 鲜花( 152)  鸡蛋( 1)
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A
: Z9 F% L' r3 P0 l安定 āndìng - settle*4 @2 s3 X2 Z. w/ z* ~+ i1 S
6 n* |* J2 Q$ E4 [* F8 r# }+ A# \ g1 {4 l7 S; p1 T
B
" v" ^: e! l' u白 bái - white*
$ x# S2 n4 w& c! L& F白方 bái fāng - white player* |! R' i" \$ w5 O/ h5 l
败 (敗) bài - failure*
! s4 y) c* \3 |; d7 J, q败着 (敗著) bài zhāo - losing move
; @3 _6 [5 f6 w0 l$ Q) S6 l0 X扳 bān - hane
1 ^) O, L" i; q" N7 p3 v3 n. f4 D扳断 bān duàn - hane through3 W: E: m6 H. J; d
板六 bǎn liù - rectangular six
. z8 Z; ^0 f4 s, A. }7 c半劫 bàn jié - half-point ko
: E1 k( J3 v9 M棒接 bàng jiē - pole connection
q% I) A0 X* U5 h+ u. G: @( n5 i包围 (包圍) bāo wéi - surround*0 j4 F t, k) ]+ j: M$ n2 ` }8 c; }
薄 báo - thin*' ~: X+ A- I% K: d7 L
保留 bǎoliú - retain; preserve*" s' _- O3 X* n
抱吃 bào chī - capturing technique by atari
0 g, x! j/ \4 k. ]1 W$ `本身劫 běn shēn jié - local ko threat( m. u6 c* T9 W$ r$ b i, p
本身劫材 běn shēn jié cái - local ko threat# H* b& n! w4 i( i i) z P3 f& j
本手 běn shǒu - proper move
; y" m7 n3 V, B. D4 z$ F6 `5 ]笨重 bèn zhòng - heavy*
, E% u q! ^" D崩 bēng - collapse* C- b( J8 u8 N6 D) C6 T+ z8 N
崩溃 (崩潰) bēng kuì - collapse*+ j2 b. S9 k! x% V7 _' M
逼 bī - checking extension) n% K4 A8 T& X# k& |
鼻顶 (鼻頂) bí dǐng - nose tesuji6 @# o. ], i/ s, I0 }2 g6 a( `" g5 D
比气 (比氣) bǐ qì - capturing race
1 V5 e2 i$ ]- J! j/ s' h: S0 [比赛 (比賽) bǐ sài - tournament*& G: x/ _0 P5 M( X3 b' t! s. P
边 (邊) biān - side*
% i' z$ J7 b4 M$ m3 ?5 Q变化 (變化) biàn huà - variation*- ^, s5 E' a8 c3 G/ U. b, ~
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening: {+ j* s4 o/ n# D
变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
& b' q" m! T* g变着 (變著) biàn zhāo - unusual play
7 |; F+ g, H% f: [ k7 g. ?并 (並) bìng - horizontal stretch
4 @8 r2 L5 q7 y5 t. p9 f& ~, [$ a7 W步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
& n3 J2 c3 ]8 y3 [0 |8 [7 W6 C补强 (補强) bǔ qiáng - reinforce*
) j' y, @/ @' p, ^; @& |3 w, ?布局 (佈局) bù jú - opening8 i6 @7 k: G! r: Q' _
不利 bù lì - disadvantageous*1 r- t8 s0 Y0 A% r
不入 bù rù - suicide
3 Z# D# e9 l$ a4 s) e3 l6 e7 s" ~' P不入子 bù rù zǐ - suicide) O* {* A4 @0 c8 U* U5 A
不提三目 bù tí sān mù - three points without capturing# F( A* d4 h* Q
不提五目 bù tí wǔ mù - five points without capturing
3 j S4 I# f7 `) @' a) a7 A
8 {2 T' m ?! S( ~
4 e3 X% |0 J% j2 tC& w- s) g$ k t
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game). ?; b, ]5 X2 V+ b7 T" l" o/ a; A( `9 t
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)
: @. z* x( _2 t9 H1 k2 Y8 c参考 (參考) cān kǎo - reference*' [2 h, h% m3 K0 k- P
残忍 cánrěn - bloody or merciless*
4 j( c$ p0 g! E8 V3 y拆 chāi - extension5 V! b: K1 ~7 J$ t
拆逼 chāi bī - checking extension
8 G$ S# O- `* S拆二 chāi èr - two-space extension
3 i' }8 ?9 x# q% B. q7 t拆三 chāi sān - three-space extension# h L3 q# G! F$ W1 ] B' W
拆四 chāi sì - four-space extension: D$ Q5 A1 q( x# _1 E4 R& ?# Z
拆五 chāi wǔ - five-space extension: O$ o- F: k8 |% D
拆一 chāi yī - one-space extension: b$ K: B8 L- V5 _3 G& F+ s
缠绕 (纏繞) chánrǎo - harassment technique
8 f' J( f' w0 E9 \长 (長) cháng - stretch4 V! F, R3 D: I5 _4 [; |) `
长考 (長考) cháng kǎo - think for a long time7 `6 J1 W+ o f% y0 X% @ K- |
长气 (長氣) cháng qì - increase liberties" j- p+ |: G$ {: g
长生 (長生) cháng shēng - eternal life
9 e- Y K4 \9 | X9 {- P场合定式 (場合定式) chǎng hé dìng shì - situational joseki1 u0 ~; B- s, y: S; |. l5 a5 j; w
超大飞 (超大飛) chāo dà fēi - very large knight's move
# ~4 Y& n _) n; u/ t2 Y( \: g超高目 chāo gāo mù - 4-6 point# k; K( M% _* P4 M9 w. j; P: _: s
超时负 / 超时 (超時) chāo shí fù - lose by time
0 J8 O z: O) C$ \& J' j. y超时胜 chāo shí shèng - win on time I( t$ |9 |+ u& Y; ]* m
成功 chéng gōng - success*2 B! i# j3 ^0 y; f* S9 n3 z/ K
成立 chéng lì - possible*0 `9 y- |! W2 M% {0 U9 \# K4 z
秤砣 chèng tuó - two-stone edge squeeze
$ i7 O r7 {& Z4 V% w, H* c吃 chī - capture
1 E$ P% e" r# R吃亏 (吃虧) chī kuī - loss*
2 ^1 r$ t& N/ N; U持棋 chí qí - jigo
: s+ K7 z+ p3 a5 |) H: r% h冲 (衝) chōng - push through/ p" P; E& T1 p+ Z% d4 f
重复 (重複) chóng fù - overconcentrated8 B! a6 ~& I5 ^4 Q
初段 chū duàn - 1 dan
6 D% b0 f# Y0 ]. c, g初级 (初級) chū jí - beginner level*: r( [( v0 j1 K* v9 `
出头 (出頭) chū tóu - getting ahead* Y# I3 N8 x: j# K' {- C! D
刺 cì - peep, _& t" D" m8 G
次序 cì xù - sequence*7 G8 X: v# A9 B; j/ z1 x9 K6 ~
错误 (錯誤) cuò wù - mistake*9 ^! x# P" U3 O, a. p
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
- t& S H# f5 {$ S1 a0 S
6 A- \# i7 w7 R& O( d. a4 u7 u, }% s
# O) {. t4 u5 z1 A2 O+ k( |D
7 S& t: d. _; p$ R7 `: T: i- I搭 dā - attach
! E9 a5 b7 u" Z# }打 dǎ - atari/ W! J! h7 z. O: y: C! A n
打吃 dǎ chī - atari$ v8 G* l- D" F7 {" g; o4 q3 W
打二还一 (打二還一) dǎ èr huán yī - capture two recapture one
% k3 ]" L& L' X& A3 Y打挂 (打掛) dǎ guà - adjourn game
4 l: ^! Y8 D/ i- C8 v打劫 dǎ jié - ko
E' x7 W/ L$ W F3 ~3 a5 F ~打入 dǎ rù - invasion
' o- h/ Q e7 Y$ O5 ^2 ], r打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
) z# l& P( x- q9 v$ M' [" V: i0 f大 dà - large*
& @2 u/ o: Q& E* f大场 (大場) dà chǎng - big point/ T7 f+ M5 u& A/ b. u6 P) y* T
大飞 (大飛) dà fēi - large knight's move
) s* U9 H; P7 @) c( o; Z大局感 dà jú gǎn - whole board thinking
4 N; s' [% _: A. ~- C' k6 f) N7 n# p# @大龙 (大龍) dà lóng - dragon*
; h3 X: i4 D( T7 d2 f( F大模样 (大模樣) dà mó yàng - large-scale framework
9 W2 H: k: k2 k7 z! D大盘 (大盤) dà pán - large board (19x19)4 J' h& L, w; n2 w
大棋盘 (大棋盤) dà qí pán - large board (19x19)
: n$ o& I9 m' v大伸腿 dà shēn tuǐ - large monkey jump' ]6 w4 i0 w+ D, t6 Q
