 (勢) shì - influence*
1 M& S% `% {, `, ]室 shì - house; room*: j) } L+ P' r. ^6 V: k
势力 (勢力) shì lì - influence*
4 Z) p5 b3 y% l. V! E' x, Q: F, s试应手 (試應手) shì yìng shǒu - probe7 ?7 M+ q$ ~: x" q8 B- N
收官 shōu guān - play endgame G4 j& I0 }- @" \/ P
收官子 shōu guān zǐ - play endgame
' N& C2 A7 v/ q+ D" V# l7 Z( }& W( ]2 X收后 (收後) shōu hòu - last play! u0 g8 `% U7 Y2 D, @3 w. I. x+ F
收气 (收氣) shōu qì - reduce liberties2 ^" i* q' k+ w) q6 C
守 shǒu - defend*. A: H" \) F2 x* u( d
手 shǒu - move4 D8 n: i; ^) Y# W
手段 shǒu duàn - technique*
6 h/ q, t$ G) l9 Q7 y' `4 Y4 ^手割 shǒu gē - reorder sequence
' d' A( v1 R3 X守角 shǒu jiǎo - corner enclosure. q* M: W! X7 I+ I7 a9 T0 f
手筋 shǒu jīn - tesuji: L" H t' a. K$ C! m, W
手顺 (手順) shǒu shùn - sequence; X, G6 Z6 C* Y/ e g
手谈 (手談) shǒu tán - hand talk
" K: i# `, `$ j1 ~授先 shòu xiān - one stone handicap! x/ M" [5 N& \5 N
授子 shǒu zǐ - handicap) L2 d1 [ G! p6 a
授子棋 shǒu zǐ qí - handicap game8 X, \$ G8 I4 h1 O9 C' U! j. ?
书 (書) shū - book*. F: t9 q- O3 j8 N& \! K
输 (輸) shū - lose*
- j0 k) T# F+ j7 B% ^ Y" A# U/ u: b书本 (書本) shū běn - book*/ W; H+ I$ f/ v2 ~
数目法 shǔmùfǎ - territory scoring# @9 J' {& n, P
数子法 shǔzǐfǎ - area scoring F8 Z9 P6 R! I' T$ M$ F
梳形 shū xíng - comb formation8 G2 U' v+ E. N# n
梳形板六 shū xíng bǎn liù - comb formation
3 E3 x# ]* K& q- P双 (雙) shuāng - bamboo joint$ B6 A- I# x. `' G( {: a& e# b
双吃 (雙吃) shuāng chī - double atari
) _: ~/ D6 |& j; i; I# [双打 (雙打) shuāng dǎ - double atari
, t6 @1 Z+ B% X6 N9 i! D双打吃 (雙打吃) shuāng dǎ chī - double atari* s* I. r* l0 ]! ~$ O
双倒扑 (雙倒撲) shuāng dào pū - double snapback
5 V. I' U4 Q4 G% z; J N& b% `双方 (雙方) shuāng fāng - both sides*" q* t+ D2 Q U- g
双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
2 U4 j% [1 g1 D/ X双挂 (雙掛) shuāng guà - double approach# J( c% y9 B" ]2 t& X. B4 E x" B: [
双虎 (雙虎) shuāng hǔ - trumpet connection
0 v' ~8 v5 R# O. n* j$ a双活 (雙活) shuāng huó - seki
7 P6 J4 q- y8 [5 s( Z b双叫吃 (雙叫吃) shuāng jiào chī - double atari4 n! p3 R* r4 B! f1 w
双劫 (雙劫) shuāng jié - double ko# F' S" Q! |" T; I; {
双征 (shuāng zhēng) - double ladder' S7 A3 R7 d7 A j5 @" n( D+ ?
