 鲜花( 152)  鸡蛋( 1)
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# Q4 d* G; C3 N3 L$ I安定 āndìng - settle*" M( \1 m, I8 D' u" q9 b
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# h' f2 `1 _/ U; k8 z8 y2 }白 bái - white*0 v5 f# C( J1 g" A% a
白方 bái fāng - white player*1 {* k, N, P& D* e: z7 V$ Y) w7 ?% E1 _
败 (敗) bài - failure*5 E* Q* Y; W, A
败着 (敗著) bài zhāo - losing move3 S% K! z: V6 J( C' o8 ^" P4 s3 Y
扳 bān - hane
- x) b- [( W4 H& N4 G扳断 bān duàn - hane through$ r- C0 \2 k' @
板六 bǎn liù - rectangular six
5 c% I F0 g1 c2 w) J( n半劫 bàn jié - half-point ko t$ N) A$ u1 k% [ k' S
棒接 bàng jiē - pole connection) d/ Y* y2 I4 H* e
包围 (包圍) bāo wéi - surround*3 b. c3 f8 N& s$ v
薄 báo - thin*, K' x4 d( L* @% ?& [( H
保留 bǎoliú - retain; preserve*
+ {$ \' _! J) H0 W9 Q抱吃 bào chī - capturing technique by atari; l. O f$ v( E
本身劫 běn shēn jié - local ko threat
2 c7 a+ x, k* z本身劫材 běn shēn jié cái - local ko threat$ D! i; H7 p! o/ Q- r
本手 běn shǒu - proper move
# h* d* r! w6 ^笨重 bèn zhòng - heavy*
5 l7 J# w2 a& V; a) a" ?崩 bēng - collapse*) l1 O4 T% Y" k1 K" E4 W: }
崩溃 (崩潰) bēng kuì - collapse*
4 b! r5 O' i: ~, f! I6 d$ R2 E逼 bī - checking extension! M* x/ U8 u) }) l: X
鼻顶 (鼻頂) bí dǐng - nose tesuji8 B$ J5 l5 X4 R+ r* N( k
比气 (比氣) bǐ qì - capturing race
4 m" x- {# x4 t: E s- \比赛 (比賽) bǐ sài - tournament*) ?6 r5 _1 ~7 E6 i# @
边 (邊) biān - side*9 t8 b. K% T& I% z
变化 (變化) biàn huà - variation*/ e5 T. ^% w$ a- v" y2 r) _5 Z
变相中国流 (變相中国流) biàn xiàng zhōng guó liǔ - mini chinese opening
) l% h1 ]" P3 R' B变形中国流 (變形中國流) biàn xíng zhōng guó liǔ - mini chinese opening, X3 f- U8 j/ D9 z# p" c
变着 (變著) biàn zhāo - unusual play2 F( i$ R" W# ]2 b, D, k8 S
并 (並) bìng - horizontal stretch- p. J U3 f' L5 S( e+ p
步调 bù diào - logical order of moves (moving reasonably, beneficially, and with restraint)
- Y$ i9 B4 T* u. \- o$ E补强 (補强) bǔ qiáng - reinforce*% S- Y. P% T2 K# y, e8 D+ N
布局 (佈局) bù jú - opening
* O' h& p! r; W: Q不利 bù lì - disadvantageous*3 B, ?$ C7 P) u3 d4 s' U9 ~
不入 bù rù - suicide8 K- W& Z; K0 u- e$ H& X& V: \
不入子 bù rù zǐ - suicide, `7 v5 k% z- m& u
不提三目 bù tí sān mù - three points without capturing
- }4 d: D$ j3 ^* j% p# ~不提五目 bù tí wǔ mù - five points without capturing
$ c/ z5 Y4 M: g7 ~4 b( g9 w3 x8 f _* z% ^7 `. I! R
3 X8 Y. I& b: \9 q, \
C1 f, `; a" ^$ h8 Y& i
猜先 cāi xiān - guessing the stones (Nigiri: random color choice before the game), L- f0 W& m% g1 u7 P
猜子 cāi zǐ - guessing the stones (Nigiri: random color choice before the game), m7 ]3 k5 P- b; H/ q) b9 [+ ~
参考 (參考) cān kǎo - reference*
: |% S0 S: o" \/ ?! h残忍 cánrěn - bloody or merciless*( }: O; U' ~ }2 ^7 m, F$ f' n5 I
拆 chāi - extension9 Q! z: H+ o; f( K4 L% q; O3 h
拆逼 chāi bī - checking extension$ x! Y$ ~6 n" B
拆二 chāi èr - two-space extension
]* \7 a3 g4 w拆三 chāi sān - three-space extension
4 S/ Z% `$ F5 @0 n6 ?5 q- h拆四 chāi sì - four-space extension
# D1 D: H' x; \0 D/ p拆五 chāi wǔ - five-space extension8 P( o K0 L9 L1 j8 F
拆一 chāi yī - one-space extension: \8 ?/ |9 H! g/ [
缠绕 (纏繞) chánrǎo - harassment technique1 a$ r9 Q' }9 ^" S. |
长 (長) cháng - stretch
2 m2 h. D: u) E长考 (長考) cháng kǎo - think for a long time
6 L+ c( i7 A. ?& p长气 (長氣) cháng qì - increase liberties9 d& s) a/ q! u) f
长生 (長生) cháng shēng - eternal life- g+ z! g7 `5 j& U: n' v/ s
场合定式 (場合定式) chǎng hé dìng shì - situational joseki. j/ G& L6 I: w, R
超大飞 (超大飛) chāo dà fēi - very large knight's move
* n* ^5 F0 Y9 F1 a' R* O超高目 chāo gāo mù - 4-6 point
/ d c4 ^$ U u! Q; Z3 r; P超时负 / 超时 (超時) chāo shí fù - lose by time5 d+ m& C0 z! a3 [. g
超时胜 chāo shí shèng - win on time% H5 r; H) N$ p* W* V7 t7 w6 b [
成功 chéng gōng - success*% K6 |2 _/ d9 {8 p% n
成立 chéng lì - possible*+ ?/ Y {7 `& s, M5 I9 l! `. ]! j: J( f
秤砣 chèng tuó - two-stone edge squeeze
; S1 b( \0 T, a: K w) `5 M吃 chī - capture
5 _# |& {/ [1 L/ f9 L' ^吃亏 (吃虧) chī kuī - loss*, P) S& H3 z W% Z
持棋 chí qí - jigo
) ~# |/ {) e) r: s+ D冲 (衝) chōng - push through
9 X D; @. _9 v1 y1 ?重复 (重複) chóng fù - overconcentrated
+ [& A) k) L( Y% e/ t初段 chū duàn - 1 dan1 d2 h& | r" @/ F
初级 (初級) chū jí - beginner level*
: y7 `- F& G" e1 r2 Q& W5 { c# F出头 (出頭) chū tóu - getting ahead
5 L9 k; a0 V6 z刺 cì - peep
7 P" X, K+ w* J* t( U) J1 M8 r次序 cì xù - sequence*, R3 x1 F: o2 d8 a' T# B; E
错误 (錯誤) cuò wù - mistake*' A4 [ K; e* {0 u" f& C
错小目 (錯小目) cuò xiǎo mù - rotating 3-4 points% `' `/ |2 M7 B" n6 v
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搭 dā - attach- C% ^0 @, z% x* i2 m* w
打 dǎ - atari
! f# y$ |- \# c打吃 dǎ chī - atari
7 G- b7 U5 X5 ^* ^: S7 [打二还一 (打二還一) dǎ èr huán yī - capture two recapture one- g9 m' W! j' O# y! D7 v
打挂 (打掛) dǎ guà - adjourn game
3 _0 D; p$ C" ^9 G( n打劫 dǎ jié - ko
3 k6 |. z9 N2 S打入 dǎ rù - invasion! F6 x. w: `& x* t2 U& P
打三还一 (打三還一) dǎ sān huán yī - capture three recapture one1 E% \5 n$ w! s; \" Y: L$ t+ V: N
