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围棋术语英文

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发表于 2015-5-26 11:12 | 显示全部楼层 |阅读模式
老杨团队,追求完美;客户至上,服务到位!
A% ~3 C( H- Z4 I  I9 Y
安定 āndìng - settle*
  h" ^8 @7 a4 x- e% B6 c4 Q) ?/ }: h' h% z) V3 k# b7 Y/ W0 L) n

, w: K6 n3 x! g  B9 yB
& N0 T, _+ Y( O; Q% |, m白 bái - white*# Z2 t* I7 G$ X; c; o# x7 \
白方 bái fāng - white player*
0 m$ g6 D$ U: N) ^. Y8 h# m" b. V败 (敗) bài - failure*
% q4 p4 g; d! P" X败着 (敗著) bài zhāo - losing move. d& i* G2 L; h" Y0 e7 u7 f
扳 bān - hane  x' E( }+ ?+ R5 l
扳断 bān duàn - hane through% I& O0 ]7 e4 Z. C* q& N! x& Z: Q
板六 bǎn liù - rectangular six
  B! Y( @# A) N( M  u3 T7 S7 y  S半劫 bàn jié - half-point ko5 y6 [  @- N4 e5 f( [! w5 F0 X
棒接 bàng jiē - pole connection$ D. U, m1 i1 A& q6 i% c$ ~0 K
包围 (包圍) bāo wéi - surround*
+ _! `  s6 A0 q' P: C, L+ @薄 báo - thin*
  Y: r' b+ B, \) Q9 B! q" e$ ]保留 bǎoliú - retain; preserve*& z+ w8 K& }+ E9 Y7 U
抱吃 bào chī - capturing technique by atari
4 B7 ?- X4 f- S+ d  S+ E, \本身劫 běn shēn jié - local ko threat
6 w: Y( |+ G( i5 b5 Z1 I本身劫材 běn shēn jié cái - local ko threat, i& G; v+ J/ h! M
本手 běn shǒu - proper move
- B+ j+ g# k' s/ e( Z5 I% ^笨重 bèn zhòng - heavy*$ F) Y( i- O/ k- ~0 f
崩 bēng - collapse*
& b0 x5 T' r! Z% f7 T4 `  |  i崩溃 (崩潰) bēng kuì - collapse*1 j  H0 ]# J# l3 Q9 S
逼 bī - checking extension- V, Z0 e# G1 x' |# \! n
鼻顶 (鼻頂) bí dǐng - nose tesuji, a+ X! x4 k0 e, \/ q2 f" _
比气 (比氣) bǐ qì - capturing race( {# r# |3 z! J, f3 V( ], Y: z" F; a. Y, Q
比赛 (比賽) bǐ sài - tournament*
4 H* p9 P* q  G% C. I( t, w边 (邊) biān - side*& V* G; J0 A8 C5 }/ ?$ M3 y$ C: T
变化 (變化) biàn huà - variation*
6 y5 i4 G: F9 r. ?变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
; V" b$ L6 \( q% N! U变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening
! T9 f1 }5 _9 x8 Q3 Q9 v/ O; \变着 (變著) biàn zhāo - unusual play% ~! I2 ]$ d; U
并 (並) bìng - horizontal stretch: H( \/ U+ O% K# i) x# V- y" ~
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
/ u* h  c9 I; z( `补强 (補强) bǔ qiáng - reinforce*
' m5 D# N% K# x布局 (佈局) bù jú - opening0 _( x0 Y: p8 w: j
不利 bù lì - disadvantageous*
1 z! B' C( a& @7 d9 t/ X' S/ E* d不入 bù rù - suicide' {0 N/ l% e* b4 [/ {% L
不入子 bù rù zǐ - suicide, w$ y. s, k' F
不提三目 bù tí sān mù - three points without capturing
) ?+ N5 I3 B' f9 l* ?' g: {不提五目 bù tí wǔ mù - five points without capturing( {, w& w& U" m  f* s( N
7 _% A0 n" Y- r+ K5 b8 ?) V7 K
) I1 V- W' e1 e/ \3 i" J( H
C+ j) H# p# p3 I- L; w" @4 B+ |5 H
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game)
0 d1 r& I6 p' R1 a猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game)( K0 Q1 P+ @. S, c8 d; ~- s
参考 (參考) cān kǎo - reference*
0 @  {6 {9 U% |( g5 P$ I% H+ M* D% @残忍 cánrěn - bloody or merciless*6 J1 N% ~4 I4 N- y8 Y" c3 [. H8 Q# w
拆 chāi - extension
1 x  |9 s+ D* \# E4 a7 W) K8 m拆逼 chāi bī - checking extension
. E* _4 {4 R7 w. |8 ?1 R拆二 chāi èr - two-space extension; f4 s+ r* u: Y! V1 q$ A# n: w/ C
拆三 chāi sān - three-space extension, A1 i+ j* A+ {* o
拆四 chāi sì - four-space extension
6 S4 m9 ]; Y5 a8 Q. A0 N7 V3 q拆五 chāi wǔ - five-space extension
' C: m2 V$ r- t0 O8 u拆一 chāi yī - one-space extension# o# H  h; |0 m) @. w. h+ B
缠绕 (纏繞) chánrǎo - harassment technique  `0 j  {& |1 H( m
长 (長) cháng - stretch( e- ?) I: J/ E2 f9 ?* N
长考 (長考) cháng kǎo - think for a long time) s! A+ ^- [+ E- K
长气 (長氣) cháng qì - increase liberties
/ o5 |, J0 b7 X+ z9 J& O长生 (長生) cháng shēng - eternal life- K9 y; p4 W) F7 Z5 s/ {1 ~' p
场合定式 (場合定式) chǎng hé dìng shì - situational joseki
/ H) ?! F; I3 S# I& W6 t5 `: n超大飞 (超大飛) chāo dà fēi - very large knight's move  W2 @* ?: v) ~$ _6 |5 ^
超高目 chāo gāo mù - 4-6 point
+ S6 z8 q0 Q# P! D超时负 / 超时 (超時) chāo shí fù  - lose by time
" C8 t2 [. U) Y超时胜 chāo shí shèng - win on time
5 e8 e+ _9 b: y# u) ^3 s成功 chéng gōng - success*
4 c/ Y0 y4 Y4 _( u( a成立 chéng lì - possible*0 v: Q0 i9 Q4 F8 L/ y
秤砣 chèng tuó - two-stone edge squeeze4 f+ ]) _/ U7 O. x
吃 chī - capture) S) @! x: I: h8 Y5 a4 a7 Q
吃亏 (吃虧) chī kuī - loss*  M% L6 i; u' t) Q9 i
持棋 chí qí - jigo, m0 n4 i5 B0 Q
冲 (衝) chōng - push through! ]6 X$ v8 i0 K% F
重复 (重複) chóng fù - overconcentrated
) ~% x( L# i( k: Q- q" [; p3 x/ N初段 chū duàn - 1 dan
* l; G0 C" R; S. d( |" j6 [# f初级 (初級) chū jí - beginner level*
7 k* ^8 W3 h. [- N! B# k出头 (出頭) chū tóu - getting ahead: E; m" _- f5 b% F% o
刺 cì - peep
6 ~2 K; D) M' I! O0 r" o: M次序 cì xù - sequence*
' p- r  K+ R4 S$ N0 a1 W错误 (錯誤) cuò wù - mistake*
9 j! U% ^7 y& m. g) f: [8 ]; B8 {+ C% n错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points
2 j6 s5 j7 }4 c8 t7 x9 z9 c- ?' q: z) L' v, _  z$ R: {5 A

) a$ s1 h- _- x  |! H+ e: k- Z. }D
  a% E8 s9 C/ L  o" L& d搭 dā - attach! J7 P; ^3 J! {; H
打 dǎ - atari
/ ^4 ?4 N6 [- S. v2 e- U. |, R0 w打吃 dǎ chī - atari
4 |: @+ m* ~4 s" u' W; n; c打二还一 (打二還一) dǎ èr huán yī - capture two recapture one5 V9 S: B7 g$ X) e2 z! ~
打挂 (打掛) dǎ guà - adjourn game
; S1 i, A7 C+ {) y0 ?* V. O! r打劫 dǎ jié - ko- k+ e# z) B' y
打入 dǎ rù - invasion
4 m- q6 S# u! |, I4 O! b( B打三还一 (打三還一) dǎ sān huán yī - capture three recapture one
1 A: Y1 @/ B' Q# M, [大 dà - large*
, i4 @) ~6 j' h" l+ T# ?, k+ l大场 (大場) dà chǎng - big point