顺序 (順序) shùn xù - sequence*
, Z0 D2 o! T4 R: e$ h1 j5 C- M2 a5 N死活 sǐ huó - life and death
' I- ^% F4 A3 z S1 ?2 r死活题 (死活題) sǐ huó tí - life and death problem
k5 ]9 A9 }9 S# j' p0 X( i死棋 sǐ qí - dead group/ _5 J; M% S! I% D
死子 sǐ zǐ - dead stone
1 m% ?7 Y1 p: e1 N" z四间拆 (四間拆) sì jiān chāi - four-space extension6 C6 s7 @0 ~5 u1 P
四角穿心 sì jiǎo chuān xīng - occupying four corners and center
" K/ x2 h. l% k8 \0 n Z. r四劫 sì jié - quadruple ko
! q3 v3 H r& y# D四劫循环 (四劫循環) sì jié xún huán - quadruple ko
* D" T1 L% P* b6 O& x四连星 (四連星) sì lián xīng - yon ren sei$ h( g; e+ y1 y1 E) c7 c
松 (鬆) sōng - slack*
& d3 u! f6 o# ]1 _/ w. I' s5 }松气 (鬆氣) sōng qì - increase liberties
, j9 `: {* j3 b# t$ i- H% Y: y松气劫 (鬆氣劫) sōng qì jié - approach ko
8 w( q2 E& K) @/ t4 f俗手 sú shǒu - crude move8 m0 w5 j/ V* n6 r# k5 v
随手 (隨手) suí shǒu - hasty move
' C- x) o7 W0 x2 ?8 g7 m随手棋 (隨手棋) suí shǒu qí - hasty move
( ~0 B' Y1 g8 |8 V) J损 (損) sǔn - loss*' H* R! n) u. v
损劫 (損劫) sǔn jié - losing ko threat9 @+ ~! b* N3 i. N" q5 o+ e) q
损失 (損失) sǔn shī - loss*0 j+ A7 f' v7 H7 ?
顺序 (順序) sùn xù - sequence*3 I( U* |0 E5 m; u& K
1 P7 M* w* v$ y6 W* Z- j4 t; V9 z
3 v( T) H, S) k. P1 z( n
T
/ x! \' D. s1 a& T) Z) K; E! r台象 tái xiàng - Tower
, j1 a8 w9 Q7 I u0 R$ @# `弹性 (彈性) tán xìng - flexibility*
, [- V# z# W/ S, u5 _7 L搪 táng - block*
/ [6 {) _! x* j3 \' n/ y4 Q套劫 tāo jié - two stage ko
7 U+ @, a2 ?8 I+ N9 X" X, J逃 táo - escape*6 d( W7 v k( T& D9 F, u7 S8 U: G* P
逃遁 táodùn - to escape, to run away, flee*
! M1 l0 q0 R# B逃生 táo shēng - escape** v$ P% J& X' ?% X
腾挪 (騰挪) téng nuó - sabaki
, {5 h1 m; v* v; V提 tí - remove from board( X5 @/ j* N) D" [, X) [# ~
提劫 tí jié - taking the ko7 s2 V4 a* s5 z4 E
提子 tí zǐ - remove from board
! P2 W/ G7 D' S2 H6 T Q0 d; Y天王山 tiān wáng shān - tennouzan
3 V, @! S9 R7 C& R6 P. o天下大劫 tiān xià dà jié - all-dominating ko: Z) P9 I6 V4 ]$ A: l
天下劫 tiān xià jié - all-dominating ko
. t3 W0 l, J4 W) w天元 tiān yuán - tengen! j( [; x; `+ Q/ f5 X/ }
跳 tiào - jump*
: x- [1 t( {, t贴目 (貼目) tiē mù - komi
, G" H2 a8 q# O- W7 z$ C& E! f铁柱 (鐵柱) tiě zhù - iron pillar*; U! H: }+ Z, F5 n' `0 Z
挺 tǐng - push up; stand*
# G, x4 `8 l) c. c8 F4 K投降 tóu xiáng - resign*# p- T. c9 Q4 P9 E W5 I
投子 tóu zǐ - resign: h. c* Z) B. p. A* C/ L& y
透点 (透點) tòu diǎn - placement