大 dà - large*
1 S6 W" D3 p3 \3 X8 P. S1 T/ ^大场 (大場) dà chǎng - big point
) r: g( h: @& [* S大飞 (大飛) dà fēi - large knight's move
: r; [, T$ z% X' R大局感 dà jú gǎn - whole board thinking
7 n4 o8 s7 y2 `/ R/ U- k6 Y大龙 (大龍) dà lóng - dragon*) H6 }1 v& _# n# s e
大模样 (大模樣) dà mó yàng - large-scale framework
5 @" w7 D1 Y4 [7 }! k大盘 (大盤) dà pán - large board (19x19)1 ]2 Y1 w N& D% e% N
大棋盘 (大棋盤) dà qí pán - large board (19x19)
! H4 Z# {5 o' L大伸腿 dà shēn tuǐ - large monkey jump. ^' l9 v( ^& y/ I: ^, J
大头鬼 (大頭鬼) dà tóu guǐ - two-stone edge squeeze
$ e9 n& n; [1 ~/ S& w大雪崩 (da4 xue3 beng1) - large avalanche* W$ L& A. m9 s+ W* I, Y
大压梁 (dà yā liáng) - Da Ya Liang v* w; P- u/ Q: z
大眼 dà yǎn - eye with two or more spaces
9 \: K- Y9 Z' L大猪嘴 (大豬嘴) dà zhū zuǐ - j group
% u8 a: P4 ~0 e a: \0 ^5 H带钩 (帶鈎) dài gōu - long l group% ^* P/ w$ `8 {. n! [. H+ ]
单关 (單關) dān guān - one-space jump$ r: I: ~- r. ^
单官 (單官) dān guān - neutral point
- h- M. d- q! a. F% E单劫 (單劫) dān jié - half-point ko
6 `) h; p# R% |. ]0 |单行道 (單行道) dān xíng dào - one-way street*
& O% x2 Y& U9 [3 R; k挡 (擋) dǎng - block*& x, b3 d8 ]2 h" T T R
刀把五 dāo bǎ wǔ - bulky five
* |" {( K, Y8 I5 u- X- t1 K刀板五 dāo bǎn wǔ - bulky five
1 y0 s7 u4 A4 R! Q0 o7 I刀柄五 dāo bìng wǔ - bulky five* A( g' P5 i1 R3 n" @
刀五 dāo wǔ - bulky five
& o+ X: E! s# o1 X3 O! r' n倒扑 (倒撲) dào pū - snapback
& u- I0 }) E. H' R; C倒贴 (倒貼) dào tiē - reverse komi& R% F/ Z! `& n: P# S6 r# J1 }
倒脱靴 (倒脫靴) dào tuō xuē - under the stones% c0 i, S& Z9 I9 P& T
低 dī - low*
! t# K! f e, E2 Q) A1 w敌 (敵) dí - enemy*
6 ]" A1 z3 D: x' r抵 dĭ - hold up; push against, to support, to resist*
1 e; H0 L# w& Y8 T抵抗 dǐkàng - to resist; resistance*( @/ l8 Q- B2 K+ C) `+ B1 G8 V) U
敌人 (敵人) dí rén - enemy*/ |- {9 K/ T4 v7 G% J
地 dì - territory*# L6 D, b" j% F6 ~
地盘 (地盤) dì pán - territory* _1 ]- ?6 w, U" I0 Z* T+ v
地域 dì yù - territory*
( o' b- D5 [* K4 c" @- \* v点 (點) diǎn - placement; point7 k6 X, b3 ]7 ?7 G4 }7 `) }
点方 (點方) diǎn fāng - eye-stealing tesuji
6 ?1 ?) L! R! i$ o5 t点角 (點角) diǎn jiǎo - corner invasion
3 b U( ^6 z4 W( ^点目 (點目) diǎn mù - counting
( k* G9 v) x7 y8 h4 Z" h F Y点眼 (點眼) diǎn yǎn - placement inside opponent's eye
9 y( L6 C5 \* ~. O! o8 m7 Y调子(調子) diào zi - choshi
! g- a* U8 A3 J) b: ?; L丁四 dīng sì - farmer's hat; pyramid four$ D. w" s# J: Y) C
顶 (頂) dǐng - bump7 {; D- m2 Y7 Y1 E8 C- M
定式 dìng shì - joseki- e- X- x# ~9 H7 b
定型 dìng xíng - settle. o( }: P. C, Z
东坡棋 (東坡棋) dōng pō qí - mirror go/ w/ ?1 U1 I0 g- e+ }0 [/ H" H1 p
斗方 (鬥方) dǒu fāng - carpenter's square
3 }! V( V4 b1 M3 G6 G Q读秒 (讀秒) dú miǎo - byo-yomi
" F0 `7 S9 g2 M* R0 h+ b5 j渡 dù - bridge under U( [: F$ @: ]2 `
断 (斷) duàn - cut*
- @8 l9 z$ X5 z" [3 @+ ?段 duàn - dan
. ^: j: ~6 V9 r/ v) b对策 (對策) duìcè - countermeasure*. a8 a1 t& s% |% B6 K
对局 (對局) duì jú - play game*3 N8 D( i% M3 b
对杀 (對殺) duì shā - capturing race
P( O* x& g8 t6 c" F对弈 (對弈) duì yì - play game*8 ?+ H5 e( _* X9 ]$ t1 u
遁 dùn - to escape, flee (逃遁 táodùn); (disappear)*6 |3 b4 h/ Y* S* c
多元劫 duō yuán jié - multiple ko' {2 ?! ]0 }9 _' s
" w) o3 c2 U; M. i5 y7 v
& D0 m6 g0 q# x0 b1 LE4 O2 X, F2 y9 H
恶手 (惡手) è shǒu - bad move
" r2 z1 K1 u, r" K! o4 ^7 z- J二间拆 (二間拆) èr jiān chāi - two-space extension$ ?+ B% y7 [" g. p
二间跳 (二間跳) èr jiān tiào - two-space jump
; u6 @( J7 v% K" _& @1 e& t二连星 (二連星) èr lián xīng - ni ren sei
1 Y9 o& A1 f8 p% a7 e' g j( R二手劫 èr shǒu jié - two-step ko9 M' w) u3 D3 J. E1 x0 @
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发展 (發展) fā zhǎn - develop*
% \1 l: x6 \* ]5 v$ P法 fǎ method, way (also 下法 xiàfǎ)*- Q9 b6 @2 ~( b. s5 R! o
反扳 fǎn bān - counter hane9 D' w, e8 ]$ L
反打 fǎn dǎ - counter atari
/ e+ ?% a9 P* o) Q+ L4 ~: H反攻 fǎn gōng - counter attack, _" G! B+ W, t
反击 (反擊) fǎn jī - counter attack
: U! `* `0 i* `1 h* H反夹 (反夾) fǎn jiā - counter pincer
2 J1 _# \+ t& e! b6 W反提 fǎn tí - recapture! e; W3 j" Z/ v6 J+ q3 ]! d7 k9 T
方法 fāng fǎ - technique*
6 Q9 x7 M& X" i# D方四 fāng sì - square four
3 a# `3 J. U3 w# j方向 fāng xiàng - direction*
4 o- C; p# i# x3 c方形 fāng xíng - mouth shape% l' z; X8 B( a! f+ G5 C
防 fáng - defend*
2 t7 `# y' W% @/ @% r! w% D0 k防守 fáng shǒu - defend*
) g& y c+ ?5 M1 L8 D( D飞 (飛) fēi - knight's move
^& K# M5 N& E: B" C; L飞刀 (飛刀) fēi dāo - exception move to joseki, not necessarily hamete
. v2 _2 r$ Y" E* ~飞压 (飛壓) fēi yā - press
" n2 }) s& O# h废着 (廢著) fèi zhāo - useless move/ L7 B* y$ G& W! S2 H; X* j
废子 (廢子) fèi zǐ - useless stones
0 {/ o: G+ `0 [; l8 V3 h分投 fēn tóu - splitting move
0 C: o8 ~$ N6 ~! f, ?; P分先 fēn xiān - even game; E3 B/ l: g8 ^5 Q" k. y
封 fēng - seal in*' Q6 ^# {3 K u1 O2 M
封手 fēng shǒu - sealed move: Z( E0 V- o2 W
封锁 (封鎖) fēng suǒ - seal in** T; W% d M* A. g! r) `
浮棋 fú qí - floating stones
% e7 k7 n9 \! [% I7 X% M) J浮子 fú zǐ - floating stones2 p3 F( W* n8 s6 u3 C' Q+ E1 p