# V) s; F+ `7 p6 k/ |, `大飞 (大飛) dà fēi - large knight's move+ J2 P( w9 u7 S) K1 R& g3 O; }4 N
大局感 dà jú gǎn - whole board thinking
. N& J/ T& P/ E8 t' w大龙 (大龍) dà lóng - dragon*
" K8 N( `" I. U9 C" m$ S0 e大模样 (大模樣) dà mó yàng - large-scale framework4 G7 V. g" a1 ?. n" M) j
大盘 (大盤) dà pán - large board (19x19)' u8 W/ t. o) c9 x! x/ ^. a9 \+ a
大棋盘 (大棋盤) dà qí pán - large board (19x19)
5 f9 m  {. `. i  q  j- P大伸腿 dà shēn tuǐ - large monkey jump
. C  _$ l7 N2 J大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
$ w, E6 b0 g5 {5 B  v- m' o" B5 g" @大雪崩 (da4 xue3 beng1) - large avalanche
* U4 I! ?6 o, t0 B$ X大压梁 (dà yā liáng) - Da Ya Liang
! Z' o8 p  b! O5 a9 y- E大眼 dà yǎn - eye with two or more spaces7 _2 F. R; x. j) m
大猪嘴 (大豬嘴) dà zhū zuǐ - j group
6 ^: S) ~0 A7 ]1 ?( m: P# N带钩 (帶鈎) dài gōu - long l group, {0 G5 c/ X1 c. d
单关 (單關) dān guān - one-space jump0 Q/ c3 N% U. w& b1 R* l
单官 (單官) dān guān - neutral point
, L2 j& C+ R' l" U6 M单劫 (單劫) dān jié - half-point ko. w: Q9 E* W9 N( o" _& z9 q
单行道 (單行道) dān xíng dào - one-way street*( d( K. R3 R# k" M3 s% \
挡 (擋) dǎng - block*+ A6 }5 w- e: J7 M& m3 {* w! o
刀把五 dāo bǎ wǔ - bulky five' w+ Z0 {0 F/ o
刀板五 dāo bǎn wǔ - bulky five& s* l0 s0 H7 i/ m; [
刀柄五 dāo bìng wǔ - bulky five/ M: E5 S2 `5 L. S
刀五 dāo wǔ - bulky five
1 U% y! M! y# c1 Y倒扑 (倒撲) dào pū - snapback3 R" y2 M: ]/ P. k, B+ V$ X0 C+ `. @/ m9 j
倒贴 (倒貼) dào tiē - reverse komi* P( X5 N0 C7 Y, @6 F# n; }
倒脱靴 (倒脫靴) dào tuō xuē - under the stones3 z$ J5 M+ A4 M) v- y3 s6 {1 A
低 dī - low*
, ~# S8 x% `4 F0 e2 t$ S4 k敌 (敵) dí - enemy*
( t& V4 t+ m+ y7 S, i抵 dĭ - hold up; push against, to support, to resist*( E/ J0 l. m4 y; h: H
抵抗 dǐkàng - to resist; resistance*
  n: j5 y4 N, ]" u* ?* W5 \, X1 b敌人 (敵人) dí rén - enemy*4 B' d3 H' [! n8 X( c& e. H8 B
地 dì - territory*8 ?# Y$ |7 w0 N
地盘 (地盤) dì pán - territory*
( U1 U$ m* k2 b$ h9 I% g) ?4 ^地域 dì yù - territory*
* }/ q) ~! Z4 E6 h) [点 (點) diǎn - placement; point
1 h6 X! x) Y2 L" F点方 (點方) diǎn fāng - eye-stealing tesuji
1 G4 M8 z) V4 v$ V: _点角 (點角) diǎn jiǎo - corner invasion
2 G6 G$ b+ h  N$ `' D2 j点目 (點目) diǎn mù - counting5 H1 @" Z) u# ]9 U0 T
点眼 (點眼) diǎn yǎn - placement inside opponent's eye
8 a' c1 r: s7 q+ G7 e调子(調子) diào zi - choshi, y8 V9 `) g8 u0 w8 D; W( V7 J
丁四 dīng sì - farmer's hat; pyramid four
4 Y, U, r) D' g1 |5 W9 Y+ u" R顶 (頂) dǐng - bump
, p( x, e! d; o9 `; {2 i定式 dìng shì - joseki
& M: S% w/ ~3 x: d0 k4 b6 f' o2 [定型 dìng xíng - settle
! P9 q7 T. m6 N6 u东坡棋 (東坡棋) dōng pō qí - mirror go, d& {4 s8 @& ]8 E
斗方 (鬥方) dǒu fāng - carpenter's square
- B( f3 r' Y- K' e. d) B2 n2 F读秒 (讀秒) dú miǎo - byo-yomi  x# W0 W( W9 Y$ k
渡 dù - bridge under
' G2 I- F% @* _7 r, J' s断 (斷) duàn - cut*, |/ i1 @9 N2 a; t! N
段 duàn - dan
( [! M! D" |" T. f- N0 a0 V对策 (對策) duìcè - countermeasure*) ^/ D! H' y$ Y' C0 n9 J) U, F* S; R
对局 (對局) duì jú - play game*
7 \( s: p2 |3 V6 K; U$ f! `4 g/ `对杀 (對殺) duì shā - capturing race* C& s. x* i: b! o3 }6 }2 o/ B
对弈 (對弈) duì yì - play game*  k3 i) r$ V/ u. e7 y: Z* r
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*5 b7 g0 B) S  Q! J% A
多元劫 duō yuán jié - multiple ko% f& W8 J; o# [" A
/ R, s, B! X6 ~5 l$ d' k
  P$ F( [2 Q6 \0 v9 |% P5 l
E7 V) V! R+ T8 x2 p& K# l: }
恶手 (惡手) è shǒu - bad move
$ Q, |& G- x4 w; m二间拆 (二間拆) èr jiān chāi - two-space extension( @( p6 K  P6 l3 h$ G- T5 \
二间跳 (二間跳) èr jiān tiào - two-space jump
2 G. r$ S' J, l" ~- x二连星 (二連星) èr lián xīng - ni ren sei  e, b  S0 i) K$ Y* M: L
二手劫 èr shǒu jié - two-step ko
) R) j  j) [* y1 z9 ?* k4 Y1 _8 c2 q* Y1 d

$ P+ J6 u7 ]+ v* s9 ?3 EF, K0 K/ a( i5 ]/ D
发展 (發展) fā zhǎn - develop*4 _( R1 i* O- A& D: w
法 fǎ method, way (also 下法 xiàfǎ)*
7 `2 n3 a3 z$ Z. r0 F0 V) G反扳 fǎn bān - counter hane
! \; G* b4 d& u- J4 A* j反打 fǎn dǎ - counter atari
6 z& ^8 C! w* u- n/ m4 E" G) i反攻 fǎn gōng - counter attack2 K% O1 v3 Z  y& ]
反击 (反擊) fǎn jī - counter attack
& l# F. A" `1 ~8 L6 H' d9 Z  A, ]# ]反夹 (反夾) fǎn jiā - counter pincer
( O2 U9 x) q. j5 T% J反提 fǎn tí - recapture
  j! O: q2 i9 f方法 fāng fǎ - technique*
) r9 a5 H0 s; O" P) G) q方四 fāng sì - square four
4 }' j) c: l, M$ r0 I; \方向 fāng xiàng - direction*
* X, W! v4 Q" P! x, Q方形 fāng xíng - mouth shape
( l& Y- I" d. }, i防 fáng - defend*
6 H0 d4 v* U0 M' z防守 fáng shǒu - defend*  ^; N/ E0 L) e+ }6 u# o/ B
飞 (飛) fēi - knight's move
$ J% o3 f& m) Y6 S8 j' X4 c+ p0 a% i0 Q飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
4 \: B5 @" {* h' p7 f7 `" e0 D2 l飞压 (飛壓) fēi yā - press
8 v* r3 h) Z1 s2 F# b/ \废着 (廢著) fèi zhāo - useless move
) o( k4 g* y) P# K3 b2 I  G+ i/ o废子 (廢子) fèi zǐ - useless stones; H5 R# Q) G6 K) s% p( n) _' W
分投 fēn tóu - splitting move" s  ?9 J& {6 \) V2 i) A
分先 fēn xiān - even game
9 B6 r6 x4 q) m6 Z' f8 n, w封 fēng - seal in*
5 E. h4 m0 A0 O6 C  x- s封手 fēng shǒu - sealed move
# x8 o" N! a4 W封锁 (封鎖) fēng suǒ - seal in*
1 i7 d5 s2 {& G0 P* Y浮棋 fú qí - floating stones" S! V" l- H  h% t8 t
浮子 fú zǐ - floating stones
; u! p& D4 H% l) p$ L1 n$ r( B负 (負) fù - lose*
0 o, @, r/ J/ Y) q2 R7 R0 ~8 R复盘 (復盤) fù pán - game review" q0 g& u; {0 l# D

6 X# T! t0 k* D( \9 ?7 q8 N4 v% g0 i0 M8 j; o
G$ a! g( U0 z& k* T# M
概念 gài niàn - concept*
, X3 H  U' a7 O! U' X" F感觉 (感覺) gǎn jué - feeling*
5 D0 X4 G2 X% u/ v/ g高 gāo - high*