: ?: a) C' f; g) l& t图 (圖) tú - diagram*; H0 l" e5 }, e! }3 V, _% j, H
退 tuì - pull back5 v) w6 J$ ]& I3 Z2 c: E
托 tuō - underneath attachment |; r' ]4 A$ b4 M
脱出 tuōchū - escape, break out
C& R1 ]5 j* S1 E3 h# V* U8 s脱骨 (脫骨) tuō gǔ - under the stones& h2 m0 P, z0 t3 {% e# J7 z5 p# ]
脱先 (脫先) tuō xiān - tenuki
% r! G) e0 t& n- D
+ I8 d! `1 w! S2 z& ?% a& O* M z) I# c( c
W2 P6 E v+ E6 m) u
挖 wā - wedge1 q% t7 }- A+ K& w
外目 wài mù - 3-5 point
/ Q/ d9 d/ x2 y) s X, _# x外气 (外氣) wài qì - outside liberty
$ {% a+ Z, w) @7 M9 b3 T. y弯三 (彎三) wān sān - bent three
, z! D- ~/ @. p5 U2 b; B弯四 (彎四) wān sì - bent four
+ _) F) s. A8 P+ Y, ]万年劫 (萬年劫) wàn nián jié - ten thousand year ko
0 ^: ~. I0 ], w! t1 B围 (圍) wéi - surround* N" x8 ?8 N' d$ p+ W6 W( e
围棋 (圍棋) wéi qí - go
4 v- D7 j) B5 I' ^7 Z! f- d尾巴 wěi bā - tail*
! E( f9 d1 Y; V% U2 X2 R味道 wèi dào - aji5 l9 K$ I4 s0 g3 `+ O( x4 c* Z# Q
文凭 (文憑) wén píng - diploma
, r5 O# G3 ~" }, I' ]& H稳当 (穩當) wěndang - stable; firm*
" ^: u6 \0 B( o0 ^; }" L1 |6 ~7 Z问应手 (問應手) wèn yìng shǒu - probe
' {- l. d# U3 m. P! U乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
6 `" x2 _7 b3 |" g无理 (無理) wú lǐ - overplay
- V# Y' s1 u% k& `6 w+ H无忧劫 (無憂劫) wú yōu jiě - picnic ko
1 k( X" M( w. \& M, x五子棋 wú zǐ qí - gomoku narabe
8 ?+ S# } v) }" l0 h @9 `五间拆 (五間拆) wǔ jiān chāi - five-space extension5 [) e+ k4 {9 _+ l Q% @
五连星 (五連星) wǔ lián xīng - go ren sei
9 ^; \- e/ t+ Z* f; }6 Z( I五五 wǔ wǔ - 5-5 point) z8 Z6 O4 x' D+ J A
, y7 I. L- z. h6 L; d' u9 k6 ?& S( {5 l8 X
X* z' f6 I3 s; k! m% Q7 J
细棋 (細棋) xì qí - close game
' Y- k. ?2 g8 I, h! `瞎劫 xiā jié - false ko threat
' p' C; F& \' V X4 `下 xià - lower*/ Q9 F) G u. g: u* J
下法 xiàfǎ - method*
. \# j. Z3 C3 i9 {先 xiān - before; first*, A8 j5 J( H3 P2 h H2 y
先手 xiān shǒu - sente
8 A4 @% Q2 r/ b& R/ Y先手劫 xiān shǒu jié - a ko in which the player makes the first capture
L$ m6 l$ h6 b6 A先手利 xiān shǒu lì - forcing move
4 a& }" X) g# [! @7 e) z s先中后 (先中後) xiān zhōng hòu - sente with hidden gote% ]9 G5 @6 J+ c0 [( D: R/ y+ R) b
陷阱 xiànjǐng - a trap*
; y3 U4 w8 @& U1 e' K$ ^象步 xiàng bù - elephant's move! c9 \$ k1 j! b4 c2 ~( J6 t9 Q
象步飞 (象步飛) xiàng bù fēi - elephant's move
" \* T+ W2 t+ v$ v! Y象飞 (象飛) xiàng fēi - elephant's move
/ G5 [6 Q& I( S: s向小目 xiàng xiǎo mù - facing 3-4 points