负 (負) fù - lose*
) \% Y" u; G4 m3 j% m7 o$ K复盘 (復盤) fù pán - game review
# x9 T2 @* y( i+ W% _8 z0 i T( m8 Z1 t7 m- k9 Z
0 H; r* d- {+ e+ p* N. n0 B! zG" C" p* X+ f: D8 Y6 Z7 j+ \4 X& ?
概念 gài niàn - concept*
" @* h' Q* c' { V' j) A2 Q) Y# J感觉 (感覺) gǎn jué - feeling*
5 F1 [! Z% p7 P. z1 z4 `高 gāo - high*
9 h6 j' g/ m6 E3 ?( {: r- {高级 (高級) gāo jí - advanced level* P; J6 y) ^& w* Z3 ]
高目 gāo mù - 4-5 point
. S. }9 d' x4 F" A3 P2 D! o" c根据 (根據) gēn jù - base*
* r; { H! [% o' O3 i) t$ J& H根据地 (根據地) gēn jù dì - base*( D1 q" y2 b F7 S. O( k' A6 x v
攻 gōng - attack*8 g M+ A* h5 ? V
攻击 (攻擊) gōng jī - attack*% {& T0 T% }5 e8 h) G, j
共气 (gòngqì) - shared liberty$ R! k6 `& v" ]4 \2 \, u$ J
公气 (公氣) gōng qì - shared liberty8 ?6 I8 m% O# f% z
攻守 gōng shǒu - attack and defence*
0 o1 h! z$ u7 A# B' Q8 G共活 gòng huó - seki
1 f4 J$ O/ h4 q# X孤棋 gū qí - floating stones0 U$ }- f. J. e) s; T. O
挂角 (掛角) guà jiǎo - corner approach
1 h! O# F# p) z' e5 | V6 H拐 guǎi - bend*
) ^ q* I2 Q/ K4 Q怪着 (怪著) guài zhāo - ghost move% O5 u; X$ ^7 l+ e7 g W6 M
关 (關) guān - one-space jump& d& f) A' S7 x
官子 guān zǐ - endgame
# E- v5 Z% f q" O, D0 r龟甲 (龜甲) guī jiǎ - tortoise shell
+ F/ _$ l6 f R6 p/ a7 h. h规则 (規則) guī zé - rules*
& n$ Y. S C4 y2 q; J# r鬼手 guǐ shǒu - ghost move9 _; U+ ]0 l. |1 ]8 i
滚包 (滾包) gǔn bāo - squeeze
4 Y1 b, s) L* e( U* p6 Q+ g滚打 (滾打) gǔn dǎ - squeeze5 S5 Q$ r1 y, {( M
滚打包收 (滾打包收) gǔn dǎ bāo shōu - squeeze8 s2 a' f8 O" V# g& Q" d
过分 (過分) guò fèn - overplay A5 y, Y( e: D! \* f6 e* w) @$ l$ V
国手 (國手) guóshǒu - national champion*
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H& `8 {* R. m& q1 o9 K2 d5 q
韩国流布局 (Hánguóliúbùjú) - Korean Fuseki
& u# U6 X- s7 S5 F( v好点 (好點) hǎo diǎn - good point
, j$ H' D+ f/ d$ t和棋 hé qí - draw*
$ Y: n/ l { h7 H黑 hēi - black*
$ R( j$ k5 x% m2 E黑方 hēi fāng - black player*1 h/ v5 B1 F4 r1 D! O
黑先 hēi xiān - Black plays first*
# B: A: T6 G$ s猴子脸 hóuzǐ liǎn - Sake bottle shape
, m3 U& d( ^6 L) e1 a9 _6 r厚 hòu - thick*
! I9 b* S- Y4 N$ \1 T$ s# t: x后悔 (後悔) hòu huǐ - regret*
y' s: M$ b( z! j, h后面推车 (後面推車) hòu miàn tuī chē - pushing from behind h# @7 G" g* n! S l1 J$ H: L
厚实 (厚實) hòu shí - thick*
- K0 K. `% Z7 d) {0 |# f厚势 (厚勢) hòu shì - influence*
) k8 Z2 D& z4 L: F( R后 (後) hòu - after; later*
$ u |- j# Z1 P' k4 i- |; N后手 (後手) hòu shǒu - gote; A0 H0 ?2 e5 R' D3 q
后手劫 (後手劫) hòu shǒu jié - a ko in which the opponent makes the first capture
- _* C$ m) w' p1 J1 P后续手段 (後續手段) hòu xù shǒu duàn - follow-up
' \3 t3 O7 x, |# h6 H6 ?后中先 (後中先) hòu zhōng xiān - gote with hidden sente
- S8 ]9 t: a2 p' G% }$ ?1 R* T虎 hǔ - tiger's mouth
9 k% }( E& R2 ]6 Q虎口 hǔ kǒu - tiger's mouth, O9 @- l1 J% Q' |
互破 hù pò - mutual damage6 ^, }9 a+ C- o6 Q% ~& }8 U' Z+ \
互围 (互圍) hù wéi - mutual surrounding of territory
! C$ V4 a w j$ }7 i花见劫 (花見劫) huā jiàn jié - picnic ko
/ z Y7 {4 L3 g- l+ e8 p4 n0 A花六 huā liù - rabbity six
: [# R2 p8 Z5 N& A6 o; N花五 huā wǔ - crossed five
, R6 W9 r+ M0 n还原 (還原) huán yuán - transposition8 R! L" |5 M9 a3 {
缓 (緩) huǎn - slow*7 r, n1 E0 |6 y
缓慢 (緩慢) huǎn màn - slow*8 K5 M5 g# a* B' J+ e6 M+ H- c
缓气劫 (緩氣劫) huǎn qì jié - approach ko8 C* l- P! B# R" x) A @( Z
缓气征吃 (huǎnqì zhēngchī) - loose ladder (full name)
' W! j8 y5 W; c缓手 (緩手) huǎn shǒu - slow ?5 ^2 p! s C ?, H; _' }
缓征 (緩徵) huǎn zhēng - loose ladder2 C, R! ]' @9 q. ^4 Z
缓征子 (緩徵子) huǎn zhēng zǐ - loose ladder
& O) `' ?, }- U. g" z8 G黄莺 扑 蝶 huángyīng pū dié - a yellow oriole captures the butterly = PattingTheRaccoonsBelly, a 1st-line capturing technique
- x# i6 \" K$ L J$ g回手 huí shǒu - take back*
! ^& k! e# _$ J0 e: N回提 huí tí - recapture
+ ?9 C P1 f3 q+ E悔棋 huǐ qí - take back*( U/ T* g$ A2 v2 q8 g
活棋 huó qí - living group/ w; G1 ~& b* M
6 j1 k" B M8 y
/ g3 y" @; A" y5 _" Q& ?& C
J
2 t2 ?; q& T4 }8 r3 T急 jí - urgent*7 }5 E: C! \7 k' M8 c$ i
级 (級) jí - kyu
7 b8 ^ V' M1 L7 A9 A$ j1 v4 B急所 jí suǒ - urgent point
8 `& P" [( H R0 A挤 (擠) jǐ - bump into diagonal; choke; atekomi
# q9 Y0 O* s% e& ^: i# C9 ~/ C技巧 jì qiào - technique*
& ?3 g5 r5 Y- @' `8 V! t! k. _7 C计算 (計算) jìsuàn: to count [3] / to calculate / to compute; calculation; (reading/analysis)*. f0 d& Y. { I% s% O
佳 jiā - excellent*
$ s1 ?; B# _ m夹 (夾) jiā - clamp; pincer
- |& ~/ m M5 y( P. T& M枷 jiā - net" D6 k n% }) E
枷吃 jiā chī - net9 v8 r" t9 b7 g; M, X% A" W9 X
夹攻 jiā gōng - pincer8 L7 B$ C( y: [5 c/ X& @ d
假劫 jiǎ jié - false ko threat
% k# ]! |; G- {: |# U$ T6 i |假双活 (假雙活) jiǎ shuāng huó - false seki
# }8 `4 }) n9 e0 m8 O假眼 jiǎ yǎn - false eye# u8 R9 a0 \5 J! W
假眼活 jiǎ yǎn huó - two-headed dragon( k: @; X) g+ l7 V- [# n C8 m6 J$ f
尖 jiān - diagonal4 J, g& z j: ]' N1 Y
尖冲 (尖衝) jiān chōng - shoulder hit% p1 `% N/ f( ?( p$ K: R8 A
尖顶 (尖頂) jiān dǐng - diagonal attachment
. b: ]- e* f! ]& V4 Z1 V7 u- y坚实 (堅實) jiān shí - solid
' `, |0 W1 D; k1 J$ J) h0 Q见合 (見合) jiàn hé - miai% @: N$ d: ^; _( J$ a