4 c; T! ^6 s  _. o高级 (高級) gāo jí - advanced level*2 u# n  \; K) I6 B$ M5 l
高目 gāo mù - 4-5 point/ P% \- Z& _+ D: t1 G5 D
根据 (根據) gēn jù - base*6 Y7 e+ s# M5 i6 \: C
根据地 (根據地) gēn jù dì - base*
8 d7 U8 _* p2 N% ^$ F/ _4 P攻 gōng - attack*" h: H. }9 m$ h  s" n& J* k3 [* r2 G
攻击 (攻擊) gōng jī - attack*2 R7 {( }% e* w. y. J# y4 f
共气 (gòngqì) - shared liberty
/ {5 t9 D$ S9 L  g4 b公气 (公氣) gōng qì - shared liberty
5 M, O% D% q8 d; r% {攻守 gōng shǒu - attack and defence*% _; _/ y" L4 v3 v9 _; g# k% i1 L
共活 gòng huó - seki( z' D7 i$ w( o
孤棋 gū qí - floating stones: ]& ?/ R8 O4 S4 G6 g+ c
挂角 (掛角) guà jiǎo - corner approach
; T7 a4 Y: W5 L2 E3 x- l拐 guǎi - bend*) Q9 w) {  u# V
怪着 (怪著) guài zhāo - ghost move- k0 ^/ [* ?/ K! i" v, N) _
关 (關) guān - one-space jump
; x3 c; k. j4 W$ z$ t, T官子 guān zǐ - endgame
( i2 B+ ]& J9 W4 ~/ M" Z. r# @龟甲 (龜甲) guī jiǎ - tortoise shell
5 ^! W* R, |' x, J/ |$ X+ a规则 (規則) guī zé - rules*
& @' `$ F2 A$ y, ~) Z0 L6 h鬼手 guǐ shǒu - ghost move
& u2 M8 `. E3 @9 u滚包 (滾包) gǔn bāo - squeeze" X- Z# V9 T; d
滚打 (滾打) gǔn dǎ - squeeze
& ]# q1 r7 ]4 @2 d4 s滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze
3 u/ K5 G  ?% B: O过分 (過分) guò fèn - overplay
" I7 g: J0 R7 O/ H2 B国手 (國手) guóshǒu - national champion*
: s8 }) _. c7 K2 g6 y- y6 p0 R0 O
! o* i+ d1 {* `6 D6 c' A
H+ \8 k7 O1 a( {+ N8 A' F
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
7 l, Q$ J8 g, @- U, \8 B+ C$ n! X好点 (好點) hǎo diǎn - good point' v6 O, f# i* [
和棋 hé qí - draw*( T! T/ g2 R6 v4 x; W. a
黑 hēi - black** a; l! f8 U& u
黑方 hēi fāng - black player*
3 ~1 a3 O7 ]3 p- i, o黑先 hēi xiān - Black plays first*: Z. ~% f9 Z6 k) |8 g0 T2 q
猴子脸 hóuzǐ liǎn - Sake bottle shape4 j) ]# ?5 l9 [3 r5 z
厚 hòu - thick*. y* e7 S! x+ E$ }, H, F# D
后悔 (後悔) hòu huǐ - regret*' H8 @# h" b9 }! c
后面推车 (後面推車) hòu miàn tuī chē - pushing from behind" X. x+ k* k4 H5 z7 \9 X9 [5 N
厚实 (厚實) hòu shí - thick*
' U6 Y% w0 x( ]% j$ s* D厚势 (厚勢) hòu shì - influence*: U7 m. W) X, R( X% d0 g/ e: @
后 (後) hòu - after; later*
# p) G! ?( P4 l; D$ x$ d后手 (後手) hòu shǒu - gote
' |+ M) ~! ^( Z2 W- J4 r后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
4 s2 c/ k7 e+ Z+ k后续手段 (後續手段) hòu xù shǒu duàn - follow-up' }; _6 I+ [" ]
后中先 (後中先) hòu zhōng xiān - gote with hidden sente
1 c2 M( r2 ~. I* x  X虎 hǔ - tiger's mouth
/ |7 h+ d/ L& T6 d2 S$ L虎口 hǔ kǒu - tiger's mouth
# p0 v# M+ r0 k& M) a互破 hù pò - mutual damage' O7 |; @; Y0 a3 F
互围 (互圍) hù wéi - mutual surrounding of territory4 O- c5 {8 X% e. y
花见劫 (花見劫) huā jiàn jié - picnic ko" r  |1 n# N9 S5 `# {8 D
花六 huā liù - rabbity six
) J2 h2 Z' e7 }! F' z+ n( y花五 huā wǔ - crossed five
# r( X3 }  [, X6 F/ e还原 (還原) huán yuán - transposition
/ f% C7 c7 ~( \- H$ Z0 U3 w缓 (緩) huǎn - slow*$ V6 |; L* L' u( @) }+ G" V0 v
缓慢 (緩慢) huǎn màn - slow*% F) Q0 m6 L9 |4 P% V6 `
缓气劫 (緩氣劫) huǎn qì jié - approach ko
& ?7 N& ~3 V( y4 s  O缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)3 ^9 K% G5 ?; J# e
缓手 (緩手) huǎn shǒu - slow
- q4 V8 F. s/ A! L缓征 (緩徵) huǎn zhēng - loose ladder
( [: z4 I! h6 f缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder: o1 U8 y; M8 ]- q
黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique+ u4 X' ^9 I: @  m. x6 m/ z
回手 huí shǒu - take back*
8 q# M  R$ ^* V6 U. Y; S回提 huí tí - recapture
) J9 C$ O' W6 j+ |悔棋 huǐ qí - take back*
( \! Q$ L- ?+ t  x3 [, v& Y活棋 huó qí - living group
$ W8 ]# `! I5 B& Y6 N
( s  `5 C9 B& }
8 b: X+ g% v, [# m! G7 V+ e1 @5 `J$ x! R( G3 ~$ F" A5 ]; w2 V
急 jí - urgent*
& Y# V  b) d$ v级 (級) jí - kyu/ L6 @% ?; t5 u+ {
急所 jí suǒ - urgent point
3 k6 V( K2 U1 Q/ m* s挤 (擠) jǐ - bump into diagonal; choke; atekomi& }2 z6 \! E+ l7 X  T2 }
技巧 jì qiào - technique*& A/ D/ F( E) z$ ?( Z
计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*
# A7 O. C5 ^" S; W佳 jiā - excellent*! j) }) a* d& L- j- |$ O
夹 (夾) jiā - clamp; pincer; p0 I7 c9 D% J
枷 jiā - net
2 f' U) u0 a5 [+ p枷吃 jiā chī - net
5 x. N' q- N4 S4 @2 z) H$ k! F4 _夹攻 jiā gōng - pincer. K" y; R8 j# {4 w
假劫 jiǎ jié - false ko threat8 M3 t9 V% `$ R. L: N5 v7 R7 M
假双活 (假雙活) jiǎ shuāng huó - false seki
9 m8 v1 p; ?- [9 X' s假眼 jiǎ yǎn - false eye4 r# w0 [# m7 ]  k. P
假眼活 jiǎ yǎn huó - two-headed dragon# a$ r& p! z& z! J
尖 jiān - diagonal; q0 {& ^7 ^4 b* C
尖冲 (尖衝) jiān chōng - shoulder hit6 }8 |7 @9 A' O' o1 R
尖顶 (尖頂) jiān dǐng - diagonal attachment% [1 H% f' \3 P3 C
坚实 (堅實) jiān shí - solid6 ]. ~1 [4 x0 ~3 L- T7 V
见合 (見合) jiàn hé - miai: A" D+ T4 {3 K# d
教 jiāo - teach*
+ `% [" p+ F( {  o/ C  g; \交叉点 (交叉點) jiāo chā diǎn - point
7 q8 z4 _) j( c5 I. \交点 (交點) jiāo diǎn - point
3 i3 R1 ?& m5 N- }# W焦点 (焦點) jiāo diǎn - focal point*
+ S1 Y5 n( N6 G) |# M6 j交换 (交換) jiāo huàn - exchange*
( ~: n7 l$ r8 i6 Z: q$ q角 jiǎo corner (angle, horn-shaped)*
3 `. I: U0 ~' ^) P+ z8 c4 F叫吃 jiào chī - atari1 ^# I. }9 e( P8 q* P/ J; S9 A
教师 (教師) jiào shī - teacher*
+ F) j. M/ c, |4 w- L" h6 c6 Z教室 jiào shì - classroom*
8 R6 F! b9 d$ b+ ^6 z基本功 jī běn gōng - fundamentals*! q4 }5 e9 j& c" s% I
接不归 (接不歸) jiē bù guī - connect and die! x, i( E* ~/ G( R+ F6 x) y
劫 jié - ko
* X0 w) o* E0 R# _% J劫材 jié cái - ko threat
& J& Y- b+ s+ u. d结果 (結果) jié guǒ - result*2 R. J3 Y+ l* i9 n3 N2 W: g
劫活 jié huó - live by ko* i+ A6 o& t4 ~' z) c; y
诘棋 (詰棋) jié qí - life and death problem2 W  s1 a/ j; i* ?