; u/ a7 w# P+ j- U) c! N% u象眼 xiàng yǎn - center of elephant's move# D, l& u/ @6 S$ j
消劫 xiāo jié - ending the ko/ L) ~- c) z) N! R
小 xiǎo - small* n4 B. s) M0 [$ p/ Q0 x
小飞 (小飛) xiǎo fēi - knight's move" _3 u9 e: e7 i8 q( e
小尖 xiǎo jiān - diagonal, n2 y: E# ^8 ~( `' Z4 X
小林流 xiǎo lín liú - kobayashi opening9 z! L: N: k( f
小目 xiǎo mù - 3-4 point1 P) [0 k$ w2 z1 }6 R, q
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)) [3 c# V5 ]+ ?4 D, i& f
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)! G8 z" B6 F; S8 s9 J' z* b- j% `
小伸腿 xiǎo shēn tuǐ - small monkey jump
0 N5 p# i5 ~. k6 s4 [; ~2 N9 w小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg# b* P0 f- y5 e) r/ L9 E
效果 xiào guǒ - effect; result*$ Q6 }7 ^, U- C4 u5 ~
效率 xiào lǜ - efficiency*5 a! w/ L7 |8 P8 C
新布局 (新佈局) xīn bù jú - new opening
# Q( m$ q* Z" V' w. _新手 xīn shǒu - new move
0 V7 W! j5 n/ {& G/ C8 [& X星 xīng - star point _' ]; L* U* ^8 E+ \9 n& ?
星位 xīng wèi - star point) e* q5 e- a' J$ t3 a* P& D' N. ]6 ]% C
形 xíng - shape*) ~7 j0 U: M! h
形势 (形勢) xíng shì - situation*
/ Y) b) E- E( [形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
' j- ^3 f! V' n形状 (形狀) xíng zhuàng - shape*
% ~) U9 }! s# }# x秀策流 xiù cè liú - shusaku opening
4 i# N% t: C6 e, W W- v. x6 O, P虚手 (虛手) xū shǒu - pass
Z$ q9 x- X, D; _& t+ U* `# N/ r虚着 (虛著) xū zháo - pass9 x( Y6 n3 @! C+ }( s1 Q- h
序盘 (序盤) xù pán - opening0 x4 X- b7 _8 l- N
学生 (學生) xué shēng - student*% \& W; f* e3 ^3 |% O& z+ M
雪崩 xuě bēng - avalanche** |( \. N$ n+ R# ^
循环劫 (循環劫) xún huán jié - double ko! s! v J, a2 @7 D
% u- x3 y: q" w' V- O* O4 b% K/ L. X) m2 r3 u" y$ n
Y
7 k7 m2 J1 S( w9 q$ B* t压 (壓) yā - push down*
" l# n/ q( }( a, W4 ?, e, p压力 (壓力) yā lì - pressure*
1 V' D, i8 e8 G7 @+ {延气 (延氣) yán qì - increase liberties( d _* x1 F- ~6 f
眼 yǎn - eye*
% x' e, U9 |* D5 k1 G$ z: y眼位 yǎn wèi - eye potential; eye space+ X- _1 z! {! ~$ P E( U" ]
眼气 (yǎn qì) - eye liberties8 d1 `* W5 ], e' z) |3 `4 z- m
眼形 yǎn xíng - eye shape; eye space
! |. }* R/ @# U* I$ ]+ v/ G妖刀 yāo dāo - magic sword& A. I* `* M3 j+ P& @4 K5 j
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko6 R, Y& h1 d/ r% m8 x% [( d
要点 (要點) yào diǎn - vital point6 b6 _$ F1 n( w, ]9 I) z
要子 yào zǐ - key stones/ e5 h1 {! I) A% h- j4 J