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze" @# [: X& b# m% T6 E" W1 G8 s
大雪崩 (da4 xue3 beng1) - large avalanche- @% o9 e4 t6 H
大压梁 (dà yā liáng) - Da Ya Liang+ e8 x% y/ @0 C/ V' A, J2 G2 ~
大眼 dà yǎn - eye with two or more spaces
# q0 [7 e }. p0 S大猪嘴 (大豬嘴) dà zhū zuǐ - j group8 `' _, t* i$ u! @ w
带钩 (帶鈎) dài gōu - long l group' k4 z, u+ A9 e1 v5 \, Y
单关 (單關) dān guān - one-space jump1 u9 r: J3 L. H4 C# {4 U
单官 (單官) dān guān - neutral point
3 D/ h: D8 q/ C( R, t/ N单劫 (單劫) dān jié - half-point ko) J/ K' Z6 n8 e0 B) O! U. @+ ?. o
单行道 (單行道) dān xíng dào - one-way street*
c, n8 s0 P$ X- w6 C1 ^1 Q0 M挡 (擋) dǎng - block*
6 F ]! E' h6 ]3 r; a: H( ]刀把五 dāo bǎ wǔ - bulky five
9 K5 d8 b7 Z. e$ [ L刀板五 dāo bǎn wǔ - bulky five
4 ~# o( l# O) E& c5 X) g刀柄五 dāo bìng wǔ - bulky five
5 D) Q) b G8 e F" s( b" x4 Z$ c刀五 dāo wǔ - bulky five1 f- W8 j+ X6 V- I! M8 G0 h r
倒扑 (倒撲) dào pū - snapback
c5 m6 P% h3 a' A* S4 V倒贴 (倒貼) dào tiē - reverse komi/ H6 N5 W, R& ~: W8 r
倒脱靴 (倒脫靴) dào tuō xuē - under the stones" _4 E8 V+ |2 c- |" \* f
低 dī - low*# Y! `( w7 n9 Y- y( I
敌 (敵) dí - enemy*( \$ E( ^, t0 @! y: ~
抵 dĭ - hold up; push against, to support, to resist*% g# G2 c+ |' N* } g
抵抗 dǐkàng - to resist; resistance*
" l% t4 G' g( U, v敌人 (敵人) dí rén - enemy*
# j* D! Q& Z4 E5 P, S% [+ r6 x地 dì - territory*7 J+ k; `1 A8 q8 D2 B
地盘 (地盤) dì pán - territory*' t" B f+ }, G
地域 dì yù - territory*$ L1 z6 k+ ?) U9 Q, \
点 (點) diǎn - placement; point9 F) O9 q. h3 `
点方 (點方) diǎn fāng - eye-stealing tesuji. S, w3 u) y! ?6 S7 }
点角 (點角) diǎn jiǎo - corner invasion1 X1 y- M5 V& O: B& @
点目 (點目) diǎn mù - counting
" x' N' S9 X& _* _# k点眼 (點眼) diǎn yǎn - placement inside opponent's eye
# T: P9 q" r, |) ~2 W调子(調子) diào zi - choshi9 Y9 x) O) q1 S1 k9 _ d
丁四 dīng sì - farmer's hat; pyramid four6 T) I5 M+ }3 M
顶 (頂) dǐng - bump
% f; t( C* v- W定式 dìng shì - joseki$ E' d) W5 r* y( \5 y4 d& K
定型 dìng xíng - settle- p$ U0 |. T3 u) @% \8 G( T! D- \
东坡棋 (東坡棋) dōng pō qí - mirror go* C8 M- {+ M/ ?1 m$ d( ` w# \- [& K
斗方 (鬥方) dǒu fāng - carpenter's square% V+ ]3 p' D- K: h# j
读秒 (讀秒) dú miǎo - byo-yomi5 `0 r$ Z$ i( P/ M
渡 dù - bridge under
) a- }3 @9 G! P( f! g断 (斷) duàn - cut*9 U s E& |7 v
段 duàn - dan
7 @/ x; g) s( Y6 F; e+ M4 l9 {5 V对策 (對策) duìcè - countermeasure*
& Q% Z) o) H# s+ {8 p! a对局 (對局) duì jú - play game*
2 e# ~6 f# ^( {# T对杀 (對殺) duì shā - capturing race9 k. t* \# G7 R8 y! H q1 w! @
对弈 (對弈) duì yì - play game*
U* n0 U9 k5 {# S, O遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*; a5 q" e; W! s% A% D6 p7 N
多元劫 duō yuán jié - multiple ko
, N6 ` i( i9 l9 j. b) S: O1 E1 p# M) K; C
! @3 w9 `# C- S. r O. DE8 }' Q% D: n/ V9 `( _% i
恶手 (惡手) è shǒu - bad move. d: ?; q% c: w6 Q
二间拆 (二間拆) èr jiān chāi - two-space extension$ V; P: r8 ^6 m3 k
二间跳 (二間跳) èr jiān tiào - two-space jump
. N( l, w) m5 G( n二连星 (二連星) èr lián xīng - ni ren sei
; e, u3 @: X% e, w2 w: r二手劫 èr shǒu jié - two-step ko9 E- W, F! w5 g M' D0 `$ f' ?( \
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C0 l8 \/ A! `' _" R1 X0 r; D
F4 G7 }9 }6 \( t1 w! H
发展 (發展) fā zhǎn - develop*" E+ h* c. q7 M7 q
法 fǎ method, way (also 下法 xiàfǎ)*, E9 b1 V4 l$ L( b; u& l$ A3 ^
反扳 fǎn bān - counter hane9 \. [3 |. f' n# O
反打 fǎn dǎ - counter atari
7 v6 w* d4 }8 [0 E: {反攻 fǎn gōng - counter attack
; r& G3 E. z) U& ?& k( a4 Y% g反击 (反擊) fǎn jī - counter attack' _* N( N1 G3 ]
反夹 (反夾) fǎn jiā - counter pincer
1 m3 Y( N8 p1 B9 c反提 fǎn tí - recapture
. q; a2 d9 [6 U: P方法 fāng fǎ - technique*
9 H& u1 n+ N: a) I' \4 W方四 fāng sì - square four/ _" r* d& j5 J$ n
方向 fāng xiàng - direction*+ ^1 y3 ^3 T8 }9 I$ a0 n# w
方形 fāng xíng - mouth shape/ Z3 p$ x7 U+ v
防 fáng - defend*) x4 x( R: P/ ~
防守 fáng shǒu - defend*
+ P: q3 A3 d/ m; A飞 (飛) fēi - knight's move
2 j! M. @, d7 v* X飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete1 X0 P( U9 l7 D% [% N
飞压 (飛壓) fēi yā - press9 _4 {1 T: L; j
废着 (廢著) fèi zhāo - useless move
- v2 ]7 z& q4 Y# X% ]8 i9 N废子 (廢子) fèi zǐ - useless stones+ @/ _$ C. M/ Q8 |2 v7 N1 ^% ~
分投 fēn tóu - splitting move
4 d, N! R& \. J) s3 ~分先 fēn xiān - even game$ Z7 J- \7 q6 H) f
封 fēng - seal in*$ s/ q3 u- b# q& a/ \
封手 fēng shǒu - sealed move
0 B z* m0 x; e: p+ j封锁 (封鎖) fēng suǒ - seal in*
6 L% C( I; }; v4 S5 k! v浮棋 fú qí - floating stones9 T9 U1 K* a" [% V5 ]3 k
浮子 fú zǐ - floating stones" w6 y4 u6 u9 B$ {
负 (負) fù - lose*7 {" D) F7 l* L5 v" y& d9 C3 K" T1 Z
复盘 (復盤) fù pán - game review. a" m2 B/ H( v; l6 P: ~
7 x4 v1 t z+ `1 N
4 h( Q- F; ^. D3 o$ n7 m+ C0 S% }
G! O+ f6 j+ Z- Q$ d' x4 |, [
概念 gài niàn - concept*1 W% m3 n% L3 B
感觉 (感覺) gǎn jué - feeling*
9 F$ @. V4 Z2 f! P高 gāo - high*! l- [' n. D% \: _) |2 w' q5 D
高级 (高級) gāo jí - advanced level*
1 d2 R6 {8 F- }高目 gāo mù - 4-5 point2 q1 a3 ^3 G( I
根据 (根據) gēn jù - base*! P. s! s) f" J; r9 C; ]1 Q
根据地 (根據地) gēn jù dì - base*# O! @7 X$ r1 c( L5 l
攻 gōng - attack*2 ?0 \1 A3 G* D! n. P
攻击 (攻擊) gōng jī - attack*
4 i2 } g* D7 o7 `共气 (gòngqì) - shared liberty& f( O; n" f( A; ?" H& ]( B
公气 (公氣) gōng qì - shared liberty9 A3 x$ t7 M3 n1 O& [( q
攻守 gōng shǒu - attack and defence*
6 _$ p' {- }3 n共活 gòng huó - seki4 j' c: g( U3 v. p
孤棋 gū qí - floating stones) b3 S, |& z/ Q
挂角 (掛角) guà jiǎo - corner approach
8 q( V2 H A6 B k' ?$ |' Z拐 guǎi - bend*: p1 a, J9 J6 p& E2 |; A' @
怪着 (怪著) guài zhāo - ghost move
* ~5 S# Y: D2 H( o关 (關) guān - one-space jump) T8 ~& ?! ^* b2 ~
官子 guān zǐ - endgame
# ]7 |% u$ i% d% f龟甲 (龜甲) guī jiǎ - tortoise shell0 e- I$ f! m' o: v
规则 (規則) guī zé - rules*! I7 u' W, B3 `; o# ?