劫杀 (劫殺) jié shā - kill by ko
3 l, h; D3 ~' [5 I( T+ v劫争 jié zhēng - ko fight8 s( x# d& L, E" g* y+ g0 ]
解答 (jiě dá) - answer, solution*
2 h" l* B8 x( ~7 T% }; d金柜角 (金櫃角) jīn guì jiǎo - carpenter's square
: Y$ ~" T, o# L) ?7 {$ C1 _金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
5 U& c& X% _9 @/ |$ f6 X紧 (緊) jǐn - tight*& s2 a6 |( H* z& W% S
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties
4 x% s. e) \3 l" v3 L6 q  V9 j) H& P紧劫 (緊劫) jǐn jié - direct ko
! }0 v/ b4 O* m! T5 R紧气 (緊氣) jǐn qì - reduce liberties2 G( D4 h; E2 \. N
紧气劫 (緊氣劫) jǐn qì jié - direct ko' A" O9 `1 H, M* s7 s, p
禁着点 (禁著點) jìn zhāo diǎn - illegal point
, E5 q6 l: |  ~( ?) o$ E净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
8 E* n: @. o5 z6 l) C净活 (淨活) jìng huó - unconditional life! Z* W/ z/ G% G* Z* }% c2 q; U
净杀 (淨殺) jìng shā - unconditional death$ A5 I7 {0 u3 I3 n* }( q
净死 (淨死) jìng sǐ - unconditional death! Y3 [* w" y7 _+ ?
救 jiù - rescue; save*- e7 _: w: q6 I: z% J4 p
聚 jù - placement inside opponent's eye% Y' k: y3 A0 M$ C+ \/ T$ M
俱乐部 (俱樂部) jù lè bù - club*
& S/ @6 w# u1 f( N5 Q聚六 jù liù - six-space killable eye shape
9 W; h( u7 s7 R0 n: C  Q2 P- j聚三 jù sān - three-space killable eye shape+ K4 x& V: b' k0 [0 g
聚四 jù sì - four-space killable eye shape
! z  Q0 t8 R3 R1 \1 I8 Z聚五 jù wǔ - five-space killable eye shape1 ^* w0 v6 }8 f) e( D* |% _* Z
决战 juézhàn - decisive battle*
1 t7 [6 h9 |) l% Z# \5 M诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
6 k7 X2 s/ }1 C/ f) U  a4 `) u$ ~7 t" Y6 M* H+ h5 B8 @
8 v8 Y! i# ~, D8 o& \
K0 s- J4 l8 i# Y1 `
卡眼 kǎ yǎn - falsify eye- e3 K+ G* g4 P  Q3 q7 b" A" b
开拆 (開拆) kāi chāi - extension
1 c3 o. ~" n3 u( a  f  {" Y开花 (開花) kāi huā - ponnuki: B/ _  Q8 o* {6 n: g  D+ H
开劫 (開劫) kāi jié - create ko
3 t2 H6 x/ X0 v8 h" e  G开局 (開局) kāi jú - opening2 v- v1 E* K$ v. v' e+ p2 p
看花劫 kàn huā jié - picnic ko# U4 w+ w, D* v# {4 _; W
抗 kàng - to resist, fight; to oppose to defy*$ I4 |1 P( C! w$ v
靠 kào - attach one line higher than enemy stone1 |+ V; F! R# m/ @
空 kōng - empty*' Y( c: Q4 z; q2 f: |
空间 (空間) kōng jiān - space*7 s4 M) ^/ h+ m# O. P( x
空三角 kōng sān jiǎo - empty triangle$ U; {& h4 i. Q
空 kòng - territory*! D8 h# c% \/ `0 T  _2 B/ T
跨 kuā - attach at waist of knight's move3 K" x$ h% g7 |0 o
跨断 (跨斷) kuā duàn - waist cut
# |; S: A$ K( p% G" H" h$ d快 kuài - fast** {2 a  j3 m9 I# H$ W+ G1 l
快棋 kuài qí - blitz game
' n  W& K4 T2 q% J宽 (寬) kuān - loose; wide*
6 M# ?3 p9 N7 P; d/ p4 _, I' R宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties
& j7 p0 b0 K- t6 R' c6 n; i8 M宽气 (寬氣) kuān qì - increase liberties1 I1 p2 X+ ], z/ c7 G4 ~$ A
宽气劫 (寬氣劫) kuān qì jié - approach ko
) W: Z! R, W  b- y" V, S8 n亏 (虧) kuī - loss*
* l/ \, \5 R2 X; X亏损 (虧損) kuī sǔn - loss*
9 ]) k7 L& F( u3 t9 \# h  F扩大 (擴大) kuò dà - enlarge; expand*
' Z1 K; _& A  H/ V: [$ p; {扩张 (擴張) kuò zhāng - enlarge; expand*4 I5 s7 S8 C# E
[edit]9 M4 Z+ q% R9 H5 M( `
L
: z) w  u' x* N. P/ R* E赖皮劫 (賴皮劫) lài pí jié - many move approach ko
$ T3 @  d+ U2 V4 S, @拦 (攔) lán - checking extension; prevent opponent's advance*% g7 ]; O' T" |
拦逼 (攔逼) lán bī - checking extension
. E' S' u6 j: x3 P( s) e, ], J烂柯 (爛柯) làn kē - ranka
! M, F) ^1 g" ?8 h. ^6 U( Z老师 (老師) lǎo shī - teacher*# `8 Y: F6 o/ a# u- K
老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil. F& {  ^" J0 O& Z5 {
类型 (類型) lèixíng – pattern, type*
( D+ N" \. d. H5 Y$ j冷着 (冷著) lěng zhāo - unexpected move; n1 F  j; F) T% L& t6 V+ d
利 lì - profit*" k) w, [5 f% r9 o) Z3 g0 g
立 lì - descent; stand7 z( N% M7 i/ K
利用 lì yòng - make use*
* ~* k+ J; L+ D/ S3 a# [$ P连 (連) lián - connect; continuous*
' Z7 y7 j5 G9 ]4 K3 s/ [连扳 (連扳) lián bān - double hane
5 O# u3 J0 o& w; I连环劫 (連環劫) lián huán jié - double ko
& x! N/ m6 X+ T& P! p连接 (連接) lián jiē - connect*: I% ^- i# l3 L" H( w3 W
联棋 (聯棋) lián qí - pair go
$ r% B2 M4 p7 ^: a4 j* ?4 {! S$ b恋子 (戀子) liàn zǐ - reluctance to sacrifice
; P( {. ]" l- s1 T两分 (兩分) liǎng fēn - equal*5 j' K! o8 m: D) g! V
两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake"). [$ a4 m3 |! q; w
劣势 (劣勢) liè shì - inferior*7 e1 _1 w; R/ [5 Y/ C9 _% \
裂型 (裂型) liè xíng - split shape
9 x& u* ?$ g  K( h6 N  @; V# f3 a龙 (龍) lóng - dragon*" _8 E  e# d6 P2 o8 I
漏着 (漏著) lòu zhāo - oversight; `9 A$ {6 q0 l  Y
落子 luò zǐ - playing stone on board6 ]( y' B' c# R5 `4 u9 [1 g5 g

2 O8 \3 @1 C  x( z! R, D
3 {  v  W$ t' o& tM+ D" L  s: s8 y- z7 L
满意 (滿意) mǎnyì - satisfied*
( \. _8 a- J; h% X, n, ~/ e慢 màn - slow*$ v( |$ p- y, c, Z& ?$ z
盲点 (盲點) máng diǎn - blind spot; Q8 I1 {" ]7 R; N" C
梅花六 méi huā liù - rabbity six
" R7 r) ?. f( U; b9 e' q梅花五 méi huā wǔ - crossed five
* E( y1 n3 z) R: ^- P门吃 (門吃) mén chī - capturing technique by atari( g1 [, x+ `) Y$ ?; W# h
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
* V: h, W1 }$ r8 }" s6 z* i" w) \妙手 miào shǒu - excellent move
& X) J" a; h7 ]9 }5 q! e3 r7 V妙着 (冷著) miào zhāo - excellent move