教 jiāo - teach*
; }9 q! w" u' N- P交叉点 (交叉點) jiāo chā diǎn - point
6 F" z7 C; a% H- X6 x交点 (交點) jiāo diǎn - point Q$ h7 P3 S5 O/ n2 e9 v( E
焦点 (焦點) jiāo diǎn - focal point*! n) G; W( h2 r+ h) C1 m
交换 (交換) jiāo huàn - exchange*
* w. Y+ V2 v: F5 f2 W2 C0 V角 jiǎo corner (angle, horn-shaped)*
/ X( ?7 o& o2 V% F# N0 |叫吃 jiào chī - atari X3 G! {. z- a, [( ^ i! n
教师 (教師) jiào shī - teacher*
* W% V& i" J6 s, R: G1 k教室 jiào shì - classroom*
$ i( Y! A# e$ u* G基本功 jī běn gōng - fundamentals*% f6 f4 D. V# S' U3 m4 t# P# C6 A
接不归 (接不歸) jiē bù guī - connect and die* F( b: v; {( r" C8 k0 }
劫 jié - ko
7 h& i9 s+ H) q n# ?劫材 jié cái - ko threat
: x' {% l+ Y/ z$ |# e1 D. R8 G结果 (結果) jié guǒ - result*/ f8 {4 p3 d1 z, |7 y/ c* S
劫活 jié huó - live by ko
5 C$ i# d. S9 {$ w诘棋 (詰棋) jié qí - life and death problem* e$ }5 r; {3 ]0 q3 F4 v
劫杀 (劫殺) jié shā - kill by ko
6 Z0 {" o7 \* Q; a4 r% H劫争 jié zhēng - ko fight9 C. ~. ^/ P: r% P9 t2 V+ I& |
解答 (jiě dá) - answer, solution*- J" \9 A* r1 E2 m
金柜角 (金櫃角) jīn guì jiǎo - carpenter's square9 h" ?, Y8 t" g- o' C8 H% F. z
金鸡独立 (金雞獨立) jīn jī dú lì - double shortage of liberties also known as Golden Chicken Standing on One Leg
; I V6 f7 K, H+ j6 O紧 (緊) jǐn - tight*1 {& j2 n- Q( C; t- l
紧带钩 (緊帶鈎) jǐn dài gōu - long l group without outside liberties* P$ j2 Y3 A! q8 [* F1 ^
紧劫 (緊劫) jǐn jié - direct ko
3 K/ J) M. b2 m* i紧气 (緊氣) jǐn qì - reduce liberties
, ?3 a& w' R0 U$ J1 V$ E0 @8 u紧气劫 (緊氣劫) jǐn qì jié - direct ko
0 O/ w7 |6 v/ i* z- ]禁着点 (禁著點) jìn zhāo diǎn - illegal point5 l: Y$ \4 ~$ j! S1 r8 ^: _
净吃 (淨吃) jìng chī - unconditional kill (净= clean, only)
w3 F0 R. Q; z j' s" Y5 s3 @3 W8 j# o净活 (淨活) jìng huó - unconditional life O6 y% g A) h3 i* A# O# P9 U
净杀 (淨殺) jìng shā - unconditional death6 f3 e7 t$ @8 F% Y H
净死 (淨死) jìng sǐ - unconditional death
9 H* t% L) D: M5 u/ g; W( X$ ~$ ~2 @救 jiù - rescue; save*$ B& r4 O& L0 `+ d$ ^. y: Y; _
聚 jù - placement inside opponent's eye
s. A+ I4 \& @1 n, x& I俱乐部 (俱樂部) jù lè bù - club*
. b" q* ]1 a) L' F聚六 jù liù - six-space killable eye shape
/ k) _$ C, X( J2 c9 b+ I7 w聚三 jù sān - three-space killable eye shape
' L! k$ K! ?; W聚四 jù sì - four-space killable eye shape6 w6 }/ c# @& a r9 n+ o4 B* W( S
聚五 jù wǔ - five-space killable eye shape
x/ e9 `9 |# W; L# s" r& T0 r. ~- K决战 juézhàn - decisive battle*% W6 r6 ?; I! x! F
诀窍 ( 訣竅 ) jué qiào - secrets of success / tricks of the trade*
& h4 I: {" j/ Z+ \% `; v, ?5 A+ |: M6 e6 X3 C. K2 u k
: F5 K M9 I0 A- D: X7 S5 }9 RK
1 g% P' O2 B& \7 W卡眼 kǎ yǎn - falsify eye2 b+ p, [6 {+ o6 q3 R0 L8 Y
开拆 (開拆) kāi chāi - extension
0 F3 f! j" @, R& k- Q" X4 N/ b3 u6 e开花 (開花) kāi huā - ponnuki
9 h) Q/ L; X2 F; r0 T; C. p开劫 (開劫) kāi jié - create ko$ ?3 g3 h7 M9 \% D* Z
开局 (開局) kāi jú - opening
- r! c* v/ {& f6 T: |1 a A+ }7 H看花劫 kàn huā jié - picnic ko
# @6 ]+ P8 s3 Q! g: P0 j, F$ P抗 kàng - to resist, fight; to oppose to defy*- T" `6 b' V- [- f. K3 F! {
靠 kào - attach one line higher than enemy stone
. N# {8 H* w# b- u空 kōng - empty*! Y s1 y9 G+ s, n
空间 (空間) kōng jiān - space*
8 F1 z- r9 t0 w/ p$ j; L空三角 kōng sān jiǎo - empty triangle
- c% R) m; j5 j. c; v6 U4 T3 S空 kòng - territory*' h+ a& p% H O! M
跨 kuā - attach at waist of knight's move3 k8 @9 f7 n- V" n( @
跨断 (跨斷) kuā duàn - waist cut
" s2 E* W; a5 W4 {快 kuài - fast** ]2 K" q1 ]6 E& O8 s8 e: Q
快棋 kuài qí - blitz game5 ]7 [' \& w) V, }6 I8 d
宽 (寬) kuān - loose; wide*
' T e# r6 a6 @1 _宽带钩 (寬帶鈎) kuān dài gōu - long l group with outside liberties) h, g% O& A. L2 H8 N$ l% q9 O
宽气 (寬氣) kuān qì - increase liberties
" M+ u& Z7 Q6 p( G宽气劫 (寬氣劫) kuān qì jié - approach ko' j- V: A& F" L3 p* ^
亏 (虧) kuī - loss*
3 o) e, e+ F9 m1 k# x- J7 W) n- l亏损 (虧損) kuī sǔn - loss*
2 E3 K, \5 H" M& H7 A! c, N) k扩大 (擴大) kuò dà - enlarge; expand*8 D1 f$ n% a+ k* U/ _
扩张 (擴張) kuò zhāng - enlarge; expand*
; w# ?) V5 y( |- C- E. n[edit]
# I; T; t; ]# R0 `- g' mL* ~' k) Y) F t* Z
赖皮劫 (賴皮劫) lài pí jié - many move approach ko
) y" m7 z/ l: t9 f拦 (攔) lán - checking extension; prevent opponent's advance*( Z4 g6 P7 T" \
拦逼 (攔逼) lán bī - checking extension
3 K" {& x" `, d; a- T% m' u0 ^烂柯 (爛柯) làn kē - ranka3 C# }6 {, }4 m
老师 (老師) lǎo shī - teacher*
) k& W$ F/ z; W3 q0 B* M老鼠偷油 lǎo shǔ tōu yóu - mouse stealing oil
( R! k) `! z5 K! t/ k类型 (類型) lèixíng – pattern, type*
# s" }7 q, C+ S' ~( ^" M冷着 (冷著) lěng zhāo - unexpected move6 v# | _6 G' U ?2 f+ @" {
利 lì - profit*: }; x: k' ^# f- y& k! V. V- s
立 lì - descent; stand
* v; q* c( w# s$ U/ x x利用 lì yòng - make use*% ?: b# y+ ~8 T. r2 c, l
连 (連) lián - connect; continuous*
6 R: x* ?& [9 U) z连扳 (連扳) lián bān - double hane
# s# K' o7 l% u连环劫 (連環劫) lián huán jié - double ko" M e# M. \, R8 N2 X8 N
连接 (連接) lián jiē - connect*
9 ?' a( _0 W! @2 K5 M联棋 (聯棋) lián qí - pair go3 y$ d v0 A; r) k5 I4 `