鬼手 guǐ shǒu - ghost move$ ~% E6 h& N( z0 f; k4 q( ~" i
滚包 (滾包) gǔn bāo - squeeze
+ t6 f$ B( E4 w) Q O滚打 (滾打) gǔn dǎ - squeeze
: \9 X4 o( y1 U# V0 z: W滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze6 x. G. W& P$ O3 S
过分 (過分) guò fèn - overplay
1 @& s: S7 | |: M4 Y国手 (國手) guóshǒu - national champion*
9 r& Y- S( d$ j6 M1 `; z& p, N( ~, p- B6 A
5 L) p4 }4 `2 w O6 a8 _H
( {& U, W) U4 U韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
% u2 u" j8 o+ z' O X1 T7 z7 l好点 (好點) hǎo diǎn - good point; k' d2 ]% x3 C* ]
和棋 hé qí - draw*
* d. ]! H2 s- F" K& e黑 hēi - black*
& ~/ r* q/ b* ~1 F3 S( B" T. u黑方 hēi fāng - black player*# A9 W8 K Y% d! w8 S5 a
黑先 hēi xiān - Black plays first*' n# N$ v7 ~+ S; C5 k2 Q1 O+ _3 F
猴子脸 hóuzǐ liǎn - Sake bottle shape
0 }* J6 p, n' _3 Z/ B2 C# Q. h厚 hòu - thick*
8 ?/ o! M' X" r# X后悔 (後悔) hòu huǐ - regret*/ m4 D- j# @ q7 b6 p% [" v
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind( h" o" s+ F2 ?8 q+ b
厚实 (厚實) hòu shí - thick*
: C3 N# J. `8 s, S u# K+ y厚势 (厚勢) hòu shì - influence*
: I f% e5 i- ?$ |后 (後) hòu - after; later*
/ q/ ?+ z& G+ ^后手 (後手) hòu shǒu - gote. M; Q# X) ~; \4 J5 Q
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
: ~9 m! `, {& S9 w" b后续手段 (後續手段) hòu xù shǒu duàn - follow-up
8 }( ^" Y0 C$ A8 p% j% l8 f4 X后中先 (後中先) hòu zhōng xiān - gote with hidden sente9 R1 }% v7 K0 q% ^* _
虎 hǔ - tiger's mouth' u3 K$ y) f# \8 ^
虎口 hǔ kǒu - tiger's mouth X5 y) {1 K6 Z g
互破 hù pò - mutual damage! Z* D: a) f$ E. C! ]
互围 (互圍) hù wéi - mutual surrounding of territory/ Y6 N& s9 C- O: U
花见劫 (花見劫) huā jiàn jié - picnic ko0 b- {0 Y: w1 T3 e8 R; h& x z- H
花六 huā liù - rabbity six
6 s* y' Y. n1 T1 ]9 A' \0 K i) W花五 huā wǔ - crossed five6 w# i4 t+ p, B/ b3 U
还原 (還原) huán yuán - transposition
4 }- j* O r. J1 {8 _缓 (緩) huǎn - slow*( b# B+ l5 ^$ F% M) F* i" H1 p! k n
缓慢 (緩慢) huǎn màn - slow*7 B- D+ y) y8 p: p6 l! t- O
缓气劫 (緩氣劫) huǎn qì jié - approach ko5 J; C: j& y4 {& I9 `
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
i+ t" @" p( ^$ ?, C; Z7 \0 w缓手 (緩手) huǎn shǒu - slow) r1 ~, ~3 c- k2 i( O& _* b, V
缓征 (緩徵) huǎn zhēng - loose ladder
, l, F2 U3 i7 Z0 k, U4 G0 h缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
1 |3 d: Y/ K7 A; ?3 M黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
" }/ V% Z. Q. ]% d回手 huí shǒu - take back*
# A9 L$ J; A- D Y Y; ^, n回提 huí tí - recapture/ v: P% N3 a& v+ t+ @8 A# q/ O
悔棋 huǐ qí - take back*, V/ I+ k# P" p, d
活棋 huó qí - living group. `$ q2 z# N/ j+ P8 T2 ^
7 e" S$ S4 h" x1 h% i6 G' X
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急 jí - urgent*/ ^, O1 i: x7 ?/ f9 u" _
级 (級) jí - kyu
, P4 s5 U, j3 P5 ?急所 jí suǒ - urgent point
s* d3 P: y" R" o# T: s) a+ ?3 V挤 (擠) jǐ - bump into diagonal; choke; atekomi) U8 x! G( J$ A- p/ O) ~2 V' x
技巧 jì qiào - technique*, k: Q% A" _8 D* |$ }
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
; n# V2 A! Z9 c! C# ]) _佳 jiā - excellent*
; v6 w7 L% K) N6 w3 o% L$ G夹 (夾) jiā - clamp; pincer+ U3 T1 j' h: Y9 ^. v
枷 jiā - net9 {5 M3 T' @. e+ P/ k6 Q. o
枷吃 jiā chī - net
$ e5 ~/ t/ ^2 h) j夹攻 jiā gōng - pincer# ?+ V. L4 V' D- j, |! V3 w
假劫 jiǎ jié - false ko threat
2 M$ a, o9 o& E' g9 c) K假双活 (假雙活) jiǎ shuāng huó - false seki
`' _' @& B" _ ? U, a假眼 jiǎ yǎn - false eye9 y* h2 @% K! @1 a) W$ `3 F
假眼活 jiǎ yǎn huó - two-headed dragon
) c r4 J1 x/ t5 C# P" f; A尖 jiān - diagonal
+ R* c8 R" k# ~1 d. d* s尖冲 (尖衝) jiān chōng - shoulder hit
6 }5 D* U% l" }& o5 K" _" i尖顶 (尖頂) jiān dǐng - diagonal attachment
1 a4 y1 d5 e1 Z; b( _坚实 (堅實) jiān shí - solid' e% B* p9 h9 J$ [! D) o4 v
见合 (見合) jiàn hé - miai
' m5 W0 p! {. G# I n3 \教 jiāo - teach** N9 F- n* N6 ]# F' _
交叉点 (交叉點) jiāo chā diǎn - point) D2 {" y& B0 M k& f& M
交点 (交點) jiāo diǎn - point
# [: A- J* Y" ?0 B焦点 (焦點) jiāo diǎn - focal point*
" J. _( d; o+ A交换 (交換) jiāo huàn - exchange*
$ q% j9 K* J: O ^7 M9 r0 T( C角 jiǎo corner (angle, horn-shaped)*
( ?2 t4 N$ x/ |8 I叫吃 jiào chī - atari* V2 {7 `, v s$ j1 R, t
教师 (教師) jiào shī - teacher*' }. A# ~, k) ]% j& H- Y+ c* K
教室 jiào shì - classroom*
# [) q4 L2 ?' V* p G基本功 jī běn gōng - fundamentals*
/ L7 ]4 o% i5 g' r X接不归 (接不歸) jiē bù guī - connect and die
. B1 n) Y% m+ E9 w* q劫 jié - ko
4 o$ y5 ?, k" G$ z4 K- J4 @- ^劫材 jié cái - ko threat8 x0 p, W5 b. Y# t! U2 b
结果 (結果) jié guǒ - result*
4 m5 F( d# O0 {* C. h劫活 jié huó - live by ko, T+ {7 Y+ b" q \3 M