5 F$ s9 Q, J7 {; K( @* i模仿棋 mó fǎng qí - mirror go
+ I* o; h" v0 A) R模样 (模樣) mó yàng - territorial framework, l$ I- l/ g: [+ {1 _% n
目 mù - point of territory
/ V2 F! h6 H& S目外 mù wài - 3-5 point( x6 \/ r( I  t0 a
, D* N3 V. P# }0 z3 T" P+ `
4 U5 L8 v6 [2 y3 j
N$ j( }1 U( T* u2 b
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones* ^& Q& |0 z- p4 }# o2 m
逆官子 nì guān zǐ - reverse endgame move
7 C% I- h8 J5 m9 M. s: y逆先 nì xiān - reverse sente
" F! g. E2 R1 V- R) B( k3 T) y1 ?逆先手 nì xiān shǒu - reverse sente; l5 K$ T& e6 S2 h' P. m4 a0 f
逆转 (逆轉) nì zhuǎn - overturn game" a0 P/ k7 V$ V, \; t
粘 nián - connect*
( r8 z5 }6 i& Y凝形 níng xíng - overconcentrated shape
) p$ V& n) H) }8 e6 u* G扭断 (扭斷) niǔ duàn - crosscut
- P3 @1 q5 [# V& O扭十字 niǔ shí zì - crosscut
2 a/ t# d% P4 l6 _/ N扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
, V& m0 O1 M. Q扭羊头 (扭羊頭) niǔ yáng tóu - ladder+ s1 L, @/ ?) m6 e% i  w! m2 }

5 P1 {* }* L% s' t/ M5 k! G
- y% l2 Y! K: p; {# t, aP
' x9 |* G3 E4 n0 t+ j9 [爬 pá - crawl*
: ^+ n# L2 z! c, S. ^! f6 Z盘渡 (盤渡) pán dù - bridge under$ M1 x' |! I$ G3 E5 G
盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner9 M8 [1 y# z6 y+ ^- w
盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner& \$ [! v8 S7 K4 [$ K: m# o# F
抛劫 (拋劫) pāo jié - throw-in ko8 v6 l% a  @2 s& q
配合 pèi hé - coordination*$ J9 C/ i2 `! S- s% Y1 x
碰 pèng - attach to the side) @. \' a$ C8 O
便宜 pián yí - profit*
" b$ m5 ]5 L4 `7 Z. j/ C9 K骗着 (騙著) piàn zhāo - trick play, hamete
! Y, L. H& i8 |; p( S8 m平衡 píng héng - balance*
! A* G8 T1 w3 f破 pò - break*/ k; z9 A6 v; g- z
剖析 - pōuxī dissection / self-analysis
6 S; L4 X) i) Y3 z+ @破解 pòjiè - solution, answer to a problem*' [' U" v+ o/ L
扑 (撲) pū - throw in
6 e/ o) c4 a' v9 N$ Y0 D& X葡萄六 pú tao liù - rabbity six, L1 f6 s/ ~6 z6 A* r0 q" Z' o) g
谱 (譜) pǔ - game record& T; H) @8 ?/ g& I2 C5 F/ Y
普通 pǔ tōng - common*
. ]$ M6 v* T. i  a[edit]
9 g* }) }" M: y- o7 a( n/ g- IQ# v# l! L9 {; n/ `! |
欺着 (欺著) qī zhāo - trick play, hamete* m; l3 I& S) C- v" E
棋板 qí bǎn - go board; E) _% m) N! p. e: Q
棋风 (棋風) qí fēng - playing style3 e- D7 e* K2 F' G' J) @! w
棋盒 qí hé - stone container; X: Y+ ~% z) E1 ~
棋筋 qí jīn - key stones
+ |# y* @! @+ c  o5 U" D' y7 b. l/ r棋精 qí jīng - key stones) ~. A# m2 E6 h( k2 ^/ i+ h$ w
棋理 qí lǐ - go theory
4 q% X* o) ]1 g棋力 qí lì - strength in go
& V! s% T9 I0 [棋盘 (棋盤) qí pán - go board
) r9 y& p/ E6 Q3 g- _9 v棋谱 (棋譜) qí pǔ - game record' \/ j% P6 @& Z# ?8 F& b
棋石 qí shí - stone
6 ?! k2 ?9 |; C5 i* z棋手 qí shǒu - player*& n) ]0 g5 ?( y' u6 E
棋书 (棋書) qí shū - go book
1 Z- Y4 g: |' X" ~; Q棋院 qí yuàn - go institute* x( J/ O' M4 h3 Q
棋形 qí xíng - shape
1 n3 |3 ~+ I6 k& p棋钟 (棋鐘) qí zhōng - clock*/ \8 _! V9 w6 p
棋子 qí zǐ - stone, @( ]5 M! N! i6 A  F% e
弃 (棄) qì – abandon, to discard, throw away
- p7 [& H8 c, ?+ v: Y2 }弃子(棄子) qìzǐ - sacrifice
5 u9 L; X+ E' q. I( S  I气 (氣) qì - liberty% I) P% z- O2 D4 m. X2 Q
气合 (氣合) qì hé - fighting spirit
% }5 I# |! W1 r2 u气紧 (氣緊) qì jǐn - shortage of liberties: @5 u3 k: v+ }
前 - in front, before*8 X. S8 F6 R2 z0 K- d
浅消 (淺消) qiǎn xiāo - erasure
7 ~; {2 [. ]/ H, D4 V4 \8 g墙 (牆) qiáng - wall*
& t0 ]/ m* ?2 ]1 {. j2 N* n强 (強) qiáng - strong5 W1 d2 W8 B' C+ S
墙壁 (牆壁) qiáng bì - wall*
' `0 G% V: }( E" ]7 N强棋 (強棋) qiáng qí - strong group
2 P9 a: F$ T' O巧手 qiǎo shǒu - clever move
5 f" D  P3 B) q4 n5 _  p& B巧着 (巧著) qiǎo zhāo - clever move
/ h. _. j8 I* c7 D! l+ Z切断 (切斷) qiè duàn - cut*
+ k: X. O% J( m) c; l6 F" a" Q8 g侵消 qīn xiāo - erasure8 b" S7 I( {- |3 z+ X" Z) J( R
轻 (輕) qīng - light*! \) ]" c: D/ ?5 L8 Q- Q- H+ q
侵入 qīng rù - invasion
$ K/ z6 c( E6 Y  O轻盈 (輕盈) qīng yíng - light*  ~3 L' }$ C( y- m1 F8 P7 I
求活 qiú huó - make life
. e" H* g: \, y4 R+ l曲 qǔ - bend! E$ h' K+ B  {7 K6 s; D# n
曲尺 qǔ chě - carpenter's square
* d+ B3 r  ]. X! E曲三 qǔ sān - bent three
( w8 \8 P. B( g6 E7 I% T- g5 C曲四 qǔ sì - bent four' d" u4 o3 E: R# p8 @
觑 (覷) qù - peep/ I) k7 P  e+ k
权利 quán lì - privilege% J# b) K) q" a6 A+ y& K% }
确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*$ D8 B. z. U% c& {0 H1 E3 A+ |
% s) G, u. i: l" o' |( d/ U' C
$ a* M7 m1 F$ f& y# g
R7 o' P4 ~8 h3 s8 `# N8 y$ |: N; i
让子 (讓子) ràng zǐ - handicap
9 A) @- t* a$ v让子棋 (讓子棋) ràng zǐ qí - handicap game0 k4 O1 }  C/ V2 M( [
认输 (認輸) rèn shū - resign*
  t/ {& a- U$ U# i2 O弱 ruò - weak*+ c" G% q! T* ]& _$ I# r/ H& p. h
弱棋 ruò qí - weak group  {: V1 V9 v; N& T) n' H
* E* ]7 H3 w: A- K
2 r$ r7 w/ F* m/ T5 }/ L/ f
S5 e! h1 z0 t& o* s7 S( a& U
三间拆 (三間拆) sān jiān chāi - three-space extension# }! F' j8 a; o+ E- P8 t
三间跳 (三間跳) sān jiān tiào - three-space jump3 A0 |4 g& ]9 T, p
三劫 sān jié - triple ko
) Z3 O) F: H. a, J" H4 B* Q三劫循环 (三劫循環) sān jié xún huán - triple ko; b' N2 E- O# N! h" S( ]. ?4 c) A
三连星 (三連星) sān lián xīng - san ren sei
  X) T- B! M8 V( F' d三目正中 sān mù zhèng zhōng - center of three stones4 v% y$ u* r% e5 I& l! ?