恋子 (戀子) liàn zǐ - reluctance to sacrifice( K1 r' U4 a& a$ q0 D
两分 (兩分) liǎng fēn - equal*
+ U3 o8 L, U. }/ [两頭蛇 (兩頭蛇) liǎng tóu shé - two-headed dragon (literally, "two-headed snake")
7 h( P- w' V6 s4 E; Y劣势 (劣勢) liè shì - inferior*
' p1 {( [3 U0 o. c |裂型 (裂型) liè xíng - split shape. o/ A% t9 t, _: U+ ~2 W" h
龙 (龍) lóng - dragon*4 E: V. o) e+ h9 a
漏着 (漏著) lòu zhāo - oversight
% H, L3 b/ u P z/ Z2 A落子 luò zǐ - playing stone on board6 Z3 w7 b6 W- p; w4 f3 U
4 p+ x, G& E- ?- K3 J3 ]" j/ Y$ ]) u* }0 n" k) E& D( X" ?+ `. m! V
M$ i9 o+ N0 y) @# N; M
满意 (滿意) mǎnyì - satisfied*
* Y4 S& I" Z6 @: a慢 màn - slow*. Q" x+ Z$ z! l7 j' j
盲点 (盲點) máng diǎn - blind spot
$ e7 K: h" y4 ]% p梅花六 méi huā liù - rabbity six+ |% x7 S2 }6 e$ S
梅花五 méi huā wǔ - crossed five( Y+ B% J2 M0 ?) {7 p
门吃 (門吃) mén chī - capturing technique by atari4 r5 F5 j' {( z* R
迷你中国流 (迷你中國流) mí nǐ zhōng guó liǔ - mini chinese opening
3 t# [1 z2 x8 J4 f, t( d妙手 miào shǒu - excellent move
* A2 l* p/ l( b' {妙着 (冷著) miào zhāo - excellent move3 p( \8 \: c, W
模仿棋 mó fǎng qí - mirror go6 d; v8 Y1 l7 \" N, L/ q/ |2 L
模样 (模樣) mó yàng - territorial framework# A' _2 y+ E4 D5 T$ e8 m
目 mù - point of territory& h7 ^! b! V4 A7 c: [* C
目外 mù wài - 3-5 point4 ]7 a2 D! z' n6 k3 k3 E3 v4 g
4 }# s" m z! r# u2 N) p4 V, e$ F0 }+ I+ P' W8 u
N% d( w6 w$ ^9 ^) t# o- g
内气 (內氣) nèi qì - liberties surrounded exclusively by one player's stones% k4 v @: x8 r4 `
逆官子 nì guān zǐ - reverse endgame move
0 O T( j! ~: E S& O3 o逆先 nì xiān - reverse sente* ?) K/ X# P/ Q! S( n! q
逆先手 nì xiān shǒu - reverse sente
/ G+ @& y6 U" [! }$ p0 p逆转 (逆轉) nì zhuǎn - overturn game
9 ~( u3 U" t* p1 V1 D粘 nián - connect*
/ M& s' H/ e& G: }) E凝形 níng xíng - overconcentrated shape
" l0 x4 k H4 T$ [9 Q9 M扭断 (扭斷) niǔ duàn - crosscut9 N, q9 B2 B1 n: X7 H& T
扭十字 niǔ shí zì - crosscut2 g8 N E0 O& |! p
扭十字长一方 (扭十字長一方) niǔshízì cháng yīfāng - extend in a crosscut
5 l7 g$ H1 t/ D扭羊头 (扭羊頭) niǔ yáng tóu - ladder
0 o# l X9 O1 L* s) |4 z5 _) T9 x
! H, r& M/ h; p, k6 s9 x" d8 A( X% p6 e) V3 ^7 y* ?1 C3 z+ d
P
. Z( {8 Y0 R' F4 T v# l9 T ~爬 pá - crawl* W) z' V) _# [ H Z6 G
盘渡 (盤渡) pán dù - bridge under
" J7 m8 } q$ ~! \( C$ Y盘角板六 (盤角板六) pán jiǎo bǎn liù - rectangular six in the corner
6 I5 h% p7 W. Y* H盘角曲四 (盤角曲四) pán jiǎo qǔ sì - bent four in the corner
, P7 }$ f; [* c4 U2 y抛劫 (拋劫) pāo jié - throw-in ko' W) Q5 N# b! t4 X
配合 pèi hé - coordination*
4 V* a5 i4 q0 T! J1 l. s. d碰 pèng - attach to the side3 ? A3 O% X# O
便宜 pián yí - profit*
& f/ m& I, W$ w7 m! T M$ Y( p" R3 v骗着 (騙著) piàn zhāo - trick play, hamete
- H6 Z# Q& X/ |% I: c7 G平衡 píng héng - balance*
7 o- f0 @, M ^破 pò - break*
, {; W- |0 \) X* G剖析 - pōuxī dissection / self-analysis
: ~1 N5 {* ~( H2 f' h1 m破解 pòjiè - solution, answer to a problem*
" b$ P- F; p) B; w扑 (撲) pū - throw in5 t) Q z* G! \" U
葡萄六 pú tao liù - rabbity six& d4 v/ s+ z; d4 B6 f$ R
谱 (譜) pǔ - game record
# }- a% {3 N, i/ r& v普通 pǔ tōng - common*, E1 W( J; R j
[edit]* R) s5 s9 D0 m) O) ?
Q
% t5 p/ \( R' D1 A5 v# ~欺着 (欺著) qī zhāo - trick play, hamete
4 H5 `' q$ L; N6 [# d1 ]6 T: T9 }5 z4 u) `棋板 qí bǎn - go board
$ p% ?) ~# E$ W" Q; }1 o棋风 (棋風) qí fēng - playing style
( L- l- b' V0 j7 Z棋盒 qí hé - stone container
6 l5 L! G8 w0 w6 A" i$ p% Z棋筋 qí jīn - key stones0 C7 M# f# B, P! Z V! Z/ ]
棋精 qí jīng - key stones5 X6 x ?) r4 S* G- d2 R. x9 L
棋理 qí lǐ - go theory
, f0 _( N, z' m9 m4 o; Q棋力 qí lì - strength in go
! n4 o" R7 x. Q& [' }9 ^棋盘 (棋盤) qí pán - go board
* u# C* J. ]) Q2 [2 O# S3 H棋谱 (棋譜) qí pǔ - game record
6 d) e; o* D0 h* {7 u8 `3 M0 E8 ]棋石 qí shí - stone3 j3 m5 T* J) x. I1 o
棋手 qí shǒu - player*
6 \8 e/ `- `) z* @8 c. C1 R6 H8 L棋书 (棋書) qí shū - go book/ A* I, p$ @. L; \5 J: \
棋院 qí yuàn - go institute+ z( B2 t4 c# h! r! F3 }4 j! r
棋形 qí xíng - shape# d, n$ L! O% z, R U3 s: J' r
棋钟 (棋鐘) qí zhōng - clock*
4 B" {; C" n y9 X+ H: N棋子 qí zǐ - stone( c2 W. m7 N6 t. p
弃 (棄) qì – abandon, to discard, throw away
* s4 C, _0 T& l; y8 {弃子(棄子) qìzǐ - sacrifice
( @& ^5 C: m9 y- P" \0 x% B气 (氣) qì - liberty% ]& a1 O- u! B
气合 (氣合) qì hé - fighting spirit7 r( C+ e- ]/ m7 h
气紧 (氣緊) qì jǐn - shortage of liberties
5 A+ P" _9 R5 S7 i" D前 - in front, before*6 k; d% ~3 Y5 J- n7 x5 G: x' f
浅消 (淺消) qiǎn xiāo - erasure
. ?- v8 d6 E. p3 z' z' x% b墙 (牆) qiáng - wall*
T8 e$ s. m0 q0 B4 T& {! h强 (強) qiáng - strong
- z- r* d) F! S" a/ w5 N墙壁 (牆壁) qiáng bì - wall*( G# z- h( \+ M) d! {
强棋 (強棋) qiáng qí - strong group
$ u A+ c" k' y8 [巧手 qiǎo shǒu - clever move; J" h# a+ g7 X
巧着 (巧著) qiǎo zhāo - clever move
5 h2 |, S4 S1 q9 J* [切断 (切斷) qiè duàn - cut*
2 K. r9 l) [: H# ?! I( @- m; q* O. m侵消 qīn xiāo - erasure
/ |# L/ _# X# s5 H" r" r轻 (輕) qīng - light*, `9 I3 Q" B' F1 J' I- G) P
侵入 qīng rù - invasion
7 ~. Z5 J1 F- L+ r- ]3 n4 ~, y$ h3 t轻盈 (輕盈) qīng yíng - light*9 C7 \% C, e; J4 R$ q# M; I- x
求活 qiú huó - make life i0 s* m7 W7 W; ?