诘棋 (詰棋) jié qí - life and death problem5 m/ C$ p% b# z: o
劫杀 (劫殺) jié shā - kill by ko, ]2 Q4 R0 b0 P0 O
劫争 jié zhēng - ko fight
; _, i+ c% G1 h3 ?' D, M解答 (jiě dá) - answer, solution*
6 s. |* `9 c _5 f+ _/ c9 r金柜角 (金櫃角) jīn guì jiǎo - carpenter's square/ V6 f' K! h) n+ r. @! D1 c9 i
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg$ m+ a; x3 s! T$ Y0 `1 y# h
紧 (緊) jǐn - tight*6 u u4 j4 u/ N9 Q' o0 s
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties: g; _) k0 x# \
紧劫 (緊劫) jǐn jié - direct ko$ [) q- p. ]0 O2 s& U
紧气 (緊氣) jǐn qì - reduce liberties
% ~2 a# p$ m: e* j$ a& q; U: B2 B6 J紧气劫 (緊氣劫) jǐn qì jié - direct ko* D7 d5 f" A x; Q4 j5 W8 R
禁着点 (禁著點) jìn zhāo diǎn - illegal point, T. L# R# i! J# ?9 @) }& v
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
9 T# j8 X* K; E# J3 ^/ }3 p7 O, n净活 (淨活) jìng huó - unconditional life
- i0 A7 O+ d% D净杀 (淨殺) jìng shā - unconditional death
0 b5 v8 z8 w+ f* v净死 (淨死) jìng sǐ - unconditional death
" [2 @/ k z% \3 L救 jiù - rescue; save*( B0 l# n% S! b
聚 jù - placement inside opponent's eye
. R7 E, s' ^7 _8 ^俱乐部 (俱樂部) jù lè bù - club*9 M+ s4 }4 |4 f3 {
聚六 jù liù - six-space killable eye shape. f' U5 F7 \1 m- ^; n# v- w
聚三 jù sān - three-space killable eye shape8 J- c$ H3 n4 U' v
聚四 jù sì - four-space killable eye shape' R x3 o# h% C; P
聚五 jù wǔ - five-space killable eye shape
# ]- s4 @7 h) b# N; _决战 juézhàn - decisive battle*
( P- O! G/ `0 z( }诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
+ z* u$ X+ }% g k. R5 P) }: q# {# B/ o9 R$ U' Z/ H2 v$ v. B
! E, h; f+ u FK
8 o# ^: k/ j [. V9 u卡眼 kǎ yǎn - falsify eye* t$ I6 O; b" y7 @
开拆 (開拆) kāi chāi - extension% h% W8 Y/ p8 J% h' P( R# t# T
开花 (開花) kāi huā - ponnuki
2 j+ O5 X( l% w2 m开劫 (開劫) kāi jié - create ko) X0 d' b+ r0 D! g8 a( T7 O1 \
开局 (開局) kāi jú - opening v, j( b) o3 S5 X6 O+ ~3 u
看花劫 kàn huā jié - picnic ko
. J" Z+ _! X3 V# n A/ s3 i抗 kàng - to resist, fight; to oppose to defy*
9 i0 g9 D. p! |1 V7 W+ x2 w! x& G" z靠 kào - attach one line higher than enemy stone8 D- m% K- z- l) @
空 kōng - empty*
# r6 q! h3 b5 J: ]空间 (空間) kōng jiān - space*) c; [* s9 [( m
空三角 kōng sān jiǎo - empty triangle
! @- [0 w) d& o; P空 kòng - territory*
/ F: ^+ {! N; w' d2 Q4 f4 R跨 kuā - attach at waist of knight's move! T# f( W2 X; M2 e9 U. _- a4 S6 u
跨断 (跨斷) kuā duàn - waist cut
$ e+ y) A! K3 O% e快 kuài - fast*# f% @% D- ]% n. A
快棋 kuài qí - blitz game( n8 Y$ t; p. }8 _2 ?) p4 \1 X
宽 (寬) kuān - loose; wide*
" c- R2 [! V+ V+ ]宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties B! ~( }) h8 ^0 `
宽气 (寬氣) kuān qì - increase liberties* `9 C, R& v) e1 s
宽气劫 (寬氣劫) kuān qì jié - approach ko
( E. X2 `5 W& G亏 (虧) kuī - loss*
" H' E' N _5 L& ]* F; `1 @亏损 (虧損) kuī sǔn - loss*( ?! E+ Z- ~& g( S: B2 D' l7 j
扩大 (擴大) kuò dà - enlarge; expand*4 X2 e3 n/ i6 v- Q5 {. p6 G
扩张 (擴張) kuò zhāng - enlarge; expand*
" {2 o( B' U0 `, F[edit]7 E% ~5 e; C, [' e" t" F; S# V0 R
L
/ @9 {: ]1 y7 p0 [赖皮劫 (賴皮劫) lài pí jié - many move approach ko. J/ a9 V- c! X P. t
拦 (攔) lán - checking extension; prevent opponent's advance*
; \7 v( w% I' G/ b7 m1 j3 |: J拦逼 (攔逼) lán bī - checking extension$ E( y% ?' a" a3 C( S- ?; I+ U
烂柯 (爛柯) làn kē - ranka* ` g M2 E" _# }& E0 N
老师 (老師) lǎo shī - teacher*
- ]: B0 G$ G5 H& x- ~老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil, X- D& u5 a. w: k! C9 y
类型 (類型) lèixíng – pattern, type*
. V3 q% c( D3 f8 E s冷着 (冷著) lěng zhāo - unexpected move9 r# m# U! @: S1 L
利 lì - profit*
# q w' X+ {, }2 I8 R立 lì - descent; stand4 Q* j `+ q& ^& t. P# D* a/ k
利用 lì yòng - make use*9 |6 o3 y1 E- `% k; Y+ ]
连 (連) lián - connect; continuous*
$ k: Y! M1 O/ q- m+ T$ t+ N连扳 (連扳) lián bān - double hane$ E- Z& Q: v( x* q% K7 b: I, \
连环劫 (連環劫) lián huán jié - double ko- h) g2 i: M) ]; M, f5 E, O8 J
连接 (連接) lián jiē - connect*
! k1 K/ S3 g- ^9 m+ Z( N P联棋 (聯棋) lián qí - pair go& n) g4 q7 Y8 m9 ]8 j' M7 s( i
恋子 (戀子) liàn zǐ - reluctance to sacrifice% k7 N- ~0 x3 I
两分 (兩分) liǎng fēn - equal*: j* ^4 s. c, e" ], U3 }0 g
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
3 s; B; i$ ~1 `( E劣势 (劣勢) liè shì - inferior*+ {8 z% D7 J ?- m1 E
裂型 (裂型) liè xíng - split shape1 ~* c# ]/ ]2 r; |
龙 (龍) lóng - dragon*' e( p" ~3 x" x" f" P: S s% h9 \! k, R
漏着 (漏著) lòu zhāo - oversight
$ h3 [0 K I$ r1 J. D落子 luò zǐ - playing stone on board/ }7 l/ p- B n$ I( s
& N, ~& f! x" I/ T* U, F
, r" s( g+ W- SM8 Y1 @" A( v' ?& ?