三三 sān sān - 3-3 point
/ T& g9 I( F/ Q: ]) D三手劫 sān shǒu jié - two-move approach ko
2 X4 I0 o5 c( j! k: w% u; W( _5 `! ?三子正中 sān zǐ zhèng zhōng - center of three stones3 `1 I; a$ U7 M
杀 (殺) shā - kill*
  g2 K  F: y) l杀棋 (殺棋) shā qí - kill" `. h+ W6 O/ a( Y) y0 a( A  @
杀气 (殺氣) shā qì - capturing race* H/ j7 A/ z/ @4 Y
上 shàng - upper*
6 [8 m1 T. J  S0 S8 `8 V/ g. z上级 (上級) shàng jí - advanced level*
  z5 W! `- d5 A) g上下同形 shàng xià tóng xíng - symmetrical position6 U2 A3 a8 j- ]# [. @. `# F
稍 shāo - somewhat; a little*( {* j. C7 p! i& j
伸气 (伸氣) shēn qì - increase liberties
: L' y2 i, Q8 K9 U: x: }伸腿 shēn tuǐ - monkey jump% i" i) F" e$ D& R' `$ O& |
生死劫 shēng sǐ jié - all-dominating ko
& o# b; A& f: Q- S! \0 \4 A- [4 z4 c胜 (勝) shèng - win*
% K, E" b/ p2 t; i3 S6 \- D$ W胜负手 (勝負手) shèng fù shǒu - all-or-nothing move+ T& X! Y% c* c3 v2 H8 ^, Y# F
胜着 (勝著) shèng zhāo - winning move
. O9 F: y+ q  n4 ]: P失败 (失敗) shī bài - failure*
! w' u: I! i% h# A2 ?# T实地 (實地) shí dì - solid territory
$ b% n! \! @; j. {十番棋 shí fān qí - ten-game match- `& e) \. A- s; ~5 E6 y  u' y
实接 (實接) shí jiē - solid connection
7 C( f/ c* N! }" ?石塔 shí tǎ - two-stone edge squeeze
4 F  D' n/ R4 Y* p+ b) k) Q实战 (實戰) shí zhàn - actual game situation; [/ @; Q" k  D$ W" A' M4 Q" H
实战手 (實戰手) shí zhàn shǒu - situational move
! p) z0 E3 m8 g. k" L势 (勢) shì - influence*' _. A  \, ]( a2 [! M# ^3 i
室 shì - house; room*6 n  h9 n$ _$ B7 N* A
势力 (勢力) shì lì - influence*$ L2 W! u& _( }$ X% ?# A' O# S
试应手 (試應手) shì yìng shǒu - probe1 C! N2 ]0 o* G$ [" R( m2 V; f- Y: c3 t
收官 shōu guān - play endgame
- o) M9 p1 M" G; i5 x0 ?; z收官子 shōu guān zǐ - play endgame
) S3 h; R' v. l6 S0 W3 i. A/ e收后 (收後) shōu hòu - last play
1 ?4 V: S, s3 c4 D( D, y& R9 L( n收气 (收氣) shōu qì - reduce liberties  ^8 T; U: C4 J  E
守 shǒu - defend*3 y6 X( h9 ?& e
手 shǒu - move
7 M" c; l0 R5 E! W! H手段 shǒu duàn - technique*
% j8 d% [5 a5 s9 t) O7 Y5 P手割 shǒu gē - reorder sequence
0 v7 X5 h+ H6 [8 u' B; A6 }8 ?2 k2 ]守角 shǒu jiǎo - corner enclosure- b. j& o  B# j( O" `
手筋 shǒu jīn - tesuji% b2 \3 ~( S& v3 L" O
手顺 (手順) shǒu shùn - sequence
3 ]/ l! f  B5 D  [( I9 k( V手谈 (手談) shǒu tán - hand talk& I( D3 [, W" v# Y- S# Q; k' e
授先 shòu xiān - one stone handicap
0 t* a: @7 s4 V$ ^6 r3 x4 r% y授子 shǒu zǐ - handicap4 x; m3 A/ p  N$ `2 E: H
授子棋 shǒu zǐ qí - handicap game3 n) O8 z4 K& Y) p- z$ N
书 (書) shū - book*3 t/ j) `$ a8 s0 _' {2 ~
输 (輸) shū - lose*. x/ z5 e6 n6 _
书本 (書本) shū běn - book*$ m, P1 k3 x9 y+ R9 Y
数目法 shǔmùfǎ - territory scoring
+ _3 n, C" P. i: H数子法 shǔzǐfǎ - area scoring* b& W8 K4 ^1 L
梳形 shū xíng - comb formation+ N3 G9 Y1 ^4 {: f6 L( H) x( J# B1 {
梳形板六 shū xíng bǎn liù - comb formation
+ P- a! X: ?( F9 Y* \9 k' i0 E双 (雙) shuāng - bamboo joint. h4 e) n) b  `  y) r# r/ e  O- P
双吃 (雙吃) shuāng chī - double atari
0 C! d) [/ \- Y: f, I8 w% g$ }双打 (雙打) shuāng dǎ - double atari
: ]& b. I# V2 I& @+ n双打吃 (雙打吃) shuāng dǎ chī - double atari4 X4 _0 {0 M# r
双倒扑 (雙倒撲) shuāng dào pū - double snapback
2 s! w4 a( [* N7 m" W' |* _. J  s双方 (雙方) shuāng fāng - both sides*
$ h& m0 V" {0 G/ l8 [1 I5 t1 n! R双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
8 R0 L' j: x: Y. y双挂 (雙掛) shuāng guà - double approach7 k' m' Z+ b. T, z  [; b
双虎 (雙虎) shuāng hǔ - trumpet connection
3 |2 e8 l2 k6 P+ n4 D2 A双活 (雙活) shuāng huó - seki4 R3 m2 k' ?4 v
双叫吃 (雙叫吃) shuāng jiào chī - double atari  i) Y* L7 F0 h$ p
双劫 (雙劫) shuāng jié - double ko
3 N7 B! P! \" d& L8 W双征 (shuāng zhēng) - double ladder
% C5 J+ z8 q5 c6 ?8 t- i: k顺序 (順序) shùn xù - sequence** d( Z. X* M* v! H; h7 Y& u
死活 sǐ huó - life and death
- B$ E" G1 W4 e$ C2 m" G6 ^' y死活题 (死活題) sǐ huó tí - life and death problem
3 l) C" j  F, h死棋 sǐ qí - dead group
. b: |% `+ [# M9 Z- L死子 sǐ zǐ - dead stone5 s+ t. v2 V8 V0 B; d! z! `
四间拆 (四間拆) sì jiān chāi - four-space extension/ s* A- o% Y8 d0 H
四角穿心 sì jiǎo chuān xīng - occupying four corners and center( F7 E1 e. z1 y9 q" r0 W, A
四劫 sì jié - quadruple ko
! v! C9 s& `* V6 s8 n( O四劫循环 (四劫循環) sì jié xún huán - quadruple ko/ |5 f7 r) N; Q$ l4 D
四连星 (四連星) sì lián xīng - yon ren sei+ E) K& j- V+ q4 K2 w; e
松 (鬆) sōng - slack*2 o) z3 `: `- I1 c7 T+ }2 a
松气 (鬆氣) sōng qì - increase liberties
4 o1 I3 S! ^/ S# ?松气劫 (鬆氣劫) sōng qì jié - approach ko
7 |; n0 }" f* h9 j1 {. A4 I7 K4 x俗手 sú shǒu - crude move
+ G' n# }" t' W随手 (隨手) suí shǒu - hasty move
( E+ C6 R/ O- ^9 M) m* n随手棋 (隨手棋) suí shǒu qí - hasty move- y/ T- @5 s! r/ A
损 (損) sǔn - loss*
& ~1 T( k; k; H8 I  n& J损劫 (損劫) sǔn jié - losing ko threat' g+ |- b" P, S5 H7 n2 b) m
损失 (損失) sǔn shī - loss*. y( ~4 l% n( P8 O& y3 \- `
顺序 (順序) sùn xù - sequence*9 s; \9 \0 v- v3 U# W9 m1 t/ x

7 O" T6 p  G1 P& c7 m2 Q$ l% V, }' y: Q
T9 E; ^! `  \+ O2 z" S
台象 tái xiàng - Tower
7 a; C2 Y5 ~8 D6 i: r弹性 (彈性) tán xìng - flexibility*
6 v9 e# _7 e/ h  ~- p搪 táng - block*+ L; w7 |, J% ?3 l5 Y4 E6 w" c
套劫 tāo jié - two stage ko
( }. _$ E( {) h- J, I逃 táo - escape*( J  m0 o" d3 H
逃遁 táodùn - to escape, to run away, flee*
- |- e; A5 Y) w$ S. K3 A逃生 táo shēng - escape*
$ f# B# B% G0 d9 x8 \1 R腾挪 (騰挪) téng nuó - sabaki% k. A" j% O  x( Q" l  F
提 tí - remove from board9 X* w" u# u4 j/ }
提劫 tí jié - taking the ko
2 c( g7 B1 t7 m. m: L提子 tí zǐ - remove from board
, A5 S1 G9 Z6 @3 ?# ~. B" h天王山 tiān wáng shān - tennouzan* W( Y. T6 u' g/ I
天下大劫 tiān xià dà jié - all-dominating ko( r& \, m) U  Z! p" x, |/ b8 e
天下劫 tiān xià jié - all-dominating ko
( h7 `6 B, `) z天元 tiān yuán - tengen( h1 z7 `( ?6 ~7 b, I9 {$ ?