业余 (業餘) yè yú - amateur*% h: Y% I9 {, u) A! i
一方地 yī fāng dì - one-sided territory
2 Z' U* V9 ]" I一间拆 (一間拆) yī jiān chāi - one-space extension! o, Q7 n4 r y0 s4 d! p$ S. j" a' c
一间跳 (一間跳) yī jiān tiào - one-space jump
! H. P* A7 S. n, B) C一手劫 yī shǒu jié - direct ko7 j" h6 r: ?: _/ q
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker! a& Y% L) @3 k4 p- i
疑问手 (疑問手) yí wèn shǒu - questionable move1 L/ S# ~6 r( k1 x/ z% N
弈棋 yì qí - play game*
- u, T" J# d# s引征 yǐn zhēng - ladder breaker4 Y4 l/ }$ \- r7 u3 q1 ]
赢 (贏) yíng - win*
3 e7 t0 x0 H2 a7 q: j, ?8 y应氏 (應氏) yìng shì - ing's
* Q1 R! X& W. t. n2 `0 h* h% V硬腿 yìng tuǐ - first line descent
+ f. j1 W1 c; `& I; H: Y4 E3 C优势 (優勢) yōu shì - superior*5 ~/ m* ~( H; \; D0 K+ ?* x m
有利 yǒu lì - advantageous*# W5 P; I6 `; X
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye6 ]# I) |6 p: R# `0 k+ X. ?
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye8 W$ a! [. H! l: A8 K
右 yòu - right*
3 A1 ^! \/ P9 v" Y' Z余味 (餘味) yú wèi - aji
3 _- k5 B$ q, Y: V愚形 yú xíng - dumpling shape# f5 t5 |* P% d) S- R1 D" T
宇宙流 yǔ zhòu liú - cosmic style
# q# K2 s) M5 r9 ^# M/ \" u原则 (原則) yuán zé - principle*, W. q$ o# B( j \& O2 ]
院生 yuàn shēng - insei
3 K$ p" H& T5 a3 q
( x6 s0 J. I) j# u& E0 ~
7 i! x9 @7 c( f5 {Z
3 {- q" a& S3 p3 F枣 (zǎo) - jujube (Chinese Date Wood)*
4 c3 H$ h I* ]8 d: Y扎钉 (扎釘) zhá dīng - iron pillar*
( _& ]' @: I& `; P' Z( h/ l5 s长 (cháng) - stretch
# L ~! S9 @" E胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi$ H: L9 A/ C7 i2 G$ m" Z
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi* T, Q7 e0 x" V
着 (著) zhāo - move
) z7 x: ?! E+ o5 w X& m真眼 zhēn yǎn - real eye {. X( R" U( X$ C- x9 }4 D
镇 (鎮) zhèn - capping play
0 X: e. ?3 [$ D( ?5 r6 x镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker9 |7 E" }8 _0 ]# k8 ^) T0 A
镇头 (鎮頭) zhèn tóu - capping play& U4 K2 b! g7 n% y" ^. `7 I$ N
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
: O- {( G) O2 Z9 Z3 \9 r征 zhēng - ladder
4 M6 I" P3 h. g4 A) j争棋 (爭棋) zhēng qí - official challenge match; a$ n$ c. ^8 ~
征子 zhēng zǐ - ladder( v# g( b( C/ h3 ?+ _& v
征子劫 zhēng zǐ jié - ladder ko
# Y$ }6 k& u+ c. s整体 (整體) zhěng tǐ - chain
! C, j+ D0 F/ N) s" C7 x8 }$ p整型 zhěng xíng - settle) b' i6 S5 t3 n! ^* D/ X- q' }
正解 zhèng jiě - solution*" j9 ?$ G0 w9 n