满意 (滿意) mǎnyì - satisfied*' n% @; k* ]) |! C) `
慢 màn - slow*
% G2 h+ x8 d1 Q; `3 f盲点 (盲點) máng diǎn - blind spot
W, ~8 o6 z$ w l梅花六 méi huā liù - rabbity six
% q8 x) J# O' n: e0 i9 O/ F6 o! {梅花五 méi huā wǔ - crossed five" J/ q. ?- o8 K6 h: K: D2 \& A
门吃 (門吃) mén chī - capturing technique by atari& y/ i9 J* p) \. ~. |
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
% U1 k: X' ^; u. P妙手 miào shǒu - excellent move) @: Q6 S& B/ k0 A: }1 K0 `' B
妙着 (冷著) miào zhāo - excellent move
" m, _: N. E0 ^7 E' T& T模仿棋 mó fǎng qí - mirror go! R8 x. S9 f& N% Q9 r
模样 (模樣) mó yàng - territorial framework' U4 q8 A/ w$ F7 f' k I5 h; G
目 mù - point of territory3 Q" P ^; `$ W
目外 mù wài - 3-5 point4 q: }; l, y3 {& S3 P8 a# l
) c0 R) J( q* Y- ^# h1 A
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内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones1 t: f; L3 N6 V
逆官子 nì guān zǐ - reverse endgame move
+ N9 I4 c$ V( Z5 g逆先 nì xiān - reverse sente
0 I. I) i/ M2 Y% _/ O逆先手 nì xiān shǒu - reverse sente
; K! K# V* M0 \+ }逆转 (逆轉) nì zhuǎn - overturn game$ n& x4 P# S& O- w6 K+ [& |6 k
粘 nián - connect*
% h5 N; X, q G/ ]% K8 q- k" u凝形 níng xíng - overconcentrated shape
, Y7 l) R% r: B; o3 R0 I+ h5 L- d扭断 (扭斷) niǔ duàn - crosscut
% R% i$ b& M' ?( e扭十字 niǔ shí zì - crosscut
3 Y4 D8 B' d0 E: r* ?5 K' B扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut$ `6 c2 u" ?: ^ ^' m' p3 \
扭羊头 (扭羊頭) niǔ yáng tóu - ladder
* C; _' C1 ` V5 j) P
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P
2 M) A2 s" f- A* r% p" f爬 pá - crawl*
0 Q/ Q) u. h* D- x: [. K盘渡 (盤渡) pán dù - bridge under8 C- s; {4 D& W% l, j8 j
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner- w% a6 S9 L+ U
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner+ k6 x+ l t6 T3 Z8 m6 q3 M) w
抛劫 (拋劫) pāo jié - throw-in ko
& h+ h/ b. L+ @# J1 s配合 pèi hé - coordination*
4 J, k) L6 P8 _6 k4 |" q$ N& S碰 pèng - attach to the side
6 _' L: W: o2 ?便宜 pián yí - profit*) X' o0 [, x9 a; B
骗着 (騙著) piàn zhāo - trick play, hamete G: I& c( s1 q; A4 v
平衡 píng héng - balance*9 A7 H+ _4 f& P( s# K% U# ~4 I
破 pò - break*
, H& g* M% y' @' P( D# e6 D剖析 - pōuxī dissection / self-analysis
: y" y) h d9 l; J* C; m破解 pòjiè - solution, answer to a problem*
' {! W+ Y0 E3 w9 i6 m' e! N, p扑 (撲) pū - throw in2 W* u- J; Z& `" R% U
葡萄六 pú tao liù - rabbity six0 ] N5 n5 }3 s, D5 ?! O$ [/ g# V
谱 (譜) pǔ - game record/ N9 v2 C w2 ^7 N3 c3 W- ~
普通 pǔ tōng - common*
! l; I/ P9 a( G6 y0 s: `( m4 `* U[edit]
# q8 d* G# r$ }, W) P0 HQ$ k0 i$ H% b! |- J* x; L; |
欺着 (欺著) qī zhāo - trick play, hamete
$ `5 x" v$ l( v. X: S+ x棋板 qí bǎn - go board
( v! N. g* i1 M4 U' O棋风 (棋風) qí fēng - playing style# T9 p3 z$ g: ^/ W
棋盒 qí hé - stone container- D, i! H- S7 n' d: i" v+ N
棋筋 qí jīn - key stones
& K8 P9 v8 t$ R6 ?% R& K8 z3 w5 M棋精 qí jīng - key stones
: S7 e3 }" L1 C0 L O( G棋理 qí lǐ - go theory
9 Y4 y7 o( E0 Q8 |( R棋力 qí lì - strength in go
! p. |2 Y" f4 q1 W: r. f棋盘 (棋盤) qí pán - go board) z7 k8 S, B% h {3 r2 v
棋谱 (棋譜) qí pǔ - game record
9 z/ Q8 L/ y9 a: @/ d棋石 qí shí - stone7 V( E- m, d. J" h6 X) G
棋手 qí shǒu - player*
. n/ f: M& |' e3 c棋书 (棋書) qí shū - go book
0 B3 V2 ~4 R& l# @5 s- I棋院 qí yuàn - go institute
$ i7 `/ H0 l: w* ^" h; [& I棋形 qí xíng - shape
, A) k4 v; } d- C$ j0 f" T棋钟 (棋鐘) qí zhōng - clock*
, b9 A2 A' Q6 _5 q4 i棋子 qí zǐ - stone: ? L& z2 _" b3 c' L" A
弃 (棄) qì – abandon, to discard, throw away* b$ n( [4 d, g9 w8 C
弃子(棄子) qìzǐ - sacrifice& }: m& c& u0 c0 r& v5 ]6 A
气 (氣) qì - liberty
+ l' K9 G' N; b7 b! y气合 (氣合) qì hé - fighting spirit
' ~0 G7 `0 h4 t; D: _& {* |气紧 (氣緊) qì jǐn - shortage of liberties0 p1 H- A; L. O# S# Z
前 - in front, before*
) h1 J: F0 e5 r2 `% l浅消 (淺消) qiǎn xiāo - erasure
$ t8 I: g1 v5 U# w$ V墙 (牆) qiáng - wall*! N$ @; p1 _" j+ G; t
强 (強) qiáng - strong
3 d7 Z; h4 k- c6 w& N0 J墙壁 (牆壁) qiáng bì - wall*
0 i; \$ m/ l6 B( r) {强棋 (強棋) qiáng qí - strong group6 K2 _' a& e6 c6 l6 E% W( g. R
巧手 qiǎo shǒu - clever move
, S1 L8 w9 z3 n% I8 r% _巧着 (巧著) qiǎo zhāo - clever move& f4 \5 N ^# C/ C1 ^7 Q
切断 (切斷) qiè duàn - cut*
! J* r9 Z) u( G9 u0 k% c# _" A侵消 qīn xiāo - erasure
; v; C% I0 O) ~ G$ l g* v轻 (輕) qīng - light*
. `: K* f8 a' F* {3 x$ F侵入 qīng rù - invasion0 b* _9 [( m2 I! I. x+ h1 d
轻盈 (輕盈) qīng yíng - light*5 y2 w. K) b- m3 _- f
求活 qiú huó - make life0 k4 |6 U8 K$ D; ~
曲 qǔ - bend
' V7 X- W1 T6 o+ a6 f- U- q曲尺 qǔ chě - carpenter's square
5 M1 {* m% y& Q _* S' @" K曲三 qǔ sān - bent three4 F& C4 `8 s8 a5 Q; U9 ?5 u7 }' o
曲四 qǔ sì - bent four
; u# m' m5 Q# b9 p觑 (覷) qù - peep
0 K3 ~* r; ?3 |1 V7 ~" P1 e5 y权利 quán lì - privilege
- S2 T! q% D9 e6 O0 K; T确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*3 }! e7 X; z4 X* @/ K$ `# t9 U