曲 qǔ - bend0 R/ r a; t6 ?6 t3 c" I' q
曲尺 qǔ chě - carpenter's square ~2 r2 z7 q$ c( O8 `& y; A
曲三 qǔ sān - bent three
/ L/ C& p, K. Q; O曲四 qǔ sì - bent four5 @. c4 h; p2 ?8 O7 H: D& |
觑 (覷) qù - peep
# A2 a N+ y& w% V0 [权利 quán lì - privilege
# W) ~$ R6 a/ I3 b( |确认 quèrèn - confirm/verify (indicates a diagram showing why the correct answer works)*" B7 V, o- ^- s, {+ U7 }
/ ]& a; ~ R$ h1 {
0 o2 }5 E/ P0 J7 O- {R
2 a. _2 a( L, N' V' j让子 (讓子) ràng zǐ - handicap
# R' O; f/ ^9 p9 G让子棋 (讓子棋) ràng zǐ qí - handicap game8 q% q- G. K; \, F! g
认输 (認輸) rèn shū - resign*
0 k& n- L* F( n! }: o8 e4 L8 }弱 ruò - weak*
' N4 ?" C6 u9 k3 B6 |" @" M X弱棋 ruò qí - weak group
$ y( @! U# c0 ]% L
- d( O U# a. p- W% X7 c4 m; R& y7 P& j) I; e
S
4 i3 v! M1 B) E4 y/ P. @8 f三间拆 (三間拆) sān jiān chāi - three-space extension/ n' Z1 A5 ~' T+ A4 r
三间跳 (三間跳) sān jiān tiào - three-space jump
2 i# v& s9 O/ {3 y |$ q三劫 sān jié - triple ko+ I8 S j/ t1 }! i$ e6 i
三劫循环 (三劫循環) sān jié xún huán - triple ko
5 l$ e2 i" D8 i0 a: P" u+ Z) Y" Y三连星 (三連星) sān lián xīng - san ren sei
' Z* l# A3 u+ T7 b三目正中 sān mù zhèng zhōng - center of three stones
0 V8 w( T1 h0 `! x2 \/ e; M* r. }4 s三三 sān sān - 3-3 point0 S/ g# @# T4 I# `* U2 b
三手劫 sān shǒu jié - two-move approach ko
6 c4 ]2 E' A4 P: u) e. ~0 D+ @三子正中 sān zǐ zhèng zhōng - center of three stones
4 G7 |" X% \0 V+ D0 C4 Q5 @: e杀 (殺) shā - kill*4 K. d3 {! \3 T' t: Z a
杀棋 (殺棋) shā qí - kill
0 h0 b5 H$ v! e杀气 (殺氣) shā qì - capturing race# A7 N9 G+ S$ ~; J
上 shàng - upper*
' J* n" a8 ]& V0 J6 r/ H上级 (上級) shàng jí - advanced level*: l3 q6 I+ t1 E( u
上下同形 shàng xià tóng xíng - symmetrical position3 d5 A$ Y4 Y, ^
稍 shāo - somewhat; a little*
3 L$ F1 Q) Q ^& F8 y' \6 `9 }伸气 (伸氣) shēn qì - increase liberties
/ g' e9 e% w! Z: O+ d3 x, }伸腿 shēn tuǐ - monkey jump' ~6 t6 X; g" }: t2 `
生死劫 shēng sǐ jié - all-dominating ko5 _1 m) T. ?. Z) \% o, r
胜 (勝) shèng - win*7 A* j6 P- e6 ~. u& S7 y
胜负手 (勝負手) shèng fù shǒu - all-or-nothing move
# M% q b) M) Z: y/ U胜着 (勝著) shèng zhāo - winning move; w- [2 @! \1 y7 @+ e- V c
失败 (失敗) shī bài - failure*
. Z ?& s! G( G1 F0 d实地 (實地) shí dì - solid territory& P( ~% U/ U8 `
十番棋 shí fān qí - ten-game match# P- z' T; f( n/ S& C; a
实接 (實接) shí jiē - solid connection
) G) ~$ X6 ^/ c; F石塔 shí tǎ - two-stone edge squeeze, q" O O- t, X1 Y; g, b: d, F
实战 (實戰) shí zhàn - actual game situation4 M# i V i4 k9 h
实战手 (實戰手) shí zhàn shǒu - situational move
1 }$ O& {7 [) [( T4 v4 e/ u- q势 (勢) shì - influence*+ c1 `* |! h! g. S
室 shì - house; room*8 Q1 a; t" A3 {9 ^4 K
势力 (勢力) shì lì - influence*
2 Q7 S' k [% I* S0 [试应手 (試應手) shì yìng shǒu - probe
& D0 n/ T; F. C收官 shōu guān - play endgame
- y( m+ t. ]4 Q收官子 shōu guān zǐ - play endgame, O) u& C/ z3 `: w1 m$ C7 D% k& t
收后 (收後) shōu hòu - last play
7 @9 [$ r, o' ]5 k5 h9 ^收气 (收氣) shōu qì - reduce liberties. `: _1 e) Y* y# _3 h7 u/ a) U* y
守 shǒu - defend*
) b2 y6 y6 Z# d* ~/ o/ u手 shǒu - move
* }% u6 a# Z0 o! E, a) Z手段 shǒu duàn - technique*
7 S) {- Y6 d- I/ V2 v \% W手割 shǒu gē - reorder sequence
+ k- \& p3 E$ V l) Q. U; i& o( C) q守角 shǒu jiǎo - corner enclosure5 b' }5 W0 j6 r7 y
手筋 shǒu jīn - tesuji' X3 z/ c+ t0 z, E/ P
手顺 (手順) shǒu shùn - sequence! i. }$ K1 M6 S" @) ^# [1 i6 e
手谈 (手談) shǒu tán - hand talk
1 c( W: ~1 ?/ y& F. n授先 shòu xiān - one stone handicap
+ @. P/ Z" C: e( f7 J9 d授子 shǒu zǐ - handicap5 k. C* } Z3 c9 c: B1 \9 [
授子棋 shǒu zǐ qí - handicap game
6 \+ |% t* N7 \/ N9 q书 (書) shū - book*- g+ O7 _* i9 r: p0 s6 u
输 (輸) shū - lose*9 k2 Y/ o1 A! |1 t: N/ _
书本 (書本) shū běn - book*
; g) M# X6 s* r数目法 shǔmùfǎ - territory scoring
$ N3 V* s0 _1 ^数子法 shǔzǐfǎ - area scoring; l2 m, g+ k0 G0 u" j6 j( I
梳形 shū xíng - comb formation
( i, O% B- s! r2 R, V梳形板六 shū xíng bǎn liù - comb formation2 E7 X) L+ h# H" Y- v5 W( e
双 (雙) shuāng - bamboo joint6 t9 A9 s% Q- m3 |4 z' L, d1 F7 f
双吃 (雙吃) shuāng chī - double atari
2 q" r% B5 W8 ?2 g" H$ ~7 Q双打 (雙打) shuāng dǎ - double atari
9 c% i: ?6 n& _' [/ @. S双打吃 (雙打吃) shuāng dǎ chī - double atari2 |9 u) x# p7 ?3 J
双倒扑 (雙倒撲) shuāng dào pū - double snapback% i1 Z4 Q6 m8 ]7 U/ {- Y7 y
双方 (雙方) shuāng fāng - both sides*
' X7 N& a! x! `" p2 v双飞燕 (雙飛燕) shuāng fēi yàn - 4-4 point double low approach
5 `+ r9 B) ?5 Y7 R7 R% q) X" A$ k9 N双挂 (雙掛) shuāng guà - double approach# c# F$ i8 S2 }3 s' @3 J
双虎 (雙虎) shuāng hǔ - trumpet connection
9 s: _! r" g$ U, k7 A+ L+ k双活 (雙活) shuāng huó - seki1 T! [8 f4 ^( J6 t+ q3 a6 o
双叫吃 (雙叫吃) shuāng jiào chī - double atari$ `, @, E) ~( @) {3 M% n5 y
双劫 (雙劫) shuāng jié - double ko
; H+ S5 N$ t! ]! v/ E5 `. V双征 (shuāng zhēng) - double ladder
6 J; K5 n) Q7 l" I顺序 (順序) shùn xù - sequence*
+ C) y2 H) l! l3 I& r死活 sǐ huó - life and death
$ H2 \" O2 R( ^6 Q* x死活题 (死活題) sǐ huó tí - life and death problem
2 {8 X9 P+ F- n. c S: `( D8 r4 H死棋 sǐ qí - dead group
9 m5 C! p# [/ t( ?6 `" r! G死子 sǐ zǐ - dead stone7 \9 Q5 {) h* ?* E$ j- }
四间拆 (四間拆) sì jiān chāi - four-space extension
, @) m0 g! {9 s四角穿心 sì jiǎo chuān xīng - occupying four corners and center
* S% n+ k8 y. g四劫 sì jié - quadruple ko
5 ^3 U6 a4 ]# \2 ?/ m# V4 l8 q. O, e四劫循环 (四劫循環) sì jié xún huán - quadruple ko
/ ~7 i) v# Q# D9 X4 L四连星 (四連星) sì lián xīng - yon ren sei
. s- K- K! ]7 Q松 (鬆) sōng - slack*
& j" G+ b! j/ K) b' F0 H- P0 ~松气 (鬆氣) sōng qì - increase liberties
, R, L0 B4 u- L* F. z) w松气劫 (鬆氣劫) sōng qì jié - approach ko
* c/ O- i" P) E7 I俗手 sú shǒu - crude move( n4 Y1 ^3 `6 S" Z/ `5 \, `
随手 (隨手) suí shǒu - hasty move! ~: k. u0 A1 Y5 `8 ?