跳 tiào - jump*
1 x% Q2 s! O  \) Z: d8 B贴目 (貼目) tiē mù - komi
' G2 _" S3 ?. Z$ X. S: i& m铁柱 (鐵柱) tiě zhù - iron pillar*! v$ P) V, B: X/ U
挺 tǐng - push up; stand** r( x( r( h4 v6 R. |' n0 x
投降 tóu xiáng - resign*
$ I9 r& G4 i" Y+ s投子 tóu zǐ - resign
1 s' e( n2 e0 z- Z& _5 _透点 (透點) tòu diǎn - placement  B7 _* f& p, I0 G
图 (圖) tú - diagram*
0 L- D4 @6 [/ ~" W退 tuì - pull back* f( J: Q- Y) Y( Z7 q$ k2 A& y
托 tuō - underneath attachment
& W8 V( o3 F! J1 y9 Y. M7 Q0 y* n8 @/ y脱出 tuōchū - escape, break out
. E  ~  ], x7 m, u: t5 Q脱骨 (脫骨) tuō gǔ - under the stones
( w7 b8 i) t9 c* z+ b: ?脱先 (脫先) tuō xiān - tenuki+ }1 Y! @9 e) A* d* M$ [6 N

# |, H% |# p# t. G4 w; {5 F" I. R% y. \% f0 A4 N
W0 d4 B2 E4 H/ }0 j- `% W! X
挖 wā - wedge' b0 A! @, s2 _$ ^) p$ q
外目 wài mù - 3-5 point9 |$ T! Q4 a. j1 i; J% n
外气 (外氣) wài qì - outside liberty
- Y' @* `+ L8 E% G5 R% ]弯三 (彎三) wān sān - bent three
. K5 t' b6 W$ Z" s弯四 (彎四) wān sì - bent four; P; s& N* ?& U3 v5 d$ F) Z
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
; g3 ?+ s( {( a3 m* x0 f" o" q围 (圍) wéi - surround*
+ H4 |5 }  r7 A5 G# s# ]围棋 (圍棋) wéi qí - go
( b8 N0 A0 D9 E. ~尾巴 wěi bā - tail*. I; {* x9 |' O* }' G$ Y
味道 wèi dào - aji* Y% X. c" f4 t2 c1 \' X, E3 ]' Y
文凭 (文憑) wén píng - diploma0 u. q) n$ O7 d8 g, P4 q' e
稳当 (穩當) wěndang - stable; firm*
, G+ n8 H' J' n$ b0 k# j( u问应手 (問應手) wèn yìng shǒu - probe* `" R; E! o, V1 g- @+ |; S/ U
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest$ C8 s1 p8 r- z# q1 U7 c! t, C
无理 (無理) wú lǐ - overplay
3 ~3 g, R6 c; a; |无忧劫 (無憂劫) wú yōu jiě - picnic ko
5 O" v3 L% a! Z& c五子棋 wú zǐ qí - gomoku narabe
5 r  `" `; f0 h! J8 V0 E3 U; u五间拆 (五間拆) wǔ jiān chāi - five-space extension& J; K( R5 j8 Z9 O- E3 ?
五连星 (五連星) wǔ lián xīng - go ren sei
7 W2 O0 s! g0 W* h2 L0 l  w: w五五 wǔ wǔ - 5-5 point
6 c! U& p% {; x3 x! y! C1 F* \4 H) G( N
" d# a( H% ?3 S6 U: V! ^# S
X
. O* B6 |- Q2 {$ k细棋 (細棋) xì qí - close game
: D3 U3 {8 }8 [$ k0 }/ t5 I& @瞎劫 xiā jié - false ko threat0 ?% Q$ C. F7 B; r' T+ r4 W5 S* ]5 r
下 xià - lower*
! ?/ o. ^7 v+ _9 D3 P4 Q下法 xiàfǎ - method** Z4 w( ]; i1 w  K8 d2 Y& D
先 xiān - before; first*0 X5 e, R8 y0 ^. R
先手 xiān shǒu - sente) ~9 p5 F5 K6 e; x) f9 Y$ E- S0 k+ L% Z
先手劫 xiān shǒu jié - a ko in which the player makes the first capture6 w& S  l4 @" F
先手利 xiān shǒu lì - forcing move
: M9 f1 j  X; I4 |先中后 (先中後) xiān zhōng hòu - sente with hidden gote
, |4 L. W& B# S( d1 q/ H" ^( X陷阱 xiànjǐng - a trap*8 a* Y: J, }6 ]6 w
象步 xiàng bù - elephant's move
# h0 a) Y4 S, P) R象步飞 (象步飛) xiàng bù fēi - elephant's move2 d" d2 F7 |8 r! _( t
象飞 (象飛) xiàng fēi - elephant's move
( |5 P; @" J  T. O1 E2 ?% e1 ?向小目 xiàng xiǎo mù - facing 3-4 points
# A+ d. o7 i% W2 I象眼 xiàng yǎn - center of elephant's move
- Y& q( ?! Q* `8 ?5 H" g) [6 V/ g* q消劫 xiāo jié - ending the ko
( Q  R+ \3 G) a& V1 R0 Z% H( E, h/ r小 xiǎo - small*
$ j7 [9 A# n' M; W& F4 J% c, y7 ]3 S小飞 (小飛) xiǎo fēi - knight's move
1 J# V  [- a! R小尖 xiǎo jiān - diagonal
% v; @) k5 D" {小林流 xiǎo lín liú - kobayashi opening
& k+ ]# f; ]' A1 k  @7 c: [小目 xiǎo mù - 3-4 point
# g, F. h! c9 A7 A小盘 (小盤) xiǎo pán - small board (13x13 or smaller)
+ H$ ]* P3 c3 m0 c. ], I小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)# U2 O* j. q' m7 J. ?, E+ m+ \) s! j
小伸腿 xiǎo shēn tuǐ - small monkey jump* K/ E. l$ S0 d$ \+ {* q" q3 {
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
  k( G% v1 @. w" G: i' N效果 xiào guǒ - effect; result*
0 F" S1 i( B: [6 G/ \效率 xiào lǜ - efficiency*
0 p  v% r: Z$ H- ?9 P2 n新布局 (新佈局) xīn bù jú - new opening
- C4 j3 e; X% p# B4 d/ P9 M2 H新手 xīn shǒu - new move* o0 [+ n# ~0 O
星 xīng - star point
1 y. `0 P* f$ z7 |星位 xīng wèi - star point
4 Q4 L9 p1 r2 v: d; w形 xíng - shape*
. N3 Q/ q4 j% r7 q1 t. m形势 (形勢) xíng shì - situation*' W+ I# P3 T$ E: [, H
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement
$ V+ K$ [: H% D( t形状 (形狀) xíng zhuàng - shape*
9 A" M. i/ M9 n' X0 }秀策流 xiù cè liú - shusaku opening2 _2 m$ q  K4 U7 p6 W6 ~8 e
虚手 (虛手) xū shǒu - pass
) P6 {5 J0 h' J8 O0 ^* L0 r虚着 (虛著) xū zháo - pass4 P1 ^: P. I: @) |
序盘 (序盤) xù pán - opening
) Y6 H4 }) e. a3 b! i学生 (學生) xué shēng - student*+ K' \2 T0 A  u7 ~9 J
雪崩 xuě bēng - avalanche*
, M2 ], ?, k, i8 k$ I6 I7 g1 S0 s) Q- F循环劫 (循環劫) xún huán jié - double ko+ @3 t( k# ]) n4 D3 F
% P* F  m. ^: p, m/ G) m! P! s; u
) p9 \4 n/ t3 K$ H" H/ ~9 F/ s" G
Y
& o7 C9 e1 d+ V2 e压 (壓) yā - push down*
. u3 X5 Q2 u5 W/ A7 A  g. I压力 (壓力) yā lì - pressure*
6 z9 z0 a; h  m& z/ r延气 (延氣) yán qì - increase liberties" Z2 O0 u, |- U* m* m' T
眼 yǎn - eye*
4 z" L" W+ u. |眼位 yǎn wèi - eye potential; eye space
4 t3 T5 Q* _( F! a0 r  ^9 S$ U1 {! ^眼气 (yǎn qì) - eye liberties
' v* d2 n" O( ^& }4 v眼形 yǎn xíng - eye shape; eye space! z  @9 t3 r/ e+ i5 D  E+ o# z
妖刀 yāo dāo - magic sword" [) `9 N/ c; I7 J# U8 I" I5 _
摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
- z  s( B3 N! }. F' ]; ~要点 (要點) yào diǎn - vital point3 y% I4 C) w& U  v- y3 V, s' _- T