9 R8 a x( S, C' l3 n
4 c. x' V7 `& j' {5 F: j6 V- JR
% [& J6 `1 u$ _9 d6 [0 ]让子 (讓子) ràng zǐ - handicap4 _: Q% T" a: N# p; K. o
让子棋 (讓子棋) ràng zǐ qí - handicap game
9 B* f- n8 n% S+ B0 K2 u! y认输 (認輸) rèn shū - resign*4 F7 E2 Y- }1 r4 O$ D! b/ [
弱 ruò - weak*
r s! N$ Q. `% y' r Z4 A弱棋 ruò qí - weak group
4 D8 g# K I& A* v# _* W7 F6 h4 j0 ]2 z Q- ?
* ?3 H# ~% N, Z3 x4 ] l: j! z
S2 N4 x2 N/ f! x H
三间拆 (三間拆) sān jiān chāi - three-space extension; X: L5 K2 T( y
三间跳 (三間跳) sān jiān tiào - three-space jump; c! k0 ^9 B1 x7 q- j% l
三劫 sān jié - triple ko$ N. E0 T# M' c) A! h* c
三劫循环 (三劫循環) sān jié xún huán - triple ko
! Y/ d+ K6 |2 i! n. d* Y1 I三连星 (三連星) sān lián xīng - san ren sei
2 K! j, }4 A. R# E三目正中 sān mù zhèng zhōng - center of three stones
; K5 s$ [: X) J4 @) S三三 sān sān - 3-3 point
6 G8 E c5 P- @# u三手劫 sān shǒu jié - two-move approach ko
2 e3 e V2 {6 J. a& e1 O三子正中 sān zǐ zhèng zhōng - center of three stones
1 J* X. g2 m2 [* V& x杀 (殺) shā - kill*
& N( V# u, q% Q杀棋 (殺棋) shā qí - kill/ G1 X0 [) F* A' @
杀气 (殺氣) shā qì - capturing race
A) o4 U; T5 b1 J5 g" @& @' k上 shàng - upper*
5 b, I& R9 b+ P2 m& H# k上级 (上級) shàng jí - advanced level*& v7 r# A4 J6 R: j) _0 p
上下同形 shàng xià tóng xíng - symmetrical position; f! Q# b, G6 z7 ]( R7 J
稍 shāo - somewhat; a little*. s& {3 u% Y& q: F1 E. u& _
伸气 (伸氣) shēn qì - increase liberties
- l8 |3 h! h" h u5 H伸腿 shēn tuǐ - monkey jump
$ J: b, a9 M( o生死劫 shēng sǐ jié - all-dominating ko, \. T7 N4 c$ X$ U5 ^
胜 (勝) shèng - win*1 {0 v! X, l/ a' I, |7 G
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
5 c" o# N4 t6 F# P6 O胜着 (勝著) shèng zhāo - winning move
, f) w( G9 G& I失败 (失敗) shī bài - failure*% n; f _: `, r! Q. v1 n/ O
实地 (實地) shí dì - solid territory
) N" w, V3 a( e8 ]2 S! u( `( G9 Z十番棋 shí fān qí - ten-game match) Y" v7 c/ K- M1 |5 x; X7 x
实接 (實接) shí jiē - solid connection0 y% I8 _* p7 r" M
石塔 shí tǎ - two-stone edge squeeze" b! r- t5 @5 W/ u
实战 (實戰) shí zhàn - actual game situation! x. M4 J% I0 S. [+ n
实战手 (實戰手) shí zhàn shǒu - situational move
* o5 a6 o. K9 r# V势 (勢) shì - influence*
; I) D" j# \+ n, f室 shì - house; room*
! Z' T! |% n, y! K) _* i! p0 _8 R势力 (勢力) shì lì - influence*
' H, v, w! T- j# p( t试应手 (試應手) shì yìng shǒu - probe+ Q: x/ A* c' \$ I' f' m9 z: ^
收官 shōu guān - play endgame4 C+ v9 _; L9 l; o( L) ?
收官子 shōu guān zǐ - play endgame
$ p9 o1 a1 t& b收后 (收後) shōu hòu - last play
) b F$ `, ?% i$ C9 y, D3 B收气 (收氣) shōu qì - reduce liberties
9 f* s4 V2 G: @守 shǒu - defend*7 k& u$ m1 v( ~$ \
手 shǒu - move1 b* y2 d( `2 Z2 E& f) Q
手段 shǒu duàn - technique*, M9 q* X, x: z7 b3 v6 \$ d; A
手割 shǒu gē - reorder sequence* L3 w( n+ M7 x8 w$ S$ E
守角 shǒu jiǎo - corner enclosure# S$ q& N! P2 ^- m) i6 Y6 X( G
手筋 shǒu jīn - tesuji/ f4 I2 T% a# s9 ~5 r
手顺 (手順) shǒu shùn - sequence
3 k9 K" m2 w4 M- z% ]手谈 (手談) shǒu tán - hand talk
3 }5 Y9 J5 [3 I: h+ u D3 B0 X0 {授先 shòu xiān - one stone handicap; P' l) C, i+ i! H& e' a$ |
授子 shǒu zǐ - handicap
7 {& _2 g$ j1 l4 j: I$ }授子棋 shǒu zǐ qí - handicap game
9 y8 \8 h2 y' h' j书 (書) shū - book*; ~, o$ E1 n) y2 _% }# z
输 (輸) shū - lose*
- s" o1 u3 e, n' B, Y8 U3 s书本 (書本) shū běn - book*
0 ^2 G) ?" V" W9 I& X& X, u数目法 shǔmùfǎ - territory scoring
% X6 [ Z& C9 Y数子法 shǔzǐfǎ - area scoring
4 P3 a" S4 i) N2 l梳形 shū xíng - comb formation' K2 \( R2 R; Q- ^. Q9 w# n- t
梳形板六 shū xíng bǎn liù - comb formation0 T& x4 v; x- b2 M' e$ n
双 (雙) shuāng - bamboo joint
0 D* p/ b% W2 |# k双吃 (雙吃) shuāng chī - double atari7 W& t1 B" @4 c2 M- x
双打 (雙打) shuāng dǎ - double atari: Z ?2 B; D+ d" O4 J: A
双打吃 (雙打吃) shuāng dǎ chī - double atari
: U3 x1 W2 w) q双倒扑 (雙倒撲) shuāng dào pū - double snapback
6 b. V* V$ C x6 \2 W双方 (雙方) shuāng fāng - both sides*
. c8 w+ H" m4 B9 U. W4 k) `双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
0 c+ V0 j2 O' M* ?; q双挂 (雙掛) shuāng guà - double approach
( Q m4 p, x$ G4 ]) B双虎 (雙虎) shuāng hǔ - trumpet connection
! O& Y; E- R) c3 A! Y0 n双活 (雙活) shuāng huó - seki
+ c2 k7 p1 |9 ]/ Z9 `: I双叫吃 (雙叫吃) shuāng jiào chī - double atari7 n8 J j+ ?. g0 f* N/ C _5 @
双劫 (雙劫) shuāng jié - double ko- s v8 ~9 j, y* m5 Y6 M
双征 (shuāng zhēng) - double ladder
/ {3 U3 v" H( T! U* ?' a. y, ?顺序 (順序) shùn xù - sequence*
8 i) o% D( t+ c Q/ G. x1 ^死活 sǐ huó - life and death5 a2 Z2 z3 z' L+ x
死活题 (死活題) sǐ huó tí - life and death problem
2 E3 ^: g0 p* R3 @) Z8 l" _死棋 sǐ qí - dead group
8 N3 U9 Q3 i& ^. X m死子 sǐ zǐ - dead stone
6 ~6 g* q0 S) Y5 ?/ j- X+ Y, P四间拆 (四間拆) sì jiān chāi - four-space extension
1 n4 x+ @2 H: U& F) p四角穿心 sì jiǎo chuān xīng - occupying four corners and center
9 }0 }( f7 d6 _6 J% ^$ D四劫 sì jié - quadruple ko% F m1 s$ R: H, \
四劫循环 (四劫循環) sì jié xún huán - quadruple ko1 c8 N& T. z7 U
四连星 (四連星) sì lián xīng - yon ren sei
: [9 z5 u# P5 \* H* C松 (鬆) sōng - slack*
5 A8 T0 C# U5 U; ~松气 (鬆氣) sōng qì - increase liberties
4 X' c8 X6 J: u& n7 p: z松气劫 (鬆氣劫) sōng qì jié - approach ko
' {" l1 d) K+ h) x6 M- ?4 n @+ \, _3 w俗手 sú shǒu - crude move
( X8 s; x* j! O/ {- g* P# S随手 (隨手) suí shǒu - hasty move
" q3 ~, Z9 q h6 r# H+ |随手棋 (隨手棋) suí shǒu qí - hasty move
' }# |- \& I% w损 (損) sǔn - loss*