随手棋 (隨手棋) suí shǒu qí - hasty move
# @% O, W/ @. C& p9 B F4 s! m损 (損) sǔn - loss*
" G: N2 D* d: T0 P损劫 (損劫) sǔn jié - losing ko threat) D7 `7 r) Q3 I h) }. |% e
损失 (損失) sǔn shī - loss* J/ m$ s9 F9 R4 M3 m
顺序 (順序) sùn xù - sequence*/ T5 F7 ^- M7 z- ~0 s4 d% n; H6 L% f
* A2 X3 `$ N% a0 y' @# e
) g1 I; {$ \1 q5 y+ IT
+ d! a$ \5 J8 w3 C& b台象 tái xiàng - Tower
- Q0 I# Y! U/ h4 R" D弹性 (彈性) tán xìng - flexibility*
7 F: ?" G( Y# o8 l搪 táng - block*
T+ @. D! |& D" Y) ^7 f8 a3 ]" y3 \- i套劫 tāo jié - two stage ko
" b1 ]: S# s( M! w# k9 Q! G K- U U逃 táo - escape*, f8 e' x8 I7 T* O& C% q
逃遁 táodùn - to escape, to run away, flee*; ~$ j, t( J" W% q0 c7 c
逃生 táo shēng - escape*
" K/ E( t0 R& a4 b0 \, W腾挪 (騰挪) téng nuó - sabaki; P2 V* [( X- r% G( x
提 tí - remove from board
: E$ l8 z* Z. F$ ^ `+ a提劫 tí jié - taking the ko
^- o7 S7 ^4 B, P. e; ~ ^提子 tí zǐ - remove from board7 `$ Y. S; ~( c) g8 o
天王山 tiān wáng shān - tennouzan1 L4 N* W, [1 l8 M
天下大劫 tiān xià dà jié - all-dominating ko
( P$ M D& g& J# G9 c天下劫 tiān xià jié - all-dominating ko
( M. R5 I: e' Y x3 } {; r天元 tiān yuán - tengen
/ Q: m( Z# C+ o# _跳 tiào - jump*. x$ H( f) x) Z1 l* n: a
贴目 (貼目) tiē mù - komi
; ]7 d2 e/ t* h; f$ ^; T+ E铁柱 (鐵柱) tiě zhù - iron pillar*
9 k' @+ h4 t: }! X3 R. i挺 tǐng - push up; stand*0 W* O6 t* S* g1 b1 g/ q
投降 tóu xiáng - resign*
7 `7 N' a" |9 Y0 ]) F" X2 z投子 tóu zǐ - resign
# [, Q: c3 J0 V5 X% @3 Y透点 (透點) tòu diǎn - placement& b' z0 P1 ]+ e) ^
图 (圖) tú - diagram* x4 G: t1 X! r% J# w7 s; M; s
退 tuì - pull back% g: z( {: H& U" A% x
托 tuō - underneath attachment) R( ]. k7 [' k6 ?
脱出 tuōchū - escape, break out# [$ y) b# O z A- l4 @, ?& l
脱骨 (脫骨) tuō gǔ - under the stones
( D7 a6 c0 Y& w6 x) o脱先 (脫先) tuō xiān - tenuki
4 ]5 o. G7 E/ N- Z2 x7 ?- A
5 k U4 @ [, _1 O5 n; M% \& R9 K3 r4 j3 h3 n9 Q
W
0 S* i0 X- P3 ?* u, m挖 wā - wedge
% T F( O1 Z$ g" @% d外目 wài mù - 3-5 point# l: s. }% _8 p C! G# H
外气 (外氣) wài qì - outside liberty
' d. r8 D8 ?. m0 q w. ^" ~弯三 (彎三) wān sān - bent three
4 \( ]& A" S+ n9 K: J弯四 (彎四) wān sì - bent four$ ^' p/ s* V2 R
万年劫 (萬年劫) wàn nián jié - ten thousand year ko
) y0 w) E& b: N8 j/ X+ J* G' f围 (圍) wéi - surround* y7 s( \/ k% a( h2 H; R
围棋 (圍棋) wéi qí - go5 D4 R' V; d0 b) l: N
尾巴 wěi bā - tail*, }& _! f7 B$ X. b
味道 wèi dào - aji
6 M* `4 v3 w' {8 O$ w4 Y6 I* A文凭 (文憑) wén píng - diploma
8 Q9 x. k4 q' h m稳当 (穩當) wěndang - stable; firm*
6 D9 k/ i* g9 _3 j* c5 X, u问应手 (問應手) wèn yìng shǒu - probe5 R; J; b" {4 ]/ ~& m
乌龟不出头 (烏龜不出頭) wū guī bù chū tóu - crane's nest
0 E* r+ L% j* ~2 C% w- L无理 (無理) wú lǐ - overplay
9 c0 j' y9 y9 f+ ~/ b- W) G0 Y2 l无忧劫 (無憂劫) wú yōu jiě - picnic ko
/ T9 r: F6 s- p+ A- J* b I5 b* G五子棋 wú zǐ qí - gomoku narabe
4 D2 @6 x6 C0 r4 U2 I* o* Y+ c4 W五间拆 (五間拆) wǔ jiān chāi - five-space extension
2 Z/ Z, }8 m# E" O( q7 v* G五连星 (五連星) wǔ lián xīng - go ren sei) f2 F/ u1 V& e/ V; L) _
五五 wǔ wǔ - 5-5 point
" D4 N4 H$ R! i# Q5 s, e1 N. ?; h' C1 p! b- k( ~
7 U. F5 w* k( z+ {# w
X) x% e2 x: [$ k. Q- u
细棋 (細棋) xì qí - close game+ U) G F( [$ Q% l% t/ z8 L
瞎劫 xiā jié - false ko threat
Z `4 o4 J. h& q$ a# k下 xià - lower*
: k( n$ t$ W4 O: K. b2 j下法 xiàfǎ - method*
( a2 R; d" S1 T& D/ _先 xiān - before; first*9 o9 T& m& {) I' m% W1 w
先手 xiān shǒu - sente, w, X. A% @( M
先手劫 xiān shǒu jié - a ko in which the player makes the first capture& Y/ ]& F% V1 ?5 x2 \& x$ u# V
先手利 xiān shǒu lì - forcing move
& |, }+ f2 w: d- Y: d J$ V5 W先中后 (先中後) xiān zhōng hòu - sente with hidden gote
2 h% g' ?7 w0 L! W7 @: b) }陷阱 xiànjǐng - a trap*7 Z3 D2 P: W3 |6 Y6 B8 G1 g. |
象步 xiàng bù - elephant's move
) L3 b# h1 b, ^' b6 H/ Q! ?; _象步飞 (象步飛) xiàng bù fēi - elephant's move8 x, |0 C8 C" d2 `/ U
象飞 (象飛) xiàng fēi - elephant's move& Z+ K. S' T- J. A3 \$ @: w5 H/ E
向小目 xiàng xiǎo mù - facing 3-4 points, {; ?% i. J9 C$ J" R
象眼 xiàng yǎn - center of elephant's move3 H5 k5 ]$ V7 X% k% A# m
消劫 xiāo jié - ending the ko4 q. B3 h9 w0 U
小 xiǎo - small*
; J+ _. x9 e- [; G% i3 V* D小飞 (小飛) xiǎo fēi - knight's move9 j) `% h8 n" E4 d, A: j
小尖 xiǎo jiān - diagonal/ F3 g4 q$ [2 f x
小林流 xiǎo lín liú - kobayashi opening
. C+ X7 S% |- S+ `. c% E5 g1 ]小目 xiǎo mù - 3-4 point2 q0 K0 f1 _( k6 I1 o/ `
小盘 (小盤) xiǎo pán - small board (13x13 or smaller)& a. L D; k! L f5 H) R+ W" v2 {
小棋盘 (小棋盤) xiǎo qí pán - small board (13x13 or smaller)
- U; d0 b/ t3 H) R2 k小伸腿 xiǎo shēn tuǐ - small monkey jump9 b* Q; m* r8 _- f: C
小猪嘴 (小豬嘴) xiǎo zhū zuǐ - tripod group with extra leg
, `9 \/ M5 z0 e, o5 w4 {& ^效果 xiào guǒ - effect; result*7 H# d8 G5 c5 e
效率 xiào lǜ - efficiency*
: p3 R/ t* B* b) i新布局 (新佈局) xīn bù jú - new opening6 `$ E p) `. k" ~3 z
新手 xīn shǒu - new move n; k! V2 q h' h& a
星 xīng - star point
" m, S7 o+ V/ K, `! @) V星位 xīng wèi - star point W1 S" j2 m8 w! H( D; b
形 xíng - shape*, [ {& ^& h3 J
形势 (形勢) xíng shì - situation*( o1 ^$ L& I1 r1 u u
形势判断 (形勢判斷) xíng shì pàn duàn - positional judgement) t- ?# c4 U1 D; i9 F6 G: W
形状 (形狀) xíng zhuàng - shape* i+ k" q7 r$ t. r
秀策流 xiù cè liú - shusaku opening. A; Z& c7 s. N6 I- W1 y5 l2 C
虚手 (虛手) xū shǒu - pass: {$ N' Z" o9 {% i9 `% B& _
虚着 (虛著) xū zháo - pass
: F/ [! K8 {# C3 h; g序盘 (序盤) xù pán - opening0 @3 F5 ]4 m# c$ a
学生 (學生) xué shēng - student*