要子 yào zǐ - key stones6 r. o/ C0 X+ D4 d
业余 (業餘) yè yú - amateur*% _  d% Z. T$ _
一方地 yī fāng dì - one-sided territory9 R$ J' V5 ]* P$ F1 ~( c& |( w
一间拆 (一間拆) yī jiān chāi - one-space extension: F, [( b+ p1 \. R7 y3 q0 ]7 n
一间跳 (一間跳) yī jiān tiào - one-space jump
6 p. j! U8 R6 `4 C1 E一手劫 yī shǒu jié - direct ko
! c; \" n/ Y' D; ]一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker+ f7 V9 v) R7 C0 D
疑问手 (疑問手) yí wèn shǒu - questionable move- u( ]8 n$ X# L  b+ N4 z
弈棋 yì qí - play game*1 I2 c" g3 R8 D% v& e3 d/ w
引征 yǐn zhēng - ladder breaker1 [. r, |1 Q* P* l) e9 F
赢 (贏) yíng - win*
, m, X! {% D0 N; N7 S6 u应氏 (應氏) yìng shì - ing's+ D# Q* G" F$ Q/ K
硬腿 yìng tuǐ - first line descent
2 K! N* M( r. B- Z5 B% D优势 (優勢) yōu shì - superior*
' y0 X$ }- ^7 m$ Q有利 yǒu lì - advantageous*: g* x" k6 Y! z; J' I
有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye
: u! b- z0 q) _; o& U% V有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye$ }$ g* L3 W% r6 m$ \$ y4 z
右 yòu - right*
, O* \" s6 r7 O/ d( a, u) L( k1 ]4 i余味 (餘味) yú wèi - aji
2 ^5 u  b4 G1 h: Z  H愚形 yú xíng - dumpling shape7 R0 F' d/ V) n% |! |; [6 X
宇宙流 yǔ zhòu liú - cosmic style
' [6 G9 P8 v; n! H" d原则 (原則) yuán zé - principle*
; n& \  J7 K% R! z  t9 Y0 O' s院生 yuàn shēng - insei) p1 d3 X1 y) X0 e

; g+ t$ J/ c4 T1 l% d% Y1 S! t
; `% l% z. n1 `- j6 b- uZ) L! i4 R' r/ W  R
枣 (zǎo) - jujube (Chinese Date Wood)*, R" x) w  a% y# R$ S
扎钉 (扎釘) zhá dīng - iron pillar*
- T6 o: }5 A+ c' @. {3 m5 c& W$ p长 (cháng) - stretch
8 S7 {5 x+ @/ w6 G6 ^胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi' g* F5 b2 v! `9 E8 t
胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi8 a9 U! G, ~6 D5 n! c5 N
着 (著) zhāo - move
! J% H7 z% p- d真眼 zhēn yǎn - real eye" m0 D* N9 @" o7 q8 X
镇 (鎮) zhèn - capping play
' z9 t; D" V7 N镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
9 z' M& B+ {1 b; m镇头 (鎮頭) zhèn tóu - capping play" Z7 p5 C$ }' K8 r
证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma) d  z/ ~. Y; T( d0 s
征 zhēng - ladder6 X  |8 w1 ^( Y3 f2 l9 C" A
争棋 (爭棋) zhēng qí - official challenge match3 S4 Z* B; D7 C8 Y+ \1 g
征子 zhēng zǐ - ladder# z7 r2 D9 y# a" P" ]( Q( ]1 \
征子劫 zhēng zǐ jié - ladder ko; H9 r9 n  O- k0 X
整体 (整體) zhěng tǐ - chain
8 {* f9 m0 r/ Q整型 zhěng xíng - settle
7 J6 ?- Q1 r( p& W% J6 B$ D& U! @正解 zhèng jiě - solution*
3 W' ?; a4 Q% L! |; m- F正确 (正確) zhèng què - correct*% s' F% Z3 f3 ~5 \9 D2 a0 {" P$ N
证书 (證書) zhèng shū - certificate*
9 ~/ P  R* f" T0 I3 O0 }正着 (正著) zhèng zhāo - proper move
- b0 _+ t( v+ f; h2 O1 N指导棋 (指導棋) zhí dǎo qí - teaching game
! ]3 M' w8 i5 @! {直二 zhí èr - straight two
' V& q) }. v9 S- Y( u+ Q; P直三 zhí sān - straight three
$ Y& O$ }+ u: w7 x7 M* y9 w- u  O3 c直四 zhí sì - straight four
  v- d( C2 j; U7 b0 d3 J职业 (職業) zhí yè - professional*2 z5 a7 ~7 W% X& J- J* T( r) p, \
只此一手 zhǐ cǐ yī shǒu - only move2 Q6 z, E* L* }! y) y
治孤 zhì gū - managing isolated weak group7 p) ]3 F6 O1 d$ u, I& |/ F" c
中 zhōng - center*
2 {" s5 W# v- h! h; l; p# M. ^2 w钟 (鐘) zhōng - clock*+ A; \$ N3 Z4 `5 D: |/ X
中腹 zhōng fù - center*3 ^+ F4 m6 Z0 y4 q8 k2 b
中国流 (中國流) zhōng guó liǔ - chinese opening
* k' C' p: l7 e. Y  N; g. C中级 (中級) zhōng jí - intermediate level*  R" O  ~# r$ A* R- E6 ]& G2 H
终局 (終局) zhōng jú - end of game" @6 u0 U) {+ q0 l* B) o  Q4 Y
中盘 (中盤) zhōng pán - middle game# ~# h( C- P) C+ @4 \- W
终盘 (終盤) zhōng pán - endgame
) `: R! j0 R9 f7 {中心 zhōng xīn - center*
& C3 t, o3 H1 E1 Z1 }/ a$ _% b* D中央 zhōng yāng - center*
' I# A: c- K, q9 I" O& g中原 zhōng yuán - center*
) q  o2 x) G) f  X重 zhòng - heavy*% L( B" b" s# {# o! T- |: G/ |& H" m( w, |
主动 (主動) zhǔdòng - (to take the) initiative*( v  t3 {' t: |- A0 J
专业 (專業) zhuān yè - professional*
# @3 ]& m6 d1 o' a  W1 P转换 (轉換) zhuǎn huàn - exchange*
8 V' d: I7 N. ~& {3 c5 T" z装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback& |" |' B4 l9 P" n' h# k9 F
装劫 (裝劫) zhuāng jié - a move that threatens a ko0 ?! c9 E# F+ z# D6 K4 G- J
撞气 (撞氣) zhuàng qì - reduce self liberties
5 F9 ]* x5 s  d& \4 [7 t0 A追 zhuī - chase*. h+ A( }/ k. R( `+ W4 ]! A. {
追捕 zhuī bǔ - chase*
$ |# C2 N0 ]. ?- m, m6 W4 v( g子 zǐ - stone; unit in chinese counting
) ^5 G/ B- s/ \. `1 _' v% O2 `: N自然流 zì rán liú - natural style! j, b5 S1 \0 O) P7 y
自杀 (自殺) zì shā - suicide*
1 g$ \1 k) x% ~1 E7 K左 zuǒ - left*
+ y- w2 S0 z' T; H3 b7 A6 `3 Q左右同形 zuǒ yòu tóng xíng - symmetrical position
) z; Y! H3 k& h6 m' _8 j做活 zuò huó - make life! v: A# x/ m4 h/ A# c( W
做劫 zuò jié - create ko4 R) E5 J: G$ l9 Y7 }# V1 e
作战 zuòzhàn - combat*0 b# t# u, v* b8 Q0 i. B. y! g
做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)
5 x  b3 a8 J/ p. p( `7 w
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发表于 2015-6-1 14:46 | 显示全部楼层
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发表于 2015-12-17 21:32 | 显示全部楼层
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