- \; x$ m8 n0 [. g# i T损劫 (損劫) sǔn jié - losing ko threat
+ G2 P t/ c6 A7 }/ D& O损失 (損失) sǔn shī - loss*8 F2 ?$ I2 Q5 i j4 h) A* s
顺序 (順序) sùn xù - sequence*
4 i; F* G8 I& O6 d- j0 ^& U7 ^ d+ O, a1 A! \3 m* g
( P! W) r! c1 I6 ~T
* X4 g7 \( y$ A ?台象 tái xiàng - Tower# r5 o- c9 e7 [6 Y* |$ A4 ~+ d' r
弹性 (彈性) tán xìng - flexibility*
4 p3 P+ U. F% c! f搪 táng - block*6 p) v2 ?) f s% P
套劫 tāo jié - two stage ko
y% u9 D$ Z2 Q( r, b5 Y逃 táo - escape*
! M& F' q& |% |; z7 l逃遁 táodùn - to escape, to run away, flee*
+ r3 n8 A0 W: b1 J: C4 |( w N7 D逃生 táo shēng - escape*
1 U4 F5 U" `5 J# t2 }* s( E8 s腾挪 (騰挪) téng nuó - sabaki
5 X1 q5 C2 K* L# i, n2 l: u提 tí - remove from board5 ]( Y( u3 h* g$ E2 i& f
提劫 tí jié - taking the ko
! e/ i n6 U) K7 M) N4 `7 G* V a1 L提子 tí zǐ - remove from board9 h9 A E3 T5 G6 e
天王山 tiān wáng shān - tennouzan. J+ L7 D, D- `9 H. x: o
天下大劫 tiān xià dà jié - all-dominating ko- q. G& v e; d: \ C6 F0 r5 l
天下劫 tiān xià jié - all-dominating ko. Q* i, v: S9 j" I V- Z$ l
天元 tiān yuán - tengen
" @6 k/ S3 X4 W {, g, Q4 ^- [跳 tiào - jump*7 z* d: ^4 w: K3 _7 h$ |! Z
贴目 (貼目) tiē mù - komi% V9 a' n- A. I0 z, ?! A
铁柱 (鐵柱) tiě zhù - iron pillar*; p0 Z% e; ` f; t; B5 [4 I
挺 tǐng - push up; stand*9 C% Y% _- g/ y1 |# ]% Q' J
投降 tóu xiáng - resign*
! B' L( ~6 z5 _0 K# R0 ^投子 tóu zǐ - resign1 r, Z7 ] {+ i$ z& x6 c4 A( A
透点 (透點) tòu diǎn - placement U7 K8 {7 _/ \3 W
图 (圖) tú - diagram*2 Q' p9 u$ c4 x! P
退 tuì - pull back) U9 w/ b( C3 [* b6 ^5 U
托 tuō - underneath attachment8 x" }0 W9 W- l' u
脱出 tuōchū - escape, break out
2 }9 B1 _/ {+ T3 n, R' X W脱骨 (脫骨) tuō gǔ - under the stones
7 {8 U U7 J) _5 L! n" P脱先 (脫先) tuō xiān - tenuki" X* C. h, n! d. r) g' M
0 U& G# l/ f* j: _7 s
9 r! c. g+ Y/ s& k6 C ^W* n1 D6 @" Z, v9 O" A
挖 wā - wedge
G0 l/ U; \# S. V4 O$ G外目 wài mù - 3-5 point4 b" B3 Y$ g" K. H
外气 (外氣) wài qì - outside liberty
* t3 S- V# U% s: K4 Q' {% V弯三 (彎三) wān sān - bent three
# y7 b3 r3 p+ O弯四 (彎四) wān sì - bent four
2 A9 g6 b& i; b. ]" S" ]0 s* v+ `万年劫 (萬年劫) wàn nián jié - ten thousand year ko$ y* M: I: M0 |
围 (圍) wéi - surround*
. j# G9 `6 p8 d8 ]5 e$ z j围棋 (圍棋) wéi qí - go
0 ]: p' O! J _( Z8 n8 h" _尾巴 wěi bā - tail*( V( T, z3 J+ S! U
味道 wèi dào - aji) J! H2 g( H3 R: C6 u% }7 ~- B
文凭 (文憑) wén píng - diploma
1 x8 U1 B+ j" m- d3 {6 [' T稳当 (穩當) wěndang - stable; firm*% p" Y$ R4 f( W a; J
问应手 (問應手) wèn yìng shǒu - probe7 T" z" p/ F& M$ L a6 [
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
; S0 ^. Y1 P: r9 f无理 (無理) wú lǐ - overplay
; M+ s; ]' x, R' y% Z* l+ @无忧劫 (無憂劫) wú yōu jiě - picnic ko
7 ^/ Q- I2 g4 `* ~4 Z# X# l) y$ q五子棋 wú zǐ qí - gomoku narabe
0 p. s3 ^ ~9 e) E! X; l1 ~& z/ D: C五间拆 (五間拆) wǔ jiān chāi - five-space extension
5 |! ]. T3 I. ]7 t& d五连星 (五連星) wǔ lián xīng - go ren sei3 r/ P$ K# e& K# }2 b9 a
五五 wǔ wǔ - 5-5 point
5 o" E" C- t) [/ ^; R4 }5 H
. b3 t" S+ P& t/ p! ~, f# S6 t6 h3 |" c: v7 W. x4 @2 |) h
X$ |9 [* n3 t) ]9 f% ^. o) P
细棋 (細棋) xì qí - close game
) [" O" K0 p' J6 k瞎劫 xiā jié - false ko threat
1 V; ~1 s* ~5 t9 d7 z4 ]下 xià - lower*
- {, _/ q% X& X. N下法 xiàfǎ - method*. b% @. q. k8 R3 v
先 xiān - before; first*$ n7 n/ G0 t6 ]2 i
先手 xiān shǒu - sente0 j8 r7 d$ t: n. T$ T n u
先手劫 xiān shǒu jié - a ko in which the player makes the first capture# `. D3 F6 Z: N" z% x5 x
先手利 xiān shǒu lì - forcing move
g, X& {3 a$ s先中后 (先中後) xiān zhōng hòu - sente with hidden gote# ] {! R D' {! f* c
陷阱 xiànjǐng - a trap*
( j! u- O2 n; y; Y6 _* s# ^象步 xiàng bù - elephant's move
( X5 U4 m( g& A' H象步飞 (象步飛) xiàng bù fēi - elephant's move* {0 r/ d2 z" I: |% G6 K
象飞 (象飛) xiàng fēi - elephant's move
6 J8 W) d8 \- k' K: `% C& S4 W向小目 xiàng xiǎo mù - facing 3-4 points# c0 J0 J9 Q$ }. ]6 j
象眼 xiàng yǎn - center of elephant's move
$ f' L7 B. t( g' m消劫 xiāo jié - ending the ko& q1 W3 j% V" T% D7 N) R+ h
小 xiǎo - small*
, @# m0 H8 ^! E3 N小飞 (小飛) xiǎo fēi - knight's move
4 e' o/ S+ q7 H/ k小尖 xiǎo jiān - diagonal- i1 |- l# j# @, s5 X
小林流 xiǎo lín liú - kobayashi opening
* F; T6 l& R& {小目 xiǎo mù - 3-4 point
' u; m8 R5 O' h( W. W5 V小盘 (小盤) xiǎo pán - small board (13x13 or smaller)1 ?( [# \% S1 Z
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
' B2 v' Z# `* r/ o小伸腿 xiǎo shēn tuǐ - small monkey jump# g5 @3 e1 \ E% A# R
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
: \+ S" }$ ]/ j& d效果 xiào guǒ - effect; result*
5 [4 L& r8 e" V/ j$ ~* G效率 xiào lǜ - efficiency*3 D. v5 D9 K$ X2 }
新布局 (新佈局) xīn bù jú - new opening
/ s& U6 C3 v. [" m @新手 xīn shǒu - new move7 r& V/ a. e& S+ y9 s8 ^* c! _
星 xīng - star point
, k9 F7 z9 Y# ~8 {! S- Q星位 xīng wèi - star point
- A. i3 H( _+ V1 d形 xíng - shape*: U! d: _; h2 L) ~ S
形势 (形勢) xíng shì - situation*
* W1 _$ W9 B: v形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement" ]% H) W8 v4 O" j* }5 T
形状 (形狀) xíng zhuàng - shape*+ Q1 y8 C( _3 e( ^
秀策流 xiù cè liú - shusaku opening$ Q- S0 F0 M; x; }
虚手 (虛手) xū shǒu - pass
' j5 |* k% h( c- n/ E虚着 (虛著) xū zháo - pass' o/ o9 I& ]# F L- Q
序盘 (序盤) xù pán - opening
4 f$ N! i' W1 K+ w4 u2 ]学生 (學生) xué shēng - student*
4 D* e8 n; _# p3 Y雪崩 xuě bēng - avalanche*
1 T4 ]7 z4 U, u2 A( b- o循环劫 (循環劫) xún huán jié - double ko