正确 (正確) zhèng què - correct*
* d# e& d7 G% Y4 A2 H5 ? p2 C; G& ?证书 (證書) zhèng shū - certificate*
$ Y% k; [( S# J/ s1 E+ j0 B正着 (正著) zhèng zhāo - proper move
, d. g+ i! M- v, H指导棋 (指導棋) zhí dǎo qí - teaching game
( Y' K* k$ [3 y3 w# A% G4 ?直二 zhí èr - straight two
+ t" I# d1 i' Y1 }, ~; x$ n直三 zhí sān - straight three0 Y9 l3 Y/ E% v# @$ B; C
直四 zhí sì - straight four
; @3 s; e: m# n) t) P职业 (職業) zhí yè - professional*
" u: m3 {. B' l7 Q只此一手 zhǐ cǐ yī shǒu - only move+ u3 c. U0 p. x$ ]' Y
治孤 zhì gū - managing isolated weak group
& A* S" Z) r% e Y中 zhōng - center*& C4 x2 c+ o0 G) V8 |
钟 (鐘) zhōng - clock*
+ I: d4 @3 z4 {7 y, S8 @2 A中腹 zhōng fù - center*
3 k. z( ^ ~7 F# A) O. V中国流 (中國流) zhōng guó liǔ - chinese opening
7 U5 s2 f3 ]: Y- x: J) o0 h9 e$ ~中级 (中級) zhōng jí - intermediate level*. ^" R1 @: Q9 O
终局 (終局) zhōng jú - end of game
# c" W$ ^0 \9 W: Q* s( `中盘 (中盤) zhōng pán - middle game, p& L+ k7 J3 b" u4 S
终盘 (終盤) zhōng pán - endgame
( W( _0 |. F. G- j( a# c中心 zhōng xīn - center*
+ ?4 Y% i- b2 O2 x& b中央 zhōng yāng - center*
4 T9 v2 V9 W! e- D" M中原 zhōng yuán - center*+ p" P) H' ?1 S, ^
重 zhòng - heavy*8 }. s- m2 C' U. L+ b( H6 X; Y2 ^0 V
主动 (主動) zhǔdòng - (to take the) initiative*! s t# j: ^5 K; X1 q2 |) t" B
专业 (專業) zhuān yè - professional*, m9 e2 a5 D8 }6 d$ b
转换 (轉換) zhuǎn huàn - exchange*
! k" \/ T. A9 r3 ~, G! X! M装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback/ j& e! N$ E, f3 e: G( d2 f2 v: w& Z6 E
装劫 (裝劫) zhuāng jié - a move that threatens a ko
% M. A8 T4 b. v$ E- a撞气 (撞氣) zhuàng qì - reduce self liberties
3 F" s6 f M0 e0 M' t) {/ O2 T追 zhuī - chase*
" Q+ |& v5 D9 s/ P! k& f: h; P: e追捕 zhuī bǔ - chase*
- _+ L: Q0 t8 i3 N子 zǐ - stone; unit in chinese counting4 L2 D: {7 c4 r# }% u' |' b) D
自然流 zì rán liú - natural style
& A9 l. W9 k- P# a$ D- O, q自杀 (自殺) zì shā - suicide*
5 M' h/ H, k: B' H) ?. q3 a左 zuǒ - left*9 o' p% w" h8 A/ e% W. I5 Q
左右同形 zuǒ yòu tóng xíng - symmetrical position
: B* e8 i2 {0 l9 [5 _! B1 i做活 zuò huó - make life
3 R j2 D$ H s" ^& C4 X0 D做劫 zuò jié - create ko+ x0 P+ t8 Y/ l ~% I8 f- o# c h T
作战 zuòzhàn - combat*5 T( X/ i; Q* S; |# x. t' s/ _
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)0 c& R3 g! m4 ]% H3 l3 o
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