. S7 u# A/ X$ w& y C雪崩 xuě bēng - avalanche*
0 m- k5 I: `# b5 y9 o2 }循环劫 (循環劫) xún huán jié - double ko1 X, }0 y" S' B& w! K3 E
4 O1 W4 s* n9 a; R3 E' G
" G1 i" s# |' \0 u9 b; `% xY
9 f1 [' d+ S$ a$ L! z* T压 (壓) yā - push down*, y# [# P4 _' }' N6 s& z( Y& H
压力 (壓力) yā lì - pressure*$ f, r( w* K$ d) ~ W
延气 (延氣) yán qì - increase liberties
0 y" z0 n1 F" \: \3 {8 C3 _眼 yǎn - eye* J1 x; h" i) l# `+ B& L/ `- c
眼位 yǎn wèi - eye potential; eye space& i' d' F! u+ @ ~8 g% G2 P
眼气 (yǎn qì) - eye liberties7 }1 a0 Z" t" l0 g) A- |1 q
眼形 yǎn xíng - eye shape; eye space
0 v; t/ g4 @; o _/ C# ~3 r妖刀 yāo dāo - magic sword
0 R! M4 F/ }- O* q+ o( L1 `摇橹劫 (搖櫓劫) yáo lǔ jié - double ko
( u4 ~ v+ O3 S要点 (要點) yào diǎn - vital point
* M* @# Z% Z4 C$ A) P要子 yào zǐ - key stones( a* b3 z" @/ f* M& Z' f
业余 (業餘) yè yú - amateur*; f) i: \: r( N$ K
一方地 yī fāng dì - one-sided territory7 C. Y! Q( [' S5 G
一间拆 (一間拆) yī jiān chāi - one-space extension) ?: S. \0 B$ _$ N
一间跳 (一間跳) yī jiān tiào - one-space jump
& S7 [ Q7 p" U% H0 O/ N1 a+ a" r一手劫 yī shǒu jié - direct ko
3 F; z' ]% {3 P* ]+ U. f一子解双征 (一子雙双征) yī zǐ jiě shuāng zhēng - dual ladder breaker1 o: Z4 n6 U+ F7 E* S+ p
疑问手 (疑問手) yí wèn shǒu - questionable move( K/ Z8 w% @( y
弈棋 yì qí - play game*: k; _ z+ Y s, Z7 ^0 E
引征 yǐn zhēng - ladder breaker1 w$ H2 n1 F, d1 P& f u
赢 (贏) yíng - win*
2 d$ F5 d1 X+ r" H+ M' e应氏 (應氏) yìng shì - ing's
; e8 }* \. F- \! h硬腿 yìng tuǐ - first line descent% p3 i6 }, L. b' E6 z2 I# s
优势 (優勢) yōu shì - superior*- j V! W0 {8 }% d; k% R2 p# W& R0 Q) }
有利 yǒu lì - advantageous*
; e9 O5 [2 f* h9 p有眼杀无眼 (有眼殺無眼) yǒu yǎn shā wú yǎn - eye kills no eye3 ~3 y; Z5 l8 B
有眼杀瞎 (有眼殺瞎) yǒu yǎn shā xiā - eye kills no eye
8 s8 o! J6 I& {" [0 r t右 yòu - right*8 y3 g1 L- ?' s! F& L
余味 (餘味) yú wèi - aji, l R4 f/ f, Q
愚形 yú xíng - dumpling shape
- p4 }, A" A3 n3 K$ U宇宙流 yǔ zhòu liú - cosmic style
) F v% U1 k8 V* o& W" M原则 (原則) yuán zé - principle*
. K( S2 c4 Z8 L4 z/ v2 w院生 yuàn shēng - insei
$ g4 r* N+ Z& X' `. E+ S% ~! n' g) R" W, S& j1 o
# H6 X6 S9 e) B3 w; Z. Y5 l" CZ
0 q" v3 q1 S- w2 x枣 (zǎo) - jujube (Chinese Date Wood)*
9 K4 D$ S6 b6 G扎钉 (扎釘) zhá dīng - iron pillar*6 U% e2 c& A# S; \2 {# M
长 (cháng) - stretch
( w- }& x' W- m6 h胀牯牛 (脹牯牛) zhàng gǔ niú - oshitsubushi
! x2 x+ m% O( ~/ F: i胀死牛 (脹死牛) zhàng sǐ niú - oshitsubushi
' P) I7 \9 m' R" v& z5 H着 (著) zhāo - move
4 V- d1 H$ n. d! \真眼 zhēn yǎn - real eye1 @* m2 Y- f5 e @" k2 ~& Z" g9 r
镇 (鎮) zhèn - capping play% B' U$ [* z. Z6 t8 ?8 C
镇神头 (鎮神頭) zhèn shén tóu - dual ladder breaker
6 u$ y! u3 z8 l( \/ q- @/ Y镇头 (鎮頭) zhèn tóu - capping play
& A/ j0 n5 ~4 D7 ~" O0 p, M' R证 , 证书 ; zhèng, zhèngshū - (Dan grade?) certificate, rank diploma
( `- @" O) M2 Y7 |; q# ^征 zhēng - ladder
4 d; H' |. H- v$ \! I争棋 (爭棋) zhēng qí - official challenge match3 _3 X6 J9 W a- N0 P
征子 zhēng zǐ - ladder# c$ V2 I% G! |* {! l* m" v
征子劫 zhēng zǐ jié - ladder ko
+ l" g$ y7 a: k整体 (整體) zhěng tǐ - chain
) m1 j' Z* s% J0 F/ V! s& Q# O整型 zhěng xíng - settle1 _, t7 r( h) [2 S2 D
正解 zhèng jiě - solution*2 ~0 o w$ t0 v9 A
正确 (正確) zhèng què - correct*
( e1 u: A) T7 P$ K证书 (證書) zhèng shū - certificate*8 M4 E' G/ {8 U4 p4 }
正着 (正著) zhèng zhāo - proper move
, d1 G7 ]5 N" O* h指导棋 (指導棋) zhí dǎo qí - teaching game4 F* h0 D$ s( s$ U7 ?
直二 zhí èr - straight two- N1 \' H7 V1 v' h: `) v4 c6 |4 x
直三 zhí sān - straight three
( v2 S: C$ B* B# \2 e2 `直四 zhí sì - straight four
% k; s0 D: X; e! x职业 (職業) zhí yè - professional*
2 y) E. m& e5 n' z1 S. f只此一手 zhǐ cǐ yī shǒu - only move4 K3 [- K0 G- D# [- l( e
治孤 zhì gū - managing isolated weak group
1 ]: K& R, k- `( J; [' A+ B中 zhōng - center*# X: B, X; V0 h
钟 (鐘) zhōng - clock*+ {0 c; A3 c. ~, G
中腹 zhōng fù - center*
2 p9 {! O2 W' U q. Q中国流 (中國流) zhōng guó liǔ - chinese opening
2 C4 b) {- H+ U4 x# G" \7 D中级 (中級) zhōng jí - intermediate level*
1 H+ }" ?6 W& g, D, m0 e N终局 (終局) zhōng jú - end of game( `( v: h. b) g$ |: W' ^
中盘 (中盤) zhōng pán - middle game Y& F3 _, v2 @8 e& C5 w- |
终盘 (終盤) zhōng pán - endgame- V( H$ {' o- U4 f+ U
中心 zhōng xīn - center*) j2 Q: ]8 v( {" {' r2 ^3 i
中央 zhōng yāng - center*
% t" Z1 M5 n% V9 l0 S+ i中原 zhōng yuán - center*0 N' T% Y, @3 y- B$ l
重 zhòng - heavy*/ C$ T; t4 C" U4 W* P
主动 (主動) zhǔdòng - (to take the) initiative* \4 `. [+ o4 y/ u1 s) q
专业 (專業) zhuān yè - professional*" S+ g) L' U j) Y0 Y& a
转换 (轉換) zhuǎn huàn - exchange*
3 L1 c. g7 [: `7 H0 E6 @3 ~5 N装倒扑 (裝倒撲) zhuāng dào pū - a move that threatens a snapback+ z0 Q% d8 h+ H: M) W0 q
装劫 (裝劫) zhuāng jié - a move that threatens a ko. B' D X7 |; B% \ ?
撞气 (撞氣) zhuàng qì - reduce self liberties) \7 p7 V2 H9 m8 ?9 K, ^
追 zhuī - chase*
/ q' I4 x) |0 b2 D2 n追捕 zhuī bǔ - chase*
W# b h1 H" D2 g子 zǐ - stone; unit in chinese counting
& i2 C- k$ I, o2 `自然流 zì rán liú - natural style
: \! c5 X. h6 ~4 e自杀 (自殺) zì shā - suicide*7 Y! X5 P, z! U. M+ P* F
左 zuǒ - left*5 }* ], G! N+ y+ S1 X
左右同形 zuǒ yòu tóng xíng - symmetrical position
" j5 J& I7 r$ E! I; X做活 zuò huó - make life
& A8 V& ~6 |2 K" u/ O3 A做劫 zuò jié - create ko
" b& X' p$ O- x! V作战 zuòzhàn - combat*
3 G+ C* V% H3 a9 J做棋 zuo4 qi2 - 'arranging stones' - phase for counting (Chinese Rules)! G8 k) f% u; g( ^- l
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