4 M: S, e( l! E7 @. Y2 i
( U2 X. [1 F( U6 t) K
4 O: M4 ^" l5 j+ R! ]Y0 z5 J$ [/ i( W3 C
压 (壓) yā - push down*
- Q+ Q$ E0 j) _ X0 j$ p压力 (壓力) yā lì - pressure*7 T9 |1 _8 r0 r2 x4 N. e
延气 (延氣) yán qì - increase liberties
6 G% c0 d4 N/ y* U4 I眼 yǎn - eye*
2 c& _3 M3 d9 q7 v眼位 yǎn wèi - eye potential; eye space
' r( L2 s [. x% I4 n, l眼气 (yǎn qì) - eye liberties% i* A# r5 X8 N
眼形 yǎn xíng - eye shape; eye space; H( s5 N1 c" t- ^1 y$ S' k, w9 e1 y
妖刀 yāo dāo - magic sword
+ y5 @- w5 t- c i+ R; t; M摇橹劫 (搖櫓劫) yáo lǔ jié - double ko4 w: S; @" s) P7 \- `- i$ E7 M
要点 (要點) yào diǎn - vital point
$ Q8 c9 O* g7 D/ M: ?7 U& P要子 yào zǐ - key stones- ?/ a/ h0 E1 P6 x6 x8 k
业余 (業餘) yè yú - amateur*7 R/ e* S' ]- r5 l
一方地 yī fāng dì - one-sided territory
7 X, {' g. q- W一间拆 (一間拆) yī jiān chāi - one-space extension- \7 \$ G: U& r
一间跳 (一間跳) yī jiān tiào - one-space jump
& n2 ?+ s" B( A( {# s一手劫 yī shǒu jié - direct ko; A1 `8 Z, U+ d0 n5 t- h
一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker( E9 Y3 N1 R2 [- J$ H
疑问手 (疑問手) yí wèn shǒu - questionable move
. ?0 _; c9 L3 E# o弈棋 yì qí - play game*
8 O& V1 o# D) w* G3 ]- ]5 ^引征 yǐn zhēng - ladder breaker1 H5 L& g H6 Z+ h$ }8 q0 k
赢 (贏) yíng - win*
3 n! H" G" f" L: t9 n/ c应氏 (應氏) yìng shì - ing's
) |3 i8 m4 @0 a* Q3 K+ i硬腿 yìng tuǐ - first line descent: N* x5 E5 M+ a( W- G
优势 (優勢) yōu shì - superior*6 H2 ~! J" h" d( i& K
有利 yǒu lì - advantageous*# A$ ^- I" D5 E: Z4 d, Z
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye0 X! w Z. N1 E8 I" s F( J
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
' F8 h3 H% c/ ]- o( a右 yòu - right*
( }+ k) C! l* V9 y) x/ U% w余味 (餘味) yú wèi - aji" T( ]8 X0 u) l- r
愚形 yú xíng - dumpling shape3 o* @3 e. G. K( T& k
宇宙流 yǔ zhòu liú - cosmic style. v8 C I* V. x: i+ e
原则 (原則) yuán zé - principle*' G- k6 }! D2 I8 R! w- }
院生 yuàn shēng - insei
$ ^5 Q( e ?% g# V7 J7 C
9 X* q0 S" J2 n5 R H0 e, F" k$ c8 P' b7 Z) `
Z
4 @" [0 a% ]- y! j$ c2 Y枣 (zǎo) - jujube (Chinese Date Wood)*) Z2 W* L4 W3 W
扎钉 (扎釘) zhá dīng - iron pillar*" J; N) V% Z, ~
长 (cháng) - stretch
0 g Q+ s9 T u* |- @胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi9 f! @, g/ m3 P* p
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi$ S5 ~8 e j Q( R! R! l
着 (著) zhāo - move1 Y) o+ {$ z5 F) w
真眼 zhēn yǎn - real eye# ^9 {+ t4 r! u6 o" B% Z5 ]
镇 (鎮) zhèn - capping play* I% }, C; X$ p' |- I2 `1 R" F
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker; `9 |6 V; S% J# E; ^: X0 w
镇头 (鎮頭) zhèn tóu - capping play
9 g* R9 z# ~' B7 T证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma+ @4 d0 F. Y: M' p8 C) {+ G8 T
征 zhēng - ladder8 o( s. c2 O( b
争棋 (爭棋) zhēng qí - official challenge match
" S. n6 S/ n# }0 U征子 zhēng zǐ - ladder
. r1 _" \, j: [* E, w5 m5 V征子劫 zhēng zǐ jié - ladder ko
3 q) }% j8 Y S整体 (整體) zhěng tǐ - chain
2 v4 D3 q- U' k$ x; n* O整型 zhěng xíng - settle& F- g8 ~8 A, R& T2 q: ~) m
正解 zhèng jiě - solution*- `) p. O# _; R$ V
正确 (正確) zhèng què - correct*9 m9 y8 k0 i/ ]
证书 (證書) zhèng shū - certificate*
9 F1 G7 n& h$ J/ |3 X7 r/ x9 @正着 (正著) zhèng zhāo - proper move; r, d! V0 Q+ z4 I, C. u
指导棋 (指導棋) zhí dǎo qí - teaching game" F0 y. B. `5 D, U4 T
直二 zhí èr - straight two
8 S, D+ a# Z4 Z- t直三 zhí sān - straight three) h7 o7 \! T g: q
直四 zhí sì - straight four
/ y$ E! P5 \ W3 R( v& P职业 (職業) zhí yè - professional*# X: Q5 I% O; _
只此一手 zhǐ cǐ yī shǒu - only move
6 T5 }) I' u8 m+ W' F治孤 zhì gū - managing isolated weak group
0 x* _ }8 |/ T3 z中 zhōng - center*
' U! A5 i- ]0 ]7 O, t5 _7 g O% P钟 (鐘) zhōng - clock*; v5 @" @4 v, ?& M- B6 ?
中腹 zhōng fù - center*& U8 O N! B3 k6 q) K7 w' a
中国流 (中國流) zhōng guó liǔ - chinese opening: M% Q5 o2 j( \* l, }
中级 (中級) zhōng jí - intermediate level*$ v, Q/ v0 @* q
终局 (終局) zhōng jú - end of game/ { x ]: o$ p2 l- s5 [! a( }9 d D B8 a
中盘 (中盤) zhōng pán - middle game
1 I0 @ V6 ?% d/ ]5 x3 e7 S( X9 c6 d终盘 (終盤) zhōng pán - endgame: S3 w9 x" X6 Y0 Z
中心 zhōng xīn - center*% h- R7 `4 l2 S- |! q4 B- k- Z
中央 zhōng yāng - center* F" W( a9 `0 m$ E# u
中原 zhōng yuán - center*
3 K$ `# y: x3 t& C9 `( F% Y H重 zhòng - heavy*
4 O! C& p/ @7 P5 J6 e" s主动 (主動) zhǔdòng - (to take the) initiative*3 i% u& Q: {( a @% Q& K3 Q( n
专业 (專業) zhuān yè - professional*
. S, E% p" c6 r/ h, q转换 (轉換) zhuǎn huàn - exchange*3 P6 C9 g0 L( F6 E. q: s L! e
装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback
) w) ? V8 v# ], u; h7 B装劫 (裝劫) zhuāng jié - a move that threatens a ko" d4 R2 |. Y0 T$ b; a
撞气 (撞氣) zhuàng qì - reduce self liberties5 \7 y) T; z0 t+ X. x& U3 |
追 zhuī - chase*
2 S2 p3 U ?- l* N/ |追捕 zhuī bǔ - chase*3 Q7 \6 P% r' c' u( B
子 zǐ - stone; unit in chinese counting c& r# G: y8 D I) o( P
自然流 zì rán liú - natural style* J9 o1 b$ f h0 g
自杀 (自殺) zì shā - suicide*
+ [9 e. m. B* E) N" f0 V% z) L1 X左 zuǒ - left*
' t7 L/ I0 r" J6 g" L0 |+ {左右同形 zuǒ yòu tóng xíng - symmetrical position; k y7 N% ~) s+ I9 t
做活 zuò huó - make life _) {) H' U; _9 X
做劫 zuò jié - create ko
4 { }4 U$ d4 L* B3 T作战 zuòzhàn - combat*
6 ^: j @4 |; o1 l% c( w0 t做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
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